Guest User

Untitled

a guest
Oct 17th, 2013
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.15 KB | None | 0 0
  1. **
  2. * Progress Bar 1.3.1.0
  3. * Copyright 2007-2010 Infernus' Group,
  4. * Flávio Toribio ([email protected])
  5. *
  6. * Updated by Southclaw for use with the PlayerTextDraws of 0.3e
  7. * Updated again by Southclaw for some bugfixes and removal of the per-player textdraw array
  8. * Textdraw IDs are now kept in a separate array that isn't per-player, to save memory.
  9. *
  10. */
  11.  
  12. #if defined _playerprogress_included
  13. #endinput
  14. #endif
  15.  
  16. #if !defined _samp_included
  17. #tryinclude <a_samp>
  18. #if !defined _samp_included
  19. #error could not locate a_samp.inc file, please check your server includes
  20. #endif
  21. #endif
  22.  
  23. #tryinclude <foreach>
  24.  
  25. #define _playerprogress_included
  26. #define _playerprogress_version 0x1310
  27.  
  28. #define MAX_PLAYER_BARS (MAX_PLAYER_TEXT_DRAWS / 3)
  29. #define INVALID_PLAYER_BAR_VALUE (Float:0xFFFFFFFF)
  30. #define INVALID_PLAYER_BAR_ID (PlayerBar:-1)
  31. #define pb_percent(%1,%2,%3,%4) ((%1 - 6.0) + ((((%1 + 6.0 + %2 - 2.0) - %1) / %3) * %4))
  32. //pb_percent(x, width, max, value)
  33.  
  34. /* Pawno/Infernus Pawn Editor function list
  35. native PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
  36. native DestroyPlayerProgressBar(playerid, PlayerBar:barid);
  37. native ShowPlayerProgressBar(playerid, PlayerBar:barid);
  38. native HidePlayerProgressBar(playerid, PlayerBar:barid);
  39. native SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value);
  40. native Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid);
  41. native SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max);
  42. native SetPlayerProgressBarColor(playerid, PlayerBar:barid, color);
  43. native UpdatePlayerProgressBar(playerid, PlayerBar:barid);
  44. */
  45.  
  46. forward PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
  47. forward Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid);
  48.  
  49. enum E_BAR_DATA
  50. {
  51. Float:pbar_x,
  52. Float:pbar_y,
  53. Float:pbar_w,
  54. Float:pbar_h,
  55. Float:pbar_m,
  56. Float:pbar_v,
  57. pbar_colour,
  58. bool:pbar_valid
  59. }
  60. enum E_BAR_TEXT_DRAW
  61. {
  62. PlayerText:pbar_textdraw1,
  63. PlayerText:pbar_textdraw2,
  64. PlayerText:pbar_textdraw3,
  65. }
  66.  
  67. static
  68. PlayerBars[MAX_PLAYERS][MAX_PLAYER_BARS][E_BAR_DATA],
  69. PlayerBarText[MAX_PLAYER_BARS][E_BAR_TEXT_DRAW];
  70.  
  71.  
  72. stock PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0)
  73. {
  74. new
  75. barid;
  76.  
  77. for(barid = 0; barid < MAX_PLAYER_BARS; ++barid) // Changed from `Bars` to `MAX_PLAYER_BARS` rather than getting the size of the second cell
  78. if(!PlayerBars[playerid][barid][pbar_valid]) break;
  79.  
  80. if(PlayerBars[playerid][barid][pbar_valid] || barid == MAX_PLAYER_BARS)
  81. return INVALID_PLAYER_BAR_ID;
  82.  
  83. new PlayerText:in_t = PlayerBarText[barid][pbar_textdraw1] = CreatePlayerTextDraw(playerid, x, y, "_");
  84. PlayerTextDrawUseBox (playerid, in_t, 1);
  85. PlayerTextDrawTextSize (playerid, in_t, x + width, 0.0);
  86. PlayerTextDrawLetterSize (playerid, in_t, 1.0, height / 10);
  87. PlayerTextDrawBoxColor (playerid, in_t, 0x00000000 | (color & 0x000000FF));
  88.  
  89. in_t = PlayerBarText[barid][pbar_textdraw2] = CreatePlayerTextDraw(playerid, x + 1.2, y + 2.15, "_");
  90. PlayerTextDrawUseBox (playerid, in_t, 1);
  91. PlayerTextDrawTextSize (playerid, in_t, x + width - 2.0, 0.0);
  92. PlayerTextDrawLetterSize (playerid, in_t, 1.0, height / 10 - 0.35);
  93. PlayerTextDrawBoxColor (playerid, in_t, (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
  94.  
  95. in_t = PlayerBarText[barid][pbar_textdraw3] = CreatePlayerTextDraw(playerid, x + 1.2, y + 2.15, "_");
  96. PlayerTextDrawTextSize (playerid, in_t, pb_percent(x, width, max, 1.0), 0.0);
  97. PlayerTextDrawLetterSize (playerid, in_t, 1.0, height / 10 - 0.35);
  98. PlayerTextDrawBoxColor (playerid, in_t, color);
  99.  
  100. PlayerBars[playerid][barid][pbar_x] = x;
  101. PlayerBars[playerid][barid][pbar_y] = y;
  102. PlayerBars[playerid][barid][pbar_w] = width;
  103. PlayerBars[playerid][barid][pbar_h] = height;
  104. PlayerBars[playerid][barid][pbar_m] = max;
  105. PlayerBars[playerid][barid][pbar_colour] = color;
  106. PlayerBars[playerid][barid][pbar_valid] = true;
  107. return PlayerBar:barid;
  108. }
  109.  
  110. stock DestroyPlayerProgressBar(playerid, PlayerBar:barid)
  111. {
  112. if(barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
  113. {
  114. if(!PlayerBars[playerid][_:barid][pbar_valid])
  115. return 0;
  116.  
  117. PlayerTextDrawDestroy(playerid, PlayerBarText[_:barid][pbar_textdraw1]);
  118. PlayerTextDrawDestroy(playerid, PlayerBarText[_:barid][pbar_textdraw2]);
  119. PlayerTextDrawDestroy(playerid, PlayerBarText[_:barid][pbar_textdraw3]);
  120.  
  121. PlayerBars[playerid][_:barid][pbar_x] = 0.0;
  122. PlayerBars[playerid][_:barid][pbar_y] = 0.0;
  123. PlayerBars[playerid][_:barid][pbar_w] = 0.0;
  124. PlayerBars[playerid][_:barid][pbar_h] = 0.0;
  125. PlayerBars[playerid][_:barid][pbar_m] = 0.0;
  126. PlayerBars[playerid][_:barid][pbar_v] = 0.0;
  127. PlayerBars[playerid][_:barid][pbar_colour] = 0;
  128. PlayerBars[playerid][_:barid][pbar_valid] = false;
  129. return 1;
  130. }
  131. return 0;
  132. }
  133.  
  134. stock ShowPlayerProgressBar(playerid, PlayerBar:barid)
  135. {
  136. if(IsPlayerConnected(playerid) && barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
  137. {
  138. if(!PlayerBars[playerid][_:barid][pbar_valid])
  139. return 0;
  140.  
  141. PlayerTextDrawShow(playerid, PlayerBarText[_:barid][pbar_textdraw1]);
  142. PlayerTextDrawShow(playerid, PlayerBarText[_:barid][pbar_textdraw2]);
  143. PlayerTextDrawShow(playerid, PlayerBarText[_:barid][pbar_textdraw3]);
  144. return 1;
  145. }
  146. return 0;
  147. }
  148.  
  149. stock HidePlayerProgressBar(playerid, PlayerBar:barid)
  150. {
  151. if(IsPlayerConnected(playerid) && barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
  152. {
  153. if(!PlayerBars[playerid][_:barid][pbar_valid])
  154. return 0;
  155.  
  156. PlayerTextDrawHide(playerid, PlayerBarText[_:barid][pbar_textdraw1]);
  157. PlayerTextDrawHide(playerid, PlayerBarText[_:barid][pbar_textdraw2]);
  158. PlayerTextDrawHide(playerid, PlayerBarText[_:barid][pbar_textdraw3]);
  159. return 1;
  160. }
  161. return 0;
  162. }
  163.  
  164. stock SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value)
  165. {
  166. if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
  167. return 0;
  168.  
  169. if(PlayerBars[playerid][_:barid][pbar_valid])
  170. {
  171. value =
  172. (value < 0.0) ? (0.0) : (value > PlayerBars[playerid][_:barid][pbar_m]) ? (PlayerBars[playerid][_:barid][pbar_m]) : (value);
  173.  
  174. PlayerTextDrawUseBox(playerid, PlayerBarText[_:barid][pbar_textdraw3], value > 0.0);
  175.  
  176. PlayerBars[playerid][_:barid][pbar_v] = value;
  177.  
  178. PlayerTextDrawTextSize(playerid, PlayerBarText[_:barid][pbar_textdraw3],
  179. pb_percent(PlayerBars[playerid][_:barid][pbar_x], PlayerBars[playerid][_:barid][pbar_w], PlayerBars[playerid][_:barid][pbar_m], value), 0.0);
  180.  
  181. return 1;
  182. }
  183. return 0;
  184. }
  185.  
  186. stock Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid)
  187. {
  188. if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
  189. return INVALID_PLAYER_BAR_VALUE;
  190.  
  191. if(PlayerBars[playerid][_:barid][pbar_valid])
  192. return PlayerBars[playerid][_:barid][pbar_v];
  193.  
  194. return INVALID_PLAYER_BAR_VALUE;
  195. }
  196.  
  197. stock SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max)
  198. {
  199. if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
  200. return 0;
  201.  
  202. if(PlayerBars[playerid][_:barid][pbar_valid])
  203. {
  204. PlayerBars[playerid][_:barid][pbar_m] = max;
  205. SetPlayerProgressBarValue(playerid, barid, PlayerBars[playerid][_:barid][pbar_v]);
  206. return 1;
  207. }
  208. return 0;
  209. }
  210.  
  211. stock SetPlayerProgressBarColor(playerid, PlayerBar:barid, color)
  212. {
  213. if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
  214. return 0;
  215.  
  216. if(PlayerBars[playerid][_:barid][pbar_valid])
  217. {
  218. PlayerBars[playerid][_:barid][pbar_colour] = color;
  219. PlayerTextDrawBoxColor(playerid, PlayerBarText[_:barid][pbar_textdraw1], 0x00000000 | (color & 0x000000FF));
  220.  
  221. PlayerTextDrawBoxColor(playerid, PlayerBarText[_:barid][pbar_textdraw2],
  222. (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
  223.  
  224. PlayerTextDrawBoxColor(playerid, PlayerBarText[_:barid][pbar_textdraw3], color);
  225. return 1;
  226. }
  227. return 0;
  228. }
  229.  
  230. stock UpdatePlayerProgressBar(playerid, PlayerBar:barid)
  231. {
  232. return ShowPlayerProgressBar(playerid, barid);
  233. }
Advertisement
Add Comment
Please, Sign In to add comment