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- As a level 9 character you start with 36000 gold.
- You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
- ###
- The following list represents a market in a Small Town
- -- Weapons --
- Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Costs: 50g
- Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Costs: 100g
- Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- additional +0.5 STR mod to damage
- Costs: 50g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- additional +0.5 STR mod to damage
- Costs: 100g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- can be unsheathed as a free action rather than swift
- Costs: 20g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- can use AOO against any non-flanking charging targets
- Costs: 30g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Light Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Bolts(x30)
- Costs: 10g
- Arrows(x30)
- Costs: 10g
- Trident(+1)(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- can use AOO against any non-flanking charging targets, +1d4 Fire damage
- Costs: 8800g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(+1)(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Fire damage
- Costs: 8800g
- Short-Spear(+1)(+Acid Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- can use AOO against any non-flanking charging targets, +1d4 Acidic damage
- Costs: 8800g
- Dagger(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- can be unsheathed as a free action rather than swift, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 2200g
- Bow(+1)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 8800g
- Dagger(+Frost Burst)(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- can be unsheathed as a free action rather than swift, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
- Costs: 35200g
- Bow(+Flaming)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Fire damage
- Costs: 79200g
- Flail(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 19800g
- Long-Spear(+1)(+Chaotic) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Reach, +5 ride checks to stay on saddle after attacking, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures
- Costs: 35200g
- Great-Club(+1)(+Speed) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, weapon 1st strike costs 1 tick less
- Costs: 35200g
- Adamantine Battle-Axe(+Degrading) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- additional +0.5 STR mod to damage, Adamantine weapons penetrate 1/2/3(light/normal/two-handed) Armor DR, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
- Costs: 24050g
- -- Armors --
- Robes(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 10g
- Leather-armor(Light), 2 AC, 6 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 150g
- Chain-shirt(Light), 4 AC, 4 MAX-DEX, 2 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 400g
- Scalemail(Medium), 5 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 2000g
- Splintmail(Medium), 6 AC, 1 MAX-DEX, 4 Pierce soak, 4 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Helmet, Splintmail Gauntlets, Splintmail Greaves.
- This entire set Costs: 4500g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 6000g
- Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- This entire set Costs: 9000g
- Fullplate(MW)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 9150g
- Halfplate(False Life 5)(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(+Lesser Brawling)
- False Life adds 5 Hitpoints to the wearer, Lesser Brawling adds +1 hit chance to unarmed attacks and +2 to grapple checks
- This entire set Costs: 11100g
- Fullplate(MW)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 9150g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 6150g
- Splintmail(MW)(Medium), 6 AC, 1 MAX-DEX, 4 Pierce soak, 4 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Helmet, Splintmail Gauntlets, Splintmail Greaves.
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Halfplate(+1)(Acid Resistance 5)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(+1 STR)
- Grants 5 points of protection from Acid, +1 Strength
- This entire set Costs: 11100g
- Mithral Splintmail(+2)(Lesser Stanching)(Light), 8 AC, 3 MAX-DEX, 4 Pierce soak, 4 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Helmet of Deflection(+1), Splintmail Gauntlets(Ghoul Touch 1/day), Splintmail Greaves of Fortification(25%).
- Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Stanching reduces the amount of incoming bleed damage or attributes damage by 1, Wielder can use ghoul touch as a spell like ability 1/day - UMD check 16, Adds +1 deflection bonus to AC, Fortification grants 25% chance to negate extra damage from critical hits and sneak attacks
- This entire set Costs: 50500g
- Red Dragonhide Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Burning Hands 1/day)
- Dragonhide can be worn by Druids and grants 3 Fire Resistance, Wielder can use burning hands as a spell like ability 1/day - UMD check 12
- This entire set Costs: 19400g
- Halfplate(Acid Resistance 15)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Web 3/day)
- Grants 15 points of protection from Acid, Wielder can use web as a spell like ability 3/day - UMD check 16
- This entire set Costs: 24900g
- Adamantine Scalemail(+1 Fortitide)(+1)(Medium), 6 AC, 3 MAX-DEX, 3 Pierce soak, 3 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Ghoul Touch 1/day)
- Medium Adamantine armor adds 2 Armor DR, +1 Fortitude save, Wielder can use ghoul touch as a spell like ability 1/day - UMD check 16
- This entire set Costs: 10400g
- Chain-shirt(CON +3)(Light), 4 AC, 4 MAX-DEX, 2 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 9900g
- Robes(Greater Stanching)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Stanching reduces the amount of incoming bleed damage or attributes damage by 3
- Costs: 9900g
- -- Items --
- Ring(+1 STR)
- +1 Strength
- Costs: 1100g
- Ring(+1 STR)
- +1 Strength
- Costs: 1100g
- Ring(+1 CON)
- +1 Constitution
- Costs: 1100g
- Ring(+2 STR)
- +2 Strength
- Costs: 4400g
- Ring(+3 INT)
- +3 Intelligence
- Costs: 9900g
- Ring(+3 CON)
- +3 Constitution
- Costs: 9900g
- Tiara(+3 Identify Ointments)
- +3 to Alchemy skill checks made to Identify Ointments
- Costs: 1100g
- Tiara(Hypnotism 1/day)
- Wielder can use Hypnotism as a spell like ability 1/day - UMD check 12
- Costs: 4400g
- Tiara(+3 Counterspell)
- +3 to Spellcraft skill checks made for Counterspelling
- Costs: 1100g
- Tiara(+2 Will)
- +2 Will save
- Costs: 4400g
- Tiara(+2 CHA)
- +2 Charisma
- Costs: 4400g
- Tiara(+Excell)
- +3 to skill checks in any of your professions
- Costs: 4400g
- Boots(Reflex +1)
- +1 Reflex save
- Costs: 1100g
- Boots(Reflex +1)
- +1 Reflex save
- Costs: 1100g
- Boots(+Winterland)
- Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures
- Costs: 1100g
- Boots(+7 Fly)
- +7 to Acrobatic skill checks made to Fly
- Costs: 9900g
- Boots(+5 Ride)
- +5 to Athletic skill checks made to Ride
- Costs: 4400g
- Boots(Levitate 1/day)
- Wielder can use levitate as a spell like ability 1/day - UMD check 16
- Costs: 4400g
- Bracers of Armor +1
- Costs: 1100g
- Gloves(+3 Sleight of Hand)
- +3 to Burglary skill checks made to Pickpocket
- Costs: 1100g
- Gloves(+Lesser Brawling)
- Lesser Brawling adds +1 hit chance to unarmed attacks and +2 to grapple checks
- Costs: 1100g
- Gloves(+3 Escape Artist)
- +7 to Stealth skill checks made for Escape Artist attempts
- Costs: 1100g
- Gloves(Web 1/day)
- Wielder can use web as a spell like ability 1/day - UMD check 16
- Costs: 4400g
- Gloves(+5 Use Rope)
- +5 to Survival skill checks made to Use Rope
- Costs: 4400g
- --- Scrolls & Potions ---
- *Roll Gather Information once before you buy anything. For every 5 points over 10 increase your chance to find any potions/scrolls by 5%
- You can make a total of 12 rolls to find any potion/scroll you'd like
- You have 100% Chance to find any scroll or potion of level 1
- You have 100% Chance to find any scroll or potion of level 2
- You have 95% Chance to find any scroll or potion of level 3
- You have 70% Chance to find any scroll or potion of level 4
- You have 45% Chance to find any scroll or potion of level 5
- You have 20% Chance to find any scroll or potion of level 6
- -- Components --
- ** NOTE: Components are purchased at 200% value from the market rather than 100%, yet are still sold to the market for 50%%
- That means buying 500g worth of components will only yield 250gp worth of usable material for crafting(Example: Iron ingot which costs 10 is worth 5 after purchase, and can be sold back on its own for only 2.5g)
- * Commoners / Artistocrats can become guild members and gain back the 100% market rate. PCs can improve their market rate up to 100% again by gaining favor with the guilds / local government.
- x864 Animal Leather Pieces.
- Leather is used for crafting leather armor and Items.
- Costs: 10g per Leather Piece
- x15 Red Dragonhide Leather Pieces.
- Costs: 1100g per piece
- x7500 Magical Components.
- Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items.
- Costs: 2g per Magical component
- x126 General Crafting Toolkits.
- General materials toolkit that can be applied to craft on any Item. When Forging it can only replace up to 1/2 the total value of the Item, the rest must be done with Ingots of the proper material.
- Costs: 20g per Toolkit
- x414 Iron Ingots.
- Costs: 10g per Ingot
- x40 Cold Iron Ingots.
- Costs: 400g per Ingot
- x28 Adamantine Ingots.
- Costs: 300g per Ingot
- x16 Mithral Ingots.
- Costs: 1000g per Ingot
- x162 Alchemical Silver Ingots.
- Costs: 100g per Ingot
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