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IClimbClouds

bunny ain't no kind of rider

Feb 27th, 2012
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  1. CHANGES -
  2.  
  3. - NEW: Charge!, Mobility
  4.  
  5. - REMOVED: Across the Water, Make that Jump
  6.  
  7. - EDITED SLIGHTLY: Battle Capable Riding, Lightriding, Mental Crop, Qualified Ride
  8.  
  9. - Functionally the same: Everything else
  10.  
  11. IN "MOUNT" RULES
  12. - only included the changes/rewordings, so read those :D
  13.  
  14. -------------------
  15.  
  16. Battle Capable Riding
  17. Daily - Every 5 Levels gained, you may use this Feature another time per day.
  18. Trigger: You are hit by an attack while riding a Pokemon.
  19. Effect: Your mount is hit by the attack instead of yourself. If you would have both been hit, your mount may take both sets of damage.
  20.  
  21.  
  22. Stick to It
  23. Static
  24. Effect: You automatically succeed on all checks to remain on your mount caused by attacks and status conditions. You can ride your mounts on their side, while hanging upside down from them, while standing on them or any other odd way of staying on your mount as if you are riding the mount as normal.
  25.  
  26. -------
  27.  
  28. Charge!
  29. Prerequisites: Rider, 6 Rider Features, 26 DEX
  30. Daily - Every 25 Levels gained, you may use this Feature another time per day.
  31. Effect: If you are mounted, for the rest of the round, all attacks you make that deal Physical Damage have the Dash keyword, and do additional damage equal to your Mount's relevant movement capability.
  32.  
  33. Lightriding
  34. Prerequisites: Rider
  35. Static
  36. Effect:While you are mounted, if you are the only person on your mount, your mount does not suffer the usual penalties to Movement Capabilities and Speed Combat Stages. Additionally, while you are mounted, your mount may carry one more person than it usually could regardless of its Power score or body shape.
  37.  
  38. Mental Crop
  39. Prerequisites: Rider, a pokemon with Overland Speed 8 or higher
  40. Static
  41. Effect: While you are mounted, your mount gains a +X Bonus to their Movement Capabilities, and a +1 Bonus to its Jump Capability. X is equal to your DEX modifier.
  42.  
  43. Mobility
  44. Prerequisites: Rider
  45. Static
  46. Effect: Instead of using your DEX Stat to determine your Initiative during trainer turns, you may choose to use your mount's Speed Stat. You still act during trainer turns as normal.
  47.  
  48. Qualified Ride
  49. Prerequisites: Rider
  50. Daily - Every 5 Levels gained, you may use this Feature another time per day.
  51. Effect: You may mount a willing Pokemon as a Free Action, and doing so does not forfeit the Pokemon's Shift Action or Move Action that round.
  52.  
  53. -------------
  54.  
  55. Effects on Pokemon:
  56.  
  57. - Mounting a Pokemon is a Trainer Action, and forfeits the Pokemon's Shift and Move Actions that round.
  58.  
  59. - When a Pokemon is being used as a Mount, its Speed Capabilities are lowered three and it is treated as if its Speed stat is lowered one Combat Stage. If you weigh less than a fourth of the pokemon’s weight, neither the pokemon’s Speed Capabilities nor their Speed stat’s Combat Stages are affected.
  60.  
  61. - When mounted on a Pokemon, you shift during your trainer turn using your Mount's speed capabilities instead of your own. During Pokemon turns, your Mount may not make a Shift Action, but may make a Move Action as normal if you use your Command Action.
  62.  
  63. - If either you or your Pokemon who is being used as a Mount are hit by a damaging attack, or are hit by a move that causes Paralysis, Confusion, Sleep, or Sleep, you must make a check to remain mounted. Roll 1d20 and add your STR or DEX modifier. On a roll of 12 or higher, you remain on your mount. If the move had a Push effect, you must roll 15 or higher. A single move may only cause you to roll this check once per round.
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