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a_actor.inc

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Apr 2nd, 2016
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  1. /* SA-MP Actor Functions
  2. *
  3. * (c) Copyright 2015, SA-MP Team
  4. *
  5. */
  6.  
  7. #if defined _actor_included
  8. #endinput
  9. #endif
  10. #define _actor_included
  11. #pragma library actors
  12.  
  13. native CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation);
  14. native DestroyActor(actorid);
  15.  
  16. native IsActorStreamedIn(actorid, forplayerid);
  17.  
  18. native SetActorVirtualWorld(actorid, vworld);
  19. native GetActorVirtualWorld(actorid);
  20.  
  21. native ApplyActorAnimation(actorid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time);
  22. native ClearActorAnimations(actorid);
  23.  
  24. native SetActorPos(actorid, Float:X, Float:Y, Float:Z);
  25. native GetActorPos(actorid, &Float:X, &Float:Y, &Float:Z);
  26. native SetActorFacingAngle(actorid, Float:ang);
  27. native GetActorFacingAngle(actorid, &Float:ang);
  28.  
  29. native SetActorHealth(actorid, Float:health);
  30. native GetActorHealth(actorid, &Float:health);
  31. native SetActorInvulnerable(actorid, invulnerable = true);
  32. native IsActorInvulnerable(actorid);
  33.  
  34. native IsValidActor(actorid);
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