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OBS Log

Dec 23rd, 2013
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  1. 22:22:46: Open Broadcaster Software v0.591b - 32bit (´・ω・`)
  2. 22:22:46: -------------------------------
  3. 22:22:46: CPU Name: AMD FX(tm)-8350 Eight-Core Processor
  4. 22:22:46: CPU Speed: 4013MHz
  5. 22:22:46: Physical Memory: 4095MB Total, 4095MB Free
  6. 22:22:46: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
  7. 22:22:46: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 22:22:46: Windows Version: 6.1 Build 7601 S
  9. 22:22:46: Aero is Disabled
  10. 22:22:46: -------------------------------
  11. 22:22:46: OBS Modules:
  12. 22:22:46: Base Address Module
  13. 22:22:46: 01330000 OBS.exe
  14. 22:22:46: 66820000 OBSApi.dll
  15. 22:22:46: 665E0000 DShowAudioPlugin.dll
  16. 22:22:46: 665B0000 DShowPlugin.dll
  17. 22:22:46: 6B3F0000 GraphicsCapture.dll
  18. 22:22:46: 66590000 NoiseGate.dll
  19. 22:22:46: 66570000 PSVPlugin.dll
  20. 22:22:46: ------------------------------------------
  21. 22:22:46: Adapter 1
  22. 22:22:46: Video Adapter: AMD Radeon HD 7900 Series
  23. 22:22:46: Video Adapter Dedicated Video Memory: 3202392064
  24. 22:22:46: Video Adapter Shared System Memory: 1092509696
  25. 22:22:46: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 22:22:46: =====Stream Start: 2013-12-22, 22:22:46===============================================
  27. 22:22:46: Multithreaded optimizations: On
  28. 22:22:46: Base resolution: 1024x768
  29. 22:22:46: Output resolution: 1024x768
  30. 22:22:46: ------------------------------------------
  31. 22:22:46: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
  32. 22:22:46: ------------------------------------------
  33. 22:22:46: Audio Format: 48000hz
  34. 22:22:46: Playback device {0.0.0.00000000}.{82e8d4c7-1b3e-4473-bdbd-13ee5ec51cec}
  35. 22:22:46: ------------------------------------------
  36. 22:22:46: Using desktop audio input: Speakers (Realtek High Definition Audio)
  37. 22:22:46: ------------------------------------------
  38. 22:22:46: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  39. 22:22:46: ------------------------------------------
  40. 22:22:46: Audio Encoding: AAC
  41. 22:22:46: bitrate: 96
  42. 22:22:46: Using graphics capture
  43. 22:22:46: Scene buffering time set to 700
  44. 22:22:46: ------------------------------------------
  45. 22:22:46: Video Encoding: x264
  46. 22:22:46: fps: 30
  47. 22:22:46: width: 1024, height: 768
  48. 22:22:46: preset: fast
  49. 22:22:46: profile: high
  50. 22:22:46: keyint: 60
  51. 22:22:46: CBR: yes
  52. 22:22:46: CFR: yes
  53. 22:22:46: max bitrate: 2200
  54. 22:22:46: buffer size: 2200
  55. 22:22:46: ------------------------------------------
  56. 22:22:46: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  57. 22:22:46: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
  58. 22:23:01: Total frames encoded: 402, total frames duplicated: 28 (6.97%)
  59. 22:23:01: Total frames rendered: 388, number of late frames: 4 (1.03%) (it's okay for some frames to be late)
  60. 22:23:01:
  61. 22:23:01: Profiler time results:
  62. 22:23:01:
  63. 22:23:01: ==============================================================
  64. 22:23:01: video thread frame - [100%] [avg time: 2.746 ms] [children: 3.82%] [unaccounted: 96.2%]
  65. 22:23:01: | scene->Preprocess - [0.0364%] [avg time: 0.001 ms]
  66. 22:23:01: | GPU download and conversion - [3.79%] [avg time: 0.104 ms] [children: 3.02%] [unaccounted: 0.765%]
  67. 22:23:01: | | flush - [2.51%] [avg time: 0.069 ms]
  68. 22:23:01: | | CopyResource - [0.364%] [avg time: 0.01 ms]
  69. 22:23:01: | | conversion to 4:2:0 - [0.146%] [avg time: 0.004 ms]
  70. 22:23:01: Convert444Threads - [100%] [avg time: 0.394 ms] [children: 98.5%] [unaccounted: 1.52%]
  71. 22:23:01: | Convert444toNV12 - [98.5%] [avg time: 0.388 ms]
  72. 22:23:01: encoder thread frame - [100%] [avg time: 1.166 ms]
  73. 22:23:01: ==============================================================
  74. 22:23:01:
  75. 22:23:01:
  76. 22:23:01: Profiler CPU results:
  77. 22:23:01:
  78. 22:23:01: ==============================================================
  79. 22:23:01: video thread frame - [cpu time: avg 0.08 ms, total 31.2 ms] [avg calls per frame: 1]
  80. 22:23:01: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  81. 22:23:01: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  82. 22:23:01: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  83. 22:23:01: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  84. 22:23:01: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  85. 22:23:01: Convert444Threads - [cpu time: avg 0.042 ms, total 31.2 ms] [avg calls per frame: 2]
  86. 22:23:01: | Convert444toNV12 - [cpu time: avg 0.042 ms, total 31.2 ms] [avg calls per frame: 2]
  87. 22:23:01: encoder thread frame - [cpu time: avg 1.023 ms, total 390.002 ms] [avg calls per frame: 1]
  88. 22:23:01: ==============================================================
  89. 22:23:01:
  90. 22:23:01: =====Stream End: 2013-12-22, 22:23:01=================================================
  91. 22:23:01: =====Stream Start: 2013-12-22, 22:23:01===============================================
  92. 22:23:01: Multithreaded optimizations: On
  93. 22:23:01: Base resolution: 1024x768
  94. 22:23:01: Output resolution: 1024x768
  95. 22:23:01: ------------------------------------------
  96. 22:23:01: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
  97. 22:23:01: ------------------------------------------
  98. 22:23:01: Audio Format: 48000hz
  99. 22:23:01: Playback device {0.0.0.00000000}.{82e8d4c7-1b3e-4473-bdbd-13ee5ec51cec}
  100. 22:23:01: ------------------------------------------
  101. 22:23:01: Using desktop audio input: Speakers (Realtek High Definition Audio)
  102. 22:23:01: ------------------------------------------
  103. 22:23:01: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  104. 22:23:01: ------------------------------------------
  105. 22:23:01: Audio Encoding: AAC
  106. 22:23:01: bitrate: 96
  107. 22:23:01: Using graphics capture
  108. 22:23:01: Scene buffering time set to 700
  109. 22:23:01: ------------------------------------------
  110. 22:23:01: Video Encoding: x264
  111. 22:23:01: fps: 30
  112. 22:23:01: width: 1024, height: 768
  113. 22:23:01: preset: fast
  114. 22:23:01: profile: high
  115. 22:23:01: keyint: 60
  116. 22:23:01: CBR: yes
  117. 22:23:01: CFR: yes
  118. 22:23:01: max bitrate: 2200
  119. 22:23:01: buffer size: 2200
  120. 22:23:01: ------------------------------------------
  121. 22:23:01: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  122. 22:23:01: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
  123. 22:23:10: Total frames encoded: 227, total frames duplicated: 0 (0.00%)
  124. 22:23:10: Total frames rendered: 232, number of late frames: 1 (0.43%) (it's okay for some frames to be late)
  125. 22:23:10:
  126. 22:23:10: Profiler time results:
  127. 22:23:10:
  128. 22:23:10: ==============================================================
  129. 22:23:10: video thread frame - [100%] [avg time: 0.486 ms] [children: 17.9%] [unaccounted: 82.1%]
  130. 22:23:10: | scene->Preprocess - [0.206%] [avg time: 0.001 ms]
  131. 22:23:10: | GPU download and conversion - [17.7%] [avg time: 0.086 ms] [children: 15.6%] [unaccounted: 2.06%]
  132. 22:23:10: | | flush - [13%] [avg time: 0.063 ms]
  133. 22:23:10: | | CopyResource - [1.85%] [avg time: 0.009 ms]
  134. 22:23:10: | | conversion to 4:2:0 - [0.823%] [avg time: 0.004 ms]
  135. 22:23:10: Convert444Threads - [100%] [avg time: 0.377 ms] [children: 98.4%] [unaccounted: 1.59%]
  136. 22:23:10: | Convert444toNV12 - [98.4%] [avg time: 0.371 ms]
  137. 22:23:10: encoder thread frame - [100%] [avg time: 1.206 ms]
  138. 22:23:10: ==============================================================
  139. 22:23:10:
  140. 22:23:10:
  141. 22:23:10: Profiler CPU results:
  142. 22:23:10:
  143. 22:23:10: ==============================================================
  144. 22:23:10: video thread frame - [cpu time: avg 0.134 ms, total 31.2 ms] [avg calls per frame: 1]
  145. 22:23:10: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  146. 22:23:10: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  147. 22:23:10: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  148. 22:23:10: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  149. 22:23:10: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  150. 22:23:10: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  151. 22:23:10: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  152. 22:23:10: encoder thread frame - [cpu time: avg 1.211 ms, total 249.601 ms] [avg calls per frame: 1]
  153. 22:23:10: ==============================================================
  154. 22:23:10:
  155. 22:23:10: =====Stream End: 2013-12-22, 22:23:10=================================================
  156. 22:23:10: Using fixed low latency mode, factor 20
  157. 22:23:10: =====Stream Start: 2013-12-22, 22:23:10===============================================
  158. 22:23:10: Multithreaded optimizations: On
  159. 22:23:10: Base resolution: 1024x768
  160. 22:23:10: Output resolution: 1024x768
  161. 22:23:10: ------------------------------------------
  162. 22:23:10: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
  163. 22:23:10: ------------------------------------------
  164. 22:23:10: Audio Format: 48000hz
  165. 22:23:10: Playback device {0.0.0.00000000}.{82e8d4c7-1b3e-4473-bdbd-13ee5ec51cec}
  166. 22:23:10: ------------------------------------------
  167. 22:23:10: Using desktop audio input: Speakers (Realtek High Definition Audio)
  168. 22:23:10: ------------------------------------------
  169. 22:23:10: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  170. 22:23:10: ------------------------------------------
  171. 22:23:10: Audio Encoding: AAC
  172. 22:23:10: bitrate: 96
  173. 22:23:10: Using graphics capture
  174. 22:23:10: Scene buffering time set to 700
  175. 22:23:10: ------------------------------------------
  176. 22:23:10: Video Encoding: x264
  177. 22:23:10: fps: 30
  178. 22:23:10: width: 1024, height: 768
  179. 22:23:10: preset: fast
  180. 22:23:10: profile: high
  181. 22:23:10: keyint: 60
  182. 22:23:10: CBR: yes
  183. 22:23:10: CFR: yes
  184. 22:23:10: max bitrate: 2200
  185. 22:23:10: buffer size: 2200
  186. 22:23:10: ------------------------------------------
  187. 22:23:10: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  188. 22:23:10: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
  189. 22:23:13: Using RTMP service: Twitch / Justin.tv
  190. 22:23:13: Server selection: rtmp://live-fra.justin.tv/app
  191. 22:23:13: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  192. 22:23:14: SharedTexCapture hooked
  193. 22:23:14: Completed handshake with rtmp://live-fra.justin.tv/app in 553 ms.
  194. 22:23:15: SO_SNDBUF was at 8192
  195. 22:23:15: SO_SNDBUF is now 65536
  196. 22:23:17: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 35036 / 293888)
  197. 22:23:28: GraphicsCaptureSource::NewCapture: eliminating old capture
  198. 22:23:28: SharedTexCapture hooked
  199. 22:23:39: SharedTexCapture hooked
  200. 22:23:53: SharedTexCapture hooked
  201. 22:24:11: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 290469 / 293888)
  202. 22:24:26: GraphicsCaptureSource::NewCapture: eliminating old capture
  203. 22:24:26: SharedTexCapture hooked
  204. 22:24:44: GraphicsCaptureSource::NewCapture: eliminating old capture
  205. 22:24:44: SharedTexCapture hooked
  206. 22:25:26: GraphicsCaptureSource::NewCapture: eliminating old capture
  207. 22:25:26: SharedTexCapture hooked
  208. 22:27:40: Total frames encoded: 8068, total frames duplicated: 93 (1.15%)
  209. 22:27:40: Total frames rendered: 8016, number of late frames: 13 (0.16%) (it's okay for some frames to be late)
  210. 22:27:41: RTMPPublisher::SocketLoop: Graceful loop exit
  211. 22:27:43: Average send payload: 16178 bytes, average send interval: 67 ms
  212. 22:27:43: Number of times waited to send: 1444, Waited for a total of 5232280 bytes
  213. 22:27:43: Number of b-frames dropped: 961 (12%), Number of p-frames dropped: 1006 (13%), Total 1967 (25%)
  214. 22:27:43: Number of bytes sent: 63224976
  215. 22:27:43:
  216. 22:27:43: Profiler time results:
  217. 22:27:43:
  218. 22:27:43: ==============================================================
  219. 22:27:43: video thread frame - [100%] [avg time: 0.819 ms] [children: 14.7%] [unaccounted: 85.3%]
  220. 22:27:43: | scene->Preprocess - [0.122%] [avg time: 0.001 ms]
  221. 22:27:43: | GPU download and conversion - [14.5%] [avg time: 0.119 ms] [children: 11.1%] [unaccounted: 3.42%]
  222. 22:27:43: | | flush - [9.4%] [avg time: 0.077 ms]
  223. 22:27:43: | | CopyResource - [1.22%] [avg time: 0.01 ms]
  224. 22:27:43: | | conversion to 4:2:0 - [0.488%] [avg time: 0.004 ms]
  225. 22:27:43: Convert444Threads - [100%] [avg time: 0.551 ms] [children: 98.7%] [unaccounted: 1.27%]
  226. 22:27:43: | Convert444toNV12 - [98.7%] [avg time: 0.544 ms]
  227. 22:27:43: encoder thread frame - [100%] [avg time: 1.232 ms]
  228. 22:27:43: ==============================================================
  229. 22:27:43:
  230. 22:27:43:
  231. 22:27:43: Profiler CPU results:
  232. 22:27:43:
  233. 22:27:43: ==============================================================
  234. 22:27:43: video thread frame - [cpu time: avg 0.015 ms, total 124.8 ms] [avg calls per frame: 1]
  235. 22:27:43: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  236. 22:27:43: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  237. 22:27:43: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  238. 22:27:43: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  239. 22:27:43: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  240. 22:27:43: Convert444Threads - [cpu time: avg 0.361 ms, total 5772.04 ms] [avg calls per frame: 2]
  241. 22:27:43: | Convert444toNV12 - [cpu time: avg 0.357 ms, total 5709.64 ms] [avg calls per frame: 2]
  242. 22:27:43: encoder thread frame - [cpu time: avg 0.99 ms, total 7971.65 ms] [avg calls per frame: 1]
  243. 22:27:43: ==============================================================
  244. 22:27:43:
  245. 22:27:43: =====Stream End: 2013-12-22, 22:27:43=================================================
  246. 22:27:47: Using fixed low latency mode, factor 20
  247. 22:27:47: =====Stream Start: 2013-12-22, 22:27:47===============================================
  248. 22:27:47: Multithreaded optimizations: On
  249. 22:27:47: Base resolution: 1024x768
  250. 22:27:47: Output resolution: 1024x768
  251. 22:27:47: ------------------------------------------
  252. 22:27:47: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
  253. 22:27:47: ------------------------------------------
  254. 22:27:47: Audio Format: 48000hz
  255. 22:27:47: Playback device {0.0.0.00000000}.{82e8d4c7-1b3e-4473-bdbd-13ee5ec51cec}
  256. 22:27:47: ------------------------------------------
  257. 22:27:47: Using desktop audio input: Speakers (Realtek High Definition Audio)
  258. 22:27:47: ------------------------------------------
  259. 22:27:47: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  260. 22:27:47: ------------------------------------------
  261. 22:27:47: Audio Encoding: AAC
  262. 22:27:47: bitrate: 96
  263. 22:27:47: Using graphics capture
  264. 22:27:47: Scene buffering time set to 700
  265. 22:27:47: ------------------------------------------
  266. 22:27:47: Video Encoding: x264
  267. 22:27:47: fps: 30
  268. 22:27:47: width: 1024, height: 768
  269. 22:27:47: preset: fast
  270. 22:27:47: profile: high
  271. 22:27:47: keyint: 60
  272. 22:27:47: CBR: yes
  273. 22:27:47: CFR: yes
  274. 22:27:47: max bitrate: 2200
  275. 22:27:47: buffer size: 2200
  276. 22:27:47: ------------------------------------------
  277. 22:27:47: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  278. 22:27:47: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
  279. 22:27:50: Using RTMP service: Twitch / Justin.tv
  280. 22:27:50: Server selection: rtmp://live-fra.justin.tv/app
  281. 22:27:50: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  282. 22:27:51: Completed handshake with rtmp://live-fra.justin.tv/app in 495 ms.
  283. 22:27:52: SO_SNDBUF was at 8192
  284. 22:27:52: SO_SNDBUF is now 65536
  285. 22:27:53: SharedTexCapture hooked
  286. 22:27:54: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 20459 / 293888)
  287. 22:27:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 292869 / 293888)
  288. 22:30:15: GraphicsCaptureSource::NewCapture: eliminating old capture
  289. 22:30:15: SharedTexCapture hooked
  290. 22:31:51: Capture window 0x005F015A invalid or changing, terminating capture
  291. 22:31:55: Total frames encoded: 7403, total frames duplicated: 69 (0.93%)
  292. 22:31:55: Total frames rendered: 7377, number of late frames: 8 (0.11%) (it's okay for some frames to be late)
  293. 22:31:56: RTMPPublisher::SocketLoop: Graceful loop exit
  294. 22:31:57: Average send payload: 16219 bytes, average send interval: 69 ms
  295. 22:31:57: Number of times waited to send: 1621, Waited for a total of 5932456 bytes
  296. 22:31:57: Number of b-frames dropped: 945 (13%), Number of p-frames dropped: 1183 (16%), Total 2128 (29%)
  297. 22:31:57: Number of bytes sent: 57157590
  298. 22:31:57:
  299. 22:31:57: Profiler time results:
  300. 22:31:57:
  301. 22:31:57: ==============================================================
  302. 22:31:57: video thread frame - [100%] [avg time: 0.689 ms] [children: 18.7%] [unaccounted: 81.3%]
  303. 22:31:57: | scene->Preprocess - [0.145%] [avg time: 0.001 ms]
  304. 22:31:57: | GPU download and conversion - [18.6%] [avg time: 0.128 ms] [children: 15.1%] [unaccounted: 3.48%]
  305. 22:31:57: | | flush - [13.1%] [avg time: 0.09 ms]
  306. 22:31:57: | | CopyResource - [1.45%] [avg time: 0.01 ms]
  307. 22:31:57: | | conversion to 4:2:0 - [0.581%] [avg time: 0.004 ms]
  308. 22:31:57: Convert444Threads - [100%] [avg time: 0.644 ms] [children: 98.8%] [unaccounted: 1.24%]
  309. 22:31:57: | Convert444toNV12 - [98.8%] [avg time: 0.636 ms]
  310. 22:31:57: encoder thread frame - [100%] [avg time: 1.377 ms]
  311. 22:31:57: ==============================================================
  312. 22:31:57:
  313. 22:31:57:
  314. 22:31:57: Profiler CPU results:
  315. 22:31:57:
  316. 22:31:57: ==============================================================
  317. 22:31:57: video thread frame - [cpu time: avg 0.016 ms, total 124.8 ms] [avg calls per frame: 1]
  318. 22:31:57: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  319. 22:31:57: | GPU download and conversion - [cpu time: avg 0.004 ms, total 31.2 ms] [avg calls per frame: 1]
  320. 22:31:57: | | flush - [cpu time: avg 0.004 ms, total 31.2 ms] [avg calls per frame: 1]
  321. 22:31:57: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  322. 22:31:57: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  323. 22:31:57: Convert444Threads - [cpu time: avg 0.612 ms, total 9001.26 ms] [avg calls per frame: 2]
  324. 22:31:57: | Convert444toNV12 - [cpu time: avg 0.608 ms, total 8938.86 ms] [avg calls per frame: 2]
  325. 22:31:57: encoder thread frame - [cpu time: avg 0.991 ms, total 7316.45 ms] [avg calls per frame: 1]
  326. 22:31:57: ==============================================================
  327. 22:31:57:
  328. 22:31:57: =====Stream End: 2013-12-22, 22:31:57=================================================
  329.  
  330.  
  331. Last game capture log:
  332. 2013-12-22, 22:22:58: we're booting up:
  333. 22:22:58: CaptureThread: attached to process csgo.exe
  334. 22:22:58: D3D9 Present
  335. 22:22:58: NV Capture available
  336. 22:22:58: FBO available
  337. 22:22:58: GL Present
  338. 22:22:58: (half life scientist) everything.. seems to be in order
  339. 22:23:14: D3D9EndScene called
  340. 22:23:14: D3DPRESENT_PARAMETERS {
  341. 22:23:14: BackBufferWidth: 1024
  342. 22:23:14: BackBufferHeight: 768
  343. 22:23:14: BackBufferFormat: D3DFMT_A8R8G8B8
  344. 22:23:14: BackBufferCount: 1
  345. 22:23:14: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  346. 22:23:14: MultiSampleQuality: 0
  347. 22:23:14: SwapEffect: D3DSWAPEFFECT_DISCARD
  348. 22:23:14: hDeviceWindow: 6226266
  349. 22:23:14: Windowed: false
  350. 22:23:14: EnableAutoDepthStencil: true
  351. 22:23:14: AutoDepthStencilFormat: D3DFMT_D24S8
  352. 22:23:14: Flags: None
  353. 22:23:14: FullScreen_RefreshRateInHz: 75
  354. 22:23:14: PresentationInterval: 2147483648
  355. 22:23:14: };
  356. 22:23:14: successfully set up d3d9 hooks
  357. 22:23:14: D3D9Present called
  358. 22:23:14: DoD3D9GPUHook: success
  359. 22:23:14: D3DSURFACE_DESC {
  360. 22:23:14: Format: D3DFMT_A8R8G8B8
  361. 22:23:14: Type: D3DRTYPE_SURFACE
  362. 22:23:14: Usage: D3DUSAGE_RENDERTARGET
  363. 22:23:14: Pool: D3DPOOL_DEFAULT
  364. 22:23:14: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  365. 22:23:14: MultiSampleQuality: 0
  366. 22:23:14: Width: 1024
  367. 22:23:14: Height: 768
  368. 22:23:14: };
  369. 22:23:14: successfully capturing d3d9 frames via GPU
  370. 22:23:28: D3D9Reset called
  371. 22:23:28: ---------------------- Cleared D3D9 Capture ----------------------
  372. 22:23:28: D3DPRESENT_PARAMETERS {
  373. 22:23:28: BackBufferWidth: 1920
  374. 22:23:28: BackBufferHeight: 1080
  375. 22:23:28: BackBufferFormat: D3DFMT_A8R8G8B8
  376. 22:23:28: BackBufferCount: 1
  377. 22:23:28: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  378. 22:23:28: MultiSampleQuality: 0
  379. 22:23:28: SwapEffect: D3DSWAPEFFECT_DISCARD
  380. 22:23:28: hDeviceWindow: 6226266
  381. 22:23:28: Windowed: true
  382. 22:23:28: EnableAutoDepthStencil: true
  383. 22:23:28: AutoDepthStencilFormat: D3DFMT_D24S8
  384. 22:23:28: Flags: None
  385. 22:23:28: FullScreen_RefreshRateInHz: 0
  386. 22:23:28: PresentationInterval: 2147483648
  387. 22:23:28: };
  388. 22:23:28: successfully set up d3d9 hooks
  389. 22:23:28: D3D9EndScene called
  390. 22:23:28: D3D9Present called
  391. 22:23:28: DoD3D9GPUHook: success
  392. 22:23:28: D3DSURFACE_DESC {
  393. 22:23:28: Format: D3DFMT_A8R8G8B8
  394. 22:23:28: Type: D3DRTYPE_SURFACE
  395. 22:23:28: Usage: D3DUSAGE_RENDERTARGET
  396. 22:23:28: Pool: D3DPOOL_DEFAULT
  397. 22:23:28: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  398. 22:23:28: MultiSampleQuality: 0
  399. 22:23:28: Width: 1920
  400. 22:23:28: Height: 1080
  401. 22:23:28: };
  402. 22:23:28: successfully capturing d3d9 frames via GPU
  403. 22:23:39: ---------------------- Cleared D3D9 Capture ----------------------
  404. 22:23:39: received restart event, capturing
  405. 22:23:39: DoD3D9GPUHook: success
  406. 22:23:39: D3D9EndScene called
  407. 22:23:39: D3D9Present called
  408. 22:23:39: D3DSURFACE_DESC {
  409. 22:23:39: Format: D3DFMT_A8R8G8B8
  410. 22:23:39: Type: D3DRTYPE_SURFACE
  411. 22:23:39: Usage: D3DUSAGE_RENDERTARGET
  412. 22:23:39: Pool: D3DPOOL_DEFAULT
  413. 22:23:39: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  414. 22:23:39: MultiSampleQuality: 0
  415. 22:23:39: Width: 1920
  416. 22:23:39: Height: 1080
  417. 22:23:39: };
  418. 22:23:39: successfully capturing d3d9 frames via GPU
  419. 22:23:53: ---------------------- Cleared D3D9 Capture ----------------------
  420. 22:23:53: received restart event, capturing
  421. 22:23:53: DoD3D9GPUHook: success
  422. 22:23:53: D3D9EndScene called
  423. 22:23:53: D3D9Present called
  424. 22:23:53: D3DSURFACE_DESC {
  425. 22:23:53: Format: D3DFMT_A8R8G8B8
  426. 22:23:53: Type: D3DRTYPE_SURFACE
  427. 22:23:53: Usage: D3DUSAGE_RENDERTARGET
  428. 22:23:53: Pool: D3DPOOL_DEFAULT
  429. 22:23:53: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  430. 22:23:53: MultiSampleQuality: 0
  431. 22:23:53: Width: 1920
  432. 22:23:53: Height: 1080
  433. 22:23:53: };
  434. 22:23:53: successfully capturing d3d9 frames via GPU
  435. 22:24:26: D3D9Reset called
  436. 22:24:26: ---------------------- Cleared D3D9 Capture ----------------------
  437. 22:24:26: D3DPRESENT_PARAMETERS {
  438. 22:24:26: BackBufferWidth: 1024
  439. 22:24:26: BackBufferHeight: 768
  440. 22:24:26: BackBufferFormat: D3DFMT_A8R8G8B8
  441. 22:24:26: BackBufferCount: 1
  442. 22:24:26: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  443. 22:24:26: MultiSampleQuality: 0
  444. 22:24:26: SwapEffect: D3DSWAPEFFECT_DISCARD
  445. 22:24:26: hDeviceWindow: 6226266
  446. 22:24:26: Windowed: true
  447. 22:24:26: EnableAutoDepthStencil: true
  448. 22:24:26: AutoDepthStencilFormat: D3DFMT_D24S8
  449. 22:24:26: Flags: None
  450. 22:24:26: FullScreen_RefreshRateInHz: 0
  451. 22:24:26: PresentationInterval: 2147483648
  452. 22:24:26: };
  453. 22:24:26: successfully set up d3d9 hooks
  454. 22:24:26: D3D9EndScene called
  455. 22:24:26: D3D9Present called
  456. 22:24:26: DoD3D9GPUHook: success
  457. 22:24:26: D3DSURFACE_DESC {
  458. 22:24:26: Format: D3DFMT_A8R8G8B8
  459. 22:24:26: Type: D3DRTYPE_SURFACE
  460. 22:24:26: Usage: D3DUSAGE_RENDERTARGET
  461. 22:24:26: Pool: D3DPOOL_DEFAULT
  462. 22:24:26: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  463. 22:24:26: MultiSampleQuality: 0
  464. 22:24:26: Width: 1024
  465. 22:24:26: Height: 768
  466. 22:24:26: };
  467. 22:24:26: successfully capturing d3d9 frames via GPU
  468. 22:24:44: D3D9Reset called
  469. 22:24:44: ---------------------- Cleared D3D9 Capture ----------------------
  470. 22:24:44: successfully set up d3d9 hooks
  471. 22:24:44: D3D9EndScene called
  472. 22:24:44: D3D9Present called
  473. 22:24:44: DoD3D9GPUHook: success
  474. 22:24:44: D3DSURFACE_DESC {
  475. 22:24:44: Format: D3DFMT_A8R8G8B8
  476. 22:24:44: Type: D3DRTYPE_SURFACE
  477. 22:24:44: Usage: D3DUSAGE_RENDERTARGET
  478. 22:24:44: Pool: D3DPOOL_DEFAULT
  479. 22:24:44: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  480. 22:24:44: MultiSampleQuality: 0
  481. 22:24:44: Width: 1024
  482. 22:24:44: Height: 768
  483. 22:24:44: };
  484. 22:24:44: successfully capturing d3d9 frames via GPU
  485. 22:25:25: D3D9Reset called
  486. 22:25:25: ---------------------- Cleared D3D9 Capture ----------------------
  487. 22:25:25: successfully set up d3d9 hooks
  488. 22:25:26: D3D9EndScene called
  489. 22:25:26: D3D9Present called
  490. 22:25:26: DoD3D9GPUHook: success
  491. 22:25:26: D3DSURFACE_DESC {
  492. 22:25:26: Format: D3DFMT_A8R8G8B8
  493. 22:25:26: Type: D3DRTYPE_SURFACE
  494. 22:25:26: Usage: D3DUSAGE_RENDERTARGET
  495. 22:25:26: Pool: D3DPOOL_DEFAULT
  496. 22:25:26: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  497. 22:25:26: MultiSampleQuality: 0
  498. 22:25:26: Width: 1024
  499. 22:25:26: Height: 768
  500. 22:25:26: };
  501. 22:25:26: successfully capturing d3d9 frames via GPU
  502. 22:27:50: ---------------------- Cleared D3D9 Capture ----------------------
  503. 22:27:50: received restart event, capturing
  504. 22:27:50: DoD3D9GPUHook: shareDevice->CreateTexture2D failed, result = 2147942487
  505. 22:27:50: ---------------------- Cleared D3D9 Capture ----------------------
  506. 22:27:50: D3D9Reset called
  507. 22:27:50: ---------------------- Cleared D3D9 Capture ----------------------
  508. 22:27:51: D3DPRESENT_PARAMETERS {
  509. 22:27:51: BackBufferWidth: 1024
  510. 22:27:51: BackBufferHeight: 768
  511. 22:27:51: BackBufferFormat: D3DFMT_A8R8G8B8
  512. 22:27:51: BackBufferCount: 1
  513. 22:27:51: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  514. 22:27:51: MultiSampleQuality: 0
  515. 22:27:51: SwapEffect: D3DSWAPEFFECT_DISCARD
  516. 22:27:51: hDeviceWindow: 6226266
  517. 22:27:51: Windowed: false
  518. 22:27:51: EnableAutoDepthStencil: true
  519. 22:27:51: AutoDepthStencilFormat: D3DFMT_D24S8
  520. 22:27:51: Flags: None
  521. 22:27:51: FullScreen_RefreshRateInHz: 75
  522. 22:27:51: PresentationInterval: 2147483648
  523. 22:27:51: };
  524. 22:27:51: successfully set up d3d9 hooks
  525. 22:27:53: D3D9EndScene called
  526. 22:27:53: D3D9Present called
  527. 22:27:53: DoD3D9GPUHook: success
  528. 22:27:53: D3DSURFACE_DESC {
  529. 22:27:53: Format: D3DFMT_A8R8G8B8
  530. 22:27:53: Type: D3DRTYPE_SURFACE
  531. 22:27:53: Usage: D3DUSAGE_RENDERTARGET
  532. 22:27:53: Pool: D3DPOOL_DEFAULT
  533. 22:27:53: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  534. 22:27:53: MultiSampleQuality: 0
  535. 22:27:53: Width: 1024
  536. 22:27:53: Height: 768
  537. 22:27:53: };
  538. 22:27:53: successfully capturing d3d9 frames via GPU
  539. 22:30:12: D3D9Reset called
  540. 22:30:12: ---------------------- Cleared D3D9 Capture ----------------------
  541. 22:30:12: successfully set up d3d9 hooks
  542. 22:30:14: D3D9EndScene called
  543. 22:30:14: D3D9Present called
  544. 22:30:14: DoD3D9GPUHook: success
  545. 22:30:15: D3DSURFACE_DESC {
  546. 22:30:15: Format: D3DFMT_A8R8G8B8
  547. 22:30:15: Type: D3DRTYPE_SURFACE
  548. 22:30:15: Usage: D3DUSAGE_RENDERTARGET
  549. 22:30:15: Pool: D3DPOOL_DEFAULT
  550. 22:30:15: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  551. 22:30:15: MultiSampleQuality: 0
  552. 22:30:15: Width: 1024
  553. 22:30:15: Height: 768
  554. 22:30:15: };
  555. 22:30:15: successfully capturing d3d9 frames via GPU
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