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- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- // --------------------------------
- DZE_PlotOwnership = true;
- DZE_APlotforLife = true;
- DZE_modularBuild = true;
- // --------------------------------
- dayZ_instance = 11;
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- player setVariable ["BIS_noCoreConversations", true];
- enableRadio false;
- enableSentences false;
- spawnShoremode = 1; // Default = 1 (on shore)
- spawnArea= 10000; // Default = 1500
- MaxMineVeins = 4; // Amount of Veins to spawn
- MaxAmmoBoxes = 3; //Amount of amnmo boxes
- MaxVehicleLimit = 6; // Default = 50
- MaxDynamicDebris = 0; //Default 0
- dayz_MapArea = 12500; // Default = 10000
- dayz_maxLocalZombies = 12; // Default = 30
- DZE_ForceNameTagsOff = true;
- DZE_selfTransfuse_Values = [12000, 15, 300]; //Self Transfuse Value
- dayz_paraSpawn = false;
- dayz_minpos = -1;
- dayz_maxpos = 16000;
- dayz_sellDistance_vehicle = 10;
- dayz_sellDistance_boat = 30;
- dayz_sellDistance_air = 40;
- dayz_maxAnimals = 5; // Default: 8
- dayz_fullMoonNights = false;
- dayz_tameDogs = false;
- DynamicVehicleDamageLow = 0; // Default: 0
- DynamicVehicleDamageHigh = 100; // Default: 100
- DZE_GodModeBase = true; //unbreakable bases
- DZE_BuildOnRoads = false; // Default: False
- DZE_noRotate = []; //Objects that cannot be rotated. Ex: DZE_noRotate = ["ItemVault"] (NOTE: The objects magazine classname)
- DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90];
- DZE_curDegree = 45; //Starting rotation angle. //Prefered any value in array above
- DZE_dirWithDegrees = true; //When rotating objects with Q&E, use the custom degrees
- DZE_PlotPole = [50,60]; //plot pole radius, exclusion zone
- dayz_poleSafeArea = 50; // Default = 30m, the buildable distance
- DZE_vehicleAmmo = 0; //Deletes ammo in vehicle every restart
- DZE_R3F_WEIGHT = false; //remove weight system
- DZE_ConfigTrader = true; //SQF Files as traders
- DZE_AsReMix_PLAYER_HUD = true;
- //DZE_MissionLootTable = false; //Mission Loot Tables
- EpochEvents = [["any","any","any","any",30,"abandonedvault"],["any","any","any","any",34,"flybye"],["any","any","any","any",30,"crash_spawner"]];
- call compile preprocessFileLineNumbers "Scripts\Variables\Variables.sqf";
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "custom\publicEH.sqf"; //Initilize the publicVariable event handlers - PLOT4LIFE
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "Scripts\Server_Compile\compiles.sqf"; //Compiles Files
- call compile preprocessFileLineNumbers "addons\bike\init.sqf"; //Deploy anything script
- call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Custom Compiles File
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "Scripts\Server_Traders\server_traders.sqf";
- progressLoadingScreen 1.0;
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
- _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- };
- if (!isDedicated) then {
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- if (DZE_AsReMix_PLAYER_HUD) then {
- execVM "Scripts\Player_Hud\playerHud.sqf"
- };
- execVM "Scripts\Server_WelcomeCredits.sqf"; //Server Welcome Message Credits
- execVM "Scripts\service_point\service_point.sqf"; //Repair, Refuel and Rearm with Single Coin Currency
- execVM "spawn\start.sqf"; //Select Spawn Script
- execVM "dzgm\init.sqf"; //DayZ Group Management System
- };
- //custom map markers
- [] execVM "Scripts\Markers.sqf";
- //Custom Dynamic weather - No Rain - No fog
- execVM "custom\DynamicWeatherEffects.sqf";
- //Gold Coins System
- execVM "Scripts\Gold_Coin_system\init.sqf";
- //infistar custom scripts
- [] execVM 'infistar\SafeZone.sqf'; //Infistar SafeZone Script
- [] execVM 'infistar\DeleteBikes.sqf'; //Delete Abandoned Bikes
- //safezone area around plotpoles zombies
- [] execVM 'Scripts\base_SafeArea.sqf'; //Safe Area for zombies around plot pole
- //Reward Loyalty system
- execVM "Scripts\Gold_Coin_system\fn_rewardLoyalty.sqf";
- #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
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