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Apr 9th, 2012
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  1. #include <a_samp>
  2. //==============================================================================
  3. new Text:Textdraw0;
  4. new Text:Textdraw1;
  5. new Text:Textdraw2;
  6. new Text:Textdraw3;
  7. new Text:Textdraw4;
  8. new Text:Textdraw5;
  9. new Text:Textdraw6;
  10. new Text:Textdraw7;
  11. new Text:Textdraw8;
  12. new Text:Textdraw9;
  13. new Text:Textdraw10;
  14. new Text:Textdraw11;
  15. new Text:Textdraw12;
  16. new Text:Textdraw13;
  17. new Text:Textdraw14;
  18. new Text:Textdraw15;
  19. new Text:Textdraw16;
  20. new Text:Textdraw17;
  21. new Text:Textdraw18;
  22. new Text:Textdraw19;
  23. new Text:Textdraw20;
  24. //==============================================================================
  25. forward schimba(playerid);
  26. forward schimba1(playerid);
  27. forward schimba2(playerid);
  28. //==============================================================================
  29.  
  30. public OnGameModeInit()
  31. {
  32. Textdraw0 = TextDrawCreate(536.000000, 341.000000, "San Andreas");
  33. TextDrawBackgroundColor(Textdraw0, -1);
  34. TextDrawFont(Textdraw0, 0);
  35. TextDrawLetterSize(Textdraw0, 0.500000, 3.000000);
  36. TextDrawColor(Textdraw0, 255);
  37. TextDrawSetOutline(Textdraw0, 1);
  38. TextDrawSetProportional(Textdraw0, 1);
  39.  
  40. Textdraw1 = TextDrawCreate(536.000000, 334.000000, "SA-MP");
  41. TextDrawBackgroundColor(Textdraw1, 255);
  42. TextDrawFont(Textdraw1, 1);
  43. TextDrawLetterSize(Textdraw1, 0.330000, 0.599999);
  44. TextDrawColor(Textdraw1, -1);
  45. TextDrawSetOutline(Textdraw1, 1);
  46. TextDrawSetProportional(Textdraw1, 1);
  47.  
  48. Textdraw2 = TextDrawCreate(586.000000, 334.000000, "SA-MP");
  49. TextDrawBackgroundColor(Textdraw2, 255);
  50. TextDrawFont(Textdraw2, 1);
  51. TextDrawLetterSize(Textdraw2, 0.330000, 0.599999);
  52. TextDrawColor(Textdraw2, -1);
  53. TextDrawSetOutline(Textdraw2, 1);
  54. TextDrawSetProportional(Textdraw2, 1);
  55.  
  56. Textdraw3 = TextDrawCreate(557.000000, 370.000000, "0.3d");
  57. TextDrawBackgroundColor(Textdraw3, 255);
  58. TextDrawFont(Textdraw3, 1);
  59. TextDrawLetterSize(Textdraw3, 0.440000, 0.799999);
  60. TextDrawColor(Textdraw3, -1);
  61. TextDrawSetOutline(Textdraw3, 1);
  62. TextDrawSetProportional(Textdraw3, 1);
  63.  
  64. Textdraw4 = TextDrawCreate(530.000000, 320.000000, "]]]]]]");
  65. TextDrawBackgroundColor(Textdraw4, 65535);
  66. TextDrawFont(Textdraw4, 0);
  67. TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
  68. TextDrawColor(Textdraw4, -1);
  69. TextDrawSetOutline(Textdraw4, 0);
  70. TextDrawSetProportional(Textdraw4, 1);
  71. TextDrawSetShadow(Textdraw4, 1);
  72.  
  73. Textdraw19 = TextDrawCreate(567.000000, 306.000000, "M");
  74. TextDrawBackgroundColor(Textdraw19, 16711935);
  75. TextDrawFont(Textdraw19, 1);
  76. TextDrawLetterSize(Textdraw19, 0.500000, 1.500000);
  77. TextDrawColor(Textdraw19, -16776961);
  78. TextDrawSetOutline(Textdraw19, 1);
  79. TextDrawSetProportional(Textdraw19, 1);
  80.  
  81. Textdraw20 = TextDrawCreate(584.000000, 306.000000, "P");
  82. TextDrawBackgroundColor(Textdraw20, 16711935);
  83. TextDrawFont(Textdraw20, 1);
  84. TextDrawLetterSize(Textdraw20, 0.500000, 1.500000);
  85. TextDrawColor(Textdraw20, -16776961);
  86. TextDrawSetOutline(Textdraw20, 1);
  87. TextDrawSetProportional(Textdraw20, 1);
  88. //==============================================================================
  89. return 1;
  90. }
  91.  
  92. public OnPlayerSpawn(playerid)
  93. {
  94. TextDrawShowForPlayer(playerid,Textdraw0);
  95. TextDrawShowForPlayer(playerid,Textdraw1);
  96. TextDrawShowForPlayer(playerid,Textdraw2);
  97. TextDrawShowForPlayer(playerid,Textdraw3);
  98. TextDrawShowForPlayer(playerid,Textdraw4);
  99. TextDrawShowForPlayer(playerid,Textdraw5);
  100. TextDrawShowForPlayer(playerid,Textdraw6);
  101. TextDrawShowForPlayer(playerid,Textdraw7);
  102. TextDrawShowForPlayer(playerid,Textdraw8);
  103. TextDrawShowForPlayer(playerid,Textdraw9);
  104. TextDrawShowForPlayer(playerid,Textdraw10);
  105. TextDrawShowForPlayer(playerid,Textdraw11);
  106. TextDrawShowForPlayer(playerid,Textdraw12);
  107. TextDrawShowForPlayer(playerid,Textdraw13);
  108. TextDrawShowForPlayer(playerid,Textdraw14);
  109. TextDrawShowForPlayer(playerid,Textdraw15);
  110. TextDrawShowForPlayer(playerid,Textdraw16);
  111. TextDrawShowForPlayer(playerid,Textdraw17);
  112. TextDrawShowForPlayer(playerid,Textdraw18);
  113. SetTimer("schimba",4000,true);
  114. SetTimer("schimba1",5000,true);
  115. SetTimer("schimba2",1000,true);
  116. return 1;
  117. }
  118. //==============================================================================
  119. public schimba(playerid)
  120. {
  121. TextDrawShowForPlayer(playerid,Textdraw19);
  122. return 1;
  123. }
  124. public schimba1(playerid)
  125. {
  126. TextDrawShowForPlayer(playerid,Textdraw20);
  127. return 1;
  128. }
  129. public schimba2()
  130. {
  131. new culori[] = { 0x33CCFFAA, 0x21DD00FF, 0xFF8080FF, 0xF97804AA , 0xffff00ff ,0x9900FFAA};
  132. TextDrawHideForAll(Textdraw4);
  133. TextDrawColor(Textdraw4,culori[random(sizeof(culori))]);
  134. TextDrawShowForAll(Textdraw4);
  135. }
  136. //============================================SFARSIT===========================
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