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- Anima
- Name Type ( ) Rng Wt Mt Hit CR Uses
- Fire Fire (E) 1-2 4 5 90 0 40
- Effective against Undead.
- Singe Fire (E) 1-2 6 3 100 0 40
- Effective against Undead
- Gotoh Fire (E) 1-2 5 4 100 10 40
- Effective against Undead, Monsters, and Flying. Unique Weapon to Mages and their promoted classes.
- Elfire Fire (D) 1-2 9 7 85 0 30
- Effective against Undead.
- Blaze Fire (D) 1-2 10 8 70 0 30
- Effective against Undead.
- Meteor Fire (C) 3-10 20 9 75 0 5
- Sun Fire Fire (C) 1-2 11 7 80 0 20
- Effective against Undead and Horseback.
- Hellfire Fire (B) 1-2 12 10 70 0 20
- Effective against Undead and Monks.
- Inferno Fire (B) 1-2 10 9 80 0 20
- Bolganone Fire (A) 1-2 14 12 85 5 20
- Effective against Undead.
- Napalm Fire (A) 1-2 13 10 70 0 20
- Effective against Undead, Poisons on hit.
- Arcfire Fire (S) 1-2 16 15 80 0 15
- Effective against Undead.
- Armageddon Fire (S) Map 24 20 -- 0 5
- Hits everything on the field not on Cover. 1 hit only
- Name Type ( ) Rng Wt Mt Hit CR Uses
- Wind Wind (E) 1-2 5 2 100 0 40
- Effective against Flying Units.
- Gale Wind (E) 1-2 6 3 85 0 40
- Effective against Flying Units.
- Elwind Wind (D) 1-2 8 4 90 0 30
- Effective against Flying Units.
- Cold Front Wind (D) 1-2 7 3 100 0 30
- Effective against Flying Units.
- Blizzard Wind (C) 3-10 20 7 90 0 5
- Lunar Wind Wind (C) 1-2 8 5 80 0 20
- Effective against Flying Units and Armoured.
- Hellwind Wind (B) 1-2 9 9 85 0 25
- Effective against Flying Units.
- Vortex Wind (B) 1-3 10 8 80 0 25
- Effective against Flying Units.
- Fimbulvetr Wind (A) 1-2 13 11 85 5 20
- Effective against Flying Units.
- Typhoon Wind (A) 1-2 11 10 90 0 20
- Effective against Flying Units.
- Arcwind Wind (S) 1-2 14 13 100 0 15
- Effective against Flying Units.
- Implosion Wind (S) 2-4 14 12 100 0 10
- Halves target's MOV during their next phase
- Name Type ( ) Rng Wt Mt Hit CR Uses
- Thunder Thnr (E) 1-2 8 6 85 5 35
- Effective against Monsters.
- Static Thnr (E) 1-2 6 3 90 10 30
- Effective against Monsters.
- Elthunder Thnr (D) 1-2 10 7 75 10 30
- Effective against Monsters.
- Storm Thnr (D) 1-2 12 8 65 15 25
- Effective against Monsters.
- Bolting Thnr (C) 3-10 25 12 65 10 5
- Killer Thunder Thnr (C) 1-2 12 8 70 30 20
- Effective against Monsters.
- Hellthunder Thnr (B) 1-2 13 10 70 10 20
- Effective against Monsters.
- Paraball Thnr (B) 1-2 12 9 65 5 20
- Effective against Monsters. Paralyse on hit.
- Thoron Thnr (A) 1-2 18 14 85 15 20
- Effective against Monsters.
- Blitz Thnr (A) 1-2 15 10 90 10 20
- Effective against Monsters. Counter attacks first.
- Arcthunder Thnr (S) 1-2 18 16 75 15 15
- Effective against Monsters.
- Titan's Thunder Thnr (S) 1-2 20 30 60 5 10
- Effective against Monsters. Ignores user's MAG.
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