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E-on Vue v2014.5 xStream PC and MAC download re-uploaded

Mar 19th, 2013
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  1.                                      E-on Vue v2014.5 xStream PC and MAC
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  7.             This is the full cracked version of the software. Download, extract, install, enjoy.
  8.    Inside the archive there is "crack" folder wich contains everything you need to crack the software.
  9.                                                 Download link:
  10.                                     https://safelinking.net/p/e5fbb65007
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  20. ue xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.
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  22. Access all the power of the world's leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application's standard manipulators.
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  24. Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.
  25. Vue 11 xStream operates as a fully integrated plug-in for 3ds Max, Maya, LightWave, Cinema 4D and Softimage. It adds all of Vue's dedicated environment creation tools to your application's interface.
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  27. Using these tools, you can create complete, hyper-realistic 3D environments without leaving your favorite application.
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  29. This includes (among others) the ability to create atmospheric effects, build procedural terrains, grow SolidGrowth trees or even populate entire forests.
  30. Edit Vue Elements inside your Application
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  32. Proxy geometry is dynamically created by Vue 11 xStream inside the host application so that you can use your application's standard manipulators to move, rotate or resize each element of the Vue environment individually.
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  34. You can use all standard tools of your application (such as alignment, scripting or even add fur to Vue elements), and you can make Vue elements interract dynamically with native objects (e.g. collision detection, etc).
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  36. Animation of Vue items can be done either through Vue (e.g. for wind effects), or using the host application's animation tools. Both types of animation are naturally combined seamlessly.
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  38. Vue 11 xStream for 3ds Max, Softimage and Cinema 4D will even let you paint EcoSystems interactively (on Vue objects or on native objects), directly through the host application's viewports*.
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  40.     Global Illumination.
  41.     Global Radiosity.
  42.     Fast in-depth computation of reciprocal object lighting for accurate indoor lighting.
  43.     Radiosity engine optimized for: Indoor or infinite scenery.
  44.     Global ambiance.
  45.     Ambient occlusion with user definable occlusion range.
  46.     HDRI support.
  47.     Image based lighting.
  48.     Background and environment mapping.
  49.     Sub-Surface Scattering: Absorption.
  50.     Sub-Surface Scattering: Multiple Internal Scattering.
  51.     Easy GI single slider Global Illumination render quality setting.
  52.     Illumination baking.
  53.     Illumination baking quality adjustable on a global or per object basis (adjustable map resolution and quality boost).
  54.     Adjustment of Global light intensity.
  55.     Indirect lighting can be ignored on specific objects.
  56.     Influence of specific lights can be ignored from the Radiosity solution.
  57.     Advanced control over the indirect lighting engine.
  58.     Show illumination samples in final render.
  59.     Separate map option for background, IBL and global reflection map channels.
  60.     Shadow and volumetric light optimization for dramatic increase in rendering speed.
  61.     Light gels with realistic projection modes.
  62.     Adjustable light shadow density, negative lights.
  63.     Enable diffuse and highlight on a per-light basis.
  64.     Custom light intensity vs. distance profiles.
  65.     Lights can affect specific objects only.
  66.     Variable light color based on distance to light.
  67.     Area light panel for soft, natural lighting.
  68.     Light emitting objects.
  69.     One-click conversion of objects into light sources.
  70.     Fast, fake caustics in the shadows of transparent materials. Caustics realistically depend on the Index of Refraction.
  71.     Accurate computation of caustics in the shadows of transparent objects.
  72.     Realistic optional "spreading" of the light spectrum in caustics (rainbow-prism effect).
  73.     Per-light adjustment of the quality of soft shadows.
  74.     Complete lens flare system.
  75.     Controllable lens flares per light.
  76.     Lens flare editor.
  77.     Lens flare reflections editor.
  78.     Polygonal reflections.
  79.     Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light.
  80.     Lens Glare effect simulates internal lens diffusion.
  81.     Automatic synchronization of light position, color, orientation and intensity between Vue and host application.
  82.     Use host application tools to adjust lights of Vue environment.
  83.     Automatic synchronization of all types of lights, including area lights.
  84.     Perfect blending of your 3D objects with Vue environment when rendering GI.
  85.     Lights can be disabled with a single click.
  86.     Accurate accounting of backlight when computing GI.
  87.     Improved handling of highlights in GI by better accounting for the interaction of illumination with bumps at the surface of objects.
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