Hitman1

GPSbyHitman

Dec 3rd, 2011
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  1. /*
  2. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
  3. | |
  4. | |
  5. | Simple GPS System |
  6. | by Hitman |
  7. | |
  8. | _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
  9. | |
  10. | Credits: Hitman |
  11. | |
  12. |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
  13. */
  14.  
  15. #include <a_samp>
  16. #define GPS 3305
  17.  
  18. //-------------------------------0.3c BOJE--------------------------------------
  19. #define SULJA "{FFFF80}"
  20. #define TPLAVA "{0482FF}"
  21. #define BIJELA "{FFFFFF}"
  22. //------------------------------------------------------------------------------
  23. public OnFilterScriptInit()
  24. {
  25. print("\n--------------------------------------");
  26. print(" GPS System by Hitman ");
  27. print("--------------------------------------\n");
  28. return 1;
  29. }
  30.  
  31. public OnVehicleDeath(vehicleid, killerid)
  32. {
  33. DisablePlayerCheckpoint(vehicleid);
  34. return 1;
  35. }
  36. public OnPlayerExitVehicle(playerid, vehicleid)
  37. {
  38. DisablePlayerCheckpoint(playerid);
  39. return 1;
  40. }
  41.  
  42. public OnPlayerEnterCheckpoint(playerid)
  43. {
  44. PlayerPlaySound(playerid, 1149, 0.0, 0.0, 0.0);
  45. DisablePlayerCheckpoint(playerid);
  46. return 1;
  47. }
  48.  
  49. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  50. {
  51. if(IsPlayerConnected(playerid))
  52. {
  53. if(IsPlayerInAnyVehicle(playerid))
  54. {
  55. if( newkeys == KEY_CROUCH )
  56. {
  57. ShowPlayerDialog(playerid, 3305, DIALOG_STYLE_LIST, ""SULJA"GPS Lokacije", ""TPLAVA"(1): "BIJELA"Policija\n"TPLAVA"(2): "BIJELA"Bolnica\n"TPLAVA"(3): "BIJELA"Glavni Burg\n"TPLAVA"(4): "BIJELA"Banka\n"TPLAVA"(5): "BIJELA"Aerodrom", "Odaberi", "Odustani");
  58. return 1;
  59. }
  60. }
  61. }
  62. return 1;
  63. }
  64. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  65. {
  66. if(dialogid == 3305)
  67. {
  68. if(response)
  69. {
  70. //Policija
  71. if(listitem == 0)
  72. {
  73. GameTextForPlayer(playerid, "Lokacija postavljena", 3000, 3);
  74. SetPlayerCheckpoint(playerid,1541.6729,-1675.6595,13.5530,3.0);
  75. }
  76. //Bolnica
  77. if(listitem == 1)
  78. {
  79. GameTextForPlayer(playerid, "Lokacija postavljena", 3000, 3);
  80. SetPlayerCheckpoint(playerid,1187.4288,-1325.0459,13.5594,3.0);
  81. }
  82. //Glavni Burg
  83. if(listitem == 2)
  84. {
  85. GameTextForPlayer(playerid, "Lokacija postavljena", 3000, 3);
  86. SetPlayerCheckpoint(playerid,1222.4265,-922.0507,42.9120,3.0);
  87. }
  88. //Banka
  89. if(listitem == 3)
  90. {
  91. GameTextForPlayer(playerid, "Lokacija postavljena", 3000, 3);
  92. SetPlayerCheckpoint(playerid,1455.4257,-1026.7242,23.8281,3.0);
  93. }
  94. //Aerodrom
  95. if(listitem == 4)
  96. {
  97. GameTextForPlayer(playerid, "Lokacija postavljena", 3000, 3);
  98. SetPlayerCheckpoint(playerid,1958.3586,-2182.7246,13.5469,3.0);
  99. }
  100. return 1;
  101. }
  102. }
  103. return 0;
  104. }
  105.  
  106. //-------------------------------------------------------------------------------------------------------------------------------------------
  107.  
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