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- [spoiler=Jabberwock]
- Pokémon: Hondege
- Gender: Male
- Level: 2
- Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
- Nature: Naughty
- Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
- Melee Weapon: Shadow Sneak [Usually moves first.]
- Ranged Weapon: Sacred Sword [No bonus effect.]
- HP: 0/3
- Attack: 2
- Defense: 19
- Special Attack: 15
- Special defense: 1
- Speed: 20
- [/spoiler]
- [spoiler=Vracken]
- Pokémon: Riolu
- Gender: Male
- Level: 3
- Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
- Nature: Naive
- Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
- Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
- Ranged Weapon: Flash Cannon [No bonus effect.]
- HP: 14/14
- Attack: 13
- Defense: 18
- Special Attack: 14
- Special Defense: 21
- Speed: 7
- [/spoiler]
- [spoiler=professorlight]
- Pokémon: Ralts
- Gender: Female
- Level: 3
- Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.] Traced Rock Head: [This Pokémon does not take Recoil Damage from attacks.]
- Nature: Timid
- Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
- Melee Weapon: Shadow Sneak [Usually moves first.]
- Ranged Weapon: Dazzling Gleam [No bonus effect.]
- HP: 19/19
- Attack: 5
- Defence: 10
- Special Attack: 18
- Special Defence: 15
- Speed: 4
- [/spoiler]
- [spoiler=Yeowie]
- Pokémon: Pichu
- Gender: Male
- Level: 2
- Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
- Nature: Quirky
- Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
- Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
- Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
- HP: 2/18
- Attack: 7
- Defence: 8
- Special Attack: 17
- Special Defence: 16
- Speed: 15
- [/spoiler]
- [spoiler=bbninjas]
- Pokémon: Budew
- Gender: Male
- Level: 3
- Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
- Nature: Quiet
- Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
- Melee Weapon: Seed Bomb [No bonus effect]
- Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
- HP: 12/12
- Attack: 14
- Defence: 19
- Special Attack: 21
- Special Defence: 4
- Speed: 21
- [/spoiler]
- [spoiler=Keeper of Night]
- Pokémon: Pawniard
- Gender: Male
- Level: 2
- Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
- Nature: Jolly
- Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
- Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
- Ranged Weapon: Psycho Cut [No bonus effect.]
- HP: 17/17
- Attack: 16
- Defense: 2
- Special Attack: 22
- Special Defence: 4
- Speed: 8
- [/spoiler]
- [spoiler=double o squirtle]
- Pokémon: Murkrow
- Gender: Male
- Level: 2
- Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
- Nature: Hasty
- Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
- Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
- Ranged Weapon: Dark Pulse [No bonus effect.]
- HP: 13/13
- Attack: 17
- Defence: 8
- Special Attack: 8
- Special Defence: 17
- Speed: 16
- [/spoiler]
- [spoiler=Celever]
- Pokémon: Swablu
- Gender: Female
- Level: 3
- Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
- Nature: Sassy
- Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
- Melee Weapon: Dragon Rush [No bonus effect.]
- Ranged Weapon: Moonblast [No bonus effect.]
- HP: 15/15
- Attack: 9
- Defence: 8
- Special Attack: 16
- Special Defence: 6
- Speed: 13
- [/spoiler]
- [spoiler=TheFlyingPidove]
- Pokémon: Dedenne
- Gender: Female
- Level: 2
- Nature: Mild
- Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
- Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
- Melee Attack: Play Rough [No bonus effect.]
- Ranged Weapon: Discharge [No bonus effect.]
- HP: 8/8
- Attack: 19
- Defence: 15
- Special Attack: 15
- Special Defence: 2
- Speed: 9
- Special Condition: Playing Music
- [/spoiler]
- [spoiler=bowlerdude04]
- Pokémon: Vanillite
- Gender: Male
- Level 1
- Ability: Ice Body [If it is hailing, this Pokémon heals 25% of its health at the end of each cycle.]
- Nature: Brave (+Atk, -Spd)
- Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
- Melee Weapon: Icicle Spear [No bonus effect.]
- Ranged Weapon: Icy Wind [Hits all foes.]
- HP: 1/8
- Attack: 18
- Defence: 12
- Special Attack: 8
- Special Defence: 2
- Speed: 4
- [/spoiler]
- [spoiler=simsands]
- Pokémon: Petilil
- Gender: Female
- Level: 2
- Ability: Chlorophyll [If the weather is sun, this Pokémon's speed is doubled.]
- Nature: Timid
- Class: Knight [Special Ability: Guard
- During a Combat Cycle, you can PM me "Guard (player)", and there is a chance you will guard that player, determined by their speed stat.
- Melee Weapon: Natural Gift [attack effect depends on what item this Pokémon is holding.]
- Ranged Weapon: Energy Ball [no bonus effect]
- HP: 14/14
- Attack: 4
- Defence: 11
- Special Attack: 20
- Special Defence: 20
- Speed: 11
- [/spoiler]
- [spoiler=Plasma Dragon]
- Pokémon: Gible
- Level: 1
- Ability: Rough Skin [If this Pokémon is hit by a Melee Attack, the opposing Pokémon takes 3 damage.]
- Class: Mage
- Nature: Timid
- Melee Weapon: Dragon Claw [No Bonus Effect]
- Ranged Weapon: Sandstorm [Does residual damage to all non-target Pokémon, excluding Rock, Ground, and Steel-types.]
- HP: 0/5
- Attack: 13
- Defence: 1
- Special Attack: 3
- Special Defence: 8
- Speed: 6
- [/spoiler]
- [spoiler=Skyleaf2000]
- Name: Amalyn
- Pokémon: Durant
- Gender: Female
- Level: 1
- Ability: Swarm (When this Pokémon is at 50% health or less, the attacks of this Pokémon do 50% more damage.)
- Class: Dancer (Once during a combat cycle, you may PM me "Dance for (player)". That player will be able to perform 2 actions in the next cycle.)
- Nature: Naive (+Speed, -Special Defence)
- Melee Weapon: Rock Climb (No bonus effect.)
- Ranged Weapon: Metal Sound (50% chance to lower the opponent's special defence by a random amount.)
- HP: 14/14
- Attack: 1
- Defence: 16
- Special Attack: 13
- Special Defence: 7
- Speed: 9
- [/spoiler]
- [spoiler=Mora]
- Name: Locke
- Pokémon: Torchic
- Level: 1
- Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
- Class: Dancer (Once during a combat cycle, you may PM me "Dance for (player)". That player will be able to perform 2 actions in the next cycle.)
- Nature: Mild [+Atk, -Spd]
- Melee Weapon: Rock Slide [No bonus effect.]
- Ranged Weapon: Fire Blast [10% chance to burn.]
- HP: 4
- Attack: 20
- Defence: 3
- Special Attack: 8
- Special Defence: 19
- Speed: 18
- [/spoiler]
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