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- t.addVertexWithUV(0, 0, 0, 0, 0);
- t.addVertexWithUV(0, 1, 0, 0, 1); Vertical quad, it works
- t.addVertexWithUV(1, 1, 0, 1, 1);
- t.addVertexWithUV(1, 0, 0, 1, 0);
- t.addVertexWithUV(0, 0, 0, 0, 0);
- t.addVertexWithUV(0, 0, 1, 0, 1); Horizontal quad, not visible
- t.addVertexWithUV(1, 0, 1, 1, 1);
- t.addVertexWithUV(1, 0, 0, 1, 0);
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