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- See:
- CYFN A 0 A_JumpIfInventory("FiendChargeCD", 1, "See2")
- CYFN A 0 A_ChangeFlag("JustHit", 0)
- CYFN A 0 A_PlaySound("CyberFiend/walk")
- CYFN AABB 2 A_Chase
- CYFN C 0 A_PlaySound("CyberFiend/walk")
- CYFN CCDD 2 A_Chase
- Loop
- See2:
- CYFN A 0 A_ChangeFlag("JustHit", 0)
- CYFN A 0 A_PlaySound("CyberFiend/walk")
- CYFN A 2 A_Chase("Melee", 0)
- CYFN A 0 A_JumpIfInventory("FiendChargeCD", 1, 1)
- Goto See+4
- CYFN A 2 A_Chase("Melee", 0)
- CYFN A 0 A_JumpIfInventory("FiendChargeCD", 1, 1)
- Goto See+5
- CYFN B 2 A_Chase("Melee", 0)
- CYFN B 0 A_JumpIfInventory("FiendChargeCD", 1, 1)
- Goto See+6
- CYFN B 2 A_Chase("Melee", 0)
- CYFN B 0 A_JumpIfInventory("FiendChargeCD", 1, 1)
- Goto See+7
- CYFN C 0 A_PlaySound("CyberFiend/walk")
- CYFN C 2 A_Chase("Melee", 0)
- CYFN C 0 A_JumpIfInventory("FiendChargeCD", 1, 1)
- Goto See+9
- CYFN C 2 A_Chase("Melee", 0)
- CYFN C 0 A_JumpIfInventory("FiendChargeCD", 1, 1)
- Goto See+10
- CYFN D 2 A_Chase("Melee", 0)
- CYFN D 0 A_JumpIfInventory("FiendChargeCD", 1, 1)
- Goto See+11
- CYFN D 2 A_Chase("Melee", 0)
- Goto See
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