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- 23:23:51: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
- 23:23:51: -------------------------------
- 23:23:51: CPU Name: AMD FX(tm)-6300 Six-Core Processor
- 23:23:51: CPU Speed: 3500MHz
- 23:23:51: Physical Memory: 8190MB Total, 5280MB Free
- 23:23:51: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
- 23:23:51: monitor 1: pos={0, 0}, size={1920, 1080}
- 23:23:51: Windows Version: 6.2 Build 9200
- 23:23:51: Aero is Enabled
- 23:23:51: -------------------------------
- 23:23:51: OBS Modules:
- 23:23:51: Base Address Module
- 23:23:51: 000000007F9C0000 OBS.exe
- 23:23:51: 00000000549D0000 OBSApi.dll
- 23:23:51: 0000000056BD0000 DShowPlugin.dll
- 23:23:51: 0000000057010000 GraphicsCapture.dll
- 23:23:51: 0000000056C60000 NoiseGate.dll
- 23:23:51: 0000000056AC0000 PSVPlugin.dll
- 23:23:51: ------------------------------------------
- 23:23:51: Adapter 1
- 23:23:51: Video Adapter: AMD Radeon R7 200 Series
- 23:23:51: Video Adapter Dedicated Video Memory: 2129715200
- 23:23:51: Video Adapter Shared System Memory: 4026531840
- 23:23:51: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 23:23:51: =====Stream Start: 2014-06-22, 23:23:51===============================================
- 23:23:51: Multithreaded optimizations: On
- 23:23:51: Base resolution: 1920x1080
- 23:23:51: Output resolution: 960x540
- 23:23:51: ------------------------------------------
- 23:23:51: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
- 23:23:51: ------------------------------------------
- 23:23:51: Audio Format: 48000 Hz
- 23:23:51: ------------------------------------------
- 23:23:51: Audio Channels: 2 Ch
- 23:23:51: Playback device Default
- 23:23:51: ------------------------------------------
- 23:23:51: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 23:23:51: Global Audio time adjust: 0
- 23:23:51: ------------------------------------------
- 23:23:51: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 23:23:51: Mic time offset: 0
- 23:23:51: ------------------------------------------
- 23:23:51: Audio Encoding: AAC
- 23:23:51: bitrate: 96
- 23:23:51: Using graphics capture
- 23:23:51: Trying to hook process: java.exe
- 23:23:51: Scene buffering time set to 400
- 23:23:51: ------------------------------------------
- 23:23:51: Video Encoding: x264
- 23:23:51: fps: 30
- 23:23:51: width: 960, height: 540
- 23:23:51: preset: veryfast
- 23:23:51: profile: high
- 23:23:51: keyint: 60
- 23:23:51: CBR: yes
- 23:23:51: CFR: yes
- 23:23:51: max bitrate: 600
- 23:23:51: buffer size: 600
- 23:23:51: ------------------------------------------
- 23:23:51: SharedTexCapture hooked
- 23:24:02: Total frames encoded: 330, total frames duplicated: 0 (0.00%)
- 23:24:02: Total frames rendered: 346, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 23:24:02:
- 23:24:02: Profiler time results:
- 23:24:02:
- 23:24:02: ==============================================================
- 23:24:02: video thread frame - [100%] [avg time: 0.636 ms] [children: 20.1%] [unaccounted: 79.9%]
- 23:24:02: | scene->Preprocess - [0.314%] [avg time: 0.002 ms]
- 23:24:02: | GPU download and conversion - [19.8%] [avg time: 0.126 ms] [children: 17.5%] [unaccounted: 2.36%]
- 23:24:02: | | flush - [15.1%] [avg time: 0.096 ms]
- 23:24:02: | | CopyResource - [1.89%] [avg time: 0.012 ms]
- 23:24:02: | | conversion to 4:2:0 - [0.472%] [avg time: 0.003 ms]
- 23:24:02: Convert444Thread - [100%] [avg time: 0.527 ms] [children: 99.1%] [unaccounted: 0.949%]
- 23:24:02: | Convert444toNV12 - [99.1%] [avg time: 0.522 ms]
- 23:24:02: encoder thread frame - [100%] [avg time: 0.87 ms] [children: 0.92%] [unaccounted: 99.1%]
- 23:24:02: | sending stuff out - [0.92%] [avg time: 0.008 ms]
- 23:24:02: ==============================================================
- 23:24:02:
- 23:24:02:
- 23:24:02: Profiler CPU results:
- 23:24:02:
- 23:24:02: ==============================================================
- 23:24:02: video thread frame - [cpu time: avg 0.09 ms, total 31.25 ms] [avg calls per frame: 1]
- 23:24:02: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:24:02: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:24:02: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:24:02: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:24:02: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:24:02: Convert444Thread - [cpu time: avg 0.802 ms, total 265.625 ms] [avg calls per frame: 1]
- 23:24:02: | Convert444toNV12 - [cpu time: avg 0.802 ms, total 265.625 ms] [avg calls per frame: 1]
- 23:24:02: encoder thread frame - [cpu time: avg 0.142 ms, total 46.875 ms] [avg calls per frame: 1]
- 23:24:02: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:24:02: ==============================================================
- 23:24:02:
- 23:24:02: =====Stream End: 2014-06-22, 23:24:02=================================================
- Last game capture log:
- 2014-06-22, 22:32:57: we're booting up:
- 22:32:57: CaptureThread: attached to process Skype.exe
- 22:32:57: D3D9 Present
- 22:32:57: DXGI Present
- 22:32:57: (half life scientist) everything.. seems to be in order
- 22:49:56: D3D9EndScene called
- 22:49:56: D3DPRESENT_PARAMETERS {
- 22:49:56: BackBufferWidth: 1920
- 22:49:56: BackBufferHeight: 1080
- 22:49:56: BackBufferFormat: D3DFMT_X8R8G8B8
- 22:49:56: BackBufferCount: 1
- 22:49:56: MultiSampleType: D3DMULTISAMPLE_NONE
- 22:49:56: MultiSampleQuality: 0
- 22:49:56: SwapEffect: D3DSWAPEFFECT_DISCARD
- 22:49:56: hDeviceWindow: 65552
- 22:49:56: Windowed: true
- 22:49:56: EnableAutoDepthStencil: false
- 22:49:56: AutoDepthStencilFormat: D3DFMT_UNKNOWN
- 22:49:56: Flags: None
- 22:49:56: FullScreen_RefreshRateInHz: 0
- 22:49:56: PresentationInterval: 2147483648
- 22:49:56: };
- 22:49:56: successfully set up d3d9 hooks
- 22:49:56: D3D9PresentEx called
- 22:49:56: DoD3D9GPUHook: success - d3d9ex
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