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- Finish your drink if you die, either of hull loss or crew death.
- Take a celebratory drink every time you beat the Rebel Flagship, proportional to the difficlty level you beat it on.
- Take another one if you died at the same time.
- Take a sip every time your hull gets breached.
- Take a sip every time there's a fire in your ship.
- Take a sip every time a crew member dies.
- Take two if you lose a crew member to an event.
- Take a sip every time the Giant Spiders event shows up.
- Take another if you send your crew in and they survive.
- Take a sip every time you get boarded by intruders bypassing your supershield.
- Take a sip every time intruders get into your cockpit.
- Take two sips if you teleport crew over to an AI ship but don't have a powerful enough teleporter to beam them back alive.
- Take a sip every time you encounter an enemy ship with five layers of shields.
- Take a sip every time your attack misses.
- Finish the bottle if you fire at least 8 projectiles at once and fail to damage the enemy at all.
- Drink until you die of alcohol poisoning if you reach the Rebel Flagship and realize that you're in an Unwinnable by Design scenario due to insufficient ship equipment.
- During the Flagship's Power Surges, especially its drone surge, take a sip for every time you get hit. Take two more if your shields or evasion gets destroyed. Drown your sorrows and task-kill the game executable if both get destroyed.
- Take a sip every time you encounter a shieldless Auto-Scout in an asteroid field.
- Take a sip every time you get into an environmental hazard such an asteroid field, ion storm, or pulsar.
- Drink an entire bottle if you're playing as the Engi B ship and you die after one jump to an event that causes crew loss.
- If you're using the Stealth B ship and your Glaive Beam gets knocked offline, chug for however long your beam was charging until it was disabled.
- Every time you're in an event where a Slug captain offers you a drink and you take them up on the offer, take a drink to join in. If the drink was spiked and you didn't use the Rockman crew blue option, spike your own drink before you finish it.
- If you're using the Slug B ship, take a sip every time you use a Healing Burst and it misses.
- Take two if your boarders die as a result.
- Take a sip every time an enemy ship teleports boarders and at least one of those boarders is an Engi.
- Take a sip every time your door control gets disabled while you're trying to extinguish fires.
- Take a sip every time an enemy Boarding Drone enters your ship.
- Take a second one if it ends up in the cockpit.
- Take a sip every time an enemy successfully escapes.
- If you had boarders on there, take an extra sip for each one you just lost.
- Take a sip every time a single missile is fired and it slips past your Defense Drone.
- Take a celebratory drink if you unlock the Crystal Cruiser.
- Take three sips every time you come across the "weapon just floating in space" event.
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