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kaka3

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Apr 19th, 2015
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C++ 0.65 KB | None | 0 0
  1. if (GAME_ENGINE->IsKeyboardKeyDown(VK_RIGHT))
  2.         {
  3.             m_ActAvatarPtr->ApplyForce(
  4.                 DOUBLE2(
  5.                 (400 - m_ActAvatarPtr->GetLinearVelocity().x)*  m_ActAvatarPtr->GetMass() * cos(m_ActAvatarPtr->GetAngle()),
  6.                 (400 - m_ActAvatarPtr->GetLinearVelocity().x) *  m_ActAvatarPtr->GetMass() * sin(m_ActAvatarPtr->GetAngle())));
  7.         }
  8.         if (GAME_ENGINE->IsKeyboardKeyDown(VK_LEFT))
  9.         {
  10.             m_ActAvatarPtr->ApplyForce(
  11.                 DOUBLE2(
  12.                 (-400 - m_ActAvatarPtr->GetLinearVelocity().x)*  m_ActAvatarPtr->GetMass() * cos(m_ActAvatarPtr->GetAngle()),
  13.                 (-400 - m_ActAvatarPtr->GetLinearVelocity().x)*  m_ActAvatarPtr->GetMass() * sin(m_ActAvatarPtr->GetAngle())));
  14.         }
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