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May 5th, 2016
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  1. [spoiler=Jabberwock]
  2. Pokémon: Hondege
  3. Gender: Male
  4. Level: 2
  5. Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
  6. Nature: Naughty
  7. Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
  8. Melee Weapon: Shadow Sneak [Usually moves first.]
  9. Ranged Weapon: Sacred Sword [No bonus effect.]
  10. HP: 0/3
  11. Attack: 2
  12. Defense: 19
  13. Special Attack: 15
  14. Special defense: 1
  15. Speed: 20
  16. [/spoiler]
  17.  
  18. [spoiler=Vracken]
  19. Pokémon: Riolu
  20. Gender: Male
  21. Level: 3
  22. Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
  23. Nature: Naive
  24. Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
  25. Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
  26. Ranged Weapon: Flash Cannon [No bonus effect.]
  27. HP: 14/14
  28. Attack: 13
  29. Defense: 18
  30. Special Attack: 14
  31. Special Defense: 21
  32. Speed: 7
  33. [/spoiler]
  34.  
  35. [spoiler=professorlight]
  36. Pokémon: Ralts
  37. Gender: Female
  38. Level: 3
  39. Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.] Traced Rock Head: [This Pokémon does not take Recoil Damage from attacks.]
  40. Nature: Timid
  41. Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
  42. Melee Weapon: Shadow Sneak [Usually moves first.]
  43. Ranged Weapon: Dazzling Gleam [No bonus effect.]
  44. HP: 19/19
  45. Attack: 5
  46. Defence: 10
  47. Special Attack: 18
  48. Special Defence: 15
  49. Speed: 4
  50. [/spoiler]
  51.  
  52. [spoiler=Yeowie]
  53. Pokémon: Pichu
  54. Gender: Male
  55. Level: 2
  56. Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
  57. Nature: Quirky
  58. Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
  59. Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
  60. Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
  61. HP: 2/18
  62. Attack: 7
  63. Defence: 8
  64. Special Attack: 17
  65. Special Defence: 16
  66. Speed: 15
  67. [/spoiler]
  68.  
  69. [spoiler=bbninjas]
  70. Pokémon: Budew
  71. Gender: Male
  72. Level: 3
  73. Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
  74. Nature: Quiet
  75. Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
  76. Melee Weapon: Seed Bomb [No bonus effect]
  77. Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
  78. HP: 12/12
  79. Attack: 14
  80. Defence: 19
  81. Special Attack: 21
  82. Special Defence: 4
  83. Speed: 21
  84. [/spoiler]
  85.  
  86. [spoiler=Keeper of Night]
  87. Pokémon: Pawniard
  88. Gender: Male
  89. Level: 2
  90. Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
  91. Nature: Jolly
  92. Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
  93. Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
  94. Ranged Weapon: Psycho Cut [No bonus effect.]
  95. HP: 17/17
  96. Attack: 16
  97. Defense: 2
  98. Special Attack: 22
  99. Special Defence: 4
  100. Speed: 8
  101. [/spoiler]
  102.  
  103. [spoiler=double o squirtle]
  104. Pokémon: Murkrow
  105. Gender: Male
  106. Level: 2
  107. Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
  108. Nature: Hasty
  109. Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
  110. Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
  111. Ranged Weapon: Dark Pulse [No bonus effect.]
  112. HP: 13/13
  113. Attack: 17
  114. Defence: 8
  115. Special Attack: 8
  116. Special Defence: 17
  117. Speed: 16
  118. [/spoiler]
  119.  
  120. [spoiler=Celever]
  121. Pokémon: Swablu
  122. Gender: Female
  123. Level: 3
  124. Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
  125. Nature: Sassy
  126. Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
  127. Melee Weapon: Dragon Rush [No bonus effect.]
  128. Ranged Weapon: Moonblast [No bonus effect.]
  129. HP: 15/15
  130. Attack: 9
  131. Defence: 8
  132. Special Attack: 16
  133. Special Defence: 6
  134. Speed: 13
  135. [/spoiler]
  136.  
  137. [spoiler=TheFlyingPidove]
  138. Pokémon: Dedenne
  139. Gender: Female
  140. Level: 2
  141. Nature: Mild
  142. Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
  143. Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
  144. Melee Attack: Play Rough [No bonus effect.]
  145. Ranged Weapon: Discharge [No bonus effect.]
  146. HP: 8/8
  147. Attack: 19
  148. Defence: 15
  149. Special Attack: 15
  150. Special Defence: 2
  151. Speed: 9
  152. Special Condition: Playing Music
  153. [/spoiler]
  154.  
  155. [spoiler=bowlerdude04]
  156. Pokémon: Vanillite
  157. Gender: Male
  158. Level 1
  159. Ability: Ice Body [If it is hailing, this Pokémon heals 25% of its health at the end of each cycle.]
  160. Nature: Brave (+Atk, -Spd)
  161. Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
  162. Melee Weapon: Icicle Spear [No bonus effect.]
  163. Ranged Weapon: Icy Wind [Hits all foes.]
  164. HP: 1/8
  165. Attack: 18
  166. Defence: 12
  167. Special Attack: 8
  168. Special Defence: 2
  169. Speed: 4
  170. [/spoiler]
  171.  
  172. [spoiler=simsands]
  173. Pokémon: Petilil
  174. Gender: Female
  175. Level: 2
  176. Ability: Chlorophyll [If the weather is sun, this Pokémon's speed is doubled.]
  177. Nature: Timid
  178. Class: Knight [Special Ability: Guard
  179. During a Combat Cycle, you can PM me "Guard (player)", and there is a chance you will guard that player, determined by their speed stat.
  180. Melee Weapon: Natural Gift [attack effect depends on what item this Pokémon is holding.]
  181. Ranged Weapon: Energy Ball [no bonus effect]
  182. HP: 14/14
  183. Attack: 4
  184. Defence: 11
  185. Special Attack: 20
  186. Special Defence: 20
  187. Speed: 11
  188. [/spoiler]
  189.  
  190. [spoiler=Plasma Dragon]
  191. Pokémon: Gible
  192. Level: 1
  193. Ability: Rough Skin [If this Pokémon is hit by a Melee Attack, the opposing Pokémon takes 3 damage.]
  194. Class: Mage
  195. Nature: Timid
  196. Melee Weapon: Dragon Claw [No Bonus Effect]
  197. Ranged Weapon: Sandstorm [Does residual damage to all non-target Pokémon, excluding Rock, Ground, and Steel-types.]
  198. HP: 0/5
  199. Attack: 13
  200. Defence: 1
  201. Special Attack: 3
  202. Special Defence: 8
  203. Speed: 6
  204. [/spoiler]
  205.  
  206. [spoiler=Skyleaf2000]
  207. Name: Amalyn
  208. Pokémon: Durant
  209. Gender: Female
  210. Level: 1
  211. Ability: Swarm (When this Pokémon is at 50% health or less, the attacks of this Pokémon do 50% more damage.)
  212. Class: Dancer (Once during a combat cycle, you may PM me "Dance for (player)". That player will be able to perform 2 actions in the next cycle.)
  213. Nature: Naive (+Speed, -Special Defence)
  214. Melee Weapon: Rock Climb (No bonus effect.)
  215. Ranged Weapon: Metal Sound (50% chance to lower the opponent's special defence by a random amount.)
  216. HP: 14/14
  217. Attack: 1
  218. Defence: 16
  219. Special Attack: 13
  220. Special Defence: 7
  221. Speed: 9
  222. [/spoiler]
  223.  
  224. [spoiler=Mora]
  225. Name: Locke
  226. Pokémon: Torchic
  227. Level: 1
  228. Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
  229. Class: Dancer (Once during a combat cycle, you may PM me "Dance for (player)". That player will be able to perform 2 actions in the next cycle.)
  230. Nature: Mild [+Atk, -Spd]
  231. Melee Weapon: Rock Slide [No bonus effect.]
  232. Ranged Weapon: Fire Blast [10% chance to burn.]
  233. HP: 4
  234. Attack: 20
  235. Defence: 3
  236. Special Attack: 8
  237. Special Defence: 19
  238. Speed: 18
  239. [/spoiler]
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