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Dec 3rd, 2016
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  1. /*
  2. This SQL Was Made BY JadaDev & Rochet2 !! This will Make FOR you a complete Instance.
  3. So first step is Open your MySQL AND run this file after config it with NotePad++
  4. 1- Remove all Loots from Instance. " 576 is the Maps "go ingame AND TYPE .gps "
  5. */
  6. DELETE FROM `creature_loot_template` WHERE entry IN (SELECT DISTINCT id FROM creature WHERE map = 409);
  7. /*
  8. Step 2 we gonna change all Mobs HP, dmg etc.. you can also change the DMG :) in that Instance alwyes use the Maps as .gps
  9. */
  10. UPDATE creature_template SET HealthModifier = 500, minlevel = 255, maxlevel = 255, DamageModifier = 1, dmgschool = 2, ManaModifier = 500
  11. WHERE entry IN (SELECT DISTINCT id FROM creature WHERE map = 409);
  12. /*
  13. Now Find the Mobs in WoWHead.com AND GET the bosses ID's and Update this :
  14. */
  15. SET
  16. @BOSS1 =11982,
  17. @BOSS2 =11988,
  18. @BOSS3 =12057,
  19. @BOSS4 =12056;
  20. UPDATE creature_template SET HealthModifier = 1500, DamageModifier = 4 WHERE entry = @BOSS1;
  21. UPDATE creature_template SET HealthModifier = 1750, DamageModifier = 6 WHERE entry = @BOSS2;
  22. UPDATE creature_template SET HealthModifier = 2000, DamageModifier = 8 WHERE entry = @BOSS3;
  23. UPDATE creature_template SET HealthModifier = 2500, DamageModifier = 10 WHERE entry = @BOSS4;
  24. /*
  25. Now you need to Add loots -- This one is for only 1 Item ( specified like tokens or so
  26. */
  27. SET
  28. @item = 101001,
  29. @Chance = 90,
  30. @BOSS1 =11982,
  31. @BOSS2 =11988,
  32. @BOSS3 =12057,
  33. @BOSS4 =12056;
  34. INSERT INTO world.creature_loot_template
  35. VALUES
  36. (@BOSS1, @item, 0, @Chance, 1, 1, 0, 1, 5, NULL),
  37. (@BOSS2, @item, 0, @Chance, 1, 1, 0, 1, 5, NULL),
  38. (@BOSS3, @item, 0, @Chance, 1, 1, 0, 1, 5, NULL),
  39. (@BOSS4, @item, 0, @Chance, 1, 1, 0, 1, 5, NULL);
  40. /*
  41. This is Where the SETS and Off-Sets for BOSS1  & 2 & 3 But Rings and trinket and weapons for BOSS 4 -- Be sure to change the custom items itemlevel as exp : Tier1 = ItemLevel = 4000 And Tier2 = ItemLevel = 4500 or so etc...
  42. */
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