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- using UnityEngine;
- using System.Collections;
- public class DestroyerScript : MonoBehaviour {
- private GameMaster gm;
- private SpawnScript sc;
- private float maxPlatforms = 100f;
- void Start ()
- {
- gm = GameObject.FindGameObjectWithTag ("GameMaster").GetComponent<GameMaster> ();
- sc = GameObject.FindGameObjectWithTag ("Spawner").GetComponent<SpawnScript> ();
- }
- void Update ()
- {
- }
- void OnTriggerEnter2D(Collider2D junk){
- if (junk.tag == "Player") {
- Application.LoadLevel (1);
- Debug.Log ("Player collided");
- }
- if (junk.gameObject.transform.parent) {
- Destroy (junk.gameObject.transform.parent.gameObject);
- } else {
- Destroy (junk.gameObject);
- gm.percentageCounter = maxPlatforms / sc.obj.Length;
- }
- }
- }
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