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- ;------------------------------------------------------------------------------------------------
- ;================================================================================================
- ;+++++++++++++++++++++++++++++++++++/-----------------------\++++++++++++++++++++++++++++++++++++
- ;-----------------------------------| -=+Rambo+=- |------------------------------------
- ;===================================|Inteligência Artificial|====================================
- ;+++++++++++++++++++++++++++++++++++\-----------------------/++++++++++++++++++++++++++++++++++++
- ;---------------------------------------------------By: CaVaLeIrO_NeGrO\_InCaS_------------------
- ;================================================================================================
- ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- ;------------------------------------------------------------------------------------------------
- ;=====================================>Comandos no Statedef -2<==================================
- ;------------------------------------------------------------------------------------------------
- ;------------------------------------------------------------------------------------------------
- ;Comandos no Statedef -2
- ;------------------------------------------------------------------------------------------------
- [Statedef -2]
- [State -2]
- type = VarSet
- trigger1 = command = "CPU_1"
- trigger2 = command = "CPU_2"
- trigger3 = command = "CPU_3"
- trigger4 = command = "CPU_4"
- trigger5 = command = "CPU_5"
- trigger6 = command = "CPU_6"
- trigger7 = command = "CPU_7"
- trigger8 = command = "CPU_8"
- trigger9 = command = "CPU_9"
- trigger10 = command = "CPU_10"
- trigger11 = command = "CPU_11"
- trigger12 = command = "CPU_12"
- trigger13 = command = "CPU_13"
- trigger14 = command = "CPU_14"
- trigger15 = command = "CPU_15"
- trigger16 = command = "CPU_16"
- trigger17 = command = "CPU_17"
- trigger18 = command = "CPU_18"
- trigger19 = command = "CPU_19"
- trigger20 = command = "CPU_20"
- trigger21 = command = "CPU_21"
- trigger22 = command = "CPU_22"
- trigger23 = command = "CPU_23"
- trigger24 = command = "CPU_24"
- trigger25 = command = "CPU_25"
- trigger26 = command = "CPU_26"
- trigger27 = command = "CPU_27"
- trigger28 = command = "CPU_28"
- trigger29 = command = "CPU_29"
- trigger30 = command = "CPU_30"
- trigger31 = command = "CPU_31"
- trigger32 = command = "CPU_32"
- trigger33 = command = "CPU_33"
- trigger34 = command = "CPU_34"
- trigger35 = command = "CPU_35"
- trigger36 = command = "CPU_36"
- trigger37 = command = "CPU_37"
- trigger38 = command = "CPU_38"
- trigger39 = command = "CPU_39"
- trigger40 = command = "CPU_40"
- trigger41 = command = "CPU_41"
- trigger42 = command = "CPU_42"
- trigger43 = command = "CPU_43"
- trigger44 = command = "CPU_44"
- trigger45 = command = "CPU_45"
- trigger46 = command = "CPU_46"
- trigger47 = command = "CPU_47"
- trigger48 = command = "CPU_48"
- trigger49 = command = "CPU_49"
- trigger50 = command = "CPU_50"
- v = 59
- value = 1000
- ;------------------------------------------------------------------------------------------------
- ;=====================================>Rotinas no Statedef -2<===================================
- ;------------------------------------------------------------------------------------------------
- ;------------------------------------------------------------------------------------------------
- ;Movimentos
- ;------------------------------------------------------------------------------------------------
- [State -2, Run Fwd]
- type = ChangeState
- value = 100
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Ctrl
- triggerall = p2bodydist x > 40
- triggerall = Random <= 1000
- triggerall = MoveType != H
- triggerall = Statetype != A
- trigger1 = P2MoveType != A
- trigger2 = p2bodydist x <= 10
- [State -2, Walk Fwd]
- type = ChangeState
- value = 20
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Ctrl
- triggerall = Random <= 1000
- triggerall = MoveType != H
- triggerall = Statetype != A
- triggerall = P2MoveType != A
- trigger1 = p2bodydist x > 30
- trigger2 = p2bodydist x <= 10
- [State -2, Run Fwd na Rede]
- type = ChangeState
- value = 100
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = P2Stateno = 703
- triggerall = Ctrl
- triggerall = P2Stateno = 703
- triggerall = MoveType != H
- trigger1 = Statetype != A
- trigger2 = p2bodydist x <= 10
- [State -2, Run Back]
- type = ChangeState
- value = 105
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Ctrl
- triggerall = Random = [99,199]
- triggerall = MoveType != H
- triggerall = p2bodydist x < 5
- triggerall = ctrl
- trigger1 = Statetype = S
- ;Recovery Roll X,Y,Z
- [State -2, Falling] ;This sets up the recovery roll
- type = VarSet
- triggerall = Var(59) != 0
- triggerall = Ctrl
- triggerall = command = "rrollF"
- triggerall = MoveType = H
- triggerall = alive = 1
- triggerall = RoundState = 2
- trigger1 = stateno = 5050 || stateno = 5071
- v = 30 ;If var(30) is already being used, just use another variable
- value = 1
- ;Recovery Roll A,B,C
- [State -2, Falling]
- type = VarSet
- triggerall = Var(59) != 0
- triggerall = Ctrl
- triggerall = command = "rrollT"
- triggerall = MoveType = H
- triggerall = alive = 1
- triggerall = RoundState = 2
- trigger1 = stateno = 5050 || stateno = 5071
- v = 30
- value = 2
- ;Rolling X,Y,Z
- [State -2, Rolling] ;This is the actual rolling
- type = ChangeState
- value = 2100
- triggerall = Var(59) != 0
- triggerall = Ctrl
- triggerall = Var(30) = 1
- triggerall = MoveType = H
- triggerall = alive = 1
- triggerall = RoundState = 2
- trigger1 = Pos Y >= 0 ;This means that once you hit the ground, you start rolling
- trigger1 = Vel Y > 0
- ;Rolling A,B,C
- [State -2, Rolling]
- type = ChangeState
- value = 2150
- triggerall = Var(59) != 0
- triggerall = Ctrl
- triggerall = Var(30) = 2
- triggerall = MoveType = H
- triggerall = alive = 1
- triggerall = RoundState = 2
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- ;------------------------------------------------------------------------------------------------
- ;Defesas
- ;------------------------------------------------------------------------------------------------
- ;Stand Guard
- [State -2]
- type = ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,999]
- triggerall = Ctrl
- triggerall = StateType = S
- triggerall = NumProj > 0
- trigger1 = P2MoveType = A
- value = 130
- ;Air Guard
- [State -2]
- type = ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,999]
- triggerall = Ctrl
- triggerall = StateType = A
- triggerall = NumProj > 0
- trigger1 = P2MoveType = A
- value = 131
- ;Crouch Guard
- [State -2]
- type = ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,999]
- triggerall = Ctrl
- triggerall = StateType = C
- triggerall = NumProj > 0
- trigger1 = P2MoveType = A
- value = 132
- ;------------------------------------------------------------------------------------------------
- ;Alpha Counter
- ;------------------------------------------------------------------------------------------------
- [State -2]
- type = ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Ctrl
- triggerall = StateType = S
- triggerall = P2MoveType = A
- triggerall = power >= 1000
- triggerall = StateNo >= 150
- triggerall = StateNo <= 153
- triggerall = Random = [99,799]
- trigger1 = p2bodydist x <= 75
- value = ifelse(Random <500, 900, 950)
- ;------------------------------------------------------------------------------------------------
- ;Golpes Simples - Em Pé
- ;------------------------------------------------------------------------------------------------
- [State -2,Soco e Chute Fraco]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,999]
- triggerall = Ctrl
- triggerall = P2BodyDist X <= 15
- triggerall = MoveType != H
- trigger1 = StateType = S
- trigger1 = StateType = c
- value= ifelse(Random <500, 200, 230)
- [State -2,Soco e Chute Medio]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,899]
- triggerall = Ctrl
- triggerall = P2BodyDist X <= 40
- triggerall = MoveType != H
- trigger1 = StateType = S
- trigger1 = StateType = c
- value= ifelse(Random <500, 210, 240)
- [State -2,Soco e Chute Forte]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,799]
- triggerall = Ctrl
- triggerall = P2BodyDist X <= 55
- triggerall = MoveType != H
- trigger1 = StateType = S
- trigger1 = StateType = c
- value= ifelse(Random <500, 220, 250)
- ;------------------------------------------------------------------------------------------------
- ;======================================>Combos Pré-Definidos<====================================
- ;------------------------------------------------------------------------------------------------
- ;Combo Abaixado
- ;Adaptado do Tutorial do !=
- [State -2, Combo Abaixado]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = MoveType != H
- triggerall = Random = [99,999]
- trigger1 = statetype = C || statetype = S
- trigger1 = ctrl
- trigger1 = P2BodyDist X < 40
- trigger2 = movecontact
- trigger2 = stateno=400 | stateno=410 | stateno=430 | stateno=440
- value = 430-(stateno=430)*30-(stateno=400)*20+(stateno=410)*10-(stateno=440)*10-(stateno=420&var(59)>1)*200
- [State -2, Combando]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = MoveType != H
- triggerall = movecontact
- triggerall = power>999
- trigger1=stateno=200|stateno=230|stateno=210|stateno=240|stateno=220|stateno=200|stateno=230|stateno=210|stateno=240|(stateno=1020&time=20)
- value=(stateno=200)*230+(stateno=230)*210+(stateno=210)*3000
- ;Combo em Pé
- ;Adaptado do Tutorial do !=
- [State -2, Combo em Pe]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = MoveType != H
- triggerall = Random = [99,999]
- trigger1 = statetype = C || statetype = S
- trigger1 = ctrl
- trigger1 = P2BodyDist X < 40
- trigger2 = movecontact
- trigger2 = stateno=200 | stateno=210 | stateno=230 | stateno=240
- value = 230-(stateno=230)*30-(stateno=200)*20+(stateno=210)*10-(stateno=240)*10-(stateno=220&var(59)>1)*200
- [State -2, Combando]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = MoveType != H
- triggerall = movecontact
- triggerall = power>999
- trigger1=stateno=400|stateno=430|stateno=410|stateno=440|stateno=420|stateno=400|stateno=430|stateno=410|stateno=440|(stateno=1020&time=20)
- value=(stateno=200)*230+(stateno=230)*210+(stateno=210)*3000
- ;Combo Aéreo
- ;Adaptado do Tutorial do !=
- [State -2, Combo Aereo]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = MoveType != H
- trigger1 = statetype = A
- trigger1 = ctrl
- trigger1 = P2BodyDist X < 40
- trigger2 = movecontact
- trigger2 = stateno=600 | stateno=610 | stateno=620 | stateno=630 | stateno=640
- value = 630-(stateno=630)*30-(stateno=600)*20+(stateno=610)*10-(stateno=640)*10+(stateno=620)*20-(stateno=620&var(59)>1)*200
- [State -2, Combando]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = MoveType != H
- triggerall = movecontact
- triggerall = power>999
- trigger1 = statetype = A
- trigger1 = stateno=600 | stateno=610 |stateno=620 |stateno=630 |stateno=640 |stateno=650 | (stateno=1020&time=20)
- value=(stateno=600)*630+(stateno=630)*610+(stateno=610)*620+(stateno=620)*640+(stateno=640)*650+(stateno=650)*3000
- ;------------------------------------------------------------------------------------------------
- ;Golpes Supers
- ;------------------------------------------------------------------------------------------------
- [State -2, Punhos da Justica]
- type = ChangeState
- value = 2000
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,799]
- triggerall = MoveType != H
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = P2StateType != A
- trigger1 = ctrl
- [State -2, Chutes Explosivos]
- type = ChangeState
- value = 1900
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,799]
- triggerall = MoveType != H
- triggerall = power >= 1000
- trigger1 = statetype != A
- trigger1 = P2StateType != A
- trigger1 = ctrl
- [State -2, Chuva de Granada]
- type = ChangeState
- value = 1800
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random < 50
- triggerall = MoveType != H
- triggerall = P2MoveType != H
- triggerall = power >= 1000
- trigger1 = Statetype = A
- trigger1 = ctrl
- trigger2 = StateType = A
- trigger2 = HitdefAttr = A, NA
- ;------------------------------------------------------------------------------------------------
- ;Golpes Especiais
- ;------------------------------------------------------------------------------------------------
- [State -2, Arremesso de Granada Fraco]
- type = ChangeState
- value = 1100
- triggerall = numhelper(1101) = 0 || numhelper(1126) = 0 || numhelper(1151) = 0
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,599]
- triggerall = MoveType != H
- triggerall = Ctrl
- triggerall = P2MoveType != H
- trigger1 = p2bodydist x >= 45
- trigger1 = StateType = S
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
- trigger2 = p2bodydist x <= 40
- [State -2, Arremesso de Granada Medio]
- type = ChangeState
- value = 1125
- triggerall = numhelper(1101) = 0 || numhelper(1126) = 0 || numhelper(1151) = 0
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,499]
- triggerall = MoveType != H
- triggerall = Ctrl
- triggerall = P2MoveType != H
- trigger1 = p2bodydist x >= 65
- trigger1 = StateType = S
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
- trigger2 = p2bodydist x <= 40
- [State -2, Arremesso de Granada Forte]
- type = ChangeState
- value = 1150
- triggerall = numhelper(1101) = 0 || numhelper(1126) = 0 || numhelper(1151) = 0
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,399]
- triggerall = MoveType != H
- triggerall = Ctrl
- triggerall = P2MoveType != H
- trigger1 = p2bodydist x >= 80
- trigger1 = StateType = S
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
- trigger2 = p2bodydist x <= 40
- [State -2, Arremesso de Granada Aereo Fraco]
- type = ChangeState
- value = 1000
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,999]
- triggerall = MoveType != H
- trigger1 = Statetype = A
- trigger1 = ctrl
- trigger2 = StateType = A
- trigger2 = HitdefAttr = A, NA
- [State -2, Arremesso de Granada Aereo Medio]
- type = ChangeState
- value = 1025
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,899]
- triggerall = MoveType != H
- trigger1 = Statetype = A
- trigger1 = ctrl
- trigger2 = StateType = A
- trigger2 = HitdefAttr = A, NA
- [State -2, Arremesso de Granada Aereo Forte]
- type = ChangeState
- value = 1050
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,799]
- triggerall = MoveType != H
- trigger1 = Statetype = A
- trigger1 = ctrl
- trigger2 = StateType = A
- trigger2 = HitdefAttr = A, NA
- [State -2, Tiger Kick Fraco]
- type = ChangeState
- value = 800
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,599]
- triggerall = MoveType != H
- triggerall = Ctrl
- trigger1 = p2bodydist x <= 65
- trigger1 = StateType = S
- trigger2 = hitdefattr = SC, NA
- trigger2 = movecontact = 1
- [State -2, Tiger Kick Medio
- type = ChangeState
- value = 825
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,499]
- triggerall = MoveType != H
- triggerall = Ctrl
- trigger1 = p2bodydist x <= 75
- trigger1 = StateType = S
- trigger2 = hitdefattr = SC, NA
- trigger2 = movecontact = 1
- [State -2, Tiger Kick Forte
- type = ChangeState
- value = 850
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,399]
- triggerall = MoveType != H
- triggerall = Ctrl
- trigger1 = p2bodydist x <= 85
- trigger1 = StateType = S
- trigger2 = hitdefattr = SC, NA
- trigger2 = movecontact = 1
- [State -2, Arremesso de Rede Fraco]
- type = ChangeState
- value = 700
- triggerall = numhelper(701) = 0
- triggerall = numhelper(726) = 0
- triggerall = numhelper(751) = 0
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,699]
- triggerall = MoveType != H
- triggerall = Ctrl
- triggerall = P2MoveType != H
- triggerall = P2BodyDist X >= 65
- trigger1 = StateType = S
- trigger2 = stateno = [200,210]
- trigger2 = movecontact
- [State -2, Arremesso de Rede Medio]
- type = ChangeState
- value = 725
- triggerall = numhelper(701) = 0
- triggerall = numhelper(726) = 0
- triggerall = numhelper(751) = 0
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,599]
- triggerall = MoveType != H
- triggerall = Ctrl
- triggerall = P2MoveType != H
- triggerall = P2BodyDist X >= 75
- trigger1 = StateType = S
- trigger2 = stateno = [200,210]
- trigger2 = movecontact
- [State -2, Arremesso de Rede Forte]
- type = ChangeState
- value = 750
- triggerall = numhelper(701) = 0
- triggerall = numhelper(726) = 0
- triggerall = numhelper(751) = 0
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,499]
- triggerall = MoveType != H
- triggerall = Ctrl
- triggerall = P2MoveType != H
- triggerall = P2BodyDist X >= 85
- trigger1 = StateType = S
- trigger2 = stateno = [200,210]
- trigger2 = movecontact
- [State -2, Pilao Normal]
- type = ChangeState
- value = 1200
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,499]
- triggerall = MoveType != H
- triggerall = Ctrl
- triggerall = Statetype = S
- trigger1 = p2bodydist x <= 10
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
- [State -2, FF Chute Fraco]
- type = ChangeState
- value = 231
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,699]
- triggerall = MoveType != H
- triggerall = Ctrl
- trigger1 = StateType = S
- trigger1 = p2bodydist x <= 80
- trigger2 = stateno = 231
- trigger2 = time >= 120
- [State -2, FF Chute Medio]
- type = ChangeState
- value = 241
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,599]
- triggerall = MoveType != H
- triggerall = Ctrl
- trigger1 = StateType = S
- trigger1 = p2bodydist x <= 70
- trigger2 = stateno = 241
- trigger2 = time >= 180
- [State -2, FF Chute Forte]
- type = ChangeState
- value = 251
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,499]
- triggerall = MoveType != H
- triggerall = Ctrl
- trigger1 = StateType = S
- trigger1 = p2bodydist x <= 60
- trigger2 = stateno = 251
- trigger2 = time >= 240
- [State -2, Punho de Ferro]
- type = ChangeState
- value = 3000
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,599]
- triggerall = MoveType != H
- triggerall = prevstateno != 3000 || prevstateno != 3025 || prevstateno != 3050
- triggerall = P2BodyDist X < 80
- trigger1 = P2StateType = S
- trigger1 = Statetype != A && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA)
- [State -2, Metralhadora Fraca]
- type = ChangeState
- value = 1600
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,899]
- triggerall = MoveType != H
- triggerall = P2BodyDist X >= 80
- trigger1 = Statetype != A && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
- [State -2, Punho de Ferro]
- type = ChangeState
- value = 3025
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,499]
- triggerall = MoveType != H
- triggerall = prevstateno != 3000 || prevstateno != 3025 || prevstateno != 3050
- triggerall = P2BodyDist X < 80
- trigger1 = P2StateType = S
- trigger1 = Statetype = S && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA)
- [State -2, Metralhadora Media]
- type = ChangeState
- value = 1625
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,799]
- triggerall = MoveType != H
- triggerall = P2BodyDist X >= 80
- trigger1 = Statetype = S && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
- [State -2, Punho de Ferro]
- type = ChangeState
- value = 3050
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,399]
- triggerall = MoveType != H
- triggerall = prevstateno != 3000 || prevstateno != 3025 || prevstateno != 3050
- triggerall = P2BodyDist X < 80
- trigger1 = P2StateType = S
- trigger1 = Statetype = S && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA)
- [State -2, Metralhadora Forte]
- type = ChangeState
- value = 1650
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,699]
- triggerall = MoveType != H
- triggerall = P2BodyDist X >= 80
- trigger1 = Statetype = S && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA) && (MoveContact)
- [State -2, Chutes Relampago Fraco]
- type = ChangeState
- value = 3100
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,599]
- triggerall = MoveType != H
- triggerall = prevstateno != 3100 || prevstateno != 3125 || prevstateno != 3150
- triggerall = P2BodyDist X < 65
- trigger1 = P2StateType = S
- trigger1 = Statetype = S && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA)
- [State -2, Chutes Relampago Medio]
- type = ChangeState
- value = 3125
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,499]
- triggerall = MoveType != H
- triggerall = prevstateno != 3100 || prevstateno != 3125 || prevstateno != 3150
- triggerall = P2BodyDist X < 75
- trigger1 = P2StateType = S
- trigger1 = Statetype = S && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA)
- [State -2, Chutes Relampago Forte]
- type = ChangeState
- value = 3150
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,399]
- triggerall = MoveType != H
- triggerall = prevstateno != 3100 || prevstateno != 3125 || prevstateno != 3150
- triggerall = P2BodyDist X < 85
- trigger1 = P2StateType = S
- trigger1 = Statetype = S && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA)
- ;------------------------------------------------------------------------------------------------
- ;Golpes Simples - No Ar / Sistema de Combos Aéreos
- ;------------------------------------------------------------------------------------------------
- [State -2,Launcher]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,999]
- triggerall = Ctrl
- triggerall = P2BodyDist X <= 25
- triggerall = MoveType != H
- trigger1 = StateType = S
- value = 420
- [State -2,Super Pulo]
- type=changestate
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random <= 1000
- triggerall = PrevStateno = 420 && P2MoveType != H && P2StateType = A
- triggerall = P2BodyDist X <= 25
- triggerall = Ctrl
- triggerall = MoveType != H
- trigger1 = Statetype = S
- value = 7000
- [State -2,Soco e Chute Fraco]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,999]
- triggerall = PrevStateno = 7001 || PrevStateno = 600 || PrevStateno = 610
- triggerall = PrevStateno = 620 || PrevStateno = 630 || PrevStateno = 640 || PrevStateno = 650
- triggerall = P2Statetype = A
- triggerall = MoveType != H
- triggerall = Ctrl
- triggerall = P2BodyDist X <= 15
- trigger1 = StateType = A
- value= ifelse(Random <500, 600, 630)
- [State -2,Soco e Chute Medio]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,999]
- triggerall = PrevStateno = 7001 || PrevStateno = 600 || PrevStateno = 610
- triggerall = PrevStateno = 620 || PrevStateno = 630 || PrevStateno = 640 || PrevStateno = 650
- triggerall = P2Statetype = A
- triggerall = MoveType != H
- triggerall = Ctrl
- triggerall = P2BodyDist X >= 15
- trigger1 = StateType = A
- value= ifelse(Random <500, 610, 640)
- [State -2,Soco e Chute Forte]
- type=ChangeState
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,899]
- triggerall = PrevStateno = 7001 || PrevStateno = 600 || PrevStateno = 610
- triggerall = PrevStateno = 620 || PrevStateno = 630 || PrevStateno = 640 || PrevStateno = 650
- triggerall = P2Statetype = A
- triggerall = MoveType != H
- triggerall = Ctrl
- triggerall = P2BodyDist X >= 25
- trigger1 = StateType = A
- value= ifelse(Random <500, 620, 650)
- ;------------------------------------------------------------------------------------------------
- ;======================================>Combos Pré-Definidos<====================================
- ;------------------------------------------------------------------------------------------------
- ;Chutes Relampago + TigerKick - FRACO
- [State -2, Chutes Relampago]
- type = ChangeState
- value = 3100
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,699]
- triggerall = MoveType != H
- triggerall = prevstateno != 3100 || prevstateno != 3125 || prevstateno != 3150
- triggerall = prevstateno != 800 || prevstateno != 825 || prevstateno != 850
- triggerall = P2BodyDist X < 65
- trigger1 = P2StateType = S
- trigger1 = Statetype = S && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA)
- [State -2, Tiger Kick]
- type = ChangeState
- value = 800
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random <= 1000
- triggerall = MoveType != H
- triggerall = Ctrl
- trigger1 = PrevStateno = 3100
- ;Chutes Relampago + TigerKick - MÉDIO
- [State -2, Chutes Relampago]
- type = ChangeState
- value = 3125
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,599]
- triggerall = MoveType != H
- triggerall = prevstateno != 3100 || prevstateno != 3125 || prevstateno != 3150
- triggerall = prevstateno != 800 || prevstateno != 825 || prevstateno != 850
- triggerall = P2BodyDist X < 75
- trigger1 = Statetype = S && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA)
- [State -2, Tiger Kick]
- type = ChangeState
- value = 825
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random <= 1000
- triggerall = MoveType != H
- triggerall = Ctrl
- trigger1 = PrevStateno = 3125
- ;Chutes Relampago + TigerKick - FORTE
- [State -2, Chutes Relampago]
- type = ChangeState
- value = 3150
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random = [99,599]
- triggerall = MoveType != H
- triggerall = prevstateno != 3100 || prevstateno != 3125 || prevstateno != 3150
- triggerall = prevstateno != 800 || prevstateno != 825 || prevstateno != 850
- triggerall = P2BodyDist X < 85
- trigger1 = Statetype = S && ctrl
- trigger2 = (StateType != A) && (HitdefAttr = SC, NA)
- [State -2, Tiger Kick]
- type = ChangeState
- value = 850
- triggerall = RoundState = 2
- triggerall = Var(59) != 0
- triggerall = Random <= 1000
- triggerall = MoveType != H
- triggerall = Ctrl
- trigger1 = PrevStateno = 3150
- ;------------------------------------------------------------------------------------------------
- ;=====================================>States Exclusivos da IA<==================================
- ;------------------------------------------------------------------------------------------------
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