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Cageymaru

4.7GHz Medium settings. 1125 / 1500

Oct 16th, 2015
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  1. ==========================================================================
  2. Oxide Games
  3. Ashes Benchmark Test - ©2015
  4. C:\Users\cagey\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_15_10_16_1405.txt
  5. Version 0.60.13596
  6. 10/16/2015 14:08
  7. ==========================================================================
  8.  
  9. == Hardware Configuration ================================================
  10. GPU: AMD Radeon R9 200 Series
  11. CPU: AuthenticAMD
  12. AMD FX(tm)-9370 Eight-Core Processor
  13. Physical Cores: 4
  14. Logical Cores: 8
  15. Physical Memory: 8137 MB
  16. Allocatable Memory: 134217727 MB
  17. ==========================================================================
  18.  
  19.  
  20. == Configuration =========================================================
  21. API: DirectX 12
  22. Resolution: 1920x1080
  23. Fullscreen: True
  24. Bloom Quality: High
  25. PointLight Quality: High
  26. Glare Quality: Low
  27. Shading Samples: 8 million
  28. Terrain Shading Samples: 8 million
  29. Shadow Quality: Mid
  30. Temporal AA Duration: 8
  31. Temporal AA Time Slice: 4
  32. Multisample Anti-Aliasing: 2x
  33. Texture Rank : 1
  34. ==========================================================================
  35.  
  36.  
  37. == Results ===============================================================
  38. BenchMark 0
  39. TestType: Full System Test
  40. == Sub Mark Normal Batch =================================================
  41. Total Time: 60.059704 ms per frame
  42. Avg Framerate: 54.845428 FPS (18.233061 ms)
  43. Weighted Framerate: 52.920033 FPS (18.896437 ms)
  44. CPU frame rate (estimated if not GPU bound): 87.979599 FPS (11.366271 ms)
  45. Percent GPU Bound: 99.131409 %
  46. Driver throughput (Batches per ms): 3883.643799 Batches
  47. Average Batches per frame: 7206.488281 Batches
  48. == Sub Mark Medium Batch =================================================
  49. Total Time: 61.976421 ms per frame
  50. Avg Framerate: 48.954102 FPS (20.427298 ms)
  51. Weighted Framerate: 47.934719 FPS (20.861706 ms)
  52. CPU frame rate (estimated if not GPU bound): 81.388725 FPS (12.286715 ms)
  53. Percent GPU Bound: 99.578575 %
  54. Driver throughput (Batches per ms): 5016.027832 Batches
  55. Average Batches per frame: 12682.543945 Batches
  56. == Sub Mark Heavy Batch =================================================
  57. Total Time: 57.988335 ms per frame
  58. Avg Framerate: 44.233032 FPS (22.607538 ms)
  59. Weighted Framerate: 43.659794 FPS (22.904367 ms)
  60. CPU frame rate (estimated if not GPU bound): 66.588448 FPS (15.017619 ms)
  61. Percent GPU Bound: 99.109230 %
  62. Driver throughput (Batches per ms): 6346.541016 Batches
  63. Average Batches per frame: 27544.808594 Batches
  64. =========================================================================
  65. =========================================================================
  66. == Shot mid artemis battle shot =========================================
  67. Total Time: 4.961006 ms per frame
  68. Avg Framerate: 48.780434 FPS (20.500023 ms)
  69. Weighted Framerate: 48.595200 FPS (20.578165 ms)
  70. CPU frame rate (estimated if not GPU bound): 95.451843 FPS (10.476487 ms)
  71. Percent GPU Bound: 99.615387 %
  72. Driver throughput (Batches per ms): 4447.713867 Batches
  73. Average Batches per frame: 8962.962891 Batches
  74. == Shot far artemis battle shot =========================================
  75. Total Time: 4.981754 ms per frame
  76. Avg Framerate: 46.971401 FPS (21.289549 ms)
  77. Weighted Framerate: 46.427429 FPS (21.538992 ms)
  78. CPU frame rate (estimated if not GPU bound): 90.014107 FPS (11.109370 ms)
  79. Percent GPU Bound: 99.125359 %
  80. Driver throughput (Batches per ms): 5228.536621 Batches
  81. Average Batches per frame: 13677.932617 Batches
  82. == Shot satellite shot =========================================
  83. Total Time: 5.016401 ms per frame
  84. Avg Framerate: 38.075104 FPS (26.263882 ms)
  85. Weighted Framerate: 37.427223 FPS (26.718519 ms)
  86. CPU frame rate (estimated if not GPU bound): 71.780182 FPS (13.931421 ms)
  87. Percent GPU Bound: 96.680305 %
  88. Driver throughput (Batches per ms): 6844.123047 Batches
  89. Average Batches per frame: 28447.863281 Batches
  90. == Shot fighters satellite chase =========================================
  91. Total Time: 11.997519 ms per frame
  92. Avg Framerate: 66.097000 FPS (15.129280 ms)
  93. Weighted Framerate: 65.436302 FPS (15.282037 ms)
  94. CPU frame rate (estimated if not GPU bound): 100.377792 FPS (9.962363 ms)
  95. Percent GPU Bound: 99.573730 %
  96. Driver throughput (Batches per ms): 2910.004639 Batches
  97. Average Batches per frame: 3722.668457 Batches
  98. == Shot surrounded T3 shot =========================================
  99. Total Time: 4.999177 ms per frame
  100. Avg Framerate: 56.209255 FPS (17.790665 ms)
  101. Weighted Framerate: 55.683525 FPS (17.958633 ms)
  102. CPU frame rate (estimated if not GPU bound): 91.060684 FPS (10.981688 ms)
  103. Percent GPU Bound: 99.699524 %
  104. Driver throughput (Batches per ms): 4235.796875 Batches
  105. Average Batches per frame: 8365.473633 Batches
  106. == Shot overhead top battle shot =========================================
  107. Total Time: 5.004111 ms per frame
  108. Avg Framerate: 50.558430 FPS (19.779095 ms)
  109. Weighted Framerate: 49.944099 FPS (20.022385 ms)
  110. CPU frame rate (estimated if not GPU bound): 92.198494 FPS (10.846164 ms)
  111. Percent GPU Bound: 100.000000 %
  112. Driver throughput (Batches per ms): 4734.044922 Batches
  113. Average Batches per frame: 10008.719727 Batches
  114. == Shot sideline battle shot =========================================
  115. Total Time: 5.000623 ms per frame
  116. Avg Framerate: 53.393349 FPS (18.728926 ms)
  117. Weighted Framerate: 53.077019 FPS (18.840546 ms)
  118. CPU frame rate (estimated if not GPU bound): 93.215569 FPS (10.727822 ms)
  119. Percent GPU Bound: 100.000000 %
  120. Driver throughput (Batches per ms): 4847.913574 Batches
  121. Average Batches per frame: 10386.079102 Batches
  122. == Shot bomber chase cam =========================================
  123. Total Time: 6.987749 ms per frame
  124. Avg Framerate: 44.363358 FPS (22.541124 ms)
  125. Weighted Framerate: 43.853092 FPS (22.803410 ms)
  126. CPU frame rate (estimated if not GPU bound): 79.273727 FPS (12.614520 ms)
  127. Percent GPU Bound: 99.426231 %
  128. Driver throughput (Batches per ms): 5297.959473 Batches
  129. Average Batches per frame: 14604.532227 Batches
  130. == Shot long shot =========================================
  131. Total Time: 10.001563 ms per frame
  132. Avg Framerate: 43.393219 FPS (23.045076 ms)
  133. Weighted Framerate: 43.059448 FPS (23.223707 ms)
  134. CPU frame rate (estimated if not GPU bound): 81.116524 FPS (12.327944 ms)
  135. Percent GPU Bound: 100.000000 %
  136. Driver throughput (Batches per ms): 5323.879883 Batches
  137. Average Batches per frame: 13935.073242 Batches
  138. == Shot fighters chase cam 1 =========================================
  139. Total Time: 15.010841 ms per frame
  140. Avg Framerate: 41.769810 FPS (23.940737 ms)
  141. Weighted Framerate: 41.152554 FPS (24.299828 ms)
  142. CPU frame rate (estimated if not GPU bound): 76.017845 FPS (13.154805 ms)
  143. Percent GPU Bound: 99.731277 %
  144. Driver throughput (Batches per ms): 5853.312012 Batches
  145. Average Batches per frame: 16762.736328 Batches
  146. == Shot satellite shot 2 =========================================
  147. Total Time: 7.999228 ms per frame
  148. Avg Framerate: 40.878944 FPS (24.462471 ms)
  149. Weighted Framerate: 40.446896 FPS (24.723776 ms)
  150. CPU frame rate (estimated if not GPU bound): 64.120842 FPS (15.595553 ms)
  151. Percent GPU Bound: 98.114792 %
  152. Driver throughput (Batches per ms): 6380.380371 Batches
  153. Average Batches per frame: 28091.480469 Batches
  154. == Shot top battle shot =========================================
  155. Total Time: 4.992795 ms per frame
  156. Avg Framerate: 50.472736 FPS (19.812677 ms)
  157. Weighted Framerate: 50.155342 FPS (19.938055 ms)
  158. CPU frame rate (estimated if not GPU bound): 73.841835 FPS (13.542459 ms)
  159. Percent GPU Bound: 100.000000 %
  160. Driver throughput (Batches per ms): 6242.567871 Batches
  161. Average Batches per frame: 19494.625000 Batches
  162. == Shot sideline battle shot 2 =========================================
  163. Total Time: 9.997375 ms per frame
  164. Avg Framerate: 51.513523 FPS (19.412378 ms)
  165. Weighted Framerate: 51.255978 FPS (19.509918 ms)
  166. CPU frame rate (estimated if not GPU bound): 70.785095 FPS (14.127269 ms)
  167. Percent GPU Bound: 99.451050 %
  168. Driver throughput (Batches per ms): 4317.675781 Batches
  169. Average Batches per frame: 16717.681641 Batches
  170. == Shot fighters chase cam 2 =========================================
  171. Total Time: 10.008457 ms per frame
  172. Avg Framerate: 51.056824 FPS (19.586021 ms)
  173. Weighted Framerate: 50.120876 FPS (19.951767 ms)
  174. CPU frame rate (estimated if not GPU bound): 77.559410 FPS (12.893342 ms)
  175. Percent GPU Bound: 98.605194 %
  176. Driver throughput (Batches per ms): 3711.367188 Batches
  177. Average Batches per frame: 8517.377930 Batches
  178. == Shot long shot 3 =========================================
  179. Total Time: 5.001501 ms per frame
  180. Avg Framerate: 37.588718 FPS (26.603727 ms)
  181. Weighted Framerate: 37.414955 FPS (26.727280 ms)
  182. CPU frame rate (estimated if not GPU bound): 58.521065 FPS (17.087864 ms)
  183. Percent GPU Bound: 99.053482 %
  184. Driver throughput (Batches per ms): 7008.329102 Batches
  185. Average Batches per frame: 39245.195313 Batches
  186. == Shot mountain air battle shot =========================================
  187. Total Time: 9.989922 ms per frame
  188. Avg Framerate: 60.160633 FPS (16.622166 ms)
  189. Weighted Framerate: 59.669369 FPS (16.759018 ms)
  190. CPU frame rate (estimated if not GPU bound): 84.512932 FPS (11.832508 ms)
  191. Percent GPU Bound: 99.358002 %
  192. Driver throughput (Batches per ms): 2790.955811 Batches
  193. Average Batches per frame: 5706.801758 Batches
  194. == Shot sideline battle shot 3 =========================================
  195. Total Time: 5.011210 ms per frame
  196. Avg Framerate: 61.661751 FPS (16.217510 ms)
  197. Weighted Framerate: 61.158096 FPS (16.351065 ms)
  198. CPU frame rate (estimated if not GPU bound): 81.722618 FPS (12.236514 ms)
  199. Percent GPU Bound: 98.542168 %
  200. Driver throughput (Batches per ms): 4492.277344 Batches
  201. Average Batches per frame: 9958.906250 Batches
  202. == Shot panoramic battle shot =========================================
  203. Total Time: 9.998925 ms per frame
  204. Avg Framerate: 45.804920 FPS (21.831715 ms)
  205. Weighted Framerate: 45.532684 FPS (21.962246 ms)
  206. CPU frame rate (estimated if not GPU bound): 66.499382 FPS (15.037734 ms)
  207. Percent GPU Bound: 99.425278 %
  208. Driver throughput (Batches per ms): 6770.473633 Batches
  209. Average Batches per frame: 30027.212891 Batches
  210. == Shot mountain air battle shot 2 =========================================
  211. Total Time: 4.991138 ms per frame
  212. Avg Framerate: 50.689838 FPS (19.727821 ms)
  213. Weighted Framerate: 50.453373 FPS (19.820280 ms)
  214. CPU frame rate (estimated if not GPU bound): 74.724396 FPS (13.382510 ms)
  215. Percent GPU Bound: 99.532608 %
  216. Driver throughput (Batches per ms): 8335.984375 Batches
  217. Average Batches per frame: 25098.570313 Batches
  218. == Shot low vista =========================================
  219. Total Time: 10.008796 ms per frame
  220. Avg Framerate: 43.761513 FPS (22.851130 ms)
  221. Weighted Framerate: 43.589626 FPS (22.941238 ms)
  222. CPU frame rate (estimated if not GPU bound): 64.504845 FPS (15.502711 ms)
  223. Percent GPU Bound: 100.000000 %
  224. Driver throughput (Batches per ms): 6087.261230 Batches
  225. Average Batches per frame: 27896.849609 Batches
  226. == Shot fighters satellite chase 2 =========================================
  227. Total Time: 7.021560 ms per frame
  228. Avg Framerate: 64.088326 FPS (15.603466 ms)
  229. Weighted Framerate: 63.563198 FPS (15.732374 ms)
  230. CPU frame rate (estimated if not GPU bound): 87.405769 FPS (11.440893 ms)
  231. Percent GPU Bound: 98.483521 %
  232. Driver throughput (Batches per ms): 3203.346924 Batches
  233. Average Batches per frame: 5040.986816 Batches
  234. == Shot high vista =========================================
  235. Total Time: 4.974968 ms per frame
  236. Avg Framerate: 39.196232 FPS (25.512655 ms)
  237. Weighted Framerate: 38.993988 FPS (25.644978 ms)
  238. CPU frame rate (estimated if not GPU bound): 60.780960 FPS (16.452520 ms)
  239. Percent GPU Bound: 99.674408 %
  240. Driver throughput (Batches per ms): 7343.946289 Batches
  241. Average Batches per frame: 39610.402344 Batches
  242. == Shot small mountain battle =========================================
  243. Total Time: 5.001461 ms per frame
  244. Avg Framerate: 66.580551 FPS (15.019401 ms)
  245. Weighted Framerate: 65.830002 FPS (15.190642 ms)
  246. CPU frame rate (estimated if not GPU bound): 86.386635 FPS (11.575865 ms)
  247. Percent GPU Bound: 97.532555 %
  248. Driver throughput (Batches per ms): 3763.455322 Batches
  249. Average Batches per frame: 6547.918945 Batches
  250. == Shot bomber chase cam 2 =========================================
  251. Total Time: 11.066387 ms per frame
  252. Avg Framerate: 38.946766 FPS (25.676071 ms)
  253. Weighted Framerate: 37.601112 FPS (26.594957 ms)
  254. CPU frame rate (estimated if not GPU bound): 77.192543 FPS (12.954619 ms)
  255. Percent GPU Bound: 99.395081 %
  256. Driver throughput (Batches per ms): 4653.113770 Batches
  257. Average Batches per frame: 11445.224609 Batches
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