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- case SDLK_a:
- for (int i=0; i<MAP::wall.size(); i++)
- {
- if (cMap.check_collision(cMap.wall.at(i), cDisplay.getPlayer(playerx, playery)))
- {
- exit(0);
- }
- }
- // Player Going Some Direction
- playerxvel -= speed;
- // Stop Checking
- break;
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