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- # By UrsoBatata -- Pastebin fica bugado espaços
- # Nome = vc escolhe, o meu é UArmas
- # se alguém decompilar vão se ver comigo
- # fiz em inglês pois posto no < forum inglês que não posso divulgar pois a respeito a gamersboard >
- # GamersBoard >> all
- on projectile hit:
- projectile is snowball
- set {_block} to location of projectile
- create explosion of force 0 at {_block}
- loop entities:
- distance between the loop-entity and {_block} is between -1 and 1:
- if loop-entity is snow golem:
- damage loop-entity by 4
- else:
- damage loop-entity by 8
- distance between the loop-entity and {_block} is between 1 and 2:
- if loop-entity is snow golem:
- damage loop-entity by 1
- else:
- damage loop-entity by 5
- distance between the loop-entity and {_block} is between 2 and 3:
- if loop-entity is snow golem:
- damage loop-entity by 0
- else:
- damage loop-entity by 4
- distance between the loop-entity and {_block} is between 3 and 4:
- if loop-entity is snow golem:
- damage loop-entity by 0
- else:
- damage loop-entity by 3
- distance between the loop-entity and {_block} is between 4 and 5:
- if loop-entity is snow golem:
- damage loop-entity by 0
- else:
- damage loop-entity by 2
- distance between the loop-entity and {_block} is between 5 and 6:
- if loop-entity is snow golem:
- heal loop-entity by 1
- else:
- damage loop-entity by 1
- distance between the loop-entity and {_block} is between 6 and 7:
- if loop-entity is snow golem:
- heal loop-entity by 1
- else:
- damage loop-entity by 0.5
- on rightclick with stick:
- cancel event
- set {_waited} to difference between {stick.%player%.lastused} and now
- if {_waited} is less than 3 seconds:
- stop
- set {stick.%player%.lastused} to now
- player has 1 charcoal:
- shoot small fireball at speed 4
- remove 1 charcoal from player
- stop
- on leftclick with stick:
- cancel event
- set {_waited} to difference between {stick.%player%.lastused} and now
- if {_waited} is less than 3 seconds:
- stop
- set {stick.%player%.lastused} to now
- player has 1 coal:
- shoot fireball at speed 3
- remove 1 coal from player
- stop
- on rightclick with wooden hoe:
- cancel event
- set {_waited} to difference between {hoe.%player%.lastused} and now
- if {_waited} is less than 0.2 seconds:
- stop
- set {hoe.%player%.lastused} to now
- player has 1 arrow:
- shoot arrow at speed 3
- remove 1 arrow from player
- stop
- on leftclick with wooden hoe:
- cancel event
- set {_waited} to difference between {hoe.%player%.lastused} and now
- if {_waited} is less than 0.5 seconds:
- stop
- set {hoe.%player%.lastused} to now
- player has 1 snowball:
- shoot snowball at speed 3
- remove 1 snowball from player
- stop
- on rightclick with blaze rod:
- cancel event
- set {_waited} to difference between {rod.%player%.lastused} and now
- if {_waited} is less than 2 seconds:
- stop
- set {rod.%player%.lastused} to now
- player has 1 arrow:
- shoot arrow at speed 6
- remove 1 arrow from player
- stop
- on leftclick with blaze rod:
- cancel event
- set {_waited} to difference between {rod.%player%.lastused} and now
- if {_waited} is less than 1 seconds:
- stop
- set {rod.%player%.lastused} to now
- player has 5 arrow:
- shoot arrow at speed 3
- wait 2 ticks
- shoot arrow at speed 3
- wait 2 ticks
- shoot arrow at speed 3
- wait 2 ticks
- shoot arrow at speed 3
- wait 2 ticks
- shoot arrow at speed 3
- remove 5 arrow from player
- stop
- on leftclick with pumpkin:
- cancel event
- clicked block is not farmland:
- {weapons.%location of block%.pumpkinmine} is true:
- stop
- set {weapons.%location of clicked block%.pumpkinmine} to true
- remove 1 pumpkin from player
- stop
- on leftclick with pumpkin seeds:
- cancel event
- {weapons.%location of block%.pumpkinmine} is true:
- clear {weapons.%location of block%.pumpkinmine}
- drop 1 pumpkin seeds
- stop
- on stepping on a pressure plate:
- {weapons.%location of block below%.pumpkinmine} is true:
- create explosion of force 5
- clear {weapons.%location of block%.pumpkinmine}
- drop 1 pumpkin seeds
- on break :
- {weapons.%location of block%.pumpkinmine} is true:
- create explosion of force 7
- clear {weapons.%location of block%.pumpkinmine}
- drop 1 pumpkin seeds
- stop
- every 0.8333333 seconds: #Equal to 1 minecraft minute
- add 1 to {Dayregulator.loop}
- if {Dayregulator.loop} is below 3:
- reduce the time in world by 0.8333333 seconds
- else:
- set {Dayregulator.loop} to 0
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