Advertisement
Guest User

uwotm8

a guest
May 7th, 2015
515
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.76 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.vmf"
  5.  
  6. Valve Software - vbsp.exe (Apr 29 2015)
  7. 4 threads
  8. materialPath: D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.prt...Building visibility clusters...
  20. done (0)
  21. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  22. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  23. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (2314 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Compacting texture/material tables...
  32. Reduced 8 texinfos to 4
  33. Reduced 2 texdatas to 2 (33 bytes to 33)
  34. Writing D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
  35. 0 seconds elapsed
  36.  
  37. ** Executing...
  38. ** Command: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  39. ** Parameters: -game "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room"
  40.  
  41. Valve Software - vvis.exe (Apr 29 2015)
  42. 4 threads
  43. reading d:\games\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
  44. reading d:\games\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_room.prt
  45. 4 portalclusters
  46. 4 numportals
  47. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  48. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. Optimized: 0 visible clusters (0.00%)
  50. Total clusters visible: 16
  51. Average clusters visible: 4
  52. Building PAS...
  53. Average clusters audible: 4
  54. visdatasize:44 compressed from 64
  55. writing d:\games\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
  56. 0 seconds elapsed
  57.  
  58. ** Executing...
  59. ** Command: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  60. ** Parameters: -game "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room"
  61.  
  62. Valve Software - vrad.exe SSE (Apr 29 2015)
  63.  
  64. Valve Radiosity Simulator
  65. 4 threads
  66. [Reading texlights from 'lights.rad']
  67. [37 texlights parsed from 'lights.rad']
  68.  
  69. Loading d:\games\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
  70. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  71. 16 faces
  72. 22300 square feet [3211264.00 square inches]
  73. 0 Displacements
  74. 0 Square Feet [0.00 Square Inches]
  75. 16 patches before subdivision
  76. 2032 patches after subdivision
  77. 0 direct lights
  78. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  79. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. transfers 200824, max 225
  81. transfer lists: 1.5 megs
  82. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. Bounce #1 added RGB(0, 0, 0)
  84. Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
  85. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. FinalLightFace Done
  87. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  88. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Writing leaf ambient...done
  90. Ready to Finish
  91.  
  92. Object names Objects/Maxobjs Memory / Maxmem Fullness
  93. ------------ --------------- --------------- --------
  94. models 1/1024 48/49152 ( 0.1%)
  95. brushes 7/8192 84/98304 ( 0.1%)
  96. brushsides 42/65536 336/524288 ( 0.1%)
  97. planes 40/65536 800/1310720 ( 0.1%)
  98. vertexes 43/65536 516/786432 ( 0.1%)
  99. nodes 27/65536 864/2097152 ( 0.0%)
  100. texinfos 4/12288 288/884736 ( 0.0%)
  101. texdata 2/2048 64/65536 ( 0.1%)
  102. dispinfos 0/0 0/0 ( 0.0%)
  103. disp_verts 0/0 0/0 ( 0.0%)
  104. disp_tris 0/0 0/0 ( 0.0%)
  105. disp_lmsamples 0/0 0/0 ( 0.0%)
  106. faces 16/65536 896/3670016 ( 0.0%)
  107. hdr faces 0/65536 0/3670016 ( 0.0%)
  108. origfaces 6/65536 336/3670016 ( 0.0%)
  109. leaves 29/65536 928/2097152 ( 0.0%)
  110. leaffaces 16/65536 32/131072 ( 0.0%)
  111. leafbrushes 16/65536 32/131072 ( 0.0%)
  112. areas 2/256 16/2048 ( 0.8%)
  113. surfedges 88/512000 352/2048000 ( 0.0%)
  114. edges 57/256000 228/1024000 ( 0.0%)
  115. LDR worldlights 0/8192 0/720896 ( 0.0%)
  116. HDR worldlights 0/8192 0/720896 ( 0.0%)
  117. leafwaterdata 0/32768 0/393216 ( 0.0%)
  118. waterstrips 0/32768 0/327680 ( 0.0%)
  119. waterverts 0/65536 0/786432 ( 0.0%)
  120. waterindices 0/65536 0/131072 ( 0.0%)
  121. cubemapsamples 0/1024 0/16384 ( 0.0%)
  122. overlays 0/512 0/180224 ( 0.0%)
  123. LDR lightdata [variable] 53888/0 ( 0.0%)
  124. HDR lightdata [variable] 0/0 ( 0.0%)
  125. visdata [variable] 44/16777216 ( 0.0%)
  126. entdata [variable] 336/393216 ( 0.1%)
  127. LDR ambient table 29/65536 116/262144 ( 0.0%)
  128. HDR ambient table 29/65536 116/262144 ( 0.0%)
  129. LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
  130. HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
  131. occluders 0/0 0/0 ( 0.0%)
  132. occluder polygons 0/0 0/0 ( 0.0%)
  133. occluder vert ind 0/0 0/0 ( 0.0%)
  134. detail props [variable] 1/12 ( 8.3%)
  135. static props [variable] 1/12 ( 8.3%)
  136. pakfile [variable] 54/0 ( 0.0%)
  137. physics [variable] 2314/4194304 ( 0.1%)
  138. physics terrain [variable] 2/1048576 ( 0.0%)
  139.  
  140. Level flags = 0
  141.  
  142. Total triangle count: 32
  143. Writing d:\games\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp
  144. 0 seconds elapsed
  145.  
  146. ** Executing...
  147. ** Command: Copy File
  148. ** Parameters: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_room.bsp" "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\first_room.bsp"
  149.  
  150.  
  151. ** Executing...
  152. ** Command: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\hl2.exe"
  153. ** Parameters: -game "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf" +map "first_room" -steam
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement