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- ** Executing...
- ** Command: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.vmf"
- Valve Software - vbsp.exe (Apr 29 2015)
- 4 threads
- materialPath: D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
- Loading D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2314 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 8 texinfos to 4
- Reduced 2 texdatas to 2 (33 bytes to 33)
- Writing D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room"
- Valve Software - vvis.exe (Apr 29 2015)
- 4 threads
- reading d:\games\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
- reading d:\games\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_room.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing d:\games\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room"
- Valve Software - vrad.exe SSE (Apr 29 2015)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [37 texlights parsed from 'lights.rad']
- Loading d:\games\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 16 faces
- 22300 square feet [3211264.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 16 patches before subdivision
- 2032 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 200824, max 225
- transfer lists: 1.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 7/8192 84/98304 ( 0.1%)
- brushsides 42/65536 336/524288 ( 0.1%)
- planes 40/65536 800/1310720 ( 0.1%)
- vertexes 43/65536 516/786432 ( 0.1%)
- nodes 27/65536 864/2097152 ( 0.0%)
- texinfos 4/12288 288/884736 ( 0.0%)
- texdata 2/2048 64/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 16/65536 896/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 29/65536 928/2097152 ( 0.0%)
- leaffaces 16/65536 32/131072 ( 0.0%)
- leafbrushes 16/65536 32/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 88/512000 352/2048000 ( 0.0%)
- edges 57/256000 228/1024000 ( 0.0%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 53888/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 336/393216 ( 0.1%)
- LDR ambient table 29/65536 116/262144 ( 0.0%)
- HDR ambient table 29/65536 116/262144 ( 0.0%)
- LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
- HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 2314/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 32
- Writing d:\games\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp" "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\first_room.bsp"
- ** Executing...
- ** Command: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf" +map "first_room" -steam
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