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  1. Name: Eobard Love, The Spellbane
  2. Race: Human
  3. Alignment: TN
  4. Age: 78
  5.  
  6. Stats:
  7. Stat - Base - Mutagen - Rage - Level - Item - Aging - Strength of Giants - Strength of Beasts
  8. Str - 18 - 8 - 6 - 4 - 6 - 0 -6 - 6 = 54
  9. Dex - 14 - 4 - 0 - 0 - 6 - 0 - (-2) - 0 = 22
  10. Con - 16 - 6 - 6 - 0 - 6 - 0 - 4 - 0 = 40
  11. Int - 7 - (-2) - 0 - 0 - 6 - 3 - 0 - 0 = 14
  12. Wis - 12 - (-2) - 0 - 1 - 6 - 3 - 0 - 0 = 20
  13. Cha - 8 - (-2) - 0 - 0 - 6 - 3 - 0 - 0 = 15
  14.  
  15. Saves:
  16. Fortitude: 12 (base) + 5 (item) + 2 (luckstone w/ fate’s favored) + 15 (constitution bonus) + 1 (Pale Green Prism) = +35 + 7 (supertituous, only against spells/SLA/supernatual) = +42
  17.  
  18. Reflex: 6 (base) + 5 (cloak) + 6 (Fighter’s Reflexes) + 2 (luckstone w/ fate’s favored) + 7 (dexterity bonus) + 1 (Pale Green Prism) = +27 + 7 (supertituous, only against spells/SLA/supernatual) = +34
  19.  
  20. Will: 6 (base) + 5 (cloak) + 2 (luckstone w/ fate’s favored) + 5 (wisdom modifer) + 1 (Pale Green Prism) + 2 (Hedgehog Familiar) + 3 (Rage) + 1 (Carefully Hidden) = +25 + 7(4)(supertituous, only against spells/SLA/supernatual) = +29 + 5 (bravery, only against mind effecting & fear) = +34
  21.  
  22. Roll twice against mind effecting.
  23. +2 against Divination effects
  24. Dragonbane Divination Sticks inscrease 1 save by 2 each day (porvides a +3 luck bonus, increased to 4 by fate’s favored), randomly determined.
  25. Can give +5 to saves with Guarding weapon ehancement
  26. Reroll once a day as a free action.
  27.  
  28. AC: 10 (base) + 9 (Mithral Celestial Plate Armor) + 5 (enhancement bonus to armor) + 7 (dexterity modifier) + 2 (defensive weapon training) + 2 (enchancement from defensive weapon training) + 1 (Dusty Rose Ioun Stone) + 6 (natural armor from mutagen) + 5 (enhancement to natural armor from amulet) + 5 (deflection from ring) + 1 (dodge from haste) + 2 (luck bonuse from Jingasa w/ fate’s favored) + 4 (guarded stance) - 2 (rage) - 1 (size) = 56 AC (27 Touch) (44 Flat Footed)
  29.  
  30. HP: 435HP
  31.  
  32. Sences: Constantly See Invisibility/See Ethereal, Darkvision 60ft, Tremor Sense 20ft; +36 Perception
  33. Movement: Ground: 60ft; Fly: 90ft; Dimension Door SLA 3/day
  34.  
  35. Headband of Mental Superiority +6 - 144000gp
  36. - +6 enhancement bonus to Inteligence, Wisdom, and Charisma
  37. Belt of Physical Perfection +6 - 144000gp
  38. - +6 Enchancement Bonus to Strength, Dexterity, and Constitution
  39. “Heartfelt Goodbye” +5 Guarding Keen Cold Iron Falchion - 100450gp
  40. +1 Seeking Cyclinic Sling - 32000gp
  41. Cap of the Free Thinker/Jingasa of the Fortunate Soldier/Healm of the Mammoth Lord - 30250gp
  42. +5 Milthral Celestial Plate Armor - 50000gp
  43. Amulet of Natural Armor/Monkey’s Paw - 43000gp
  44. Stone of Good Luck - 20000gp
  45. Ring of Freedom of Movement - 40000gp
  46. Ring of Deflection +5 - 50000gp
  47. Spectral Shroud - 26000gp
  48. Matle of Immortality/Cloak of Resistance +5 - 87500gp
  49. Boots of Speed/Tremor Boots - 27000gp
  50. Gloves of Dueling - 15000gp
  51. Necklace of Adaptation - 9000gp
  52. Goggles of Night/Eyes of the Eagle - 15750gp
  53. Dragonbane Divination Sticks - 6400gp
  54.  
  55.  
  56. Ioun Stones:
  57. Dusty Rose Prism - 5000gp
  58. Eastern Star - 4000gp
  59. Pale Green Prism - 30000gp
  60.  
  61. Retraining:
  62. 2000gp
  63.  
  64. Total: 877350gp (the rest is spent on mundane gear)
  65.  
  66. Attack Cycle: 5 attacks with Heartfelt Goodbye + 1 bite + 1 gore
  67. 20 (BAB) + 22 (Strength modifer) + 2 (WF/GWF) + 6 (Weapon Training + Dueling Gloves) + 5 (Enhancement Bonus) + 1 (Pale Green Prism) = +56 (+50 w/ power attack)
  68.  
  69. Weapon Attacks w/o Power Attack
  70. To Hit: +56/+56/+51/+46/+41; Damage: 2d6+48; Crit: 15-20 crit range, automatically confirms, X3
  71.  
  72. Weapon Attacks w/ Power Attack
  73. To Hit: +50/+50/+45/+40/+35; Damage: 2d6+66; Crit: 15-20 crit range, automatically confirms, X3
  74.  
  75. Natural Attak w/o Power Attack
  76. To Hit: +51; Damage: 2d6+11; Cirt: automatically confirms, X2
  77.  
  78. Natural Attack w/ Power Attack
  79. To Hit: +45; Damage: 2d6+29; Cirt: automatically confirms, X2
  80.  
  81. CMB: +44 (for manuvers made w/o weapon), +57 (for manuvers made w/ weapon), +61 (for dirty trick)
  82. CMD: 10 (base) +22 (strength mod) +7 (dex mod) + 5 (ring) + 2 (luck stone) + 1 (haste) + 4 (guarded stance) = 51CMD
  83.  
  84. Traits:
  85. Fate’s Favored
  86. Carefully Hidden
  87.  
  88. Feats:
  89. Human - Teleportation Mastery (retrained)
  90. 1st – Extra Rage Power (retrained)
  91. F1 - Eldritch Guardian
  92. F2 - Eldritch Guadrian
  93. 3rd - VMC
  94. F4 - Combat Expertise
  95. 5th – Skill Focus (Survival)
  96. F6 - Improved Dirty Trick
  97. 7th - VMC
  98. F8 – Power Attack
  99. 9th - Eldritch Heritage
  100. F10 - Cut From The Air
  101. 11th - VMC
  102. F12 - Quick Dirty Trick
  103. 13th – Improved Eldritch Heritage
  104. F14 – Greater Dirty Trick
  105. 15th - VMC
  106. F16 - Improved Eldritch Heritage
  107. 17th – Dirty Trick Master
  108. F18 - Weapon Material Master
  109. 19th - VMC
  110. F20 - Combat Reflexes
  111. WS - Weapon Focus
  112. WS - Greater Weapon Focus
  113. WS - Weapon Specialization
  114. WS - Greater Weapon Specialization
  115.  
  116. Discoveries:
  117. 7th - Wings
  118. 11th - Feral Mutagen
  119. 15th - Greater Mutagen
  120. 19th - Grand Mutagen
  121.  
  122. Rage Powers:
  123. Superstitious
  124. Guarded Stance
  125.  
  126. Sorcerer Bloodline Abilities:
  127. Touch of Rage
  128. Strength of the Beast
  129. Power of Giants
  130.  
  131. Class Features:
  132. Uncanny Dodge
  133. Damage Reduction
  134. Weapon Training
  135. Fighter’s Reflexes
  136. Defensive Weapon Training
  137. Weapon Specialist
  138. Weapon Mastery
  139. Familiar
  140. Share Training
  141. Mutagen
  142. Mutagen Discoveries
  143.  
  144. Familiar:
  145. Sage/Figment Hedge Hog
  146. 26 int at level 20, providing 10 skill ranks per level
  147. Maxed Ranks Every Knowledge Skill Except Geography
  148. Total +41 to each Knowledge (Except Geography)
  149. Maxed Stealth
  150. Greater Magic Evolution (Invisibility)
  151. Skilled Evolution (Stealth)
  152. Total +66 to Stealth
  153.  
  154. Skills:
  155. (H) denotes the Hedgehog does it
  156. Perception - +36
  157. Survival - +31
  158. UMD - +28
  159. Profession (Soldier) - +31
  160. Linguistics - +28
  161. (H) Knowledge Arcana
  162. (H) Knowledge Dungeoneering - +41
  163. (H) Knowledge Engineering - +41
  164. (H) Knowledge History - +41
  165. (H) Knowledge Local - +41
  166. (H) Knowledge Nature - +41
  167. (H) Knowledge Nobility - +41
  168. (H) Knowledge Planes - +41
  169. (H) Knowledge Religion - +41
  170. (H) Stealth - +61
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