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Lucyne

Apex Spells

Apr 19th, 2014
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  1. Because Magery 2 wasn't enough: The ultimate spells. For each school, there is one ultimate apex spell, each requiring knowledge of a vast amount of other spells, costing inhuman amounts of energy to cast and requiring at least magery 3. Enjoy.
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  4. Conjuration: True Creation
  5. Creates any object you desire, and it remains real. As long as you can envision it, you can create it. Needs an Int check depending on complexity to envision.
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  7. So making a ball of gold would be easy, but creating a microchip might need an Int check SN 500
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  10. Divination: Grand Metaconcertum
  11. Links all creatures targeted into a "Metaconcertum", a shared telepathic consciousness. They can exchange any information instantaneously and use any ability of any participant as if they had the ability themselves. For all concerns, they are a single entity.
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  14. Enchantment: Great Gease
  15. Lay a command upon a creature, he will then forever do everything in his power to fulfill that goal. His entire existence will be dedicated to completing that goal and will attempt to fulfill it with the most cunning and efficiency he can.
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  17. Evocation: Annihilation
  18. You rip the very nucleii of the atoms in the area apart, annihilating the mass 100%, creating an anti-matter like explosion that if large enough could easily split a planet and has no upper limit on size.
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  20. Illusion: Doppelgänger
  21. Creates a perfect replica of the target, with all his abilities and memories fully intact, completely and utterly under the control of the creator.
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  23. Meta: Vacuum Event
  24. Cast upon, but not from within, a dead magic zone destabilizes the vacuum field and causes it to spontaneously create large quantities of mana, increasing the mana of the area by one level. May also be cast on non dead areas.
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  26. Vitamancy: Rebirth
  27. Creates a new, young adult body of the caster's design for the called soul to inhabit, restoring the deceased to perfect health and youth.
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  29. Transmutation: Ultimate Shapeshift
  30. You can assume any form you are familiar with, changing shape up to once per round. You gain all abilities of the assumed form. With a visualisation check, you may also attempt to mix traits of two creatures or even change into completely imagines creatures.
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  32. And if you master all 8 of these spells, you can learn the final spell: Bend Reality
  33. You can do anything you wish. Only a directly opposing Bend Reality can attempt to stop you.
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