Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- private void generateLevel(){
- for(int i = 0; i < tiles.length; i++){
- tiles[i] = random.nextInt(3);
- }
- }
- public Tile getTile(int x, int y){
- if(tiles[x + y] == 0) return Tile.voidTile;
- else if(tiles[x + y] == 1) return Tile.grassTile;
- else if(tiles[x + y] == 2) return Tile.stoneTile;
- else return Tile.voidTile;
- }
- public void render(){
- for(int x = 0; x <= width; x++){
- for(int y = 0; y <= height; y++){
- getTile(x,y).render(x, y);
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement