Guest User

Untitled

a guest
Jul 30th, 2016
160
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.25 KB | None | 0 0
  1. /////////////////////////
  2. //Server info
  3.  
  4. //hostname "#### testing grounds ####" // write your server name here.
  5. hostname "gametrackerclaimserver" // write your server name here.
  6. rcon_password "" // write your rcon password here.
  7. z_difficulty Hard // change your difficulty here, difficulties are Easy, Normal, Hard and Impossible.
  8. motd_enabled 1
  9. sm_cvar mp_gamemode versus // Default (coop) change this to the mode you want.
  10. sv_tags "no-steam,survive,death,horror,fun" // the tags people have to type in the server browser to find your server (always keep "no-steam" tag).
  11. sm_cvar sb_all_bot_game 1
  12.  
  13. /////////////////////////
  14.  
  15. //Internet, region, lobby setup
  16.  
  17. hostport 27015
  18. sv_lan 0
  19. sv_region 255
  20. sv_allow_lobby_connect_only 0
  21.  
  22. /////////////////////////
  23.  
  24. //Game Settings
  25. mp_disable_autokick 1 //(command)prevents a userid from being auto-kicked (Usage mp_diable_autokick )
  26. sv_allow_wait_command 0 //default 1; Allow or disalow the wait command on clients connected to this server.
  27. sv_alternateticks 0 //defulat 0; (singleplayer)If set, server only simulates entities on even numbered ticks.
  28. sv_clearhinthistory 0 //(command)Clear memory of server side hint displayed to the player.
  29. sv_consistency 0 //default 1; Whether the server enforces file consistency for critical files
  30. sv_pausable 0 //default 0; is the server pausable
  31. sv_forcepreload 1 //default 0; Force server side preloading
  32. sv_pure_kick_clients 0 //default 1; If set to 1, the server will kick clients with mismatchng files. Otherwise, it will issue a warning to the client.
  33. sv_pure 0 //If set to 1, server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt) to match server's files.
  34. //If set to 2, the server will force all clietn files to come from steam and not load pure_server_whilelist.txt. Set to 0 for disabled.
  35. sv_maxplayers 18
  36. //sv_visiblemaxplayers 18
  37. //survivor_limit 9
  38. //maxplayers 18
  39. //sm_cvar survivor_limit 9
  40. //sm_cvar maxplayers 18
  41. //sm_cvar sv_visiblemaxplayers 18
  42. sv_force_unreserved 0
  43. sv_cheats 1
  44. /////////////////////////
  45. //communication
  46.  
  47. sv_voiceenable 1 //default 1; enable/disable voice comm
  48. sv_alltalk 0 //default 0; Players can hear all other players' voice communication, no team restrictions
  49.  
  50. /////////////////////////
  51. //LOGGING
  52.  
  53. log on //Creates a logfile (on | off)
  54. sv_logecho 0 //default 0; Echo log information to the console.
  55. sv_logfile 1 //default 1; Log server information in the log file.
  56. sv_log_onefile 0 //default 0; Log server information to only one file.
  57. sv_logbans 1 //default 0;Log server bans in the server logs.
  58. sv_logflush 0 //default 0; Flush the log files to disk on each write (slow).
  59. sv_logsdir logs //Folder in the game directory where server logs will be stored.
  60.  
  61. /////////////////////////
  62. //Bans
  63. // execute banned.cfgs at server start. Optimally at launch commandline.
  64. // Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have loaded.
  65.  
  66. exec banned_user.cfg //loads banned users' ids
  67. exec banned_ip.cfg //loads banned users' ips
  68. writeip //Save the ban list to banned_ip.cfg.
  69. writeid //Wrties a list of permanently-banned user IDs to banned_user.cfg.
  70.  
  71. /////////////////////////
  72. //Master server - "setmaster" - enable/disable master servers.
  73.  
  74. //Usage: setmaster
  75. //setmaster add 68.142.72.250:27011
  76. //setmaster add 72.165.61.189:27011
  77. //setmaster add 69.28.140.246:27011
  78. //setmaster add 213.239.209.221:27011
  79. //setmaster add 69.28.140.247:27011
  80. //setmaster add 72.165.61.136:27009
  81. //setmaster add 72.165.61.136:27013
  82.  
  83. /////////////////////////
  84. //Network Tweaks - Increase network performance
  85.  
  86. rate 25000 //default 10000; Max bytes/sec the host can recieve data
  87. sv_minrate 30000 //default "5000"; Min bandwidth rate allowed on server, 0 = unlimited
  88. sv_maxrate 0 //default "0"; Max bandwidth rate allowed on server, 0 = unlimited
  89. sv_mincmdrate 20 //default 0; This sets the minimum value for cl_cmdrate. 0 = unlimited [cevo=67]
  90. sv_maxcmdrate 33 //default 40; (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. [cevo=101]
  91. sv_unlag 1
  92. sv_maxunlag .5
  93. fps_max 600
  94. sm_cvar fps_max 600
  95. sm_cvar sv_minrate 30000
  96. sm_cvar sv_maxrate 0
  97. sm_cvar sv_mincmdrate 20
  98. sm_cvar sv_maxcmdrate 33
  99.  
  100. //-----------------------------------------------------------
  101. //--> Custom Modifications for a competitive hike
  102. //-----------------------------------------------------------
  103.  
  104. director_adrenaline_density 3.56
  105. //--> How much Adrenaline should there be for every
  106. //--> 100 sq ft in each level.
  107.  
  108. //director_convert_pills 0
  109. //--> Convert all pills to medpacks in non-versus games.
  110. //--> "1" to Enable, "0" to Disable. Default: "0".
  111. //--> server error? If set to 0, disabled medpacks & pills.
  112.  
  113. director_defibrillator_density 4.0
  114. //--> Reference director_adrenaline_density.
  115.  
  116. director_pain_pill_density 6
  117. //--> Reference director_adrenaline_density.
  118.  
  119. director_super_weapon_density 2.0
  120. //--> How much super weapons (Grenade Launcher, etc.)
  121. //--> should there be for every 100 sq ft in each level.
  122.  
  123. director_tank_force_offer 1
  124. //--> Force the director to spawn a tank on each level.
  125. //--> Remember, the director can only force a tank spawn
  126. //--> On levels that have "possible" spawn locations already.
  127. //--> There are some levels that do not have tank spawn
  128. //--> Locations, and as a result, this does not work on all levels.
  129.  
  130. director_upgradepack_density 3.56
  131. //--> Reference director_adrenaline_density.
  132. //--> Upgradepack refers to fire rounds, etc.
  133.  
  134. director_vomitjar_density 3.56
  135. //--> Reference director_adrenaline_density.
  136.  
  137. //versus_tank_chance 1.0000
  138. //--> Percentile chance of tank spawn per team.
  139. //--> Refers to levels excluding first and last per campaign.
  140. //--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
  141.  
  142. //versus_tank_chance_finale 1.0
  143. //--> Percentile chance of tank spawn per team.
  144. //--> Refers to finale level in each campaign.
  145. //--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
  146.  
  147. //versus_tank_chance_intro 1.0
  148. //--> Percentile chance of tank spawn per team.
  149. //--> Refers to only first level of the campaign.
  150. //--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
  151.  
  152. //versus_tank_flow_team_variation 0.0
  153. //--> Refers to the variable chance of tank spawning
  154. //--> in a different spot for each team.
  155. //--> "0.0" = same spawn spot per team.
  156. //--> "5.0" = 5% map distance variation CHANCE.
  157.  
  158. //versus_witch_chance 1.0000
  159. //--> See versus_tank_chance Above.
  160.  
  161. //versus_witch_chance_finale 1.0
  162. //--> See versus_tank_chance_finale Above.
  163.  
  164. //versus_witch_chance_intro 1.0
  165. //--> See versus_tank_chance_intro Above.
  166.  
  167. //versus_witch_flow_team_variation 0.0
  168. //--> See versus_tank_flow_team_variation Above.
  169.  
  170. //tank_stuck_time_suicide 9999999999
  171. //--> Prevents tank suicide when stuck.
  172.  
  173. //versus_boss_flow_max_intro 0.9
  174. //--> Tank can spawn up to 90% of map distance in first level.
  175.  
  176. //versus_boss_flow_max 0.9
  177. //--> Tank can spawn up to 90% of map distance in levels
  178. //--> Excluding the first level.
  179.  
  180. //vs_max_team_switches 9999
  181. //--> Removes the limit of team switches per map.
  182.  
  183. //director_vs_convert_pills 0
  184. //--> Convert all pills to medpacks in versus games.
  185. //--> "1" to Enable, "0" to Disable. Default: "0".
  186.  
  187. //director_tank_lottery_selection_time "2"
  188. //--> How many seconds the tank waits to give an infected
  189. //--> Player control of the Tank. During this interval
  190. //--> The AI controls the Tank.
  191. //--> Default "4". Set to "0" to remove AI control completely.
  192.  
  193. //z_ghost_delay_max 22
  194. //z_ghost_delay_min 18
  195. //--> Maximum/Minimum amount of time (in seconds) for players to
  196. //--> Wait to respawn as the Infected.
  197. //--> Ex: Min/Max both = "22", Infected will ALWAYS have a 22
  198. //--> second spawn timer. If Max = "22" and Min = "15", the
  199. //--> Spawn timer will be random, between 15 and 22 seconds.
  200.  
  201.  
  202. //-----------------------------------------------------------
  203. //--> Tougher Witch
  204. //-----------------------------------------------------------
  205.  
  206. z_witch_damage "100"
  207. z_witch_damage_per_kill_hit "60"
  208. z_witch_flashlight_range "1000"
  209. z_witch_health "2000"
  210. z_witch_personal_space "400"
  211. z_witch_speed "800"
  212. z_witch_threat_hostile_range "1000"
  213. z_witch_threat_normal_range "800"
  214.  
  215. //-----------------------------------------------------------
  216. //--> Survivors
  217. //-----------------------------------------------------------
  218. survivor_friendly_fire_factor_normal 0
  219. survivor_friendly_fire_factor_hard 0
  220. survivor_friendly_fire_factor_expert 0
  221.  
  222.  
  223. z_mob_population_density 0.0192
  224. z_mob_min_notify_count 12
  225. z_zombie_lunge_push 1
  226. z_mob_spawn_min_size 15
  227. z_mob_spawn_finale_size 25
  228. z_mega_mob_spawn_min_interval 180
  229. z_mega_mob_spawn_max_interval 360
  230. z_mob_spawn_min_interval_normal 60
  231. z_mob_spawn_max_interval_normal 120
  232. z_mob_spawn_min_interval_hard 60
  233. z_mob_spawn_max_interval_hard 120
  234. z_mob_spawn_min_interval_expert 60
  235. z_mob_spawn_max_interval_expert 120
  236. z_special_spawn_interval 15
  237. z_hunter_limit 5
  238. z_charger_limit 5
  239. z_jockey_limit 5
  240. z_boomer_limit 5
  241. z_smoker_limit 5
  242. z_spitter_limit 5
  243. z_tank_rock_radius 200
  244. z_tank_speed 230
  245. z_tank_speed_vs 230
  246. z_speed 280
  247. z_hunter_speed 340
Add Comment
Please, Sign In to add comment