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Jul 23rd, 2015
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  1. # By UrsoBatata -- Pastebin fica bugado espaços
  2. # Nome = vc escolhe, o meu é UArmas
  3. # se alguém decompilar vão se ver comigo
  4. # fiz em inglês pois posto no < forum inglês que não posso divulgar pois a respeito a gamersboard >
  5. # GamersBoard >> all
  6.  
  7. on projectile hit:
  8. projectile is snowball
  9. set {_block} to location of projectile
  10. create explosion of force 0 at {_block}
  11. loop entities:
  12. distance between the loop-entity and {_block} is between -1 and 1:
  13. if loop-entity is snow golem:
  14. damage loop-entity by 4
  15. else:
  16. damage loop-entity by 8
  17. distance between the loop-entity and {_block} is between 1 and 2:
  18. if loop-entity is snow golem:
  19. damage loop-entity by 1
  20. else:
  21. damage loop-entity by 5
  22. distance between the loop-entity and {_block} is between 2 and 3:
  23. if loop-entity is snow golem:
  24. damage loop-entity by 0
  25. else:
  26. damage loop-entity by 4
  27. distance between the loop-entity and {_block} is between 3 and 4:
  28. if loop-entity is snow golem:
  29. damage loop-entity by 0
  30. else:
  31. damage loop-entity by 3
  32. distance between the loop-entity and {_block} is between 4 and 5:
  33. if loop-entity is snow golem:
  34. damage loop-entity by 0
  35. else:
  36. damage loop-entity by 2
  37. distance between the loop-entity and {_block} is between 5 and 6:
  38. if loop-entity is snow golem:
  39. heal loop-entity by 1
  40. else:
  41. damage loop-entity by 1
  42. distance between the loop-entity and {_block} is between 6 and 7:
  43. if loop-entity is snow golem:
  44. heal loop-entity by 1
  45. else:
  46. damage loop-entity by 0.5
  47.  
  48. on rightclick with stick:
  49. cancel event
  50. set {_waited} to difference between {stick.%player%.lastused} and now
  51. if {_waited} is less than 3 seconds:
  52. stop
  53. set {stick.%player%.lastused} to now
  54. player has 1 charcoal:
  55. shoot small fireball at speed 4
  56. remove 1 charcoal from player
  57. stop
  58. on leftclick with stick:
  59. cancel event
  60. set {_waited} to difference between {stick.%player%.lastused} and now
  61. if {_waited} is less than 3 seconds:
  62. stop
  63. set {stick.%player%.lastused} to now
  64. player has 1 coal:
  65. shoot fireball at speed 3
  66. remove 1 coal from player
  67. stop
  68. on rightclick with wooden hoe:
  69. cancel event
  70. set {_waited} to difference between {hoe.%player%.lastused} and now
  71. if {_waited} is less than 0.2 seconds:
  72. stop
  73. set {hoe.%player%.lastused} to now
  74. player has 1 arrow:
  75. shoot arrow at speed 3
  76. remove 1 arrow from player
  77. stop
  78. on leftclick with wooden hoe:
  79. cancel event
  80. set {_waited} to difference between {hoe.%player%.lastused} and now
  81. if {_waited} is less than 0.5 seconds:
  82. stop
  83. set {hoe.%player%.lastused} to now
  84. player has 1 snowball:
  85. shoot snowball at speed 3
  86. remove 1 snowball from player
  87. stop
  88. on rightclick with blaze rod:
  89. cancel event
  90. set {_waited} to difference between {rod.%player%.lastused} and now
  91. if {_waited} is less than 2 seconds:
  92. stop
  93. set {rod.%player%.lastused} to now
  94. player has 1 arrow:
  95. shoot arrow at speed 6
  96. remove 1 arrow from player
  97. stop
  98. on leftclick with blaze rod:
  99. cancel event
  100. set {_waited} to difference between {rod.%player%.lastused} and now
  101. if {_waited} is less than 1 seconds:
  102. stop
  103. set {rod.%player%.lastused} to now
  104. player has 5 arrow:
  105. shoot arrow at speed 3
  106. wait 2 ticks
  107. shoot arrow at speed 3
  108. wait 2 ticks
  109. shoot arrow at speed 3
  110. wait 2 ticks
  111. shoot arrow at speed 3
  112. wait 2 ticks
  113. shoot arrow at speed 3
  114. remove 5 arrow from player
  115. stop
  116. on leftclick with pumpkin:
  117. cancel event
  118. clicked block is not farmland:
  119. {weapons.%location of block%.pumpkinmine} is true:
  120. stop
  121. set {weapons.%location of clicked block%.pumpkinmine} to true
  122. remove 1 pumpkin from player
  123. stop
  124. on leftclick with pumpkin seeds:
  125. cancel event
  126. {weapons.%location of block%.pumpkinmine} is true:
  127. clear {weapons.%location of block%.pumpkinmine}
  128. drop 1 pumpkin seeds
  129. stop
  130. on stepping on a pressure plate:
  131. {weapons.%location of block below%.pumpkinmine} is true:
  132. create explosion of force 5
  133. clear {weapons.%location of block%.pumpkinmine}
  134. drop 1 pumpkin seeds
  135. on break :
  136. {weapons.%location of block%.pumpkinmine} is true:
  137. create explosion of force 7
  138. clear {weapons.%location of block%.pumpkinmine}
  139. drop 1 pumpkin seeds
  140. stop
  141.  
  142. every 0.8333333 seconds: #Equal to 1 minecraft minute
  143. add 1 to {Dayregulator.loop}
  144. if {Dayregulator.loop} is below 3:
  145. reduce the time in world by 0.8333333 seconds
  146. else:
  147. set {Dayregulator.loop} to 0
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