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- // ....... if your server has { Overwriting user function [int__] } don't blame me ..........
- function script int__ {
- set .@num, atoi(getarg(0)+"");
- if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
- set .@l, getstrlen(.@num+"");
- for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
- set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
- if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
- }
- return .@num$;
- }
- //===== eAthena Script ======================================
- //= Private MVP/Branch Room
- //===== By: ===============================================
- //= by ~AnnieRuru~
- //===== Current Version: ======================================
- //= 1.3
- //===== Compatible With: =====================================
- //= eAthena 11650 Trunk above or 11863 Stable above
- //===== Description: =========================================
- //= Player can rent MVP room for the player him/herself, for party or for guilds
- //===== Topic =================================================
- //= http://www.eathena.ws/board/index.php?showtopic=187654
- //===== Additional Comments: ==================================
- //= 1.0
- //= ---- break the tradition which a script only for a player, or only for a party.
- //= now 1 room can be use for party and another room can use for guilds.
- //= ---- timeout feature to prevent player owns the room indefinitely,
- //= by create a new account and sit/@at'ing inside overnight.
- //= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
- //= ---- a double check to prevent players rent all the rooms for himself.
- //= 1.0a
- //= ---- fix a critial bug that the time count too fast -_-"
- //= 1.1
- //= ---- added item cost to rent or to summon
- //= ---- added a config to limit summoning per session
- //= ---- added flood control option
- //= 1.2
- //= ---- rewrite the waitingroom counter
- //= ---- optimize the script in a way can add custom summon group
- //= ---- add config to kill the monsters if the room just being left empty
- //= ---- add GM can kick room in use
- //= ---- add able to spawn in numbers
- //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
- //= 1.3
- //= ---- fix chatroom countdown issue due to rev13269
- //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
- //= ---- add a feature so the GM can know how long the room has rented or abandoned
- //= 1.4
- //= ---- update with new mvp and mini bosses
- //= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
- //= ---- players die inside mvp room shouldn't lose exp
- //========================================================
- // This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
- - shop MVP room#branch -1,604:100000,12103:1000000
- - script MVP Summoner -1,{
- goto L_Start;
- OnInit:
- getmapxy .@map$, .@x, .@y, 1;
- if ( .@map$ == "" ) {
- // Config ---------------------------------------------------------------------------------------
- // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
- set .timeout, 30;
- // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
- set .nobodygiveup, 5;
- // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.
- // the cost to rent a room
- set .rentitemid, 0; // item id use for rent a room - 674 - mithil coin
- set .rentitemamount, 0; // amount of items to rent a room
- set .rentcost, 1000000; // otherwise, zeny cost to rent a room
- // limit each room can only summon 1 monster at a time. (only the Summoning option)
- // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
- // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
- set .floodcontrol, 0;
- // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
- // so what is the maximum input to limit your players summon too many ?
- set .inputlimit, 30;
- // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
- set .killmonster, 0; // Default is yes
- // Options menu setting for MVP Summoner NPC.
- set .@menu[0], 1; // Turn Heal option On/Off
- set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
- set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
- set .@menu[3], 1; // Turn Group 3 summons On/Off
- set .@menu[4], 0; // Turn Group 4 summons On/Off
- set .@menu[5], 0; // Turn Group 5 summons On/Off
- set .@menu[6], 0; // Turn Group 6 summons On/Off
- set .@menu[7], 0; // Turn Group 7 summons On/Off
- set .@menu[8], 0; // Turn Group 8 summons On/Off
- set .@menu[9], 0; // Turn Group 9 summons On/Off
- set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )
- // set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
- set .respawnmap$, "dicastes01"; // Note : "SavePoint" does NOT work
- set .respawnx, 261;
- set .respawny, 149;
- // The minimum GM level can kick a room in use
- set .gmlvlkick, 80;
- // .limitspawn in previous revision changed to .grouplimit .
- // it is for limit each monster spawn per session, prevent them only killing same monster again and again
- // Now you can configure one group has limited summon, and another group has unlimited summon
- // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
- // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
- // ---------
- // Group 1
- // ---------
- set .group1name$, "Top Tier"; // Group 1 name
- set .group1itemid, 0; // item id use for summon any Group 1 monster - 674 - mithil coin
- set .group1itemamount, 0; // amount of items to summon a Group 1 monster
- set .group1cost, 40000000; // if no item is specify, zeny cost to summon a Group 1 monster
- set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
- setarray .group1id,
- 1647,// Assassin Cross Eremes
- 1871,// Fallen Bishop
- 1768,// Gloom Under Night
- 1086,// Golden Thief Bug
- 1832,// Ifrit
- 1734,// Kiel D-01
- 1251,// Knight of Windstorm
- 1646,// Lord Knight Seyren
- 1147,// Maya
- 1650,// Sniper Shecil
- 1583,// Tao Gunka
- 1708,// Thanatos
- 1312,// Turtle General
- 1751,// Valkyrie Randgris
- 1685,// Vesper
- 1648,// Whitesmith Harword
- 1917;// Wounded Morroc
- // ---------
- // Group 2 -> mini boss
- // ---------
- set .group2name$, "Mid Tier"; // Group 2 name
- set .group2itemid, 0; // item id use for summon any Group 2 monster - 674 - mithil coin
- set .group2itemamount, 0; // amount of items to summon a Group 2 monster
- set .group2cost, 20000000; // if no item is specify, zeny cost to summon a Group 2 monster
- set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
- setarray .group2id,
- 1511,// Amon Ra
- 1630,// Bacsojin
- 1039,// Baphomet
- 1115,// Eddga
- 1252,// Garm
- 1649,// High Priest Magaleta
- 1651,// High Wizard Katrinn
- 1492,// Incantation Samurai
- 1190,// Orc Lord
- 1159,// Phreeoni
- 1658;// Ygnizem
- // ---------
- // Group 3
- // ---------
- set .group3name$, "Low Tier"; // Group 3 name
- set .group3itemid, 0; // item id use for summon any Group 3 monster - 12109 - Poring box
- set .group3itemamount, 0; // amount of items to summon a Group 3 monster
- set .group3cost, 10000000; // if no item is specify, zeny cost to summon a Group 3 monster
- set .group3limit, 0; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
- setarray .group3id,
- 1785,// Atroce
- 1096,// Angeling
- 1388,// Archangeling
- 1795,// Bloody Knight
- 1874,// Beelzebub
- 1272,// Dark Lord
- 1719,// Datale
- 1389,// Dracula
- 1112,// Drake
- 1046,// Doppelgangger
- 1418,// Evil Snake Lord
- 1120,// Ghostring
- 1688,// Lady Tanee
- 1373,// Lord of Death
- 1289,// Maya Purple
- 1150,// Moonlight Flower
- 1087,// Orc Hero
- 1038,// Osiris
- 1157,// Pharaoh
- 1623;// RSX 0806
- // ---------
- // Group 4
- // ---------
- set .group4name$, ""; // Group 4 name
- set .group4itemid, 0; // item id use for summon any Group 4 monster
- set .group4itemamount, 0; // amount of items to summon a Group 4 monster
- set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster
- set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
- setarray .group4id,
- 1001,
- 1002;
- // ---------
- // Group 5
- // ---------
- set .group5name$, ""; // Group 5 name
- set .group5itemid, 0; // item id use for summon any Group 5 monster
- set .group5itemamount, 0; // amount of items to summon a Group 5 monster
- set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster
- set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
- setarray .group5id,
- 1001,
- 1002;
- // ---------
- // Group 6
- // ---------
- set .group6name$, ""; // Group 6 name
- set .group6itemid, 0; // item id use for summon any Group 6 monster
- set .group6itemamount, 0; // amount of items to summon a Group 6 monster
- set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster
- set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
- setarray .group6id,
- 1001,
- 1002;
- // ---------
- // Group 7
- // ---------
- set .group7name$, ""; // Group 7 name
- set .group7itemid, 0; // item id use for summon any Group 7 monster
- set .group7itemamount, 0; // amount of items to summon a Group 7 monster
- set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster
- set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
- setarray .group7id,
- 1001,
- 1002;
- // ---------
- // Group 8
- // ---------
- set .group8name$, ""; // Group 8 name
- set .group8itemid, 0; // item id use for summon any Group 8 monster
- set .group8itemamount, 0; // amount of items to summon a Group 8 monster
- set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster
- set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
- setarray .group8id,
- 1001,
- 1002;
- // ---------
- // Group 9
- // ---------
- set .group9name$, ""; // Group 9 name
- set .group9itemid, 0; // item id use for summon any Group 9 monster
- set .group9itemamount, 0; // amount of items to summon a Group 9 monster
- set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster
- set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
- setarray .group9id,
- 1001,
- 1002;
- // Config Ends ------------------------------------------------------------------------
- if ( .timeout == 0 ) set .timeout, 60;
- if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
- if ( .inputlimit < 1 ) set .inputlimit, 1;
- if ( .rentitemid && .rentitemamount ) {
- if ( getitemname(.rentitemid) == "null" ) {
- debugmes "Private MVP Room: Rent a room is using invalid item id.";
- }
- }
- set .@i, 1;
- while ( .@i <= 9 ) {
- if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
- if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
- debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";
- }
- }
- set .@i, .@i +1 ;
- }
- set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";
- set .@i, 1;
- while ( .@i <= 9 ) {
- setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
- if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
- set .@j, 0;
- while ( .@j < getd(".group"+ .@i +"idsize") ) {
- setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
- set .@j, .@j +1 ;
- }
- }
- set .@i, .@i +1 ;
- }
- }
- else {
- sleep 1;
- mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;
- mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
- }
- end;
- L_Start: // I hate gotos ... but ...
- set .@dif, strnpcinfo(2);
- if ( .remind[.@dif] == 0 ) {
- set .remind[.@dif], 1;
- initnpctimer;
- }
- mes "[MVP Summoner]";
- mes "Hi, what can I do for you ?";
- next;
- switch ( select(.menu$) ) {
- case 1:
- mes "[MVP Summoner]";
- if ( mobcount("this","all") > 0 ) {
- mes "I cannot offer heal service when there are monsters around.";
- close;
- }
- sc_end sc_stone;
- sc_end sc_slowdown;
- sc_end sc_freeze;
- sc_end sc_sleep;
- sc_end sc_curse;
- sc_end sc_silence;
- sc_end sc_confusion;
- sc_end sc_blind;
- sc_end sc_bleeding;
- sc_end sc_decreaseagi;
- sc_end sc_poison;
- sc_end sc_hallucination;
- sc_end sc_stripweapon;
- sc_end sc_striparmor;
- sc_end sc_striphelm;
- sc_end sc_stripshield;
- sc_end sc_changeundead;
- sc_end sc_orcish;
- sc_end sc_berserk;
- sc_end sc_ske;
- sc_end sc_swoo;
- sc_end sc_ska;
- percentheal 100,100;
- specialeffect2 7;
- mes "You have completely healed.";
- close;
- default:
- set .@group, @menu -1;
- if ( .floodcontrol && mobcount("this","all") > 0 ) {
- mes "[MVP Summoner]";
- mes "I cannot summon another monster when there are monsters around.";
- close;
- }
- else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
- mes "[MVP Summoner]";
- mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
- if ( getd(".group"+ .@group +"limit") < 0 )
- mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
- next;
- }
- else if ( getd(".group"+ .@group +"cost") ) {
- mes "[MVP Summoner]";
- mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";
- if ( getd(".group"+ .@group +"limit") < 0 )
- mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
- next;
- }
- else if ( getd(".group"+ .@group +"limit") < 0 ) {
- mes "[MVP Summoner]";
- mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
- next;
- }
- if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
- mes "[MVP Summoner]";
- mes "I'm sorry, but you can't summon any more monster for this group.";
- close;
- }
- else if ( getd(".group"+ .@group +"limit") > 0 ) {
- for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
- set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
- set .@menu, select(.@menu$) -1;
- }
- else
- set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
- mes "[MVP Summoner]";
- if ( .floodcontrol == 0 && .inputlimit > 1 ) {
- mes "Input an amount of monsters to summon.";
- next;
- input .@amount;
- if ( .@amount == 0 ) close;
- else if ( .@amount > .inputlimit )
- set .@amount, .inputlimit;
- mes "[MVP Summoner]";
- }
- else
- set .@amount, 1;
- if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
- if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
- mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
- close;
- }
- }
- else if ( getd(".group"+ .@group +"cost") ) {
- if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {
- mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";
- close;
- }
- }
- if ( .floodcontrol && mobcount("this","all") > 0 ) {
- mes "I cannot summon another monster when there are monsters around.";
- close;
- }
- else if ( getd(".group"+ .@group +"limit") > 0 ) {
- if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
- mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
- close;
- }
- else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
- mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
- close;
- }
- }
- else if ( getd(".group"+ .@group +"limit") < 0 ) {
- if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
- mes "I'm sorry, but you can't summon any more monster for this group.";
- close;
- }
- else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
- mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
- close;
- }
- }
- mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
- mes "Ok, get ready ?";
- close2;
- if ( .floodcontrol && mobcount("this","all") > 0 ) end;
- if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
- if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
- delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
- }
- else if ( getd(".group"+ .@group +"cost") ) {
- if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
- set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
- }
- if ( getd(".group"+ .@group +"limit") > 0 ) {
- if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
- setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
- }
- else if ( getd(".group"+ .@group +"limit") < 0 ) {
- if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
- setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
- }
- monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
- end;
- case 11:
- if ( mobcount("this","all") > 0 ) {
- mes "[MVP Summoner]";
- mes "I cannot offer this service when there are monsters around.";
- close;
- }
- close2;
- callshop "MVP room#branch", 0;
- end;
- case 12:
- mes "[MVP Summoner]";
- mes "Are you sure you want to leave this room ?";
- mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";
- if ( select( "Yes:No") == 2 ) close;
- warp .respawnmap$, .respawnx, .respawny;
- end;
- case 13:
- mes "[MVP Summoner]";
- getmapxy .@map$, .@x, .@y, 0;
- if ( getmapusers(.@map$) > 1 ) {
- mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
- close;
- }
- mes "Are you sure you want to give up this room ?";
- if ( .rentcost )
- mes "You will need to pay again to enter this room.";
- next;
- if ( select( "Yes:No" ) == 2 ) close;
- warp .respawnmap$, .respawnx, .respawny;
- set .remaintime[.@dif], -1;
- end;
- }
- close;
- OnEnterMap:
- set .@dif, strnpcinfo(2);
- set .remind[.@dif], 0;
- for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
- deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
- set .nobodycounter[.@dif], 0;
- getmapxy .@map$, .@x, .@y ,1;
- set .starttime[.@dif], gettimetick(2);
- do {
- set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
- set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
- set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
- set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
- delwaitingroom strnpcinfo(0);
- waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
- if ( getmapusers(.@map$) )
- set .nobodycounter[.@dif], 0;
- else {
- set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
- if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
- }
- sleep 995;
- } while ( .remaintime[.@dif] > 1 );
- set .remaintime[.@dif], 0;
- delwaitingroom "MVP Summoner#"+ .@dif;
- mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
- end;
- OnTimer100:
- stopnpctimer;
- npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
- sleep 2000;
- npctalk "Sometimes, I can skip for about 1 second in the countdown.";
- sleep 3000;
- npctalk "That is because the server is experiencing minor lag problem.";
- sleep 3000;
- npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
- sleep 3000;
- npctalk "Have a nice day ~";
- end;
- }
- prontera,150,192,1 script Private MVP Room 100,{
- mes "[Private MVP Room]";
- mes "Please select a private MVP room.";
- if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )
- mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
- else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
- mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";
- else
- mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";
- mes " ";
- for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
- if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
- switch ( .type[.@i] ) {
- case 1: set .@color$, "^EE8800"; break;
- case 2: set .@color$, "^70CC11"; break;
- case 3: set .@color$, "^0000FF"; break;
- default: set .@color$, "^000000";
- }
- mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
- }
- }
- next;
- set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
- "MVP Room 2 ["+ getmapusers("06guild_02") +"]",
- "MVP Room 3 ["+ getmapusers("06guild_03") +"]",
- "MVP Room 4 ["+ getmapusers("06guild_04") +"]",
- "MVP Room 5 ["+ getmapusers("06guild_05") +"]",
- "MVP Room 6 ["+ getmapusers("06guild_06") +"]",
- "MVP Room 7 ["+ getmapusers("06guild_07") +"]",
- "MVP Room 8 ["+ getmapusers("06guild_08") +"]");
- if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
- if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
- if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )
- killmonsterall "06guild_0"+ .@room;
- warp "06guild_0"+ .@room, 0,0;
- end;
- } else {
- mes "[Private MVP Room]";
- switch ( .type[.@room] ) {
- case 1: set .@color$, "^EE8800Party "; break;
- case 2: set .@color$, "^70CC11Guild "; break;
- case 3: set .@color$, "^0000FFPlayer ";
- }
- mes "This room is reserved for ";
- mes .@color$ + .whoinuse$[.@room] +"^000000 .";
- if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {
- mes "Please select another.";
- close;
- }
- mes " ";
- mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
- mes "in that room.";
- set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
- mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
- set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
- if ( .@nobodycounter )
- mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
- mes "Kick them ?";
- next;
- if ( select ( "No:Yes" ) == 1 ) close;
- set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
- mes "[Private MVP Room]";
- mes "Room#"+ .@room +" is empty now.";
- close;
- }
- }
- mes "[Private MVP Room]";
- if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
- if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
- mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
- close;
- }
- }
- else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
- if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
- mes "You don't have enough zeny to rent a room.";
- close;
- }
- }
- mes "You reserve this room for ...";
- next;
- set .@type, select("For my party members", "For my guild members", "For personal account use" );
- if ( getcharid(.@type) == 0 ) {
- mes "[Private MVP Room]";
- mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
- close;
- }
- else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
- if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
- mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
- close;
- }
- }
- else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
- mes "[Private MVP Room]";
- mes "I'm sorry, somebody else has already register this room faster than you.";
- close;
- }
- for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
- if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
- mes "[Private MVP Room]";
- mes "You already rented Room#"+ .@i +". Use that room instead.";
- close;
- }
- }
- set .type[.@room], .@type;
- set .inuseid[.@room], getcharid(.@type);
- set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
- if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
- if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
- delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");
- }
- else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
- if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
- set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");
- }
- warp "06guild_0"+ .@room, 0,0;
- killmonsterall "06guild_0"+ .@room;
- donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
- end;
- }
- 06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116
- 06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116
- 06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116
- 06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116
- 06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116
- 06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116
- 06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116
- 06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116
- 06guild_01 mapflag nowarpto
- 06guild_02 mapflag nowarpto
- 06guild_03 mapflag nowarpto
- 06guild_04 mapflag nowarpto
- 06guild_05 mapflag nowarpto
- 06guild_06 mapflag nowarpto
- 06guild_07 mapflag nowarpto
- 06guild_08 mapflag nowarpto
- 06guild_01 mapflag nomemo
- 06guild_02 mapflag nomemo
- 06guild_03 mapflag nomemo
- 06guild_04 mapflag nomemo
- 06guild_05 mapflag nomemo
- 06guild_06 mapflag nomemo
- 06guild_07 mapflag nomemo
- 06guild_08 mapflag nomemo
- 06guild_01 mapflag noteleport
- 06guild_02 mapflag noteleport
- 06guild_03 mapflag noteleport
- 06guild_04 mapflag noteleport
- 06guild_05 mapflag noteleport
- 06guild_06 mapflag noteleport
- 06guild_07 mapflag noteleport
- 06guild_08 mapflag noteleport
- 06guild_01 mapflag nosave
- 06guild_02 mapflag nosave
- 06guild_03 mapflag nosave
- 06guild_04 mapflag nosave
- 06guild_05 mapflag nosave
- 06guild_06 mapflag nosave
- 06guild_07 mapflag nosave
- 06guild_08 mapflag nosave
- 06guild_01 mapflag nopenalty
- 06guild_02 mapflag nopenalty
- 06guild_03 mapflag nopenalty
- 06guild_04 mapflag nopenalty
- 06guild_05 mapflag nopenalty
- 06guild_06 mapflag nopenalty
- 06guild_07 mapflag nopenalty
- 06guild_08 mapflag nopenalty
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