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- private["_vel","_speed","_scalePose","_scaleMvmt","_scaleLight","_scaleAlert","_anim","_anim4","_initial","_isDay","_nearFlare","_scaler","_pos"];
- _vel = velocity (vehicle player);
- _speed = (_vel distance [0,0,0]);
- _pos = getPosATL player;
- _scalePose = 0.9;
- _scaleMvmt = 0.2; //0.4;
- _scaleLight = 0.5;
- _scaleAlert = 1;
- //Assess Players Position
- _anim = animationState player;
- _anim4 = toArray _anim;
- _anim4 resize 4;
- _anim4 = toString _anim4;
- if (["pknl",_anim] call fnc_inString) then {
- _scaleMvmt = 0.2; //0.1;
- _scalePose = 0.6; //0.4
- } else {
- if (["ppne",_anim] call fnc_inString) then {
- _scaleMvmt = 0.3;
- _scalePose = 0.14;
- };
- };
- if (_anim4 == "aswm") then {
- _scaleMvmt = 0.3;
- dayz_isSwimming = true;
- } else {
- dayz_isSwimming = false;
- };
- _initial = 20 + (sunOrMoon * 20);
- _scaleLight = (
- (sunOrMoon * 2) //add sunlight
- + moonIntensity //add moonlight
- - (overcast * 0.2) //remove for cloud state
- - (rain * 0.2) //remove for rain state
- - (fog * 0.5)); //remove for fog state
- dayz_scaleLight = _scaleLight;
- _scaleSound = (1
- - (rain * 0.3) //remove for rain state
- //+ (fog * 0.3) //add for fog state
- )
- max 0;
- if (_scaleLight < 0.9) then {
- //Assess if near lightsource
- _nearFlare = nearestObject [getPos (vehicle player),"RoadFlare"];
- if (!isNull _nearFlare) then {
- _scaler = (_nearFlare distance (vehicle player));
- if (_scaler <= 30) then {
- _scaler = 30 - _scaler;
- _scaleLight = ((_scaler / 30) * 2) + _scaleLight;
- };
- };
- _nearFire = nearestObject [getPos (vehicle player),"Land_Fire"];
- if (!isNull _nearFire) then {
- _scaler = 50 - (_nearFire distance (vehicle player));
- _scaleLight = ((_scaler / 50) * 2) + _scaleLight;
- };
- };
- //Ensure zero or above
- _scaleLight = _scaleLight max 0;
- //Terrain Visibility
- if (["grass",dayz_surfaceType] call fnc_inString) then {
- _initial = _initial * 0.75;
- _scaleMvmt = _scaleMvmt - 0.05;
- } else {
- if (["forest",dayz_surfaceType] call fnc_inString) then {
- _initial = _initial * 0.5;
- _scaleMvmt = _scaleMvmt - 0.1;
- } else {
- if (["concrete",dayz_surfaceType] call fnc_inString) then {
- _initial = _initial * 1.2;
- _scaleMvmt = _scaleMvmt + 0.1;
- } else {
- if (["rock",dayz_surfaceType] call fnc_inString) then {
- _initial = _initial * 1.1;
- _scaleMvmt = _scaleMvmt + 0.05;
- };
- };
- };
- };
- if (isOnRoad _pos) then {
- _initial = _initial * 1.3;
- _scaleMvmt = _scaleMvmt + 0.2;
- //dayz_surfaceNoise = dayz_surfaceNoise + 10;
- };
- /*
- if (_speed > 5) then {
- _speed = _speed * 1;
- } else {
- if (_speed > 3) then {
- _speed = _speed * 0.7;
- } else {
- _speed = _speed * 0.3;
- };
- };
- */
- //Are they inside a building
- _building = nearestObject [getPos (vehicle player), "Building"];
- _isPlayerInside = [(vehicle player),_building] call fnc_isInsideBuilding;
- if (_isPlayerInside) then {
- _initial = 5;
- };
- //Work out result
- _audial = round(_speed * dayz_surfaceNoise * _scaleMvmt * _scaleSound);
- if ((_audial > DAYZ_disAudial) or ((time - dayz_firedCooldown) > 0.3)) then {
- DAYZ_disAudial = _audial;
- };
- DAYZ_disVisual = (round((_initial + (_speed * 3)) * _scalePose * _scaleLight)) * 1.5;
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