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  1. function WeaponFactoryTweakData:_init_hk21()
  2.  
  3. self.parts.wpn_fps_lmg_hk21_b_long = { pcs = { 10, 20, 30, 40 }, type = "barrel", name_id = "bm_wp_hk21_b_long", a_obj = "a_b", parent = "foregrip", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_b_long",
  4. stats = { value = 4, spread = 1, recoil = 1, damage = -1, spread_moving = -2, concealment = -2 },
  5. texture_bundle_folder = "gage_pack_lmg",
  6. dlc = "gage_pack_lmg"
  7. }
  8. self.parts.wpn_fps_lmg_hk21_b_short = { type = "barrel", name_id = "bm_wp_hk21_b_hk21a4", a_obj = "a_b", parent = "foregrip", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_b_short",
  9. stats = { value = 1 }
  10. }
  11. self.parts.wpn_fps_lmg_hk21_body_lower = { type = "lower_reciever", name_id = "bm_wp_hk21_b_hk21a5", a_obj = "a_body", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_body_lower",
  12. stats = { value = 1 },
  13. animations = { reload = "reload", reload_not_empty = "reload_not_empty" }
  14. }
  15.  
  16.  
  17.  
  18. self.parts.wpn_fps_lmg_hk21_body_upper = { type = "upper_reciever", name_id = "bm_wp_hk21_b_hk21sd", a_obj = "a_body", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_body_upper",
  19. stats = { value = 1 },
  20. animations = { reload = "reload", reload_not_empty = "reload_not_empty" }
  21. }
  22. self.parts.wpn_fps_lmg_hk21_fg_long = { type = "foregrip", name_id = "bm_wp_hk21_body_hk21", a_obj = "a_fg", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_fg_long",
  23. stats = { value = 1 },
  24. animations = { reload = "reload", reload_not_empty = "reload_not_empty", fire = "recoil", fire_steelsight = "recoil" }
  25. }
  26. self.parts.wpn_fps_lmg_hk21_fg_short = { pcs = { 10, 20, 30, 40 }, type = "foregrip", name_id = "bm_wp_hk21_fg_short", a_obj = "a_fg", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_fg_short",
  27. stats = { value = 6, spread = -1, damage = 1, spread_moving = 2, concealment = 3 },
  28. texture_bundle_folder = "gage_pack_lmg",
  29. dlc = "gage_pack_lmg",
  30. animations = { reload = "reload", reload_not_empty = "reload_not_empty", fire = "recoil", fire_steelsight = "recoil" }
  31. }
  32. self.parts.wpn_fps_lmg_hk21_g_ergo = { pcs = { 10, 20, 30, 40 }, type = "grip", name_id = "bm_wp_hk21_g_ergo", a_obj = "a_g", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_g_ergo",
  33. stats = { value = 3, recoil = 1, spread_moving = 2, concealment = -1 },
  34. texture_bundle_folder = "gage_pack_lmg",
  35. dlc = "gage_pack_lmg"
  36. }
  37. self.parts.wpn_fps_lmg_hk21_g_standard = { type = "grip", name_id = "bm_wp_hk21_body_rail", a_obj = "a_g", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_g_standard",
  38. stats = { value = 1 }
  39. }
  40. self.parts.wpn_fps_lmg_hk21_m_standard = { type = "magazine", name_id = "bm_wp_hk21_body_rail", a_obj = "a_m", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_m_standard",
  41. stats = { value = 1 },
  42. animations = { reload = "reload", reload_not_empty = "reload_not_empty" }
  43. }
  44. self.parts.wpn_fps_lmg_hk21_s_standard = { type = "stock", name_id = "bm_wp_hk21_body_rail", a_obj = "a_s", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_fps_lmg_hk21_s_standard",
  45. stats = { value = 1 }
  46. }
  47.  
  48. self.parts.wpn_fps_lmg_hk21_b_long.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_third_lmg_hk21_b_long"
  49. self.parts.wpn_fps_lmg_hk21_b_short.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_third_lmg_hk21_b_short"
  50. self.parts.wpn_fps_lmg_hk21_body_lower.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_third_lmg_hk21_body_lower"
  51. self.parts.wpn_fps_lmg_hk21_body_upper.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_third_lmg_hk21_body_upper"
  52. self.parts.wpn_fps_lmg_hk21_fg_long.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_third_lmg_hk21_fg_long"
  53. self.parts.wpn_fps_lmg_hk21_fg_short.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_third_lmg_hk21_fg_short"
  54. self.parts.wpn_fps_lmg_hk21_g_ergo.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_third_lmg_hk21_g_ergo"
  55. self.parts.wpn_fps_lmg_hk21_g_standard.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_third_lmg_hk21_g_standard"
  56. self.parts.wpn_fps_lmg_hk21_m_standard.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_third_lmg_hk21_m_standard"
  57. self.parts.wpn_fps_lmg_hk21_s_standard.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21_pts/wpn_third_lmg_hk21_s_standard"
  58.  
  59.  
  60. self.wpn_fps_lmg_hk21 = {}
  61. self.wpn_fps_lmg_hk21.unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21/wpn_fps_lmg_hk21"
  62. self.wpn_fps_lmg_hk21.optional_types = { "barrel_ext", "gadget" }
  63.  
  64. self.wpn_fps_lmg_hk21.default_blueprint = {
  65. "wpn_fps_lmg_hk21_b_short",
  66. "wpn_fps_lmg_hk21_body_lower",
  67. "wpn_fps_lmg_hk21_body_upper",
  68. "wpn_fps_lmg_hk21_fg_long",
  69. "wpn_fps_lmg_hk21_g_standard",
  70. "wpn_fps_lmg_hk21_m_standard",
  71. "wpn_fps_lmg_hk21_s_standard"
  72. }
  73. self.wpn_fps_lmg_hk21.uses_parts = {
  74. "wpn_fps_lmg_hk21_b_short",
  75. "wpn_fps_lmg_hk21_b_long",
  76. "wpn_fps_lmg_hk21_body_lower",
  77. "wpn_fps_lmg_hk21_body_upper",
  78. "wpn_fps_lmg_hk21_fg_short",
  79. "wpn_fps_lmg_hk21_fg_long",
  80. "wpn_fps_lmg_hk21_g_standard",
  81. "wpn_fps_lmg_hk21_g_ergo",
  82. "wpn_fps_lmg_hk21_m_standard",
  83. "wpn_fps_lmg_hk21_s_standard",
  84.  
  85.  
  86.  
  87. "wpn_fps_upg_ns_ass_smg_firepig", "wpn_fps_upg_ns_ass_smg_stubby", "wpn_fps_upg_ns_ass_smg_tank",
  88. "wpn_fps_upg_fl_ass_smg_sho_peqbox",
  89. "wpn_fps_upg_fl_ass_smg_sho_surefire"
  90. }
  91.  
  92. self.wpn_fps_lmg_hk21_npc = deep_clone( self.wpn_fps_lmg_hk21 )
  93. self.wpn_fps_lmg_hk21_npc.unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_hk21/wpn_fps_lmg_hk21_npc"
  94. end
  95.  
  96.  
  97. function WeaponFactoryTweakData:_init_m249()
  98.  
  99. self.parts.wpn_fps_lmg_m249_b_long = { pcs = { 10, 20, 30, 40 }, type = "barrel", name_id = "bm_wp_m249_b_long", a_obj = "a_b", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_b_long",
  100. stats = { value = 4, damage = -1, spread = 1, recoil = 1, concealment = -2 },
  101. dlc = "gage_pack_lmg",
  102. texture_bundle_folder = "gage_pack_lmg"
  103. }
  104. self.parts.wpn_fps_lmg_m249_b_short = { type = "barrel", name_id = "bm_wp_m249_b_short", a_obj = "a_b", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_b_short",
  105. stats = { value = 1 }
  106. }
  107. self.parts.wpn_fps_lmg_m249_body_standard = { type = "lower_reciever", name_id = "bm_wp_m249_body_standard", a_obj = "a_body", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_body_standard",
  108. stats = { value = 1 },
  109. animations = { reload = "reload", reload_not_empty = "reload_not_empty" }
  110. }
  111. self.parts.wpn_fps_lmg_m249_fg_mk46 = { pcs = { 10, 20, 30, 40 }, type = "foregrip", name_id = "bm_wp_m249_fg_mk46", a_obj = "a_fg", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_fg_mk46",
  112. stats = { value = 6, recoil = -2, damage = 2, spread_moving = 2, concealment = -1 },
  113. dlc = "gage_pack_lmg",
  114. texture_bundle_folder = "gage_pack_lmg"
  115. }
  116. self.parts.wpn_fps_lmg_m249_fg_standard = { type = "foregrip", name_id = "bm_wp_m249_fg_standard", a_obj = "a_fg", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_fg_standard",
  117. stats = { value = 1 }
  118. }
  119. self.parts.wpn_fps_lmg_m249_m_standard = { type = "magazine", bullet_objects = { prefix = "g_bullet_", amount = 15 }, name_id = "bm_wp_m249_m_standard", a_obj = "a_m", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_m_standard",
  120. stats = { value = 1 },
  121. animations = { reload = "reload", reload_not_empty = "reload_not_empty", fire = "recoil", fire_steelsight = "recoil" }
  122. }
  123. self.parts.wpn_fps_lmg_m249_s_modern = { type = "stock", name_id = "bm_wp_m249_s_modern", a_obj = "a_s", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_s_modern",
  124. stats = { value = 1 }
  125. }
  126. self.parts.wpn_fps_lmg_m249_s_para = { type = "stock", name_id = "bm_wp_m249_s_para", a_obj = "a_s", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_s_para",
  127. stats = { value = 1 }
  128. }
  129. self.parts.wpn_fps_lmg_m249_s_solid = { pcs = { 10, 20, 30, 40 }, type = "stock", name_id = "bm_wp_m249_s_solid", a_obj = "a_s", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_s_solid",
  130. stats = { value = 3, recoil = 2, spread_moving = -2, concealment = -2 },
  131. dlc = "gage_pack_lmg",
  132. texture_bundle_folder = "gage_pack_lmg"
  133. }
  134. self.parts.wpn_fps_lmg_m249_upper_reciever = { type = "upper_reciever", name_id = "bm_wp_m249_upper_reciever", a_obj = "a_upper", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249_pts/wpn_fps_lmg_m249_upper_reciever",
  135. stats = { value = 1 },
  136. animations = { reload = "reload", reload_not_empty = "reload_not_empty" }
  137. }
  138.  
  139. self.parts.wpn_fps_lmg_m249_b_long.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_m249_pts/wpn_third_lmg_m249_b_long"
  140. self.parts.wpn_fps_lmg_m249_b_short.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_m249_pts/wpn_third_lmg_m249_b_short"
  141. self.parts.wpn_fps_lmg_m249_body_standard.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_m249_pts/wpn_third_lmg_m249_body_standard"
  142. self.parts.wpn_fps_lmg_m249_fg_mk46.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_m249_pts/wpn_third_lmg_m249_fg_mk46"
  143. self.parts.wpn_fps_lmg_m249_fg_standard.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_m249_pts/wpn_third_lmg_m249_fg_standard"
  144. self.parts.wpn_fps_lmg_m249_m_standard.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_m249_pts/wpn_third_lmg_m249_m_standard"
  145. self.parts.wpn_fps_lmg_m249_s_modern.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_m249_pts/wpn_third_lmg_m249_s_modern"
  146. self.parts.wpn_fps_lmg_m249_s_para.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_m249_pts/wpn_third_lmg_m249_s_para"
  147. self.parts.wpn_fps_lmg_m249_s_solid.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_m249_pts/wpn_third_lmg_m249_s_solid"
  148. self.parts.wpn_fps_lmg_m249_upper_reciever.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_m249_pts/wpn_third_lmg_m249_upper_reciever"
  149.  
  150.  
  151. self.wpn_fps_lmg_m249 = {}
  152. self.wpn_fps_lmg_m249.unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249/wpn_fps_lmg_m249"
  153. self.wpn_fps_lmg_m249.stock_adapter = "wpn_fps_lmg_m249_s_modern"
  154. self.wpn_fps_lmg_m249.optional_types = { "barrel_ext", "gadget", "sight", "vertical_grip" }
  155.  
  156. self.wpn_fps_lmg_m249.default_blueprint = { "wpn_fps_lmg_m249_b_short",
  157. "wpn_fps_lmg_m249_body_standard",
  158. "wpn_fps_lmg_m249_fg_standard",
  159. "wpn_fps_lmg_m249_m_standard",
  160. "wpn_fps_lmg_m249_s_para",
  161. "wpn_fps_lmg_m249_upper_reciever"
  162. }
  163. self.wpn_fps_lmg_m249.uses_parts = { "wpn_fps_lmg_m249_b_long",
  164. "wpn_fps_lmg_m249_b_short",
  165. "wpn_fps_lmg_m249_body_standard",
  166. "wpn_fps_lmg_m249_fg_mk46",
  167. "wpn_fps_lmg_m249_fg_standard",
  168. "wpn_fps_lmg_m249_m_standard",
  169. "wpn_fps_lmg_m249_s_para",
  170. "wpn_fps_lmg_m249_s_solid",
  171. "wpn_fps_lmg_m249_upper_reciever",
  172.  
  173. "wpn_fps_upg_m4_s_standard", "wpn_fps_upg_m4_s_crane", "wpn_fps_upg_m4_s_mk46", "wpn_fps_upg_m4_s_pts",
  174.  
  175. "wpn_fps_upg_ns_ass_smg_firepig", "wpn_fps_upg_ns_ass_smg_stubby", "wpn_fps_upg_ns_ass_smg_tank",
  176. "wpn_fps_upg_fl_ass_smg_sho_peqbox",
  177. "wpn_fps_upg_fl_ass_smg_sho_surefire"
  178. }
  179.  
  180. self.wpn_fps_lmg_m249_npc = deep_clone( self.wpn_fps_lmg_m249 )
  181. self.wpn_fps_lmg_m249_npc.unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_m249/wpn_fps_lmg_m249_npc"
  182. end
  183.  
  184.  
  185. function WeaponFactoryTweakData:_init_rpk()
  186.  
  187. self.parts.wpn_fps_lmg_rpk_b_standard = { type = "barrel", name_id = "bm_wp_rpk_b_standard", a_obj = "a_b", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_b_standard",
  188. stats = { value = 1 }
  189. }
  190. self.parts.wpn_fps_lmg_rpk_body_lowerreceiver = { type = "lower_reciever", name_id = "bm_wp_rpk_b_standard", a_obj = "a_body", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_body_lowerreceiver",
  191. stats = { value = 1 },
  192. animations = { reload = "reload", reload_not_empty = "reload_not_empty", fire = "recoil", fire_steelsight = "recoil" }
  193. }
  194. self.parts.wpn_fps_lmg_rpk_fg_wood = { type = "foregrip", name_id = "bm_wp_rpk_fg_wood", a_obj = "a_fg", unit = "units/payday2/weapons/wpn_fps_upg_ak_reusable/wpn_upg_ak_fg_combo4",
  195. stats = { value = 1 },
  196. texture_bundle_folder = "gage_pack_lmg",
  197. forbids = { "wpn_fps_addon_ris" }
  198. }
  199. self.parts.wpn_fps_lmg_rpk_fg_standard = { pcs = { 10, 20, 30, 40 }, type = "foregrip", name_id = "bm_wp_rpk_fg_standard", a_obj = "a_fg", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_fg_standard",
  200. stats = { value = 5, spread = -1, recoil = -1, damage = 1, spread_moving = 2, concealment = 1 },
  201. forbids = { "wpn_fps_addon_ris" },
  202. dlc = "gage_pack_lmg",
  203. texture_bundle_folder = "gage_pack_lmg",
  204. adds = { "wpn_fps_upg_vg_ass_smg_verticalgrip", "wpn_fps_addon_ris" }
  205. }
  206. self.parts.wpn_lmg_rpk_m_drum = { type = "magazine", name_id = "bm_wp_rpk_m_drum", a_obj = "a_m", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_lmg_rpk_m_drum",
  207. stats = { value = 1 },
  208. animations = { reload = "reload", reload_not_empty = "reload_not_empty" }
  209. }
  210. self.parts.wpn_fps_lmg_rpk_s_standard = { pcs = { 10, 20, 30, 40 }, type = "stock", name_id = "bm_wp_rpk_s_standard", a_obj = "a_s", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_s_standard",
  211. texture_bundle_folder = "gage_pack_lmg",
  212. dlc = "gage_pack_lmg",
  213. stats = { value = 3, recoil = 2, concealment = 1 }
  214. }
  215. self.parts.wpn_fps_lmg_rpk_s_wood = { type = "stock", name_id = "bm_wp_rpk_s_wood", a_obj = "a_s", unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk_pts/wpn_fps_lmg_rpk_s_wood",
  216. stats = { value = 1 },
  217. texture_bundle_folder = "gage_pack_lmg"
  218. }
  219.  
  220. self.parts.wpn_fps_lmg_rpk_b_standard.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_rpk_pts/wpn_third_lmg_rpk_b_standard"
  221. self.parts.wpn_fps_lmg_rpk_body_lowerreceiver.third_unit = "units/payday2/weapons/wpn_third_upg_ak_reusable/wpn_third_ass_ak_body_lowerreceiver"
  222. self.parts.wpn_fps_lmg_rpk_fg_wood.third_unit = "units/payday2/weapons/wpn_third_upg_ak_reusable/wpn_third_upg_ak_fg_combo4"
  223. self.parts.wpn_fps_lmg_rpk_fg_standard.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_rpk_pts/wpn_third_lmg_rpk_fg_standard"
  224. self.parts.wpn_lmg_rpk_m_drum.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_rpk_pts/wpn_third_lmg_rpk_m_drum"
  225. self.parts.wpn_fps_lmg_rpk_s_standard.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_rpk_pts/wpn_third_lmg_rpk_s_standard"
  226. self.parts.wpn_fps_lmg_rpk_s_wood.third_unit = "units/pd2_dlc_gage_lmg/weapons/wpn_third_lmg_rpk_pts/wpn_third_lmg_rpk_s_wood"
  227.  
  228.  
  229. self.wpn_fps_lmg_rpk = {}
  230. self.wpn_fps_lmg_rpk.unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk/wpn_fps_lmg_rpk"
  231. self.wpn_fps_lmg_rpk.stock_adapter = "wpn_upg_ak_s_adapter"
  232. self.wpn_fps_lmg_rpk.optional_types = { "barrel_ext", "gadget", "sight", "vertical_grip" }
  233.  
  234. self.wpn_fps_lmg_rpk.default_blueprint = { "wpn_fps_lmg_rpk_b_standard",
  235. "wpn_fps_lmg_rpk_fg_wood",
  236. "wpn_lmg_rpk_m_drum",
  237. "wpn_fps_lmg_rpk_s_wood",
  238.  
  239. "wpn_fps_ass_74_body_upperreceiver",
  240. "wpn_fps_lmg_rpk_body_lowerreceiver",
  241.  
  242. "wpn_upg_ak_g_standard" }
  243. self.wpn_fps_lmg_rpk.uses_parts = { "wpn_fps_lmg_rpk_b_standard",
  244. "wpn_fps_lmg_rpk_fg_standard", "wpn_fps_lmg_rpk_fg_wood",
  245. "wpn_lmg_rpk_m_drum",
  246. "wpn_fps_lmg_rpk_s_standard", "wpn_fps_lmg_rpk_s_wood",
  247.  
  248. "wpn_fps_ass_74_body_upperreceiver",
  249. "wpn_fps_lmg_rpk_body_lowerreceiver",
  250. "wpn_upg_ak_g_standard",
  251. "wpn_fps_upg_m4_s_standard", "wpn_fps_upg_m4_s_pts", "wpn_upg_ak_s_folding", "wpn_upg_ak_s_skfoldable_vanilla",
  252.  
  253. "wpn_fps_upg_fl_ass_smg_sho_peqbox", "wpn_fps_upg_fl_ass_smg_sho_surefire",
  254. "wpn_fps_upg_ns_ass_smg_firepig", "wpn_fps_upg_ns_ass_smg_stubby", "wpn_fps_upg_ns_ass_smg_tank",
  255.  
  256. "wpn_fps_upg_vg_ass_smg_verticalgrip",
  257.  
  258. "wpn_fps_upg_m4_s_crane",
  259.  
  260. "wpn_fps_upg_m4_s_mk46" }
  261.  
  262. self.wpn_fps_lmg_rpk_npc = deep_clone( self.wpn_fps_lmg_rpk )
  263. self.wpn_fps_lmg_rpk_npc.unit = "units/pd2_dlc_gage_lmg/weapons/wpn_fps_lmg_rpk/wpn_fps_lmg_rpk_npc"
  264. end
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