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  1. mat_picmip -1 // was 2
  2. mat_trilinear 1 // was 0
  3. mat_specular 0 //
  4.  
  5.  
  6.  
  7. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  8. fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  9. cl_playerspraydisable 1
  10. r_spray_lifetime 0
  11. mat_shadowstate 0
  12. r_shadowmaxrendered 0
  13. r_shadowrendertotexture 0
  14. r_shadows 0
  15. r_eyes 0
  16. r_flex 0
  17. r_lod 3
  18. r_rootlod 3
  19. r_teeth 0
  20. cl_ragdoll_fade_time 0
  21. cl_ragdoll_forcefade 1
  22. cl_ragdoll_physics_enable 0
  23. g_ragdoll_fadespeed 0
  24. g_ragdoll_lvfadespeed 0
  25. ragdoll_sleepaftertime 0
  26. cl_phys_props_enable 0
  27. cl_phys_props_max 0
  28. props_break_max_pieces 0
  29. r_propsmaxdist 1
  30. violence_agibs 0
  31. violence_hgibs 0
  32. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  33. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  34. cl_detaildist 0
  35. cl_detailfade 0
  36. cl_drawmonitors 0
  37. cl_ejectbrass 0
  38. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  39. cl_new_impact_effects 0
  40. cl_show_splashes 0
  41. func_break_max_pieces 0
  42. glow_outline_effect_enable 0 // Cart glow effect.
  43. lod_transitiondist 0
  44. mat_antialias 4
  45. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  46. // a strange `shine' effect to appear on all players. - Chris
  47. // In the past I wasn't able to prove that disabling this was significant,
  48. // it effects fps by about 1% after several checks - Comanglia
  49. mat_colcorrection_disableentities 0
  50. mat_colorcorrection 0
  51. mat_disable_bloom 1
  52. mat_disable_fancy_blending 1
  53. mat_disable_lightwarp 1
  54. mat_envmapsize 8
  55. mat_envmaptgasize 8
  56. mat_filterlightmaps 1
  57. mat_filtertextures 1
  58. mat_forceaniso 1
  59. mat_hdr_level 0
  60. mat_max_worldmesh_vertices 65536
  61. mat_monitorgamma 2.6 // Controls brightness, try 1.8 to make it brighter or 2.2
  62. // to get it darker. Only works in fullscreen.
  63. mat_parallaxmap 0
  64. mat_reducefillrate 1
  65. mat_reduceparticles 1
  66. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  67. // non-shiny, and will remove some specular effects from in-game
  68. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  69. mat_shadowstate "0"
  70. mat_softwarelighting "0"
  71. mat_software_aa_blur_one_pixel_lines "0"
  72. mat_software_aa_edge_threshold "9"
  73. mat_software_aa_quality "0"
  74. mat_software_aa_strength "0"
  75. mat_software_aa_strength_vgui "0"
  76. mat_software_aa_tap_offset "0"
  77. mat_trilinear 0
  78. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  79. mat_viewportupscale 1
  80. mat_wateroverlaysize 1
  81. mat_vsync "0"
  82. mat_wateroverlaysize "8"
  83. mod_load_anims_async "1"
  84. mod_load_mesh_async "1"
  85. mod_load_vcollide_async "1"
  86. mp_decals 15 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  87. r_3dsky 0
  88. r_ambientboost 0
  89. r_ambientfactor 0
  90. r_ambientmin 0
  91. r_avglight 0
  92. r_cheapwaterend 1
  93. r_cheapwaterstart 1
  94. r_decals 15
  95. r_maxmodeldecal 9
  96. r_decalstaticprops 0
  97. r_decal_cullsize 15
  98. r_drawdetailprops 0
  99. r_drawmodeldecals 0
  100. r_drawflecks 0
  101. r_dynamic 0
  102. r_flashlightdepthtexture 0
  103. r_forcewaterleaf 1
  104. r_lightaverage 0
  105. r_maxnewsamples 0
  106. r_maxsampledist 1
  107. r_occlusion 0 // disables ambient occlusion. 2% FPS boost
  108. r_pixelfog 1
  109. r_propsmaxdist 0
  110. r_renderoverlayfragment 0
  111. r_staticprop_lod 4
  112. r_waterdrawreflection 0
  113. r_waterdrawrefraction 1
  114. r_waterforceexpensive 0
  115. r_waterforcereflectentities 0
  116. rope_averagelight 0
  117. rope_collide 0
  118. rope_rendersolid 0
  119. rope_shake 0
  120. rope_smooth 0
  121. rope_subdiv 0
  122. rope_wind_dist 0
  123. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  124. // it, for example, setting this to `1'
  125. // disables rain effects on *_sawmill.
  126. tracer_extra 0
  127. violence_ablood 1 // framerates on -most- pcs are higher with these on
  128. violence_hblood 1
  129. in_usekeyboardsampletime 0
  130. mat_clipz 1 // FX card users should set this to 0
  131. mat_forcehardwaresync 0
  132. mat_levelflush 1
  133. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  134. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  135. // performed on the GPU (as opposed to on the CPU). The
  136. // value `-1' autodetects hardware support for this
  137. // feature, which is safer than forcing it.
  138. m_customaccel 0
  139. m_customaccel_max 0
  140. m_customaccel_scale 0
  141. m_customaccel_exponent 1
  142. m_forward 1
  143. m_filter 0
  144. m_yaw .022
  145. m_pitch .022
  146. m_side .8
  147. m_mouseaccel1 0
  148. m_mouseaccel2 0
  149. m_mousespeed 0
  150. m_rawinput 1
  151. snd_legacy_surround 0
  152. snd_surround_speakers 0
  153. dsp_enhance_stereo 1
  154. dsp_slow_cpu 1
  155. snd_mix_async "1"
  156. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  157. // helpful in the past, as it seems to (for whatever
  158. // reason) reduce the number of TDRs experienced during
  159. // gameplay. There's some pretty good information on
  160. // TDRs (nerds only) here:
  161. // http://forums.nvidia.com/index.php?showtopic=65161
  162. snd_pitchquality 0
  163. snd_spatialize_roundrobin 1
  164. snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
  165. fast_fogvolume "1"
  166. voice_fadeouttime 0
  167. tf_dingaling_pitchmaxdmg 50
  168. tf_dingaling_pitchmindmg 110
  169. windows_speaker_config "1"
  170. mat_queue_mode 2
  171. cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  172. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  173. r_queued_decals 0 // lessens the impact of higher decal limits.
  174. r_queued_ropes 1
  175. r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  176. r_threaded_client_shadow_manager 1
  177. r_threaded_particles 1
  178. r_threaded_renderables 1
  179. net_queue_trace 0
  180. host_thread_mode 0
  181. hud_saytext_time 0 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  182. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  183. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  184. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  185. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  186. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  187. tf_explanations_backpackpanel "1"
  188. tf_explanations_charinfo_armory_panel "1"
  189. tf_explanations_charinfopanel "1"
  190. tf_explanations_craftingpanel "1"
  191. tf_explanations_discardpanel "1"
  192. tf_explanations_store "1"
  193. tf_training_has_prompted_for_forums "1"
  194. tf_training_has_prompted_for_loadout "1"
  195. tf_training_has_prompted_for_offline_practice "1"
  196. tf_training_has_prompted_for_options "1"
  197. tf_training_has_prompted_for_training "1"
  198.  
  199. // ----------------------------------------------------------------------------
  200. // Test Shit
  201. // ----------------------------------------------------------------------------
  202. cl_localnetworkbackdoor 0 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  203. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  204. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  205. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  206. cl_loadondemand_default 0
  207. cl_ask_blacklist_opt_out "1"
  208. cl_ask_favorite_opt_out "1"
  209. cl_clearhinthistory "1"
  210. cl_cloud_settings "0"
  211. cl_debugrumble "0"
  212. cl_detaildist "0"
  213. cl_detailfade "0"
  214. cl_drawmonitors "0"
  215. cl_ejectbrass "0"
  216. cl_hud_killstreak_display_time "1"
  217. cl_hud_playerclass_use_playermodel "0"
  218. cl_jiggle_bone_framerate_cutoff "0"
  219. cl_loadondemand_default "0"
  220. cl_muzzleflash_dlight_1st "0"
  221. cl_localnetworkbackdoor "0"
  222. cl_new_impact_effects "0"
  223. cl_notifications_show_ingame "0"
  224. cl_phys_props_enable "0"
  225. cl_phys_props_max "0"
  226. cl_playerspraydisable "1"
  227. cl_predict "1"
  228. cl_predictweapons "1"
  229. cl_rumblescale "0"
  230. cl_showhelp "0"
  231. cl_showpluginmessages "0"
  232. cl_show_splashes "0"
  233. cl_software_cursor "0"
  234. cl_threaded_bone_setup "1"
  235. cl_threaded_client_leaf_system "0"
  236. sb_dontshow_maxplayer_warning "1"
  237. in_usekeyboardsampletime "0"
  238. lod_transitiondist "0"
  239. cl_forcepreload 1 // Force preloading
  240. cl_ask_blacklist_opt_out "1"
  241. cl_ask_favorite_opt_out "1"
  242. sb_dontshow_maxplayer_warning "1"
  243. tf_explanations_backpackpanel "1"
  244. tf_explanations_charinfo_armory_panel "1"
  245. tf_explanations_charinfopanel "1"
  246. tf_explanations_craftingpanel "1"
  247. tf_explanations_discardpanel "1"
  248. tf_explanations_store "1"
  249. tf_training_has_prompted_for_forums "1"
  250. tf_training_has_prompted_for_loadout "1"
  251. tf_training_has_prompted_for_offline_practice "1"
  252. tf_training_has_prompted_for_options "1"
  253. tf_training_has_prompted_for_training "1"
  254. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  255. // net_graph 1,2,3,4,5
  256. sv_pvsskipanimation "1"
  257. sv_loadondemand_default "0"
  258. r_drawmodelstatsoverlaymin "0.1"
  259. r_drawmodelstatsoverlaymax "1.5"
  260. sv_logsdir "logs"
  261. sv_logfile "1"
  262. sv_logflush "0"
  263. sv_logecho "1"
  264. sv_log_onefile "0"
  265. sv_logbans "0"
  266. sv_logfilename_format ""
  267. sv_logfilecompress "0"
  268. net_maxroutable "1260"
  269. mat_spewalloc "0"
  270. mat_texture_list_content_path ""
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