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- class CfgSurfaces
- {
- class Default {};
- class USN_TestA_grass_green_Surface : Default
- {
- files = "usn_testa_grass_green_*"; //original "USN_TestA_grass_green_*"
- rough = 0.08; //virtual texture of ground original 0.08
- maxSpeedCoef = 0.75;
- dust = 0.15; //amount of dust
- soundEnviron = "grass";
- character = "USN_TestA_grass_green_Character";
- soundHit = "soft_ground";
- };
- class USN_groundrock_Surface : Default
- {
- files = "usn_groundrock_*";
- rough = 0.3;
- maxSpeedCoef = 0.75;
- dust = 0.25;
- soundEnviron = "rock";
- character = "USN_groundrock_Character";
- soundHit = "hard_ground";
- };
- class USN_sandpebble_Surface : Default
- {
- files = "usn_sandpebble_*";
- rough = 0.3;
- maxSpeedCoef = 0.75;
- dust = 0.25;
- soundEnviron = "rock";
- character = "USN_sandpebble_Character";
- soundHit = "soft_ground";
- };
- class USN_concrete2_Surface : Default
- {
- files = "usn_concrete2_*";
- rough = 0;
- maxSpeedCoef = 1;
- dust = 0.15;
- soundEnviron = "rock";
- character = "USN_concrete2_Character";
- soundHit = "hard_ground";
- };
- };
- class CfgSurfaceCharacters
- {
- class USN_TestA_grass_green_Character
- {
- probability[] = {0.25,0.15};
- names[] = {"USN_TestA_GrassGreenGroup","USN_TestA_FlowerLowYellow2"};
- };
- class USN_groundrock_Character
- {
- probability[] = {0.03,0.03,0.1,0.1,0.1};
- names[] = {"USN_TestA_sharpStones_erosion_v2","USN_TestA_sharpStones_erosion","USN_TestA_Crack_Clutter1","USN_TestA_Crack_Clutter2","USN_TestA_Crack_Clutter3"};
- };
- class USN_sandpebble_Character
- {
- probability[] = {0.03,0.03,0.03};
- names[] = {"USN_TestA_Thistle_Small_GreenYellow","USN_TestA_Thistle_High_Dead","USN_TestA_Thistle_High"};
- };
- class USN_concrete2_Character
- {
- probability[] = {};
- names[] = {};
- };
- };
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