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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- Shorthand versions for each strategem type that uses the version appropriate for
- the current Arts.
- Light Arts Dark Arts
- gs c scholar cost Penury Parsimony
- gs c scholar speed Celerity Alacrity
- gs c scholar aoe Accession Manifestation
- gs c scholar power Rapture Ebullience
- gs c scholar duration Perpetuance
- gs c scholar accuracy Altruism Focalization
- gs c scholar enmity Tranquility Equanimity
- gs c scholar skillchain Immanence
- gs c scholar addendum Addendum: White Addendum: Black
- --]]
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- update_active_strategems()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- -- Options: Override default values state.
- state.CastingMode:options('Normal','ConserveMP','MACC')
- state.OffenseMode:options('Normal')
- state.PhysicalDefenseMode:options('PDT','PDT2')
- state.MagicalDefenseMode:options('MDT')
- send_command('bind ^q gs c cycle CastingMode')
- send_command('bind ^g input /recast Stratagems <me>')
- send_command('bind ^e input /ja Ebullience <me>')
- send_command('bind ^i input /ja Immanence <me>')
- send_command('bind ^a input /ja Alacrity <me>')
- send_command('bind ^k input /ma Klimaform <me>')
- send_command('bind ^h input /ma Haste <me>')
- send_command('bind ^, input /ma Blink <me>')
- send_command('bind ^. input /ma Stoneskin <me>')
- send_command('bind ^/ input /ma Phalanx <me>')
- send_command('bind ^c input /ma "Cure IV" <me>')
- send_command('bind ^d input /ma Diaga <t>')
- send_command('bind ^b input /ma Bind <t>')
- send_command('bind ^s input /ma "Sleep II" <t>')
- send_command('bind ^t input /ma "Thunderstorm II" <me>')
- send_command('bind ^y input /ma "Hailstorm II" <me>')
- send_command('bind ^o input /ws Omniscience <t>')
- send_command('bind ^m input /ws Myrkr <me>')
- send_command('bind ^n input /ma "Thunder II" <t>')
- send_command('bind ^- input /ma Stun <t>')
- send_command('bind !p input /ja Perpetuance <me>')
- send_command('bind !t input /ma "Firestorm II" <me>')
- send_command('bind !y input /ma "Windstorm II" <me>')
- send_command('bind !r input /ma "Regen V" <me>')
- send_command('bind !a input /ma Aquaveil <me>')
- send_command('bind !n input /ma "Blizzard II" <t>')
- send_command('bind !f input /ma "Fire II" <t>')
- send_command('bind !, input /item "Echo Drops" <me>')
- send_command('bind !. input /item Remedy <me>')
- send_command('bind !/ input /item "Holy Water" <me>')
- send_command('bind !m input /item Panacea <me>')
- send_command('bind !q gs c toggle MagicBurst')
- state.MagicBurst = M(false, 'Magic Burst')
- info.low_nukes = S{"Stone", "Water", "Aero", "Fire", "Blizzard", "Thunder",
- "Stonega", "Waterga", "Aeroga", "Firaga", "Blizzaga", "Thundaga",}
- info.mid_nukes = S{"Stone II", "Water II", "Aero II", "Fire II", "Blizzard II", "Thunder II",
- "Stone III", "Water III", "Aero III", "Fire III", "Blizzard III", "Thunder III"}
- info.high_nukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
- "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- info.addendumNukes = info.high_nukes
- end
- function user_unload()
- send_command('unbind ^`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- gear.NukingHead= {name="Merlinic Hood", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','"Occult Acumen"+4','Mag. Acc.+12','"Mag.Atk.Bns."+8',}}
- gear.NukingHands = {name="Helios Gloves", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','"Occult Acumen"+10','Magic burst mdg.+10%',}}
- gear.NukingBoots = {name="Helios Boots", augments={'Mag. Acc.+19 "Mag.Atk.Bns."+19','"Occult Acumen"+9','Magic burst mdg.+10%',}}
- gear.NukingLegs = {name="Merlinic Shalwar", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','Magic Damage +6','CHR+3','Mag. Acc.+7','"Mag.Atk.Bns."+9',}}
- gear.MBLegs = {name="Merlinic Shalwar", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Magic burst mdg.+11%','MND+6','Mag. Acc.+13','"Mag.Atk.Bns."+2',}}
- gear.HelixCape = {name="Bookworm's Cape", augments={'INT+4','MND+3','Helix eff. dur. +19',}}
- gear.RegenCape = {name="Bookworm's Cape", augments={'INT+2','Helix eff. dur. +16','"Regen" potency+9',}}
- gear.RegenBody = {name="Telchine Chasuble", augments={'Pet: "Mag.Atk.Bns."+18','"Conserve MP"+3','"Regen" potency+3',}}
- gear.RegenLegs = {name="Telchine Braconi", augments={'Rng.Atk.+7','"Fast Cast"+4','"Regen" potency+3',}}
- gear.RegenFeet = {name="Telchine Pigaches", augments={'Evasion+14','"Conserve MP"+4','"Regen" potency+3',}}
- gear.PetRegenBody = {name="Telchine Chasuble", augments={'Pet: DEF+7','Pet: "Regen"+3','Enh. Mag. eff. dur. +10',}}
- gear.CuringHat = {name="Gende. Caubeen +1", augments={'Phys. dmg. taken -3%','"Cure" potency +6%',}}
- gear.CuringHands = {name="Telchine Gloves", augments={'Evasion+20','"Cure" potency +7%','Enh. Mag. eff. dur. +10',}}
- gear.CMPHead = {name="Telchine Cap", augments={'Accuracy+12 Attack+12','"Conserve MP"+3','Enh. Mag. eff. dur. +10',}}
- gear.CMPHands = {name="Telchine Gloves", augments={'Evasion+17','Potency of "Cure" effect received+6%',}}
- gear.CMPLegs = {name="Telchine Braconi", augments={'Evasion+18','Potency of "Cure" effect received+7%','Enh. Mag. eff. dur. +10',}}
- gear.CMPFeet = {name="Telchine Pigaches", augments={'DEF+7','Potency of "Cure" effect received+6%','Enh. Mag. eff. dur. +10',}}
- gear.DrainBody = {name="Helios Jacket", augments={'Evasion+18','"Drain" and "Aspir" potency +10',}}
- gear.DrainHands = {name="Merlinic Dastanas", augments={'Mag. Acc.+25','"Drain" and "Aspir" potency +10','INT+6',}}
- gear.DrainLegs = {name="Merlinic Shalwar", augments={'Mag. Acc.+30','"Drain" and "Aspir" potency +9','CHR+14',}}
- gear.DrainFeet = {name="Merlinic Crackows", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','"Drain" and "Aspir" potency +6','Mag. Acc.+4',}}
- gear.ENFHands = {name="Chironic Gloves", augments={'Mag. Acc.+28','MND+12',}}
- gear.ENFLegs = {name="Chironic Hose", augments={'Mag. Acc.+27','"Fast Cast"+3','MND+15','"Mag.Atk.Bns."+1',}}
- gear.FCHead = {name="Merlinic Hood", augments={'Mag. Acc.+22','"Fast Cast"+6','"Mag.Atk.Bns."+11',}}
- gear.FCFeet = {name="Merlinic Crackows", augments={'"Mag.Atk.Bns."+18','"Fast Cast"+7','DEX+2','Mag. Acc.+1',}}
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- -- Obi --
- sets['Lightning'] = {waist="Hachirin-no-Obi"}
- sets['Ice'] = {waist="Hachirin-no-Obi"}
- sets['Water'] = {waist="Hachirin-no-Obi"}
- sets['Fire'] = {waist="Hachirin-no-Obi"}
- sets['Earth'] = {waist="Hachirin-no-Obi"}
- sets['Wind'] = {waist="Hachirin-no-Obi"}
- sets['Light'] = {waist="Hachirin-no-Obi",back="Twilight Cape"}
- sets['Dark'] = {waist="Hachirin-no-Obi"}
- gear.default.obi_waist = "Refoccilation Stone"
- gear.default.obi_back = "Bookworm's Cape"
- -- Precast sets to enhance JAs
- sets.precast.JA['Tabula Rasa'] = {main="Akademos",sub="Niobid Strap",ammo="Psilomene",
- head="Kaabnax Hat",neck="Dualism Collar +1",left_ear="Gifted Earring",right_ear="Influx Earring",
- body="Weather. Robe +1",hands="Otomi Gloves",left_ring="Mephitas's Ring +1",right_ring="Mephitas's Ring",
- back="Pahtli Cape",waist="Shinjutsu-no-obi +1",legs="Pedagogy Pants +1",feet="Psycloth Boots"}
- sets.precast.JA.Lunge = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head="Helio Band",neck="Mizu. Kubikazari",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Locus Ring",right_ring="Mujin Band",
- back="Seshaw Cape +1",waist="Hachirin-no-Obi",legs=gear.NukingLegs,feet="Amalric Nails +1",}
- -- Weaponskills --
- sets.precast.WS['Omniscience'] = {main="Akademos",sub="Niobid Strap",ammo="Hydrocera",
- head="Pixie Hairpin +1",neck="Fotia Gorget",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Archon Ring",right_ring="Shiva Ring +1",
- back=gear.HelixCape,waist="Fotia Belt",legs=gear.NukingLegs,feet="Amalric Nails +1",}
- sets.precast.WS['Cataclysm'] = sets.precast.WS['Omniscience']
- sets.precast.WS['Starburst'] = sets.precast.WS['Omniscience']
- sets.precast.WS['Myrkr'] = {main="Akademos",sub="Niobid Strap",ammo="Psilomene",
- head="Kaabnax Hat",neck="Dualism Collar +1",left_ear="Etiolation Earring",right_ear="Influx Earring",
- body="Weather. Robe +1",hands="Otomi Gloves",left_ring="Mephitas's Ring +1",right_ring="Mephitas's Ring",
- back="Pahtli Cape",waist="Shinjutsu-no-obi +1",legs="Psycloth Lappas",feet="Psycloth Boots"}
- sets.precast.WS['Shattersoul'] ={main="Akademos",sub="Niobid Strap",ammo="Hasty Pinion +1",
- head="Alhazen Hat +1",neck="Fotia Gorget",left_ear="Genmei Earring",right_ear="Impregnable Earring",
- body="Onca Suit",hands=empty,left_ring="Defending Ring",right_ring="Dark Ring",
- back="Umbra Cape",waist="Fotia Belt",legs=empty,feet=empty}
- sets.precast.WS['Shell Crusher'] = sets.precast.WS['Shattersoul']
- sets.precast.WS['Retribution'] = sets.precast.WS['Shattersoul']
- sets.precast.WS['Heavy Swing'] = sets.precast.WS['Shattersoul']
- sets.precast.WS['Spirit Taker'] = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Fotia Gorget",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
- back=gear.HelixCape,waist="Fotia Belt",legs=gear.NukingLegs,feet="Amalric Nails +1",}
- sets.precast.WS['Rock Crusher'] = sets.precast.WS['Spirit Taker']
- -- Fast cast sets for spells
- sets.precast.FC = {main="Akademos",sub="Niobid Strap",ammo="Impatiens",
- head=gear.FCHead,neck="Orunmila's Torque",left_ear="Enchanter Earring +1",right_ear="Loquac. Earring",
- body="Anhur Robe",hands="Gende. Gages +1",left_ring="Weather. Ring",right_ring="Lebeche Ring",
- back="Ogapepo Cape +1",waist="Witful Belt",legs="Psycloth Lappas",feet=gear.FCFeet}
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {left_ear="Barkaro. Earring",ammo="Impatiens",
- right_ring="Lebeche Ring",feet=gear.FCFeet,})
- sets.precast.FC.Cure = {main="Akademos",sub="Niobid Strap",ammo="Impatiens",
- head=gear.FCHead,neck="Orunmila's Torque",left_ear="Enchanter Earring +1",right_ear="Loquac. Earring",
- body="Heka's Kalasiris",hands="Gende. Gages +1",left_ring="Weather. Ring",right_ring="Lebeche Ring",
- back="Pahtli Cape",waist="Witful Belt",legs="Doyen Pants",feet=gear.FCFeet}
- sets.precast.CureWithLightWeather = sets.precast.FC.Cure
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.Impact = {main="Akademos",sub="Niobid Strap",ammo="Impatiens",
- head=empty,neck="Orunmila's Torque",left_ear="Enchanter Earring +1",right_ear="Loquac. Earring",
- body="Twilight Cloak",hands="Gende. Gages +1",left_ring="Weather. Ring",right_ring="Lebeche Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Psycloth Lappas",feet=gear.FCFeet}
- -- Midcast Sets
- sets.midcast.FastRecast = { main="Akademos",sub="Niobid Strap",ammo="Sapience Orb",
- head=gear.FCHead,neck="Orunmila's Torque",left_ear="Enchanter Earring +1",right_ear="Loquac. Earring",
- body="Shango Robe",hands="Gende. Gages +1",left_ring="Weather. Ring",right_ring="Prolix Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Psycloth Lappas",feet=gear.FCFeet}
- sets.midcast.Cure = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum +1",
- head=gear.CuringHat,neck="Incanter's Torque",left_ear="Gifted Earring",right_ear="Loquac. Earring",
- body="Kaykaus Bliaut +1",hands=gear.CuringHands,left_ring="Haoma's Ring",right_ring="Haoma's Ring",
- back="Oretania's Cape +1",waist="Ninurta's Sash",legs=gear.ENFLegs,feet="Pedagogy Loafers +1"}
- sets.midcast.Cure.ConserveMP = {main="Akademos",sub="Niobid Strap",ammo="Hasty Pinion +1",
- head=gear.CuringHat,neck="Phalaina Locket",left_ear="Enchanter Earring +1",right_ear="Mendi. Earring",
- body="Kaykaus Bliaut +1",hands=gear.CMPHands,left_ring="Haoma's Ring",right_ring="Lebeche Ring",
- back="Oretan. Cape +1",waist="Gishdubar Sash",legs=gear.CMPLegs,feet=gear.CMPFeet}
- sets.midcast.CureWithLightWeather = {main="Chatoyant Staff",sub="Niobid Strap",ammo="Hasty Pinion +1",
- head=gear.CuringHat,neck="Incanter's Torque",left_ear="Gifted Earring",right_ear="Loquac. Earring",
- body="Kaykaus Bliaut +1",hands=gear.CuringHands,left_ring="Haoma's Ring",right_ring="Lebeche Ring",
- back="Twilight Cape",waist="Hachirin-no-Obi",legs="Academic's Pants +1",feet="Pedagogy Loafers +1"}
- sets.midcast.CureWithLightWeather.ConserveMP = {main="Akademos",sub="Niobid Strap",ammo="Hasty Pinion +1",
- head=gear.CuringHat,neck="Phalaina Locket",left_ear="Enchanter Earring +1",right_ear="Mendi. Earring",
- body="Kaykaus Bliaut +1",hands=gear.CMPHands,left_ring="Haoma's Ring",right_ring="Lebeche Ring",
- back="Twilight Cape",waist="Hachirin-no-Obi",legs=gear.CMPLegs,feet=gear.CMPFeet}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.Regen = {main="Bolelabunga",sub="Genmei Shield",ammo="Pemphredo Tathlum",
- head="Arbatel Bonnet +1",neck="Orunmila's Torque",left_ear="Gifted Earring",right_ear="Calamitous Earring",
- body=gear.PetRegenBody,hands="Arbatel Bracers +1",left_ring="Weather. Ring",right_ring="Prolix Ring",
- back=gear.RegenCape,waist="Witful Belt",legs=gear.CMPLegs,feet=gear.CMPFeet}
- sets.midcast.Regen.ConserveMP = {main="Bolelabunga",sub="Genmei Shield",ammo="Pemphredo Tathlum",
- head="Arbatel Bonnet +1",neck="Orunmila's Torque",left_ear="Gifted Earring",right_ear="Calamitous Earring",
- body=gear.RegenBody,hands="Arbatel Bracers +1",left_ring="Weather. Ring",right_ring="Prolix Ring",
- back=gear.RegenCape,waist="Witful Belt",legs=gear.RegenLegs,feet=gear.RegenFeet}
- sets.midcast.Cursna = {neck="Debilis Medallion",hands="Hieros Mittens",
- ring1="Haoma's Ring",ring2="Haoma's Ring",waist="Gishdubar Sash",
- back="Oretania's Cape +1",feet="Gende. Galosh. +1"}
- sets.midcast['Enhancing Magic'] = {main="Akademos",sub="Niobid Strap",ammo="Savant's Treatise",
- head=gear.CMPHead,neck="Incanter's Torque",left_ear="Andoaa Earring",right_ear="Calamitous Earring",
- body=gear.PetRegenBody,hands=gear.CuringHands,left_ring="Defending Ring",right_ring="Dark Ring",
- back="Fi Follet Cape +1",waist="Olympus Sash",legs=gear.CMPLegs,feet=gear.CMPFeet}
- sets.midcast.Aquaveil = {head="Chironic Hat",legs="Shedir Seraweels",waist="Emphatikos Rope",feet=gear.CMPFeet,body=gear.PetRegenBody,hands=gear.CuringHands}
- sets.midcast.Refresh = {waist="Gishdubar Sash",feet="Inspirited Boots",legs=gear.CMPLegs,body=gear.PetRegenBody,head=gear.CMPHead,hands=gear.CuringHands}
- sets.midcast.BarElement = {main="Akademos",sub="Niobid Strap",ammo="Savant's Treatise",
- head=gear.CMPHead,neck="Incanter's Torque",left_ear="Andoaa Earring",right_ear="Calamitous Earring",
- body=gear.PetRegenBody,hands=gear.CuringHands,left_ring="Defending Ring",right_ring="Dark Ring",
- back="Fi Follet Cape +1",waist="Olympus Sash",legs=gear.CMPLegs,feet=gear.CMPFeet}
- sets.midcast.Klimaform = sets.midcast.FastRecast
- sets.midcast.Impact = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=empty,neck="Voltsurge Torque",left_ear="Gifted Earring",right_ear="Dignitary's Earring",
- body="Twilight Cloak",hands=gear.ENFHands,left_ring="Weather. Ring",right_ring="Vertigo Ring",
- back="Ogapepo Cape +1",waist="Porous Rope",legs=gear.ENFLegs,feet="Medium's Sabots"}
- sets.midcast.Impact.Occult = {main="Akademos",sub="Niobid Strap",ammo="White Tathlum",
- head=empty,neck="Gaudryi Necklace",left_ear="Tripudio Earring",right_ear="Enervating Earring",
- body="Twilight Cloak",hands="Amalric Gages +1",left_ring="Defending Ring",right_ring="K'ayres Ring",
- back="Ogapepo Cape +1",waist="Oneiros Rope",legs="Perdition Slops",feet="Amalric Nails +1",}
- sets.midcast.Blink = sets.midcast.FastRecast
- sets.midcast.Stoneskin = set_combine(sets.midcast.FastCast,
- {waist="Siegel Sash",legs="Shedir Seraweels",neck="Stone Gorget",right_ear="Earthcry Earring"})
- sets.midcast.Haste = set_combine(sets.midcast.FastCast,
- {legs=gear.CMPLegs,body=gear.PetRegenBody,feet=gear.CMPFeet,head=gear.CMPHead,hands=gear.CuringHands})
- sets.midcast.Flurry = sets.midcast.Haste
- sets.midcast.Adloquium = sets.midcast.Haste
- sets.midcast["Animus Minuo"] = sets.midcast.Haste
- sets.midcast["Animus Augeo"] = sets.midcast.Haste
- sets.midcast['Shock Spikes'] = sets.midcast.Haste
- sets.midcast['Ice Spikes'] = sets.midcast.Haste
- sets.midcast['Blaze Spikes'] = sets.midcast.Haste
- sets.midcast.Storm = set_combine(sets.midcast['Enhancing Magic'], {head=gear.CMPHead,body=gear.PetRegenBody,hands=gear.CuringHands,
- back="Swith Cape +1",feet="Pedagogy Loafers +1",neck="Orunmila's Torque",waist="Witful Belt",left_ear="Enchanter Earring +1",
- right_ear="Loquac. Earring",left_ring="Weather. Ring",right_ring="Prolix Ring",legs=gear.CMPLegs,ammo="Sapience Orb",})
- sets.midcast["Firestorm II"] = sets.midcast.Storm
- sets.midcast["Hailstorm II"] = sets.midcast.Storm
- sets.midcast["Windstorm II"] = sets.midcast.Storm
- sets.midcast["Sandstorm II"] = sets.midcast.Storm
- sets.midcast["Thunderstorm II"] = sets.midcast.Storm
- sets.midcast["Rainstorm II"] = sets.midcast.Storm
- sets.midcast["Aurorastorm II"] = sets.midcast.Storm
- sets.midcast["Voidstorm II"] = sets.midcast.Storm
- sets.midcast.Protect = {ring2="Sheltered Ring",legs=gear.CMPLegs,body=gear.PetRegenBody,feet=gear.CMPFeet,head=gear.CMPHead,hands=gear.CuringHands}
- sets.midcast.Protectra = sets.midcast.Protect
- sets.midcast.Shell = sets.midcast.Protect
- sets.midcast.Shellra = sets.midcast.Protect
- -- Custom spell classes
- sets.midcast.MndEnfeebles = {main="Akademos",sub="Niobid Strap",ammo="Hydrocera",
- head=gear.NukingHead,neck="Imbodla Necklace",left_ear="Enchanter Earring +1",right_ear="Dignitary's Earring",
- body="Vanya Robe",hands=gear.ENFHands,left_ring="Weather. Ring",right_ring="Vertigo Ring",
- back="Ogapepo Cape +1",waist="Porous Rope",legs=gear.ENFLegs,feet="Medium's Sabots"}
- sets.midcast.IntEnfeebles = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Imbodla Necklace",left_ear="Barkaro. Earring",right_ear="Dignitary's Earring",
- body="Vanya Robe",hands=gear.ENFHands,left_ring="Weather. Ring",right_ring="Vertigo Ring",
- back="Ogapepo Cape +1",waist="Porous Rope",legs=gear.ENFLegs,feet="Medium's Sabots"}
- sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
- sets.midcast['Dark Magic'] = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head="Pixie Hairpin +1",neck="Incanter's Torque",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Psycloth Vest",hands="Amalric Gages +1",left_ring="Archon Ring",right_ring="Evanescence Ring",
- back=gear.HelixCape,waist="Porous Rope",legs="Pedagogy Pants +1",feet="Amalric Nails +1",}
- sets.midcast.Kaustra = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head="Pixie Hairpin +1",neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Archon Ring",right_ring="Shiva Ring +1",
- back=gear.HelixCape,waist="Refoccilation Stone",legs=gear.NukingLegs,feet="Amalric Nails +1",}
- sets.midcast.Noctohelix = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head="Pixie Hairpin +1",neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Archon Ring",right_ring="Shiva Ring +1",
- back=gear.HelixCape,waist="Refoccilation Stone",legs=gear.NukingLegs,feet="Amalric Nails +1",}
- sets.midcast["Noctohelix II"] = sets.midcast.Noctohelix
- sets.midcast.Luminohelix = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Weather. Ring",right_ring="Shiva Ring +1",
- back=gear.HelixCape,waist="Refoccilation Stone",legs=gear.NukingLegs,feet="Amalric Nails +1",}
- sets.midcast["Luminohelix II"] = sets.midcast.Luminohelix
- sets.midcast.Drain = {main="Akademos",sub="Niobid Strap",ammo="Hasty Pinion +1",
- head="Pixie Hairpin +1",neck="Incanter's Torque",left_ear="Hirudinea Earring",right_ear="Abyssal Earring",
- body=gear.DrainBody,hands=gear.DrainHands,left_ring="Archon Ring",right_ring="Evanescence Ring",
- back=gear.HelixCape,waist="Fucho-no-Obi",legs=gear.DrainLegs,feet=gear.DrainFeet}
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast["Aspir II"] = sets.midcast.Drain
- sets.midcast.Stone = {waist="Chaac Belt"}
- sets.midcast['Apururu (UC)'] = {body="Apururu Unity Shirt"}
- -- This is the Speed Set --
- sets.midcast.Stun = {main="Apamajas II",sub="Niobid Strap",ammo="Hasty Pinion +1",
- head=gear.FCHead,neck="Voltsurge Torque",left_ear="Enchanter Earring +1",right_ear="Loquac. Earring",
- body="Shango Robe", hands="Gendewitha Gages +1",left_ring="Weather. Ring",right_ring="Prolix Ring",
- back="Swith Cape +1",waist="Ninurta's Sash",legs="Psycloth Lappas",feet="Pedagogy Loafers +1"}
- sets.midcast.Stun.ConserveMP = {main="Akademos",sub="Niobid Strap",ammo="Hasty Pinion +1",
- head=gear.FCHead,neck="Voltsurge Torque",left_ear="Enchanter Earring +1",right_ear="Loquac. Earring",
- body="Shango Robe",hands="Gendewitha Gages +1",left_ring="Weather. Ring",right_ring="Prolix Ring",
- back="Swith Cape +1",waist="Ninurta's Sash",legs="Psycloth Lappas",feet="Pedagogy Loafers +1"}
- -- Elemental Magic sets are default for handling low-tier nukes.
- sets.midcast['Elemental Magic'] = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
- back=gear.HelixCape,waist="Refoccilation Stone",legs=gear.NukingLegs,feet="Amalric Nails +1",}
- sets.midcast['Elemental Magic'].ConserveMP = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Seidr Cotehardie",hands="Amalric Gages +1",left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
- back=gear.HelixCape,waist="Refoccilation Stone",legs=gear.NukingLegs,feet="Amalric Nails +1",}
- sets.midcast['Elemental Magic'].MACC = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Incanter's Torque",left_ear="Barkaro. Earring",right_ear="Dignitary's Earring",
- body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
- back=gear.HelixCape,waist="Refoccilation Stone",legs=gear.MBLegs,feet="Chironic Slippers",}
- sets.midcast['Elemental Magic'].Recast = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Seidr Cotehardie",hands="Loagaeth Cuffs",left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
- back=gear.HelixCape,waist="Refoccilation Stone",legs=gear.NukingLegs,feet="Tutyr Sabots",}
- sets.midcast['Elemental Magic'].Occult = {main="Akademos",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=gear.NukingHead,neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
- body="Seidr Cotehardie",hands="Amalric Gages +1",left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
- back=gear.HelixCape,waist="Oneiros Rope",legs="Perdition Slops",feet="Amalric Nails +1",}
- sets.magic_burst = {legs=gear.MBLegs,neck="Mizu. Kubikazari",body="Amalric Doublet +1",right_ring="Mujin Band",feet="Amalric Nails +1",
- left_ring="Locus Ring",back="Seshaw Cape +1",}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.Resting = sets.idle
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle = {main="Akademos",sub="Niobid Strap",ammo="Homiliary",
- head="Spurrina Coif",neck="Bathy Choker +1",left_ear="Infused Earring",right_ear="Savant's Earring",
- body="Amalric Doublet +1",hands="Serpentes Cuffs",left_ring="Paguroidea Ring",right_ring="Sheltered Ring",
- back="Mecisto. Mantle",waist="Fucho-no-Obi",legs="Assiduity Pants +1",feet="Iaso Boots"}
- sets.idle.Field = sets.idle
- -- Defense sets
- sets.defense.PDT2 = {main="Terra's Staff",sub="Niobid Strap",ammo="Brigantia Pebble",
- head=gear.FCHead,neck="Loricate Torque +1",left_ear="Genmei Earring",right_ear="Impregnable Earring",
- body="Hagondes Coat +1",hands="Gendewitha Gages +1",left_ring="Defending Ring",right_ring="Dark Ring",
- back="Shadow Mantle",waist="Chaac Belt",legs="Artsieq Hose",feet="Hippomenes Socks +1"}
- sets.defense.PDT = {main="Akademos",sub="Niobid Strap",ammo="Brigantia Pebble",
- head="Gende. Caubeen +1",neck="Loricate Torque +1",left_ear="Genmei Earring",right_ear="Impregnable Earring",
- body="Hagondes Coat +1",hands="Gendewitha Gages +1",left_ring="Defending Ring",right_ring="Dark Ring",
- back="Umbra Cape",waist="Chaac Belt",legs="Artsieq Hose",feet="Gendewitha Galoshes +1"}
- sets.defense.MDT = {main="Akademos",sub="Niobid Strap",ammo="Vanir Battery",
- head="Arbatel Bonnet +1",neck="Warder's Charm +1",left_ear="Etiolation Earring",right_ear="Merman's Earring",
- body="Hagondes Coat +1",hands="Amalric Gages +1",left_ring="Defending Ring",right_ring="Shadow Ring",
- back="Hexerei Cape",waist="Slipor Sash",legs=gear.MBLegs,feet="Arbatel Loafers +1"}
- sets.Kiting = {feet="Iaso Boots"}
- sets.latent_refresh = {}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = sets.defense.PDT
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Rapture'] = {head="Arbatel Bonnet +1"}
- sets.buff['Perpetuance'] = {hands="Arbatel Bracers +1"}
- sets.buff['Ebullience'] = {feet="Arbatel Bonnet +1"}
- sets.buff['Klimaform'] = {feet="Arbatel Loafers +1"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general midcast() is done.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
- end
- if spell.element == world.weather_element or spell.element == world.day_element or
- (spell.element == 'Lightning' and buffactive['Thunderstorm']) or
- (spell.element == 'Ice' and buffactive['Hailstorm']) or
- (spell.element == 'Water' and buffactive['Rainstorm']) or
- (spell.element == 'Fire' and buffactive['Firestorm']) or
- (spell.element == 'Earth' and buffactive['Sandstorm']) or
- (spell.element == 'Wind' and buffactive['Windstorm']) or
- (spell.element == 'Light' and buffactive['Aurorastorm']) or
- (spell.element == 'Dark' and buffactive['Voidstorm']) then
- if spell.skill == 'Elemental Magic' and spellMap ~= 'Helix' then
- equip(sets[spell.element])
- elseif string.find(spell.english,'Cure') then
- equip(sets[spell.element])
- end
- end
- if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
- equip(sets.magic_burst)
- if player.equipment.main == "Akademos" and state.Buff['Klimaform'] then
- equip(sets.buff['Klimaform'])
- end
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.english == 'Break' or spell.english == 'Breakga' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 30 down spells/00220.png')
- elseif spell.english == 'Sleep' or spell.english == 'Sleepga' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 60 down spells/00220.png')
- elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 90 down spells/00220.png')
- end
- classes.CustomIdleGroups:clear()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if buff == "Sublimation: Activated" then
- handle_equipping_gear(player.status)
- end
- buff = string.lower(buff)
- if buff == "aftermath: lv.1" then -- AM1 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.1" 270 down;wait 210;input /echo Aftermath: Lv.1 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.1 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.1 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.1"')
- add_to_chat(123,'AM1: [OFF]')
- end
- elseif buff == "aftermath: lv.2" then -- AM2 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.2" 270 down;wait 210;input /echo Aftermath: Lv.2 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.2 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.2 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.2"')
- add_to_chat(123,'AM2: [OFF]')
- end
- elseif buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.3" 180 down;wait 120;input /echo Aftermath: Lv.3 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.3"')
- add_to_chat(123,'AM3: [OFF]')
- end
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
- if world.weather_element == 'Light' then
- return 'CureWithLightWeather'
- end
- elseif spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Elemental Magic' then
- if info.low_nukes:contains(spell.english) then
- return 'LowTierNuke'
- elseif info.mid_nukes:contains(spell.english) then
- return 'MidTierNuke'
- elseif info.high_nukes:contains(spell.english) then
- return 'HighTierNuke'
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if state.Buff['Sublimation: Activated'] then
- idleSet = set_combine(idleSet, sets.buff.Sublimation)
- end
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- if cmdParams[1] == 'user' and not (buffactive['light arts'] or buffactive['dark arts'] or
- buffactive['addendum: white'] or buffactive['addendum: black']) then
- end
- update_active_strategems()
- update_sublimation()
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- local meleeString = ''
- if state.OffenseMode.value == 'Normal' then
- meleeString = 'Melee: Weapons locked, '
- end
- local kitingString = ''
- if state.Kiting.value then
- kitingString = 'On'
- else
- kitingString = 'Off'
- end
- add_to_chat(122,'Casting ['..state.CastingMode.value..'], '..meleeString..'Idle ['..state.IdleMode.value..'], Kiting: '..kitingString..'')
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for direct player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1]:lower() == 'scholar' then
- handle_strategems(cmdParams)
- eventArgs.handled = true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function select_default_macro_book()
- set_macro_page(2,1)
- end
- -- Reset the state vars tracking strategems.
- function update_active_strategems()
- state.Buff['Ebullience'] = buffactive['Ebullience'] or false
- state.Buff['Rapture'] = buffactive['Rapture'] or false
- state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
- state.Buff['Immanence'] = buffactive['Immanence'] or false
- state.Buff['Penury'] = buffactive['Penury'] or false
- state.Buff['Parsimony'] = buffactive['Parsimony'] or false
- state.Buff['Celerity'] = buffactive['Celerity'] or false
- state.Buff['Alacrity'] = buffactive['Alacrity'] or false
- state.Buff['Klimaform'] = buffactive['Klimaform'] or false
- end
- function update_sublimation()
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- end
- -- Equip sets appropriate to the active buffs, relative to the spell being cast.
- function apply_grimoire_bonuses(spell, action, spellMap)
- if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
- equip(sets.buff['Perpetuance'])
- end
- if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
- equip(sets.buff['Rapture'])
- end
- if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
- if state.Buff.Immanence then
- equip(sets.buff['Immanence'])
- end
- if state.Buff.Klimaform and spell.element == world.weather_element and not state.MagicBurst.value then
- equip(sets.buff['Klimaform'])
- end
- end
- if state.Buff.Penury then equip(sets.buff['Penury']) end
- if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
- if state.Buff.Celerity then equip(sets.buff['Celerity']) end
- if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
- end
- -- General handling of strategems in an Arts-agnostic way.
- -- Format: gs c scholar <strategem>
- function handle_strategems(cmdParams)
- -- cmdParams[1] == 'scholar'
- -- cmdParams[2] == strategem to use
- if not cmdParams[2] then
- add_to_chat(123,'Error: No strategem command given.')
- return
- end
- local strategem = cmdParams[2]:lower()
- if buffactive['light arts'] or buffactive['addendum: white'] then
- if strategem == 'cost' then
- send_command('@input /ja Penury <me>')
- elseif strategem == 'speed' then
- send_command('@input /ja Celerity <me>')
- elseif strategem == 'aoe' then
- send_command('@input /ja Accession <me>')
- elseif strategem == 'power' then
- send_command('@input /ja Rapture <me>')
- elseif strategem == 'duration' then
- send_command('@input /ja Perpetuance <me>')
- elseif strategem == 'accuracy' then
- send_command('@input /ja Altruism <me>')
- elseif strategem == 'enmity' then
- send_command('@input /ja Tranquility <me>')
- elseif strategem == 'skillchain' then
- add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
- elseif strategem == 'addendum' then
- send_command('@input /ja "Addendum: White" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- elseif buffactive['dark arts'] or buffactive['addendum: black'] then
- if strategem == 'cost' then
- send_command('@input /ja Parsimony <me>')
- elseif strategem == 'speed' then
- send_command('@input /ja Alacrity <me>')
- elseif strategem == 'aoe' then
- send_command('@input /ja Manifestation <me>')
- elseif strategem == 'power' then
- send_command('@input /ja Ebullience <me>')
- elseif strategem == 'duration' then
- add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
- elseif strategem == 'accuracy' then
- send_command('@input /ja Focalization <me>')
- elseif strategem == 'enmity' then
- send_command('@input /ja Equanimity <me>')
- elseif strategem == 'skillchain' then
- send_command('@input /ja Immanence <me>')
- elseif strategem == 'addendum' then
- send_command('@input /ja "Addendum: Black" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- else
- add_to_chat(123,'No arts has been activated yet.')
- end
- end
- -- Gets the current number of available strategems based on the recast remaining
- -- and the level of the sch.
- function get_current_strategem_count()
- -- returns recast in seconds.
- local allRecasts = windower.ffxi.get_ability_recasts()
- local stratsRecast = allRecasts[231]
- local maxStrategems
- if player.main_job == 'SCH' then
- maxStrategems = math.floor(player.main_job_level + 10) / 20
- elseif player.sub_job == 'SCH' then
- maxStrategems = math.floor(player.sub_job_level + 10) / 20
- else
- return
- end
- local fullRechargeTime = 4*60
- local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)
- return currentCharges
- end
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