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  1. Initialize engine version: 5.3.5f1 (960ebf59018a)
  2. GfxDevice: creating device client; threaded=1
  3. Initialize engine version: 5.3.5f1 (960ebf59018a)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
  8. Vendor: NVIDIA
  9. VRAM: 6102 MB
  10. Begin MonoManager ReloadAssembly
  11. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.dll (this message is harmless)
  12. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.dll into Unity Child Domain
  13. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  14. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  15. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  16. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  17. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  18. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  19. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  20. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  21. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\CSCore.dll (this message is harmless)
  22. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\CSCore.dll into Unity Child Domain
  23. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\NAudio.dll (this message is harmless)
  24. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\NAudio.dll into Unity Child Domain
  25. Direct3D:
  26. Version: Direct3D 11.0 [level 11.0]
  27. Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
  28. Vendor: NVIDIA
  29. VRAM: 6102 MB
  30. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Drawing.dll (this message is harmless)
  31. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Drawing.dll into Unity Child Domain
  32. - Completed reload, in 0.289 seconds
  33. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Core.dll (this message is harmless)
  34. Begin MonoManager ReloadAssembly
  35. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.dll (this message is harmless)
  36. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.dll into Unity Child Domain
  37. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.dll (this message is harmless)
  38. <RI> Initializing input.
  39.  
  40. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp-firstpass.dll (this messag< isI> harmless)
  41. ializedLoa
  42. ding E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  43. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  44. <RI> Initialized touch support.
  45.  
  46. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  47. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  48. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  49. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  50. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  51. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  52. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\CSCore.dll (this message is harmless)
  53. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\CSCore.dll into Unity Child Domain
  54. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\NAudio.dll (this message is harmless)
  55. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\NAudio.dll into Unity Child Domain
  56. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Drawing.dll (this message is harmless)
  57. Loading E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Drawing.dll into Unity Child Domain
  58. - Completed reload, in 0.193 seconds
  59. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.Core.dll (this message is harmless)
  60. Platform assembly: E:\HTC VIVE\Spiele\GPUCubesVR_v1.5\GPUCubesVR 1.5 (9)\GPUCubesVR 1.5_Data\Managed\System.dll (this message is harmless)
  61. <RI> Initializing input.
  62.  
  63. <RI> Input initialized.
  64.  
  65. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  66. <RI> Initialized touch support.
  67.  
  68. UnloadTime: 0.848073 ms
  69. Connected to lighthouse:LHR-DDD8F52E
  70.  
  71. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  72.  
  73. UnloadTime: 0.536548 ms
  74. Connected to lighthouse:LHR-DDD8F52E
  75.  
  76. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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