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- Command line arguments: 'srb2win.exe -win'
- I_StartupSystem() ...
- Setting up SRB2...
- M_StartupLocale...
- Z_Init(): Init zone memory allocation daemon.
- System memory: 3834MB - Free: 974MB
- I_StartupTimer()...
- W_InitMultipleFiles(): Adding IWAD and main PWADs.
- Added file C:\Users\RedEnchilada\Downloads\SRB2 2.1\srb2.srb (6190 lumps)
- Loading main config from C:\Users\RedEnchilada\Downloads\SRB2 2.1\srb2.srb
- Added file C:\Users\RedEnchilada\Downloads\SRB2 2.1\zones.dta (959 lumps)
- Loading main config from C:\Users\RedEnchilada\Downloads\SRB2 2.1\zones.dta
- Added file C:\Users\RedEnchilada\Downloads\SRB2 2.1\player.dta (517 lumps)
- Added file C:\Users\RedEnchilada\Downloads\SRB2 2.1\rings.dta (444 lumps)
- Added file C:\Users\RedEnchilada\Downloads\SRB2 2.1\patch.dta (156 lumps)
- Added file C:\Users\RedEnchilada\Downloads\SRB2 2.1\music.dta (171 lumps)
- I_StartupGraphics()...
- VID_SetMode(0)
- VID_SetWindowedDisplayMode()
- VID_FreeAndAllocVidbuffer done, vidbuffersize: 4e200
- Mode changed to 0 (320x200W)
- CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 1, MMXExt: 0, SSE2: 1
- HU_Init(): Setting up heads up display.
- Number of console HUD lines is now 5
- executing config.cfg
- Default resolution: 640 x 400 (16 bits)
- M_Init(): Init miscellaneous info.
- R_Init(): Init SRB2 refresh daemon.
- R_LoadTextures()...
- R_InitSprites()...
- srb2.srb added 2960 frames in 230 sprites
- player.dta added 163 frames in 1 sprites
- rings.dta added 431 frames in 18 sprites
- patch.dta added 9 frames in 1 sprites
- Added skin 'tails'
- Added skin 'knuckles'
- R_InitColormaps()...
- Number of Extra Colormaps: 6
- S_Init(): Setting up sound.
- ST_Init(): Init status bar.
- D_CheckNetGame(): Checking network game status.
- Entering main game loop...
- I_StartupKeyboard()...
- I_StartupMouse()...
- VID_SetMode(1)
- VID_SetWindowedDisplayMode()
- VID_FreeAndAllocVidbuffer done, vidbuffersize: 138800
- Mode changed to 1 (640x400W)
- ===========================================================================
- We hope you enjoy this game as
- much as we did making it!
- ...wait. =P
- ===========================================================================
- Sonic Robo Blast 2 v2.1.4 (Mar 21 2014 14:20:37 r8445)
- Binding to 0.0.0.0:5029
- Network system buffer: 8Kb
- Network system buffer set to: 64Kb
- Binding to 0.0.0.0:5029
- Network system buffer: 8Kb
- Network system buffer set to: 64Kb
- >addfile portal.wad
- NOTICE: Game must be restarted to record statistics.
- Added file ./pwads/created/portal.wad (48 lumps)
- Loading Lua script from ./pwads/created/portal.wad|LUA_CAKE
- Pardon me while I initialize the Lua scripting interface...
- MobjType MT_PORTALONE allocated.
- MobjType MT_PORTALTWO allocated.
- MobjType MT_PORTALONESHOOT allocated.
- MobjType MT_PORTALTWOSHOOT allocated.
- State S_PORTAL allocated.
- State S_PORTAL1 allocated.
- State S_PORTAL2 allocated.
- State S_PORTAL3 allocated.
- State S_PORTAL4 allocated.
- State S_PORTAL5 allocated.
- State S_PORTAL6 allocated.
- State S_PORTALGROUND allocated.
- State S_PORTALGROUND1 allocated.
- State S_PORTALGROUND2 allocated.
- State S_PORTALGROUND3 allocated.
- State S_PORTALGROUND4 allocated.
- State S_PORTALGROUND5 allocated.
- State S_PORTALGROUND6 allocated.
- State S_PORTALCEIL allocated.
- State S_PORTALCEIL1 allocated.
- State S_PORTALCEIL2 allocated.
- State S_PORTALCEIL3 allocated.
- State S_PORTALCEIL4 allocated.
- State S_PORTALCEIL5 allocated.
- State S_PORTALCEIL6 allocated.
- State S_PORTALSHOOT allocated.
- State S_PORTALSHOOT allocated.
- Sprite SPR_PTLG allocated.
- portal.wad added 43 frames in 1 sprites
- No maps added
- Starting Server....
- Binding to 0.0.0.0:5029
- Network system buffer: 8Kb
- Network system buffer set to: 64Kb
- Registering this server on the Master Server...
- Contacting the server...
- Sending join request...
- Join accepted, waiting for complete game state...
- Player 1 has joined the game (node 0)
- Gametype was changed from Co-op to Race
- Speeding off to level...
- Map is now "MAP01: GREENFLOWER ZONE 1"
- Master Server update successful.
- Player 1 renamed to RedEnchilada
- RedEnchilada has completed the level.
- The round has ended.
- Player 2 has joined the game (node 1)
- Player Address is 67.149.247.159:5029
- Player 2 renamed to AshtonHP630 PP539 85
- >color beige
- <AshtonHP630 PP539 85> Hi
- <~RedEnchilada> hi
- Speeding off to level...
- Map is now "MAP02: GREENFLOWER ZONE 2"
- Player 3 has joined the game (node 2)
- Player Address is 72.10.80.11:5029
- Player 3 left the game
- RedEnchilada has completed the level.
- Player 3 has joined the game (node 2)
- Player Address is 195.39.155.215:5029
- Viewpoint: AshtonHP630 PP539 85
- Player 3 renamed to Devon_The_Hedgehog
- Viewpoint: Devon_The_Hedgehog
- Viewpoint: RedEnchilada
- Viewpoint: AshtonHP630 PP539 85
- Viewpoint: Devon_The_Hedgehog
- Viewpoint: RedEnchilada
- Viewpoint: AshtonHP630 PP539 85
- Viewpoint: Devon_The_Hedgehog
- Viewpoint: RedEnchilada
- Devon_The_Hedgehog left the game
- AshtonHP630 PP539 85 has completed the level.
- The round has ended.
- Player 3 has joined the game (node 2)
- Player Address is 86.14.97.251:5029
- >inttime 10
- >ping
- 01 : AshtonHP630 PP539 85
- 123 ms
- 02 : Player 3
- 210 ms
- Player 4 has joined the game (node 3)
- Player Address is 68.47.171.154:5029
- Player 4 renamed to Kaiso Ari
- Speeding off to level...
- Map is now "MAP04: TECHNO HILL ZONE 1"
- Player 3 left the game (Synch failure)
- Player 3 left the game (Synch failure)
- Kaiso Ari left the game
- Player 3 has joined the game (node 2)
- Player Address is 86.14.97.251:5029
- Player 3 renamed to dogjedi
- AshtonHP630 PP539 85 left the game (Synch failure)
- Player 2 left the game (Synch failure)
- I_Error(): Connection lost
- Removing this server from the Master Server...
- I_ShutdownMouse()
- I_ShutdownKeyboard()
- I_ShutdownTcpDriver: shut down
- I_ShutdownGraphics:
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