Bidderlyn

Market Test 2 (lvl 9 small town)

May 6th, 2022 (edited)
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  1. As a level 9 character you start with 36000 gold.
  2. You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
  3. ###
  4. The following list represents a market in a Small Town
  5. -- Weapons --
  6.  
  7. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  8. Costs: 50g
  9.  
  10. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  11. Costs: 100g
  12.  
  13. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  14. on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  15. Costs: 50g
  16.  
  17. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  18. additional +0.5 STR mod to damage
  19. Costs: 50g
  20.  
  21. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  22. additional +0.5 STR mod to damage
  23. Costs: 100g
  24.  
  25. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  26. on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  27. Costs: 100g
  28.  
  29. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  30. can be unsheathed as a free action rather than swift
  31. Costs: 20g
  32.  
  33. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  34. Costs: 20g
  35.  
  36. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  37. Costs: 20g
  38.  
  39. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  40. Costs: 20g
  41.  
  42. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  43. can use AOO against any non-flanking charging targets
  44. Costs: 30g
  45.  
  46. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  47. Reach, +5 ride checks to stay on saddle after attacking
  48. Costs: 80g
  49.  
  50. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  51. costs 2 ticks to reload, ignores 2 DR
  52. Costs: 120g
  53.  
  54. Light Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  55. costs 3 ticks to reload, ignores 3 DR
  56. Costs: 120g
  57.  
  58. Bolts(x30)
  59. Costs: 10g
  60.  
  61. Arrows(x30)
  62. Costs: 10g
  63.  
  64. Trident(+1)(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  65. can use AOO against any non-flanking charging targets, +1d4 Fire damage
  66. Costs: 8800g
  67.  
  68. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  69. on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  70. Costs: 400g
  71.  
  72. Light Crossbow(+1)(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  73. costs 3 ticks to reload, ignores 3 DR, +1d4 Fire damage
  74. Costs: 8800g
  75.  
  76. Short-Spear(+1)(+Acid Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  77. can use AOO against any non-flanking charging targets, +1d4 Acidic damage
  78. Costs: 8800g
  79.  
  80. Dagger(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  81. can be unsheathed as a free action rather than swift, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  82. Costs: 2200g
  83.  
  84. Bow(+1)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  85. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  86. Costs: 8800g
  87.  
  88. Dagger(+Frost Burst)(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  89. can be unsheathed as a free action rather than swift, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
  90. Costs: 35200g
  91.  
  92. Bow(+Flaming)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  93. +1d6 Fire damage
  94. Costs: 79200g
  95.  
  96. Flail(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  97. on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  98. Costs: 19800g
  99.  
  100. Long-Spear(+1)(+Chaotic) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  101. Reach, +5 ride checks to stay on saddle after attacking, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures
  102. Costs: 35200g
  103.  
  104. Great-Club(+1)(+Speed) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  105. on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, weapon 1st strike costs 1 tick less
  106. Costs: 35200g
  107.  
  108. Adamantine Battle-Axe(+Degrading) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  109. additional +0.5 STR mod to damage, Adamantine weapons penetrate 1/2/3(light/normal/two-handed) Armor DR, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
  110. Costs: 24050g
  111.  
  112. -- Armors --
  113.  
  114. Robes(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  115. Costs: 10g
  116.  
  117. Leather-armor(Light), 2 AC, 6 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  118. Costs: 150g
  119.  
  120. Chain-shirt(Light), 4 AC, 4 MAX-DEX, 2 Pierce soak, 0 bludge soak, 0 Slash soak.
  121. Costs: 400g
  122.  
  123. Scalemail(Medium), 5 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  124. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  125. This entire set Costs: 2000g
  126.  
  127. Splintmail(Medium), 6 AC, 1 MAX-DEX, 4 Pierce soak, 4 bludge soak, 4 Slash soak.
  128. These Items are also part of the armor set and must be worn with it: Splintmail Helmet, Splintmail Gauntlets, Splintmail Greaves.
  129. This entire set Costs: 4500g
  130.  
  131. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  132. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  133. This entire set Costs: 6000g
  134.  
  135. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  136. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  137. This entire set Costs: 9000g
  138.  
  139. Fullplate(MW)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  140. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  141. Masterwork removes -1 from the Armor Penalty
  142. This entire set Costs: 9150g
  143.  
  144. Halfplate(False Life 5)(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  145. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(+Lesser Brawling)
  146. False Life adds 5 Hitpoints to the wearer, Lesser Brawling adds +1 hit chance to unarmed attacks and +2 to grapple checks
  147. This entire set Costs: 11100g
  148.  
  149. Fullplate(MW)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  150. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  151. Masterwork removes -1 from the Armor Penalty
  152. This entire set Costs: 9150g
  153.  
  154. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  155. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  156. Masterwork removes -1 from the Armor Penalty
  157. This entire set Costs: 6150g
  158.  
  159. Splintmail(MW)(Medium), 6 AC, 1 MAX-DEX, 4 Pierce soak, 4 bludge soak, 4 Slash soak.
  160. These Items are also part of the armor set and must be worn with it: Splintmail Helmet, Splintmail Gauntlets, Splintmail Greaves.
  161. Masterwork removes -1 from the Armor Penalty
  162. This entire set Costs: 4650g
  163.  
  164. Halfplate(+1)(Acid Resistance 5)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  165. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(+1 STR)
  166. Grants 5 points of protection from Acid, +1 Strength
  167. This entire set Costs: 11100g
  168.  
  169. Mithral Splintmail(+2)(Lesser Stanching)(Light), 8 AC, 3 MAX-DEX, 4 Pierce soak, 4 bludge soak, 4 Slash soak.
  170. These Items are also part of the armor set and must be worn with it: Splintmail Helmet of Deflection(+1), Splintmail Gauntlets(Ghoul Touch 1/day), Splintmail Greaves of Fortification(25%).
  171. Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Stanching reduces the amount of incoming bleed damage or attributes damage by 1, Wielder can use ghoul touch as a spell like ability 1/day - UMD check 16, Adds +1 deflection bonus to AC, Fortification grants 25% chance to negate extra damage from critical hits and sneak attacks
  172. This entire set Costs: 50500g
  173.  
  174. Red Dragonhide Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  175. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Burning Hands 1/day)
  176. Dragonhide can be worn by Druids and grants 3 Fire Resistance, Wielder can use burning hands as a spell like ability 1/day - UMD check 12
  177. This entire set Costs: 19400g
  178.  
  179. Halfplate(Acid Resistance 15)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  180. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Web 3/day)
  181. Grants 15 points of protection from Acid, Wielder can use web as a spell like ability 3/day - UMD check 16
  182. This entire set Costs: 24900g
  183.  
  184. Adamantine Scalemail(+1 Fortitide)(+1)(Medium), 6 AC, 3 MAX-DEX, 3 Pierce soak, 3 bludge soak, 6 Slash soak.
  185. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Ghoul Touch 1/day)
  186. Medium Adamantine armor adds 2 Armor DR, +1 Fortitude save, Wielder can use ghoul touch as a spell like ability 1/day - UMD check 16
  187. This entire set Costs: 10400g
  188.  
  189. Chain-shirt(CON +3)(Light), 4 AC, 4 MAX-DEX, 2 Pierce soak, 0 bludge soak, 0 Slash soak.
  190. Costs: 9900g
  191.  
  192. Robes(Greater Stanching)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  193. Stanching reduces the amount of incoming bleed damage or attributes damage by 3
  194. Costs: 9900g
  195.  
  196. -- Items --
  197.  
  198. Ring(+1 STR)
  199. +1 Strength
  200. Costs: 1100g
  201.  
  202. Ring(+1 STR)
  203. +1 Strength
  204. Costs: 1100g
  205.  
  206. Ring(+1 CON)
  207. +1 Constitution
  208. Costs: 1100g
  209.  
  210. Ring(+2 STR)
  211. +2 Strength
  212. Costs: 4400g
  213.  
  214. Ring(+3 INT)
  215. +3 Intelligence
  216. Costs: 9900g
  217.  
  218. Ring(+3 CON)
  219. +3 Constitution
  220. Costs: 9900g
  221.  
  222. Tiara(+3 Identify Ointments)
  223. +3 to Alchemy skill checks made to Identify Ointments
  224. Costs: 1100g
  225.  
  226. Tiara(Hypnotism 1/day)
  227. Wielder can use Hypnotism as a spell like ability 1/day - UMD check 12
  228. Costs: 4400g
  229.  
  230. Tiara(+3 Counterspell)
  231. +3 to Spellcraft skill checks made for Counterspelling
  232. Costs: 1100g
  233.  
  234. Tiara(+2 Will)
  235. +2 Will save
  236. Costs: 4400g
  237.  
  238. Tiara(+2 CHA)
  239. +2 Charisma
  240. Costs: 4400g
  241.  
  242. Tiara(+Excell)
  243. +3 to skill checks in any of your professions
  244. Costs: 4400g
  245.  
  246. Boots(Reflex +1)
  247. +1 Reflex save
  248. Costs: 1100g
  249.  
  250. Boots(Reflex +1)
  251. +1 Reflex save
  252. Costs: 1100g
  253.  
  254. Boots(+Winterland)
  255. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures
  256. Costs: 1100g
  257.  
  258. Boots(+7 Fly)
  259. +7 to Acrobatic skill checks made to Fly
  260. Costs: 9900g
  261.  
  262. Boots(+5 Ride)
  263. +5 to Athletic skill checks made to Ride
  264. Costs: 4400g
  265.  
  266. Boots(Levitate 1/day)
  267. Wielder can use levitate as a spell like ability 1/day - UMD check 16
  268. Costs: 4400g
  269.  
  270. Bracers of Armor +1
  271. Costs: 1100g
  272.  
  273. Gloves(+3 Sleight of Hand)
  274. +3 to Burglary skill checks made to Pickpocket
  275. Costs: 1100g
  276.  
  277. Gloves(+Lesser Brawling)
  278. Lesser Brawling adds +1 hit chance to unarmed attacks and +2 to grapple checks
  279. Costs: 1100g
  280.  
  281. Gloves(+3 Escape Artist)
  282. +7 to Stealth skill checks made for Escape Artist attempts
  283. Costs: 1100g
  284.  
  285. Gloves(Web 1/day)
  286. Wielder can use web as a spell like ability 1/day - UMD check 16
  287. Costs: 4400g
  288.  
  289. Gloves(+5 Use Rope)
  290. +5 to Survival skill checks made to Use Rope
  291. Costs: 4400g
  292.  
  293. --- Scrolls & Potions ---
  294. *Roll Gather Information once before you buy anything. For every 5 points over 10 increase your chance to find any potions/scrolls by 5%
  295. You can make a total of 12 rolls to find any potion/scroll you'd like
  296.  
  297. You have 100% Chance to find any scroll or potion of level 1
  298.  
  299. You have 100% Chance to find any scroll or potion of level 2
  300.  
  301. You have 95% Chance to find any scroll or potion of level 3
  302.  
  303. You have 70% Chance to find any scroll or potion of level 4
  304.  
  305. You have 45% Chance to find any scroll or potion of level 5
  306.  
  307. You have 20% Chance to find any scroll or potion of level 6
  308.  
  309. -- Components --
  310. ** NOTE: Components are purchased at 200% value from the market rather than 100%, yet are still sold to the market for 50%%
  311. That means buying 500g worth of components will only yield 250gp worth of usable material for crafting(Example: Iron ingot which costs 10 is worth 5 after purchase, and can be sold back on its own for only 2.5g)
  312. * Commoners / Artistocrats can become guild members and gain back the 100% market rate. PCs can improve their market rate up to 100% again by gaining favor with the guilds / local government.
  313.  
  314. x864 Animal Leather Pieces.
  315. Leather is used for crafting leather armor and Items.
  316. Costs: 10g per Leather Piece
  317.  
  318. x15 Red Dragonhide Leather Pieces.
  319. Costs: 1100g per piece
  320.  
  321. x7500 Magical Components.
  322. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items.
  323. Costs: 2g per Magical component
  324.  
  325. x126 General Crafting Toolkits.
  326. General materials toolkit that can be applied to craft on any Item. When Forging it can only replace up to 1/2 the total value of the Item, the rest must be done with Ingots of the proper material.
  327. Costs: 20g per Toolkit
  328.  
  329. x414 Iron Ingots.
  330. Costs: 10g per Ingot
  331.  
  332. x40 Cold Iron Ingots.
  333. Costs: 400g per Ingot
  334.  
  335. x28 Adamantine Ingots.
  336. Costs: 300g per Ingot
  337.  
  338. x16 Mithral Ingots.
  339. Costs: 1000g per Ingot
  340.  
  341. x162 Alchemical Silver Ingots.
  342. Costs: 100g per Ingot
  343.  
  344.  
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