Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /////////////////////////
- //Server info
- //hostname "#### testing grounds ####" // write your server name here.
- hostname "gametrackerclaimserver" // write your server name here.
- rcon_password "" // write your rcon password here.
- z_difficulty Hard // change your difficulty here, difficulties are Easy, Normal, Hard and Impossible.
- motd_enabled 1
- sm_cvar mp_gamemode versus // Default (coop) change this to the mode you want.
- sv_tags "no-steam,survive,death,horror,fun" // the tags people have to type in the server browser to find your server (always keep "no-steam" tag).
- sm_cvar sb_all_bot_game 1
- /////////////////////////
- //Internet, region, lobby setup
- hostport 27015
- sv_lan 0
- sv_region 255
- sv_allow_lobby_connect_only 0
- /////////////////////////
- //Game Settings
- mp_disable_autokick 1 //(command)prevents a userid from being auto-kicked (Usage mp_diable_autokick )
- sv_allow_wait_command 0 //default 1; Allow or disalow the wait command on clients connected to this server.
- sv_alternateticks 0 //defulat 0; (singleplayer)If set, server only simulates entities on even numbered ticks.
- sv_clearhinthistory 0 //(command)Clear memory of server side hint displayed to the player.
- sv_consistency 0 //default 1; Whether the server enforces file consistency for critical files
- sv_pausable 0 //default 0; is the server pausable
- sv_forcepreload 1 //default 0; Force server side preloading
- sv_pure_kick_clients 0 //default 1; If set to 1, the server will kick clients with mismatchng files. Otherwise, it will issue a warning to the client.
- sv_pure 0 //If set to 1, server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt) to match server's files.
- //If set to 2, the server will force all clietn files to come from steam and not load pure_server_whilelist.txt. Set to 0 for disabled.
- sv_maxplayers 18
- //sv_visiblemaxplayers 18
- //survivor_limit 9
- //maxplayers 18
- //sm_cvar survivor_limit 9
- //sm_cvar maxplayers 18
- //sm_cvar sv_visiblemaxplayers 18
- sv_force_unreserved 0
- sv_cheats 1
- /////////////////////////
- //communication
- sv_voiceenable 1 //default 1; enable/disable voice comm
- sv_alltalk 0 //default 0; Players can hear all other players' voice communication, no team restrictions
- /////////////////////////
- //LOGGING
- log on //Creates a logfile (on | off)
- sv_logecho 0 //default 0; Echo log information to the console.
- sv_logfile 1 //default 1; Log server information in the log file.
- sv_log_onefile 0 //default 0; Log server information to only one file.
- sv_logbans 1 //default 0;Log server bans in the server logs.
- sv_logflush 0 //default 0; Flush the log files to disk on each write (slow).
- sv_logsdir logs //Folder in the game directory where server logs will be stored.
- /////////////////////////
- //Bans
- // execute banned.cfgs at server start. Optimally at launch commandline.
- // Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have loaded.
- exec banned_user.cfg //loads banned users' ids
- exec banned_ip.cfg //loads banned users' ips
- writeip //Save the ban list to banned_ip.cfg.
- writeid //Wrties a list of permanently-banned user IDs to banned_user.cfg.
- /////////////////////////
- //Master server - "setmaster" - enable/disable master servers.
- //Usage: setmaster
- //setmaster add 68.142.72.250:27011
- //setmaster add 72.165.61.189:27011
- //setmaster add 69.28.140.246:27011
- //setmaster add 213.239.209.221:27011
- //setmaster add 69.28.140.247:27011
- //setmaster add 72.165.61.136:27009
- //setmaster add 72.165.61.136:27013
- /////////////////////////
- //Network Tweaks - Increase network performance
- rate 25000 //default 10000; Max bytes/sec the host can recieve data
- sv_minrate 30000 //default "5000"; Min bandwidth rate allowed on server, 0 = unlimited
- sv_maxrate 0 //default "0"; Max bandwidth rate allowed on server, 0 = unlimited
- sv_mincmdrate 20 //default 0; This sets the minimum value for cl_cmdrate. 0 = unlimited [cevo=67]
- sv_maxcmdrate 33 //default 40; (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. [cevo=101]
- sv_unlag 1
- sv_maxunlag .5
- fps_max 600
- sm_cvar fps_max 600
- sm_cvar sv_minrate 30000
- sm_cvar sv_maxrate 0
- sm_cvar sv_mincmdrate 20
- sm_cvar sv_maxcmdrate 33
- //-----------------------------------------------------------
- //--> Custom Modifications for a competitive hike
- //-----------------------------------------------------------
- director_adrenaline_density 3.56
- //--> How much Adrenaline should there be for every
- //--> 100 sq ft in each level.
- //director_convert_pills 0
- //--> Convert all pills to medpacks in non-versus games.
- //--> "1" to Enable, "0" to Disable. Default: "0".
- //--> server error? If set to 0, disabled medpacks & pills.
- director_defibrillator_density 4.0
- //--> Reference director_adrenaline_density.
- director_pain_pill_density 6
- //--> Reference director_adrenaline_density.
- director_super_weapon_density 2.0
- //--> How much super weapons (Grenade Launcher, etc.)
- //--> should there be for every 100 sq ft in each level.
- director_tank_force_offer 1
- //--> Force the director to spawn a tank on each level.
- //--> Remember, the director can only force a tank spawn
- //--> On levels that have "possible" spawn locations already.
- //--> There are some levels that do not have tank spawn
- //--> Locations, and as a result, this does not work on all levels.
- director_upgradepack_density 3.56
- //--> Reference director_adrenaline_density.
- //--> Upgradepack refers to fire rounds, etc.
- director_vomitjar_density 3.56
- //--> Reference director_adrenaline_density.
- //versus_tank_chance 1.0000
- //--> Percentile chance of tank spawn per team.
- //--> Refers to levels excluding first and last per campaign.
- //--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
- //versus_tank_chance_finale 1.0
- //--> Percentile chance of tank spawn per team.
- //--> Refers to finale level in each campaign.
- //--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
- //versus_tank_chance_intro 1.0
- //--> Percentile chance of tank spawn per team.
- //--> Refers to only first level of the campaign.
- //--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
- //versus_tank_flow_team_variation 0.0
- //--> Refers to the variable chance of tank spawning
- //--> in a different spot for each team.
- //--> "0.0" = same spawn spot per team.
- //--> "5.0" = 5% map distance variation CHANCE.
- //versus_witch_chance 1.0000
- //--> See versus_tank_chance Above.
- //versus_witch_chance_finale 1.0
- //--> See versus_tank_chance_finale Above.
- //versus_witch_chance_intro 1.0
- //--> See versus_tank_chance_intro Above.
- //versus_witch_flow_team_variation 0.0
- //--> See versus_tank_flow_team_variation Above.
- //tank_stuck_time_suicide 9999999999
- //--> Prevents tank suicide when stuck.
- //versus_boss_flow_max_intro 0.9
- //--> Tank can spawn up to 90% of map distance in first level.
- //versus_boss_flow_max 0.9
- //--> Tank can spawn up to 90% of map distance in levels
- //--> Excluding the first level.
- //vs_max_team_switches 9999
- //--> Removes the limit of team switches per map.
- //director_vs_convert_pills 0
- //--> Convert all pills to medpacks in versus games.
- //--> "1" to Enable, "0" to Disable. Default: "0".
- //director_tank_lottery_selection_time "2"
- //--> How many seconds the tank waits to give an infected
- //--> Player control of the Tank. During this interval
- //--> The AI controls the Tank.
- //--> Default "4". Set to "0" to remove AI control completely.
- //z_ghost_delay_max 22
- //z_ghost_delay_min 18
- //--> Maximum/Minimum amount of time (in seconds) for players to
- //--> Wait to respawn as the Infected.
- //--> Ex: Min/Max both = "22", Infected will ALWAYS have a 22
- //--> second spawn timer. If Max = "22" and Min = "15", the
- //--> Spawn timer will be random, between 15 and 22 seconds.
- //-----------------------------------------------------------
- //--> Tougher Witch
- //-----------------------------------------------------------
- z_witch_damage "100"
- z_witch_damage_per_kill_hit "60"
- z_witch_flashlight_range "1000"
- z_witch_health "2000"
- z_witch_personal_space "400"
- z_witch_speed "800"
- z_witch_threat_hostile_range "1000"
- z_witch_threat_normal_range "800"
- //-----------------------------------------------------------
- //--> Survivors
- //-----------------------------------------------------------
- survivor_friendly_fire_factor_normal 0
- survivor_friendly_fire_factor_hard 0
- survivor_friendly_fire_factor_expert 0
- z_mob_population_density 0.0192
- z_mob_min_notify_count 12
- z_zombie_lunge_push 1
- z_mob_spawn_min_size 15
- z_mob_spawn_finale_size 25
- z_mega_mob_spawn_min_interval 180
- z_mega_mob_spawn_max_interval 360
- z_mob_spawn_min_interval_normal 60
- z_mob_spawn_max_interval_normal 120
- z_mob_spawn_min_interval_hard 60
- z_mob_spawn_max_interval_hard 120
- z_mob_spawn_min_interval_expert 60
- z_mob_spawn_max_interval_expert 120
- z_special_spawn_interval 15
- z_hunter_limit 5
- z_charger_limit 5
- z_jockey_limit 5
- z_boomer_limit 5
- z_smoker_limit 5
- z_spitter_limit 5
- z_tank_rock_radius 200
- z_tank_speed 230
- z_tank_speed_vs 230
- z_speed 280
- z_hunter_speed 340
Add Comment
Please, Sign In to add comment