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Mar 29th, 2015
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C# 0.35 KB | None | 0 0
  1.         void OnCollisionEnter2D(Collision2D col)
  2.         {
  3.         if (col.gameObject.tag == "HardFloor" && col.relativeVelocity.magnitude > 100)
  4.             {
  5.                 Debug.Log ("There has been a collision!");
  6.                 Destroy (col.gameObject);
  7.             }
  8.             if (col.gameObject.tag == "otherTarget")
  9.             {
  10.                 Debug.Log ("There has been a collision!");
  11.                 Destroy (col.gameObject);
  12.             }
  13.         }
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