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gzdoom 2.1 pre-82 crashlog

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Oct 12th, 2014
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  1. OS: Windows 8 (or higher) (NT 6.2) Build 9200
  2.  
  3. M_LoadDefaults: Load system defaults.
  4. Using program directory for storage
  5. Gameinfo scan took 0 ms
  6. W_Init: Init WADfiles.
  7. adding C:/Users/nicolas/Documents/my games/DooM/ports/gzdoom-g2.1.pre-82-g5d032f3/gzdoom.pk3, 586 lumps
  8. adding C:/Users/nicolas/Documents/my games/DooM/iwads/doom2.wad, 2919 lumps
  9. I_Init: Setting up machine state.
  10. CPU Speed: 2494 MHz
  11. CPU Vendor ID: GenuineIntel
  12. Name: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
  13. Family 6, Model 60, Stepping 3
  14. Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
  15. I_InitSound: Initializing FMOD
  16. FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
  17. Loaded FMOD version 4.26.36
  18. V_Init: allocate screen.
  19. S_Init: Setting up sound.
  20. ST_Init: Init startup screen.
  21. Checking cmd-line parameters...
  22. S_InitData: Load sound definitions.
  23. G_ParseMapInfo: Load map definitions.
  24. Texman.Init: Init texture manager.
  25. ParseTeamInfo: Load team definitions.
  26. LoadActors: Load actor definitions.
  27. R_Init: Init Doom refresh subsystem.
  28. DecalLibrary: Load decals.
  29. M_Init: Init menus.
  30. P_Init: Init Playloop state.
  31. ParseSBarInfo: Loading default status bar definition.
  32. ParseSBarInfo: Loading custom status bar definition.
  33. D_CheckNetGame: Checking network game status.
  34. player 1 of 1 (1 nodes)
  35. I_InitInput
  36. I_StartupMouse
  37. I_StartupKeyboard
  38. I_StartupXInput
  39. I_StartupRawPS2
  40. I_StartupDirectInputJoystick
  41. GL_VENDOR: Intel
  42. GL_RENDERER: Intel(R) HD Graphics 4600
  43. GL_VERSION: 4.2.0 - Build 10.18.10.3540 (Core profile)
  44. GL_SHADING_LANGUAGE_VERSION: 4.20 - Build 10.18.10.3540
  45. GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_EXT_shader_integer_mix GL_ARB_stencil_texturing WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
  46. Max. texture size: 16384
  47. Max. texture units: 32
  48. Max. fragment uniforms: 4096
  49. Max. vertex uniforms: 4096
  50. Max. uniform block size: 16384
  51. Uniform block alignment: 16
  52. Max. varying: 64
  53. Max. combined shader storage blocks: 40
  54. Max. vertex shader storage blocks: 8
  55.  
  56. Execution could not continue.
  57.  
  58. Unable to load shader Default:
  59. Init Shader 'Default':
  60. Fragment shader:
  61. ERROR: 0:64: 'array without size' : supported in geometry shaders only
  62. ERROR: 0:108: 'tex' : undeclared identifier
  63. ERROR: 0:108: 'texture2D' : no matching overloaded function found (using implicit conversion)
  64. ERROR: 0:108: '=' : cannot convert from 'const float' to '4-component vector of float'
  65. ERROR: 0:382: 'fogdist' : undeclared identifier
  66. ERROR: 0:386: 'fogdist' : undeclared identifier
  67. ERROR: 0:388: 'fogfactor' : undeclared identifier
  68. ERROR: 0:388: 'fogdist' : undeclared identifier
  69.  
  70.  
  71. Linking:
  72. Attached fragment shader is not compiled.
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