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- (07:04:22) Cheeseness: Ah, there we go!
- (07:04:28) Cheeseness: Pause and play if you don't see anythign
- (07:05:37) Cheeseness: So if everybody remembers, last week we rescued the fellow from his suicide attempt
- (07:05:43) Cheeseness: After we fell down a waterfall
- (07:05:56) Cheeseness: These environments are crazy gorgeous
- (07:06:45) Sven_Q45 [5791c6f9@hide-B64552F4.mibbit.com] entered the room.
- (07:06:53) Permafry_42: some of the puzzles like the bridge puzzle got a bit buggy for me at times
- (07:07:00) Cheeseness: Oh?
- (07:07:26) Cheeseness: Interesting that there's no music for these bits
- (07:07:30) Cheeseness: Up until then
- (07:07:42) Permafry_42: the left bridge when up through the right bridge when it was fully extended for some reason
- (07:07:52) Cheeseness: Hah
- (07:08:16) Cheeseness: Hah. I don't remember the goats
- (07:08:46) Taekon: Really? I thought the goats were one of the best sequences :D
- (07:09:05) Permafry_42: also still don't completely understand the point of the goat section besides being unique for its own sake
- (07:09:10) Cheeseness: My memory of it had us going straight to the inventor >_<
- (07:09:28) Cheeseness: I suppose it's meant to be that the goats can jump father than you
- (07:09:39) Cheeseness: But it does seem a little gratuitous
- (07:09:41) Permafry_42: the inventor is a funny model
- (07:11:31) Cheeseness: So happy :D
- (07:11:33) Permafry_42: oh so it was an instrument?
- (07:11:35) Taekon: I totally missed this bit
- (07:11:48) Taekon: I thought you have to push the big pipe around really fast :P
- (07:12:00) Permafry_42: i wondered what the point if it was after using it
- (07:12:31) Cheeseness: Wheeee
- (07:12:38) Taekon: Also re: goat sequence - I think it was a fun way to get the brothers up the mountains quickly
- (07:12:41) Cheeseness: This is a neat sequence
- (07:12:47) Taekon: Since the inventor lives really high up
- (07:12:51) flesk: Did you already look through the telescope?
- (07:13:04) Cheeseness: Hmm... we may have missed that, flesk
- (07:13:13) Taekon: Also yeah! Flying sequence is also one of the best :D Love the steering mechanic here
- (07:13:23) Babar left the room (quit: Ping timeout: 182 seconds).
- (07:13:37) Cheeseness: Birdstrike D:
- (07:13:41) Permafry_42: i imagine the inventor was glad to have 2 test subjects for his invention
- (07:13:47) Taekon: .. and then it gets crazy scary
- (07:14:21) flesk: I thought that was kind of neat. Because it's initially pointed at this castle, so you get a bit of a preview of what's coming up.
- (07:14:33) Cheeseness: Yeah
- (07:14:38) Cheeseness: So this castle bugs me a little
- (07:15:08) flesk: Because it seems so small for the people it's supposed to house?
- (07:15:10) Cheeseness: It's so dilapidated but has been occupied recently enough that there's a live caged animal and some food lying around?
- (07:15:15) Permafry_42: i actually liked these puzzles
- (07:15:26) Cheeseness: Yeah, this role swinging stuff is awesome
- (07:15:36) flesk: Ah, yeah. That.
- (07:15:40) Permafry_42: probably just not being properly taken care of
- (07:15:50) Cheeseness: It's crumbling though
- (07:16:22) Cheeseness: If these two little guys can start it falling down, then the footseps of whomever was last there should have brought it to the ground
- (07:16:25) flesk: Unless it's some kind of creature that could have survived not being fed for hundreds of years or something.
- (07:16:30) Cheeseness: Maybe
- (07:16:40) Cheeseness: But there's food in there as well isn't there?
- (07:16:58) flesk: Hmm. I don't remember.
- (07:17:02) Taekon: I don't remember food
- (07:17:13) Cheeseness: I could be remembering wrong ^_^
- (07:17:28) Permafry_42: i wonder at what point the kids realized they still needed to find the medicine and had gone a bit far off the path
- (07:17:45) Taekon: I swear these two destroy ALL THE THINGS
- (07:18:08) flesk: I really liked the deaths in the game.
- (07:18:37) Cheeseness: Morbid :D
- (07:18:57) flesk: I'd been playing for a while without dying until I made some stupid slip up. And it kind of shocked me a little bit. At least more than I thought it would have.
- (07:19:22) Taekon: :o I never noticed there was a room below
- (07:19:28) Permafry_42: i like how the kids barely react to the damage they cause to the building
- (07:19:31) Cheeseness: Yeah
- (07:19:41) Taekon: They barely react to the damage they cause to anything
- (07:19:41) flesk: Hehe. No, not morbid as much as I was pleasantly surprised by how effectful it felt.
- (07:20:06) Taekon: Same here flesk, although my first death was me trying something out to see what would happen
- (07:20:28) flesk: Their upper body strength is pretty extreme.
- (07:20:38) Permafry_42: i wonder why they drop the rope here when they might need it later
- (07:20:43) Cheeseness: Yeah. Those are some serious jumps that they pull themselves up for
- (07:20:47) Taekon: ^
- (07:20:55) Taekon: re: rope - yes
- (07:21:01) flesk: My first death was following the troll up to the mountains.
- (07:21:03) Cheeseness: Rule number 1: Always keep the rope
- (07:21:04) Babar [Miranda@6BCADC3F.3BD2B800.83382450.IP] entered the room.
- (07:21:28) Cheeseness: Yeah, there's a candle still burning
- (07:21:31) Cheeseness: (that was it, not food)
- (07:21:39) flesk: Yeah, I also wondered about that. Surely there might be some more use for that rope later on?
- (07:22:10) flesk: It's probably a couple of those electrical candles made to look like wax candles.
- (07:22:15) Cheeseness: lol
- (07:22:20) Taekon: Haha
- (07:22:21) Cheeseness: Yay :3
- (07:23:23) Cheeseness: Aww, this bit made me sad
- (07:23:29) Permafry_42: i like the animation in the bird model when it flies
- (07:23:49) Permafry_42: but the death scene here felt a bit unnecesary
- (07:24:01) Taekon: "This bird creature is so cool it's your super awesome mount!!!" *bird dies*
- (07:24:08) Cheeseness: Did it really die though - I read it as being the same one as later in the game
- (07:24:41) Taekon: That's how I see that as well
- (07:24:53) Permafry_42: either way, whether it was fake or not, it felt like it was just adding it for shock value
- (07:25:25) Permafry_42: i love this part
- (07:25:31) flesk: Yeah, I thought it was the same bird too.
- (07:25:36) Taekon: I suppose it was something similar to one of those "the price of freedom is death" ?
- (07:25:37) Taekon: Idk
- (07:25:39) Permafry_42: it might be my favourite part of the game
- (07:25:42) flesk: That it's just really exhausted now.
- (07:26:00) Permafry_42: the sense of scale felt perfect
- (07:26:09) Taekon: This bit is so cool! I don't remember a game where there are enough giants for them to have a war
- (07:26:18) Taekon: there were*
- (07:26:48) Permafry_42: also i think it was a metaphor for the world wars, and in general of events bigger than ourselves
- (07:26:55) Cheeseness: Does Syd still have the feather, or did she drop it?
- (07:27:10) Permafry_42: you can keep the feather?
- (07:27:18) Taekon: I tried to keep the feather but it falls off as you leave the area
- (07:27:18) Cheeseness: She was carrying it earlier
- (07:27:24) Cheeseness: Ah, OK
- (07:27:36) Taekon: Same goes with the ball from the kid in the village :P
- (07:27:40) flesk: I tried to keep the feather because I was curious about what would happen.
- (07:27:55) flesk: It's forced out of your hand just moments later though.
- (07:28:01) Cheeseness: Ah, k
- (07:28:09) Cheeseness: I didn't even know you could pick it up
- (07:28:18) Cheeseness: Take this leg
- (07:29:12) Cheeseness: I kept expecting one of them to still be alive
- (07:29:19) flesk: This one's pretty neat.
- (07:29:27) Taekon: Haha yeah
- (07:29:38) Cheeseness: Especially this guy
- (07:30:19) Taekon: There was a discussion about how long these people have been dead on a different stream
- (07:30:32) flesk: It's nice that there's so much variation on these "puzzles".
- (07:30:34) Cheeseness: If they're still leaking blood, it can't be too long
- (07:30:36) Permafry_42: it has to be not that long
- (07:30:47) Permafry_42: yeah exactly
- (07:30:51) Cheeseness: None of them show signs of scavenge even though there are scavengers around
- (07:30:54) Taekon: I think we just concluded that larger bodies deteriorates much slower than something like the kids
- (07:31:09) Permafry_42: plus it fits with the metaphor the scene seems to be portraying
- (07:31:14) Taekon: But true about the scavengers
- (07:31:27) Cheeseness: That connection feels like a bit of a stretch to me, Permafry_42
- (07:31:47) flesk: And they probably don't necessarily have to adhere to real world physiology.
- (07:32:24) flesk: Poor woman.
- (07:32:44) Taekon: So did these people do the ritual with just normal water and not blood water before the war :o?
- (07:32:44) Cheeseness: I keep looking for spider motifs here
- (07:33:11) Permafry_42: i remember i was able to skip through the whole sacrafice thing by running past the warriors
- (07:33:18) Cheeseness: They're not actually using the blood though are they?
- (07:33:20) Taekon: I don't think they give you any clues until much later, but maybe I'm wrong
- (07:33:44) Taekon: They certainly have the "god" motif at the bottom in blood
- (07:33:54) Taekon: Oh crap I see it
- (07:34:03) Cheeseness: That's not done in blood, is it, Taekon?
- (07:34:05) Taekon: there's a spider-like thing if you look out into the warrior
- (07:35:23) Taekon: Hmm Cheeseness I thought that was done in blood, probably remembered wrong, lemme check a video or something
- (07:35:27) flesk: So everyone here has either played the game or knows what's happening?
- (07:35:32) Cheeseness: I hope so
- (07:35:44) Sven_Q45: I like this location with the river and the snow!!
- (07:35:45) Cheeseness: These orca things are pretty neat
- (07:36:16) Taekon: Oh gosh I was so scared, but it's probably a personal phobia thing
- (07:36:52) Taekon: Do not like it when the water's too deep, you can't see the bottom and stuff comes flying at you
- (07:37:09) Permafry_42: i found it a bit strange that the summer/fall weather suddenly turned to winter considering the mountains around the ice level didn't seem to be cold
- (07:37:16) flesk: It's pretty neat that you see the shaddows of them through the water.
- (07:37:21) flesk: Makes it a bit more tense.
- (07:37:37) Taekon: If by neat you mean horrifying then I agree :P
- (07:38:11) flesk: Is Syd doing all the side stuff as well?
- (07:38:22) Cheeseness: Yeah, I think she's doing all that she knows about
- (07:38:25) flesk: I noticed she blew the horn.
- (07:38:35) Permafry_42: i like the inclusion of the giant's skeleton
- (07:38:48) Permafry_42: *that was shown earlier
- (07:38:53) flesk: But I didn't catch most of last weekend's stream or the beginning of the inventor's place this time.
- (07:39:15) Permafry_42: the turtle side mission was nice
- (07:39:26) Cheeseness: Flippy flippy :3
- (07:39:31) Taekon: What happens if you don't do the side quests at all?
- (07:39:40) Cheeseness: I don't think it makes much of a difference
- (07:39:48) flesk: I kind of wish you could have helped out with the little brother too though.
- (07:39:53) Permafry_42: what i wonder is why they didn't rock themselves upright like real turtles do
- (07:40:17) Taekon: You could carry the turtle with both of the brothers and it'd be faster
- (07:40:27) Taekon: That's how I did all of them
- (07:40:35) Permafry_42: yeah same
- (07:40:36) flesk: Maybe this particular kind of turtles don't learn how to walk until they're much older.
- (07:40:47) flesk: And the brothers obviously knows this.
- (07:41:00) Taekon: Probably learned biology in school
- (07:41:05) Cheeseness: That one was just walking :D
- (07:41:17) flesk: You could? I only tried it once, but wasn't able to.
- (07:41:46) Cheeseness: Cold
- (07:42:07) Taekon: You were probably standing in the wrong place I think, I had that problem while doing one of the mechanics
- (07:42:08) flesk: But then I also had to restart from a checkpoint here once because the little brother couldn't interact at all with the turtle he's supposed to push down. Got stuck up there.
- (07:42:12) Permafry_42: i like the whale song here
- (07:42:18) flesk: So there might be some bugs.
- (07:42:23) Taekon: Yeah bugs
- (07:42:57) flesk: Yeah, I just dismissed the possibility after that.
- (07:42:59) Permafry_42: i like the snow figures here
- (07:43:11) flesk: "Snow figures"
- (07:43:13) Cheeseness: I don't know that they're snow figures. They look like frozen people :D
- (07:43:26) Permafry_42: that's what i meant
- (07:43:27) Cheeseness: (especially given that the tools like this saw are real)
- (07:43:40) Cheeseness: Hah, show off
- (07:43:54) Taekon: Yeah I tried to tip toe around them in case we could help/they come to life
- (07:43:58) flesk: I didn't even know you could do that.
- (07:44:14) flesk: Walk backwards I mean.
- (07:44:39) Permafry_42: i couldn't understand why they are frozen the places they are though
- (07:44:40) Cheeseness: This bit is a little silly
- (07:44:50) Taekon: ... and then I had to kill all the people anyway
- (07:44:53) Cheeseness: Perhaps the frost giant is responsible for freezing them
- (07:45:12) flesk: Maybe they are just snow figures and this whole next thing is just a hoax.
- (07:45:27) Sven_Q45: He walks through the gate? lolk
- (07:45:29) Sven_Q45: lol
- (07:45:44) Taekon: Someone went a little crazy with their snowmen
- (07:46:08) flesk: Could be that the woman has just placed small explosive charges under the snow to make it appear like there's foot prints being made.
- (07:46:12) Cheeseness: That's quite a jump
- (07:46:27) Permafry_42: yeah i can imagine the people who made the models for them were having a bit of fun making them
- (07:46:58) Taekon: This was the first clue I picked up on how abnormal she was
- (07:47:08) Cheeseness: What's that?
- (07:47:14) Permafry_42: or it could all be but a dream induced by ptsd
- (07:47:27) Taekon: I thought the whole "she knows the way" thing was just her returning to her home
- (07:47:30) Taekon: The crazy jump
- (07:47:34) Cheeseness: Ah, k
- (07:47:34) flesk: It's pretty nice how you get vibrational feedback in a controller that has that during these sequences.
- (07:49:06) Permafry_42: what i wonder is how she became in human form in the first place
- (07:49:23) Taekon: I love how close they made that chasing sequence seemed
- (07:50:03) Permafry_42: when she's being sacrificed she's already a human. if she wanted to scare the tribal people wouldn't it have been better to stay a spider?
- (07:50:12) flesk: I wondered why she would give the brothers the means to defeat her so easily.
- (07:50:39) Permafry_42: yeah i love the bodies and the hive like design of the cave
- (07:51:01) Taekon: I thought these guys were snowmen too
- (07:51:02) Taekon: :\
- (07:51:16) flesk: Maybe she loses her powers when she's far away from home or something.
- (07:51:37) Taekon: Maybe it's like a costume
- (07:52:12) Permafry_42: do you think maybe this scene was inspired by a bad ex-girlfriend?
- (07:52:18) Cheeseness: >_<
- (07:52:21) Cheeseness: I suspect not
- (07:52:26) flesk: That could be it. It's just a big mechanical spider outfit.
- (07:52:50) Taekon: http://i.imgur.com/Cidoih5.jpg
- (07:52:57) Taekon: The sacrificial altar
- (07:53:25) Taekon: If you look on the ground you could make out a slightly spider-ish symbol
- (07:53:32) Cheeseness: Mmm
- (07:53:55) Taekon: If you look from the lady's perspective I mean
- (07:53:58) flesk: So maybe the warriors are in reality her followers or something?
- (07:54:06) Cheeseness: She was tied up
- (07:54:17) Cheeseness: Perhaps they have some ability to inhibit her spider form
- (07:54:25) Permafry_42: maybe she was their devil?
- (07:54:28) flesk: Yeah, but maybe she was tied up by choice for some reason.
- (07:54:41) Cheeseness: Ha, people do that, I guess
- (07:54:49) Permafry_42: or she was seen as a witch?
- (07:55:03) Permafry_42: the tree here is beautifu;
- (07:55:08) flesk: And I was kind of wondering why their dad was placed on a table instead of in a bed.
- (07:55:08) Cheeseness: I think they knew she was a spider person
- (07:55:18) Taekon: I think so too ^
- (07:55:30) Cheeseness: flesk: Comfort spreads the onset of death, didn't you know
- (07:55:46) flesk: The tree reminded me of Psychonauts.
- (07:55:52) Taekon: Also Cheeseness, the "god" symbol at the bottom was drenched in blood
- (07:56:11) Cheeseness: I saw it as just being painted
- (07:56:17) flesk: Cheeseness: That might make sense.
- (07:56:31) Permafry_42: i like how the tree has a slide inside of it
- (07:56:38) Taekon: Hmm.. yeah probably, it wasn't directly connected to the water/blood flow
- (07:56:44) Cheeseness: Mmm
- (07:56:52) Taekon: You could see big bro from there!
- (07:57:13) Cheeseness: I wonder if that's the gryphon's nest
- (07:57:22) Taekon: :o!
- (07:57:31) DDBandit24 [63fe0eee@hide-50D287EE.mibbit.com] entered the room.
- (07:57:35) DDBandit24: Yo guys!
- (07:57:39) Cheeseness: Hey hey
- (07:57:43) Taekon: Hey!
- (07:57:46) Permafry_42: i wonder if the pool being in a + shape is intentional
- (07:57:53) Taekon: The well looks like a plus symbol :D
- (07:57:54) Permafry_42: hey bandit
- (07:58:26) Taekon: Almost looks man-made to me, but so far nature has been all kinds of crazy in this world
- (07:58:28) Permafry_42: i like how they make you think you'll revive him here
- (07:58:41) Taekon: ^ and they stretch the sequence so hard
- (07:58:58) DDBandit24 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:59:00) Permafry_42: symatry in nature is comon due to the way atoms and cells bond
- (07:59:18) Taekon: Yeah ;)
- (07:59:37) Permafry_42: *symmetry
- (07:59:38) DDBandit24 [63fe0eee@hide-6C77D8AA.mibbit.com] entered the room.
- (08:00:15) DDBandit24: This is some Kingdom Hearts here.
- (08:00:23) Permafry_42: i like how his face is instantly pale
- (08:00:38) Cheeseness: Time may have been passing - there was a bit of a fade out
- (08:00:46) flesk: Could be the effects of the poison though.
- (08:00:57) Taekon: I think he took a long time to climb the tree
- (08:01:00) DDBandit24: So it's now a tale of one brother?
- (08:01:09) Permafry_42: i think flesk might be right
- (08:01:12) Cheeseness: And people get pale a bit when they're dying anyway
- (08:01:19) Permafry_42: and the brother still plays a role at the end
- (08:01:21) Taekon: Like Cheeseness said while you were climbing up there were a couple of fades
- (08:01:30) Permafry_42: the older brother i mean
- (08:01:43) Cheeseness: Even after we got back down, there was a fade out
- (08:01:55) Taekon: Oh gosh big bro could get up and be alive at any moment :(
- (08:02:10) Permafry_42: and this part where you have to take control of the burial is great
- (08:03:01) Cheeseness: At least it's not as bad as the burial scene in The Walking Dead
- (08:03:13) Cheeseness: That was so drawn out that it was silly
- (08:03:22) flesk: How is the burial scene in TWD?
- (08:03:27) flesk: Oh.
- (08:03:30) Permafry_42: It's great that the brother that survives is the same one that controls the right stick since its more awkward to control than the left stick
- (08:03:47) Taekon: I thought the burial was a sort of drawn out sequence so you would get your hopes up
- (08:03:58) Taekon: Weird little shadow to the left there :D
- (08:04:00) Cheeseness: In this? Yeah. It's not really that stretched out though
- (08:04:15) Taekon: Yeah, wasn't too long
- (08:04:26) flesk: Hmm. I'm as comfortable with both sticks, so that's a bit individual.
- (08:04:31) Permafry_42: i found it more impactful in twd when you're the one that has to shoot him
- (08:05:03) Taekon: This sequence gives me chills every time
- (08:05:18) flesk: Yeah.
- (08:05:39) DDBandit24: The Griffin's design looks cool
- (08:05:40) Permafry_42: this part was perfect imo
- (08:05:58) Taekon: This part hurt me emotionally :(
- (08:06:04) Cheeseness: The zombie kid in the attic? That whole thing felt so gratuitous that I wouldn't have been surprised to see "Look at how sad we're trying to make you" subtitles. It was very hard to get emotionally invested
- (08:06:19) Cheeseness: Yeah, this is the payoff
- (08:06:31) Cheeseness: We needed to use the older brother's controls in unison to make that jump
- (08:06:33) Permafry_42: no duck i mean
- (08:06:40) Taekon: Oh gosh 2 climbing stone...
- (08:06:54) flesk: Yeah, this was some powerful stuff.
- (08:07:02) Taekon: Cheeseness really? I didn't have to until the water bit
- (08:07:06) Cheeseness: Oh
- (08:07:11) Cheeseness: I'm remembering wrong then :D
- (08:07:26) Permafry_42: when you think about it the bird was mean not to just take him straight to the house itself
- (08:07:56) Taekon: Probably didn't know where he lived :P
- (08:08:19) Cheeseness: Yay
- (08:08:26) Taekon: *cries*
- (08:08:30) Permafry_42: the ambient sound here is great
- (08:08:58) Cheeseness: Ah, it was this jump that I was thinking of
- (08:09:11) Taekon: Oh, right
- (08:09:55) SvenQ45 [5084d521@hide-BF4D4B18.mibbit.com] entered the room.
- (08:10:06) Permafry_42: hey sven
- (08:10:12) SvenQ45: Fucking Mibbit!
- (08:10:29) Cheeseness: You can use a real IRC client
- (08:10:34) DDBandit24: Are we even allowed to swear?
- (08:10:44) Cheeseness: Probably best to keep things family friendly
- (08:11:03) Permafry_42: i doubt most of the people watching this game would mind considering the violence in the game
- (08:11:19) Permafry_42: or rather the gore from the dead bodies
- (08:11:38) Sven_Q45 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:11:42) SvenQ45: It kicked me out. And now it say my name is already in usw.
- (08:11:49) SvenQ45: use
- (08:11:57) DDBandit24: I hate how that happens
- (08:12:00) Cheeseness: Ah, there it goes
- (08:12:23) flesk: I'm not a fan of using Mibbit either.
- (08:12:23) Cheeseness: If you use a proper client and authenticate, you can replace your leftover self
- (08:12:37) DDBandit24: are you serious?
- (08:12:44) flesk: It's decent enough for what it is though.
- (08:12:45) Cheeseness: This was a pretty neat game
- (08:12:46) DDBandit24: It's finished already?
- (08:12:58) Cheeseness: Yeah, this was our second session and we started an hour ago
- (08:12:59) Taekon: This game was great
- (08:13:00) SvenQ45: Don´t know. I only follow the DFA link.
- (08:13:05) Permafry_42: the music in the credits is a bit unfair since it makes me think there would be a continuation even though i know it would be a tough game to make a sequel for
- (08:13:07) flesk: It's a pretty unique game.
- (08:13:12) DDBandit24: o.o
- (08:13:19) DDBandit24: Were have I been?
- (08:13:19) Taekon: Short and packed
- (08:13:25) Cheeseness: DDBandit24: I have no idea :D
- (08:13:41) Cheeseness: Permafry_42: What is it about the music that makes you think there'll be more?
- (08:13:46) DDBandit24: Well this game looks very charming
- (08:13:53) Cheeseness: It certainly is
- (08:13:56) Cheeseness: Forget everything you've seen
- (08:14:10) SvenQ45: DDBandit24 You were also "kicked"?
- (08:14:13) Permafry_42: it feels like its building up to something else rather than concluding
- (08:14:27) DDBandit24: The only time I saw this game was on Game Grumps XD
- (08:14:40) flesk: I'm really amazed by how big the Swedish game industry is. Almost as if the entire population is involved in making games.
- (08:14:58) SvenQ45: flesk lol
- (08:15:06) flesk: Not that this is all Swedish.
- (08:15:09) Permafry_42: i remember total biscuit said this was what all stories in games should aspire to be
- (08:15:20) flesk: But there's a ton of Swedish names in the credits.
- (08:15:22) Cheeseness: All of Scandinavia seems to have a fairly active game dev industry
- (08:15:24) SvenQ45: And they make good music, too.
- (08:15:32) Permafry_42: not sure i agree with him, but its a good game for sure
- (08:15:36) Cheeseness: It's a Sweedish studio isn't it?
- (08:15:38) flesk: Norway is really far behind though.
- (08:15:39) DDBandit24: I kinda felt it needed some tweeking...
- (08:16:11) flesk: I don't know about Denmark but I can't recall too many games.
- (08:16:35) Cheeseness: Two Tribes are danish aren't they?
- (08:16:38) Permafry_42: yeah there were parts of it for me that were interupted due to its bugs
- (08:16:38) flesk: http://en.wikipedia.org/wiki/Category:Video_games_developed_in_Sweden
- (08:16:40) Syd: let me know when the outro ends
- (08:16:48) DDBandit24: Hey, I have a question
- (08:16:51) Cheeseness: You're good, Syd
- (08:16:54) Cheeseness: Oh wait
- (08:16:55) Cheeseness: Sorry
- (08:17:00) SvenQ45: Is there a game from Denmark?
- (08:17:16) Syd: Also, to point out something tiny I saw being discussed, the older brother's pale/veiny skin texture faded in when he was stabbed, so I think it was from the poison.
- (08:17:17) Cheeseness: Yay, we'll be doing Broken Age next!
- (08:17:22) Cheeseness: But we're taking a couple of weeks off
- (08:17:25) Permafry_42: =D
- (08:17:26) Taekon: Yay Broken Age!
- (08:17:34) flesk: http://en.wikipedia.org/wiki/Category:Video_games_developed_in_Norway and http://en.wikipedia.org/wiki/Category:Video_games_developed_in_Denmark - kind of embarassing in comparison.
- (08:17:39) DDBandit24: Doublefine's latest new game, awesome
- (08:17:43) Permafry_42: its finished syd
- (08:17:46) Cheeseness: :D
- (08:17:51) Cheeseness: You're good, Syd
- (08:17:54) DDBandit24: Nice pick
- (08:18:06) Cheeseness: We'll be doing something special for Broken Age, so keep an eye out
- (08:18:09) Syd: There were so many times that I wanted to tab out and say something in chat but it would have meant pausing the game. :P
- (08:18:12) Cheeseness: There's probably going to be a schedule change involved as well
- (08:18:17) SvenQ45: How can i forgot Hugo. Love that games!
- (08:18:26) flesk: Ah, LIMBO is Danish.
- (08:18:27) Syd: Yeah, we're setting up something special for Broken Age
- (08:18:30) SvenQ45: There were a Hugo game show in Germany, too.
- (08:18:33) Taekon: :o!
- (08:18:43) Taekon: And I have to wait until next month, no!
- (08:18:50) flesk: So it's going to be at another time, Cheeseness?
- (08:19:00) flesk: During the week sometime.
- (08:19:00) Cheeseness: Use the intervening time to do ratings for all the previous Game Club games :b
- (08:19:09) Cheeseness: flesk: Yeah, we'll probably move it back a day
- (08:19:15) Cheeseness: Still ironing things out with Greg, etc.
- (08:19:24) SvenQ45: What? http://en.wikipedia.org/wiki/Star_Wars:_Battlefront_(2015_video_game)
- (08:19:30) Taekon: Also @Cheeseness DF Ben Burbank on the Bad Gold chat
- (08:19:37) flesk: So Friday, but still at the same hour?
- (08:19:46) Taekon: Bad Golf*
- (08:19:55) Syd: We're still trying to figure out the details for the Broken Age stuff
- (08:20:01) Cheeseness: flesk: Yeah, we're aiming for the same time slot, but we haven't nailed it all down yet
- (08:20:33) DDBandit24: Bye guys, I'll see you net time
- (08:20:36) flesk: And it's still two sessions?
- (08:20:39) Cheeseness: Thanks for coming ^_^
- (08:20:40) DDBandit24 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:20:54) flesk: And BoUT after that then?
- (08:21:03) Cheeseness: flesk: We haven't decided yet. We're still figuring things out - it's been slow to organise what with AF and everything
- (08:21:11) SvenQ45: I just wanted to ask about BOUT?
- (08:21:18) Cheeseness: If we can find somebody who wants to do BoUT :D
- (08:21:19) flesk: I can imagine.
- (08:21:36) SvenQ45: Did anyone backed BOUT 2?
- (08:21:55) flesk: I would do it, but I can't really commit to anything like that.
- (08:22:05) flesk: Yeah, I backed it, SvenQ45.
- (08:22:15) Cheeseness: We would have done BoUT over AF, but everybody's pretty busy
- (08:22:33) Syd: I'm glad my internet didn't derp out while I was streaming, especially at the end. I looked at my modem and thought "I'm counting on you to do your job right now."
- (08:22:36) SvenQ45: How much, flesk? May I ask?
- (08:22:47) Taekon: Haha awesome job streaming Syd
- (08:22:55) Cheeseness: Yeah thanks heaps, Syd
- (08:23:04) Syd: I also never died! Yay!
- (08:23:12) Cheeseness: We didn't get to see any deaths ;_;
- (08:23:15) flesk: Not too much. $30 or something I think.
- (08:23:23) SvenQ45: ok.
- (08:23:24) flesk: Thanks, Syd.
- (08:23:25) SvenQ45: :D
- (08:23:40) Syd: Consider the death stuff being more reason for someone to get the game and play it themselves, if they want to see the myriad of ways they can kill the two brothers. :P
- (08:23:46) flesk: We definitely got to see deaths, Cheeseness.
- (08:23:50) flesk: Not Syd's fault though.
- (08:24:00) Syd: Heh, yeah, there's one I couldn't do anything about.
- (08:24:08) Cheeseness: You had one job, Syd
- (08:24:36) SvenQ45: I bought that last month: http://videogamemm.com/main/sites/default/files/guybrush01.jpg Yesterday it arrives.
- (08:24:38) flesk: You should have been faster climbing that tree.
- (08:24:51) Syd: Heh
- (08:25:02) Syd: I tried! Little brother only goes so fast.
- (08:25:02) flesk: That looks really cool, SvenQ45.
- (08:25:21) Cheeseness: Well guys, I'm going to get the chat log up, grab a shower and then do some Bad Golf merging
- (08:25:24) Permafry_42: great streaming syd =D
- (08:25:30) Cheeseness: This was a fantastic game
- (08:25:33) flesk: Ok, see you, Cheeseness.
- (08:25:38) Cheeseness: I hope to see some thoughts on the forums :D
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