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- Initialize engine version: 5.3.5f1 (960ebf59018a)
- GfxDevice: creating device client; threaded=1
- Initialize engine version: 5.3.5f1 (960ebf59018a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
- Vendor: NVIDIA
- VRAM: 6102 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\CSCore.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\CSCore.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\NAudio.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\NAudio.dll into Unity Child Domain
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
- Vendor: NVIDIA
- VRAM: 6102 MB
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Drawing.dll into Unity Child Domain
- - Completed reload, in 0.289 seconds
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Core.dll (this message is harmless)
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.dll (this message is harmless)
- <RI> Initializing input.
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp-firstpass.dll (this messag< isI> harmless)
- ializedLoa
- ding E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\CSCore.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\CSCore.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\NAudio.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\NAudio.dll into Unity Child Domain
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Drawing.dll into Unity Child Domain
- - Completed reload, in 0.193 seconds
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.848073 ms
- Connected to lighthouse:LHR-DDD8F52E
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UnloadTime: 0.536548 ms
- Connected to lighthouse:LHR-DDD8F52E
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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