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- Baldur
- Main Class: Imperial
- Stats:
- *Level: 70
- *HP: 420
- *TP: 148
- *STR: 64
- *VIT: 59
- *AGI: 44
- *LUC: 36
- *TEC: 53
- Equipment:
- *Imperial Blade - Drive Blade, 134 Attack, 2 ElM Forges.
- *Plate Coat - Heavy Armor, 128 Defense.
- *Barrel Helm - Helm, 36 Defense.
- *War Boots - Boots, 26 Defense, 4 AGI Forges.
- Main Class Skillset:
- *Proficiency: Level 1
- *Expertise: Level 1
- *Enlightenment: Level 1
- *Absorber: Level 6
- *Wide Effect: Level 6
- *Finisher: Level 6
- *Drive Mastery: Level 10
- *Power Boost: Level 8
- *Element Boost: Level 8
- *Hawkeye: Level 4
- *Rear Guard: Level 6
- *Heat Sink: Level 4
- *Ignition: Level 8
- *Sharp Edge: Level 8
- *Impulse Edge: Level 8
- *Cool Edge: Level 8
- *Charge Edge: Level 8
- *Assault Drive: Level 10
- *Flame Drive: Level 8
- *Freeze Drive: Level 8
- *Shock Drive: Level 8
- *Accel Drive: Level 8
- *Overdrive: Level 8
- *Mineralogy: Level 1
- *Hunter Sense: Level 1
- Baldur essentially has every Imperial skill maxed out. However, that's not the only thing unusual about his skill build. He also has a couple of skills at impossible levels, like so:
- Drive Mastery: Level 10
- Sharp Edge: Level 8
- Impulse Edge: Level 8
- Cool Edge: Level 8
- Charge Edge: Level 8
- Drive Mastery can only go up to level 8, while the Edge skills can only go up to 6 normally. This does actually change the effects somewhat than if they were at their proper levels.
- Drive Mastery: Baldur's damage is boosted by 25% instead of 15% every time his Drive Blade overheats.
- Sharp Edge: Costs 6 TP to cast instead of 10.
- Impulse Edge: Absolutely no change.
- Cool Edge: Deals 300% damage instead of 350% damage.
- Charge Edge: Deals 300% damage instead of 350% damage.
- Drive Mastery gives a much bigger boost, while Cool Edge and Charge Edge have a couple of small nerfs.
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