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- /* SA-MP Actor Functions
- *
- * (c) Copyright 2015, SA-MP Team
- *
- */
- #if defined _actor_included
- #endinput
- #endif
- #define _actor_included
- #pragma library actors
- native CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation);
- native DestroyActor(actorid);
- native IsActorStreamedIn(actorid, forplayerid);
- native SetActorVirtualWorld(actorid, vworld);
- native GetActorVirtualWorld(actorid);
- native ApplyActorAnimation(actorid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time);
- native ClearActorAnimations(actorid);
- native SetActorPos(actorid, Float:X, Float:Y, Float:Z);
- native GetActorPos(actorid, &Float:X, &Float:Y, &Float:Z);
- native SetActorFacingAngle(actorid, Float:ang);
- native GetActorFacingAngle(actorid, &Float:ang);
- native SetActorHealth(actorid, Float:health);
- native GetActorHealth(actorid, &Float:health);
- native SetActorInvulnerable(actorid, invulnerable = true);
- native IsActorInvulnerable(actorid);
- native IsValidActor(actorid);
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