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Aug 9th, 2015
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  1. t.addVertexWithUV(0, 0, 0, 0, 0);
  2. t.addVertexWithUV(0, 1, 0, 0, 1); Vertical quad, it works
  3. t.addVertexWithUV(1, 1, 0, 1, 1);
  4. t.addVertexWithUV(1, 0, 0, 1, 0);
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  8. t.addVertexWithUV(0, 0, 0, 0, 0);
  9. t.addVertexWithUV(0, 0, 1, 0, 1); Horizontal quad, not visible
  10. t.addVertexWithUV(1, 0, 1, 1, 1);
  11. t.addVertexWithUV(1, 0, 0, 1, 0);
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