Advertisement
Kelsper

Anima List

Jul 26th, 2013
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.13 KB | None | 0 0
  1. Anima
  2. Name Type ( ) Rng Wt Mt Hit CR Uses
  3. Fire Fire (E) 1-2 4 5 90 0 40
  4. Effective against Undead.
  5. Singe Fire (E) 1-2 6 3 100 0 40
  6. Effective against Undead
  7. Gotoh Fire (E) 1-2 5 4 100 10 40
  8. Effective against Undead, Monsters, and Flying. Unique Weapon to Mages and their promoted classes.
  9. Elfire Fire (D) 1-2 9 7 85 0 30
  10. Effective against Undead.
  11. Blaze Fire (D) 1-2 10 8 70 0 30
  12. Effective against Undead.
  13. Meteor Fire (C) 3-10 20 9 75 0 5
  14. Sun Fire Fire (C) 1-2 11 7 80 0 20
  15. Effective against Undead and Horseback.
  16. Hellfire Fire (B) 1-2 12 10 70 0 20
  17. Effective against Undead and Monks.
  18. Inferno Fire (B) 1-2 10 9 80 0 20
  19. Bolganone Fire (A) 1-2 14 12 85 5 20
  20. Effective against Undead.
  21. Napalm Fire (A) 1-2 13 10 70 0 20
  22. Effective against Undead, Poisons on hit.
  23. Arcfire Fire (S) 1-2 16 15 80 0 15
  24. Effective against Undead.
  25. Armageddon Fire (S) Map 24 20 -- 0 5
  26. Hits everything on the field not on Cover. 1 hit only
  27.  
  28. Name Type ( ) Rng Wt Mt Hit CR Uses
  29. Wind Wind (E) 1-2 5 2 100 0 40
  30. Effective against Flying Units.
  31. Gale Wind (E) 1-2 6 3 85 0 40
  32. Effective against Flying Units.
  33. Elwind Wind (D) 1-2 8 4 90 0 30
  34. Effective against Flying Units.
  35. Cold Front Wind (D) 1-2 7 3 100 0 30
  36. Effective against Flying Units.
  37. Blizzard Wind (C) 3-10 20 7 90 0 5
  38. Lunar Wind Wind (C) 1-2 8 5 80 0 20
  39. Effective against Flying Units and Armoured.
  40. Hellwind Wind (B) 1-2 9 9 85 0 25
  41. Effective against Flying Units.
  42. Vortex Wind (B) 1-3 10 8 80 0 25
  43. Effective against Flying Units.
  44. Fimbulvetr Wind (A) 1-2 13 11 85 5 20
  45. Effective against Flying Units.
  46. Typhoon Wind (A) 1-2 11 10 90 0 20
  47. Effective against Flying Units.
  48. Arcwind Wind (S) 1-2 14 13 100 0 15
  49. Effective against Flying Units.
  50. Implosion Wind (S) 2-4 14 12 100 0 10
  51. Halves target's MOV during their next phase
  52.  
  53. Name Type ( ) Rng Wt Mt Hit CR Uses
  54. Thunder Thnr (E) 1-2 8 6 85 5 35
  55. Effective against Monsters.
  56. Static Thnr (E) 1-2 6 3 90 10 30
  57. Effective against Monsters.
  58. Elthunder Thnr (D) 1-2 10 7 75 10 30
  59. Effective against Monsters.
  60. Storm Thnr (D) 1-2 12 8 65 15 25
  61. Effective against Monsters.
  62. Bolting Thnr (C) 3-10 25 12 65 10 5
  63. Killer Thunder Thnr (C) 1-2 12 8 70 30 20
  64. Effective against Monsters.
  65. Hellthunder Thnr (B) 1-2 13 10 70 10 20
  66. Effective against Monsters.
  67. Paraball Thnr (B) 1-2 12 9 65 5 20
  68. Effective against Monsters. Paralyse on hit.
  69. Thoron Thnr (A) 1-2 18 14 85 15 20
  70. Effective against Monsters.
  71. Blitz Thnr (A) 1-2 15 10 90 10 20
  72. Effective against Monsters. Counter attacks first.
  73. Arcthunder Thnr (S) 1-2 18 16 75 15 15
  74. Effective against Monsters.
  75. Titan's Thunder Thnr (S) 1-2 20 30 60 5 10
  76. Effective against Monsters. Ignores user's MAG.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement