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By: a guest on Aug 7th, 2011  |  syntax: None  |  size: 3.40 KB  |  views: 43  |  expires: Never
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  1. UnitBlueprint {
  2.     Merge = true,
  3.     BlueprintId = "url0001",
  4.  
  5.     Display = {
  6.         AnimationWalk = '/units/url0001/URL0001_Awalk.sca',
  7.         },
  8.  
  9.     Enhancements = {
  10.         CloakingGenerator = {
  11.             BuildCostEnergy = 112500,
  12.             BuildCostMass = 3000,
  13.             BuildTime = 1500,
  14.             MaintenanceConsumptionPerSecondEnergy = 500,
  15.         },
  16.         CoolingUpgrade = {
  17.             BuildCostEnergy = 112500,
  18.             BuildCostMass = 4500,
  19.             BuildTime = 1500,
  20.             NewRateOfFire = 6,
  21.             Slot = 'RCH',
  22.         },
  23.         NaniteTorpedoTube = {
  24.             Slot = 'LCH',
  25.         },
  26.         T3Engineering = {
  27.             BuildCostEnergy = 900000,
  28.             BuildCostMass = 6750,
  29.             BuildTime = 2250,
  30.             NewRegenRate = 35,
  31.         },
  32.         Shield = {
  33.             BuildCostEnergy = 93750,
  34.             BuildCostMass = 1500,
  35.             BuildTime = 1250,
  36.             Icon = 'ptsg',
  37.             ImpactEffects = 'CybranShieldHit01',
  38.             MaintenanceConsumptionPerSecondEnergy = 250,
  39.             Name = 'Personal Shield Generator',
  40.             OwnerShieldMesh = '/units/url0001/URL0001_PhaseShield_mesh',
  41.             RegenAssistMult = 10,
  42.             ShieldEnergyDrainRechargeTime = 5,
  43.             ShieldMaxHealth = 29000,
  44.             ShieldRechargeTime = 160,
  45.             ShieldRegenRate = 37,
  46.             ShieldRegenStartTime = 1,
  47.             Slot = 'Shields',
  48.             UpgradeUnitAmbientBones = {
  49.                 'URL0001',
  50.             },
  51.             UpgradeEffectBones = {
  52.                 'URL0001',
  53.             },
  54.         },
  55.         ShieldRemove = {
  56.             BuildCostEnergy = 1,
  57.             BuildCostMass = 1,
  58.             BuildTime = 0.1,
  59.             Icon = 'ptsg',
  60.             Name = 'Remove Personal Shield',
  61.             Prerequisite = 'Shields',
  62.             RemoveEnhancements = {
  63.                 'Shield',
  64.                 'ShieldRemove',
  65.             },
  66.             Slot = 'Shield',
  67.         },
  68.         Slots = {
  69.             Back = {
  70.                 name = '<LOC _Back>',
  71.                 x = 0,
  72.                 y = -10,
  73.             },
  74.             LCH = {
  75.                 name = '<LOC _LCH>',
  76.                 x = 60,
  77.                 y = 2,
  78.             },
  79.             RCH = {
  80.                 name = '<LOC _RCH>',
  81.                 x = -16,
  82.                 y = 0,
  83.             },
  84.             Shields = {
  85.                 name = '<LOC _Shields>',
  86.                 x = 5,
  87.                 y = 10,
  88.             },
  89.         },
  90.     },
  91.     General = {
  92.         OrderOverrides = {
  93.             RULEUTC_ShieldToggle = {
  94.                 bitmapId = 'shield-personal',
  95.                 helpText = 'toggle_shield_personal',
  96.             },
  97.         },
  98.     },
  99.     Weapon = {
  100.         {
  101.             Damage = 80,
  102.             MuzzleVelocity = 22,
  103.             RateOfFire = 1.2,
  104.         },
  105.         {
  106.         },
  107.         {
  108.         },
  109.         {
  110.             Damage = 1000,
  111.             DamageRadius = 1,
  112.             EnergyDrainPerSecond = 2000,
  113.             EnergyRequired = 2000,
  114.             MuzzleChargeDelay = 1.5,
  115.             RateOfFire = 1,
  116.             WeaponCategory = 'Experimental',
  117.             WeaponRepackTimeout = 0.6,
  118.             WeaponUnpacks = true,
  119.         },
  120.         {
  121.             Damage = 500,
  122.             MuzzleSalvoDelay = 0,
  123.             MuzzleSalvoDelay = 0,
  124.             MuzzleSalvoSize = 1,
  125.             RateOfFire = 0.5,
  126.         },
  127.     },
  128. }