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S1Engine.ini

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May 23rd, 2015
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=Start.gmp
  5. LocalMap=Start.gmp
  6. TransitionMap=Start.gmp
  7. MapExt=gmp
  8. EXEName=S1Game.exe
  9. DebugEXEName=DEBUG-S1Game.exe
  10. SaveExt=usa
  11. Port=7777
  12. GameName=Project S
  13. GameNameShort=S1Game
  14.  
  15. [Engine.Engine]
  16. NetworkDevice=IpDrv.TcpNetDriver
  17. ConsoleClassName=Engine.Console
  18. GameViewportClientClassName=S1Game.S1GameViewportClient
  19. LocalPlayerClassName=Engine.LocalPlayer
  20. DataStoreClientClassName=Engine.DataStoreClient
  21. Language=int
  22. bAllowMatureLanguage=FALSE
  23. GameEngine=Engine.GameEngine
  24. EditorEngine=Editor.EditorEngine
  25. UnrealEdEngine=UnrealEd.UnrealEdEngine
  26. Client=WinDrv.WindowsClient
  27. Render=Render.Render
  28. Input=Engine.Input
  29. Canvas=Engine.Canvas
  30. TinyFontName=EngineFonts.TinyFont
  31. SmallFontName=EngineFonts.SmallFont
  32. MediumFontName=EngineFonts.MediumFont
  33. LargeFontName=EngineFonts.LargeFont
  34. SubtitleFontName=EngineFonts.SmallFont
  35. WireframeMaterialName=EngineMaterials.WireframeMaterial
  36. DefaultMaterialName=EngineMaterials.DefaultMaterial
  37. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  38. DefaultTextureName=EngineMaterials.DefaultDiffuse
  39. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  40. GeomMaterialName=EngineMaterials.GeomMaterial
  41. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  42. TickMaterialName=EditorMaterials.Tick_Mat
  43. CrossMaterialName=EditorMaterials.Cross_Mat
  44. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  45. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  46. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  47. RandomAngleTextureName=EngineMaterials.RandomAngles
  48. RandomNormalTextureName=EngineMaterials.RandomNormal
  49. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  50. LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
  51. LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
  52. ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
  53. ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
  54. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  55. VertexColorMaterialName=EngineMaterials.VertexColorMaterial
  56. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  57. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  58. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  59. TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
  60. TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
  61. TerrainMaterialMaxTextureCount=16
  62. TerrainTessellationCheckCount=6
  63. TerrainTessellationCheckBorder=2.0
  64. TerrainTessellationCheckDistance=4096.0
  65. BeginUPTryCount=200000
  66. bStaticDecalsEnabled=True
  67. bDynamicDecalsEnabled=True
  68. bForceStaticTerrain=False
  69. LightComplexityColors=(R=0,G=0,B=0,A=1)
  70. LightComplexityColors=(R=0,G=255,B=0,A=1)
  71. LightComplexityColors=(R=63,G=191,B=0,A=1)
  72. LightComplexityColors=(R=127,G=127,B=0,A=1)
  73. LightComplexityColors=(R=191,G=63,B=0,A=1)
  74. LightComplexityColors=(R=255,G=0,B=0,A=1)
  75. ShaderComplexityColors=(R=0,G=255,B=100,A=1)
  76. ShaderComplexityColors=(R=0,G=255,B=0,A=1)
  77. ShaderComplexityColors=(R=63,G=191,B=0,A=1)
  78. ShaderComplexityColors=(R=127,G=127,B=0,A=1)
  79. ShaderComplexityColors=(R=191,G=63,B=0,A=1)
  80. ShaderComplexityColors=(R=255,G=0,B=0,A=1)
  81. bUsePixelShaderComplexity=True
  82. bUseAdditiveComplexity=True
  83. MaxPixelShaderAdditiveComplexityCount=300
  84. MaxPixelShaderOpaqueComplexityCount=100
  85. MaxVertexShaderComplexityCount=100
  86. TimeBetweenPurgingPendingKillObjects=60
  87. bUseSound=True
  88. bUseTextureStreaming=True
  89. bUseBackgroundLevelStreaming=True
  90. bSubtitlesEnabled=True
  91. bSubtitlesForcedOff=FALSE
  92. ScoutClassName=Engine.Scout
  93. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  94. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  95. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  96. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  97. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  98. DefaultSoundName=EngineSounds.WhiteNoise
  99. bOnScreenKismetWarnings=TRUE
  100. bEnableKismetLogging=FALSE
  101. AllowShadowVolumes=FALSE
  102. CameraRotationThreshold=45.0
  103. CameraTranslationThreshold=10000
  104. PrimitiveProbablyVisibleTime=8.0
  105. PercentUnoccludedRequeries=0.125
  106. MaxOcclusionPixelsFraction=0.001
  107. MinTextureDensity=0.0
  108. IdealTextureDensity=13.0
  109. MaxTextureDensity=55.0
  110. bDisablePhysXHardwareSupport=True
  111. DemoRecordingDevice=Engine.DemoRecDriver
  112. bPauseOnLossOfFocus=FALSE
  113. MaxFluidNumVerts=1048576
  114. FluidSimulationTimeLimit=30.0
  115. MaxParticleResize=0
  116. MaxParticleResizeWarn=0
  117. bCheckParticleRenderSize=True
  118. NetClientTicksPerSecond=200
  119. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  120. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
  121. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  122. bEnableColorClear=TRUE
  123.  
  124. [Engine.StreamingMovies]
  125. RenderPriorityPS3=1001
  126. SuspendGameIO=True
  127.  
  128. [Engine.ISVHacks]
  129. bInitializeShadersOnDemand=True
  130. DisableATITextureFilterOptimizationChecks=True
  131. UseMinimalNVIDIADriverShaderOptimization=True
  132. PumpWindowMessagesWhenRenderThreadStalled=False
  133.  
  134. [Engine.GameEngine]
  135. bSmoothFrameRate=TRUE
  136. MinSmoothedFrameRate=22
  137. MaxSmoothedFrameRate=80
  138.  
  139. [Engine.DemoRecDriver]
  140. AllowDownloads=True
  141. DemoSpectatorClass=Engine.PlayerController
  142. MaxClientRate=25000
  143. ConnectionTimeout=15.0
  144. InitialConnectTimeout=30.0
  145. AckTimeout=1.0
  146. KeepAliveTime=1.0
  147. SimLatency=0
  148. RelevantTimeout=5.0
  149. SpawnPrioritySeconds=1.0
  150. ServerTravelPause=4.0
  151. NetServerMaxTickRate=30
  152. LanServerMaxTickRate=30
  153.  
  154. [Engine.PackagesToAlwaysCook]
  155.  
  156. [Engine.StartupPackages]
  157. bSerializeStartupPackagesFromMemory=FALSE
  158. bSerializeStartupPackagesFromMemoryCompressed=FALSE
  159. Package=DefaultUISkin
  160. Package=EngineMaterials
  161. Package=EngineSounds
  162. Package=EngineFonts
  163. Package=SoundModes
  164.  
  165. [Engine.PackagesToForceCookPerMap]
  166.  
  167. [Core.System]
  168. MaxObjectsNotConsideredByGC=0
  169. SizeOfPermanentObjectPool=0
  170. StaleCacheDays=30
  171. MaxStaleCacheSize=10
  172. MaxOverallCacheSize=30
  173. PackageSizeSoftLimit=300
  174. AsyncIOBandwidthLimit=0
  175. CachePath=..\S1Game\Cache
  176. CacheExt=.uxx
  177. Paths=..\Engine\Content
  178. ScriptPaths=..\S1Game\Script
  179. FRScriptPaths=..\S1Game\ScriptFinalRelease
  180. CutdownPaths=..\S1Game\CutdownPackages
  181. CutdownPaths=..\S1Game\Script
  182. ScreenShotPath=C:\Users\tyler\Pictures\TERA_ScreenShots
  183. LocalizationPaths=..\Engine\Localization
  184. Extensions=upk
  185. Extensions=u
  186. TextureFileCacheExtension=tfc
  187. Suppress=Dev
  188. Suppress=DevAudio
  189. Suppress=DevAudioVerbose
  190. Suppress=DevBind
  191. Suppress=DevBsp
  192. Suppress=DevCollision
  193. Suppress=DevCompile
  194. Suppress=DevComponents
  195. Suppress=DevCooking
  196. Suppress=DevDataStore
  197. Suppress=DevGarbage
  198. Suppress=DevKill
  199. Suppress=DevLoad
  200. Suppress=DevNetTraffic
  201. Suppress=DevPath
  202. Suppress=DevReplace
  203. Suppress=DevSave
  204. Suppress=DevSound
  205. Suppress=DevStats
  206. Suppress=DevTick
  207. Suppress=DevUI
  208. Suppress=DevUIStates
  209. Suppress=DevUIStyles
  210. Suppress=DevUIAnimation
  211. Suppress=DevUIFocus
  212. Suppress=Input
  213. Suppress=Inventory
  214. Suppress=Localization
  215. Suppress=LocalizationWarning
  216. Suppress=PlayerMove
  217. Suppress=DevSHA
  218. Suppress=DevShaders
  219. Suppress=DevAnim
  220. Suppress=DevDecals
  221. Suppress=RON_DEBUG
  222. Paths=..\..\..\ReleaseData
  223. ;+Paths=..\..\TeraData\AdditionalData
  224. Paths=..\S1Game\Content
  225. LocalizationPaths=..\S1Game\Localization
  226. SavePath=..\S1Game\Save
  227. Extensions=gmp
  228. Extensions=gpk
  229. SeekFreePCPaths=..\S1Game\CookedPC
  230. SeekFreePCExtensions=xxx
  231.  
  232. [Engine.Client]
  233. DisplayGamma=2.2
  234. MinDesiredFrameRate=35.000000
  235. InitialButtonRepeatDelay=0.2
  236. ButtonRepeatDelay=0.1
  237.  
  238. [WinDrv.WindowsClient]
  239. AudioDeviceClass=ALAudio.ALAudioDevice
  240. MinAllowableResolutionX=0
  241. MinAllowableResolutionY=0
  242. MaxAllowableResolutionX=0
  243. MaxAllowableResolutionY=0
  244. MinAllowableRefreshRate=0
  245. MaxAllowableRefreshRate=0
  246. ParanoidDeviceLostChecking=1
  247. AllowJoystickInput=1
  248.  
  249. [Engine.Player]
  250. ConfiguredInternetSpeed=10000
  251. ConfiguredLanSpeed=20000
  252. PP_DesaturationMultiplier=1.0
  253. PP_HighlightsMultiplier=1.0
  254. PP_MidTonesMultiplier=1.0
  255. PP_ShadowsMultiplier=1.0
  256.  
  257. [ALAudio.ALAudioDevice]
  258. MaxChannels=32
  259. UseEffectsProcessing=True
  260. TimeBetweenHWUpdates=15
  261. MinOggVorbisDurationGame=5
  262. MinOggVorbisDurationEditor=5
  263. DeviceName=Generic Software
  264.  
  265. [IpDrv.TcpNetDriver]
  266. AllowDownloads=True
  267. ConnectionTimeout=30.0
  268. InitialConnectTimeout=200.0
  269. AckTimeout=1.0
  270. KeepAliveTime=0.2
  271. MaxClientRate=15000
  272. MaxInternetClientRate=10000
  273. RelevantTimeout=5.0
  274. SpawnPrioritySeconds=1.0
  275. ServerTravelPause=4.0
  276. NetServerMaxTickRate=30
  277. LanServerMaxTickRate=35
  278. DownloadManagers=IpDrv.HTTPDownload
  279. DownloadManagers=Engine.ChannelDownload
  280. NetConnectionClassName=IpDrv.TcpipConnection
  281.  
  282. [IpServer.UdpServerQuery]
  283. GameName=ut
  284.  
  285. [IpDrv.UdpBeacon]
  286. DoBeacon=True
  287. BeaconTime=0.50
  288. BeaconTimeout=5.0
  289. BeaconProduct=ut
  290. ServerBeaconPort=8777
  291. BeaconPort=9777
  292.  
  293. [TextureStreaming]
  294. PoolSize=800
  295. HysteresisLimit=50
  296. DropMipLevelsLimit=50
  297. StopIncreasingLimit=45
  298. StopStreamingLimit=40
  299. MinFudgeFactor=1
  300. FudgeFactorIncreaseRateOfChange=0.5
  301. FudgeFactorDecreaseRateOfChange=-0.4
  302. MinRequestedMipsToConsider=30
  303. MinTimeToGuaranteeMinMipCount=20
  304. MaxTimeToGuaranteeMinMipCount=30
  305. UseTextureFileCache=True
  306.  
  307. [StreamByURL]
  308. PostLoadPause=6.0
  309.  
  310. [Editor.EditorEngine]
  311. LocalPlayerClassName=Editor.EditorPlayer
  312. bUseSound=True
  313. bSubtitlesEnabled=True
  314. GridEnabled=True
  315. SnapScaleEnabled=True
  316. ScaleGridSize=5
  317. SnapVertices=False
  318. SnapDistance=10.000000
  319. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  320. RotGridEnabled=True
  321. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  322. GameCommandLine=-log
  323. FOVAngle=60.000000
  324. GodMode=True
  325. AutoSaveDir=..\S1Game\Content\Maps\Autosaves
  326. InvertWidgetZAxis=True
  327. UseAxisIndicator=True
  328. MatineeCurveDetail=0.1
  329. Client=WinDrv.WindowsClient
  330. CurrentGridSz=4
  331. bUseMayaCameraControls=True
  332. bPrefabsLocked=True
  333. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  334. EditorOnlyContentPackages=EditorMeshes
  335. EditorOnlyContentPackages=EditorMaterials
  336. EditorOnlyContentPackages=EditorResources
  337. EditPackagesInPath=..\Development\Src
  338. EditPackages=Core
  339. EditPackages=Engine
  340. EditPackages=GameFramework
  341. EditPackages=Editor
  342. EditPackages=UnrealEd
  343. EditPackages=UnrealScriptTest
  344. EditPackages=IpDrv
  345. EditPackages=GFxUI
  346. EditPackages=GFxUIEditor
  347. EditPackagesOutPath=..\S1Game\Script
  348. FRScriptOutputPath=..\S1Game\ScriptFinalRelease
  349. EditPackages=S1Game
  350. InEditorGameURLOptions=
  351. EditPackages=GodHand
  352.  
  353. [UnrealEd.UnrealEdEngine]
  354. AutoSave=True
  355. AutoSaveTimeMinutes=10
  356. AutoSaveIndex=0
  357. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  358. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  359. PackagesToBeFullyLoadedAtStartup=EditorResources
  360. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  361. PackagesToBeFullyLoadedAtStartup=EngineFonts
  362. PackagesToBeFullyLoadedAtStartup=EngineScenes
  363. PackagesToBeFullyLoadedAtStartup=EngineResources
  364. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  365. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  366. DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
  367.  
  368. [Engine.DataStoreClient]
  369. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  370. GlobalDataStoreClasses=Engine.UIDataStore_Images
  371. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  372. GlobalDataStoreClasses=Engine.CurrentGameDataStore
  373. ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
  374. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  375. GlobalDataStoreClasses=Engine.UIDataStore_Color
  376. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  377. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  378. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  379. ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
  380. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  381. ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
  382.  
  383. [Engine.UIDataStore_SessionSettings]
  384. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  385.  
  386. [DevOptions.Shaders]
  387. AutoReloadChangedShaders=True
  388.  
  389. [StatNotifyProviders]
  390. XmlStatNotifyProvider=false
  391. CsvStatNotifyProvider=false
  392. StatsNotifyProvider_UDP=true
  393. PIXNamedCounterProvider=false
  394.  
  395. [StatNotifyProviders.StatNotifyProvider_UDP]
  396. ListenPort=13000
  397.  
  398. [RemoteControl]
  399. SuppressRemoteControlAtStartup=True
  400.  
  401. [LogFiles]
  402. PurgeLogsDays=2
  403.  
  404. [AnimationCompression]
  405. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
  406. TranslationCompressionFormat=0
  407. RotationCompressionFormat=1
  408. AlternativeCompressionThreshold=1.f
  409. ForceRecompression=False
  410. bOnlyCheckForMissingSkeletalMeshes=False
  411.  
  412. [IpDrv.OnlineSubsystemCommonImpl]
  413. MaxLocalTalkers=1
  414. MaxRemoteTalkers=16
  415. bIsUsingSpeechRecognition=false
  416.  
  417. [IpDrv.OnlineGameInterfaceImpl]
  418. LanAnnouncePort=14001
  419. LanQueryTimeout=5.0
  420.  
  421. [OnlineSubsystemLive.OnlineSubsystemLive]
  422. LiveSystemLinkPort=14000
  423. LanAnnouncePort=14001
  424.  
  425. [Engine.StaticMeshCollectionActor]
  426. bCookOutStaticMeshActors=TRUE
  427. MaxStaticMeshComponents=100
  428.  
  429. [Engine.StaticLightCollectionActor]
  430. bCookOutStaticLightActors=TRUE
  431. MaxLightComponents=100
  432.  
  433. [LiveSock]
  434. bUseVDP=True
  435. bUseSecureConnections=true
  436. MaxDgramSockets=64
  437. MaxStreamSockets=16
  438. DefaultRecvBufsizeInK=256
  439. DefaultSendBufsizeInK=256
  440.  
  441. [CustomStats]
  442. LD=Streaming fudge factor
  443. LD=FrameTime
  444. LD=Terrain Foliage Time
  445. LD=Foliage Render Time
  446. LD=Terrain Smooth Time
  447. LD=Terrain Render Time
  448. LD=Decal Render Time
  449. LD=Terrain Triangles
  450. LD=Foliage Instances
  451. LD=Decal Triangles
  452. LD=Decal Draw Calls
  453. LD=Static Mesh Tris
  454. LD=Skel Mesh Tris
  455. LD=Skel Verts CPU Skin
  456. LD=Skel Verts GPU Skin
  457. LD=30+ FPS
  458. LD=Audio Memory Used
  459. LD=Total CPU rendering time
  460. LD=Total GPU rendering time
  461. LD=Occluded primitives
  462. LD=Projected shadows
  463. LD=Visible static mesh elements
  464. LD=Visible dynamic primitives
  465. LD=Texture Pool Size
  466. LD=Physical Memory Used
  467. LD=Virtual Memory Used
  468. LD=Audio Memory Used
  469. LD=Texture Memory Used
  470. LD=360 Texture Memory Used
  471. LD=Vertex Lighting Memory
  472. LD=StaticMesh Vertex Memory
  473. LD=StaticMesh Index Memory
  474. LD=SkeletalMesh Vertex Memory
  475. LD=SkeletalMesh Index Memory
  476. GameThread=Async Loading Time
  477. GameThread=Audio Update Time
  478. GameThread=FrameTime
  479. GameThread=HUD Time
  480. GameThread=Input Time
  481. GameThread=Kismet Time
  482. GameThread=Move Actor Time
  483. GameThread=RHI Game Tick
  484. GameThread=RedrawViewports
  485. GameThread=Script time
  486. GameThread=Tick Time
  487. GameThread=Update Components Time
  488. GameThread=World Tick Time
  489. GameThread=Async Work Wait
  490. GameThread=PerFrameCapture
  491.  
  492. [MemorySplitClassesToTrack]
  493. Class=AnimSequence
  494. Class=AudioComponent
  495. Class=AudioDevice
  496. Class=CylinderComponent
  497. Class=DecalComponent
  498. Class=DecalLifetime
  499. Class=DecalLifetimeAge
  500. Class=DecalLifetimeData
  501. Class=DecalLifetimeDataAge
  502. Class=DecalManager
  503. Class=DecalMaterial
  504. Class=Field
  505. Class=Font
  506. Class=Level
  507. Class=Material
  508. Class=MaterialInstanceConstant
  509. Class=MaterialInstanceTimeVarying
  510. Class=Model
  511. Class=ModelComponent
  512. Class=MorphTarget
  513. Class=ObjectReferencer
  514. Class=ParticleModule
  515. Class=ParticleSystemComponent
  516. Class=PathNode
  517. Class=RB_BodyInstance
  518. Class=RB_BodySetup
  519. Class=ReachSpec
  520. Class=SkeletalMesh
  521. Class=SoundCue
  522. Class=SoundNode
  523. Class=StaticMesh
  524. Class=StaticMeshActor
  525. Class=StaticMeshComponent
  526. Class=Terrain
  527. Class=TerrainComponent
  528. Class=Texture2D
  529. Class=UIRoot
  530.  
  531. [ConfigCoalesceFilter]
  532. FilterOut=S1Engine.ini
  533. FilterOut=S1Editor.ini
  534. FilterOut=S1Input.ini
  535. FilterOut=S1Game.ini
  536. FilterOut=S1UI.ini
  537. FilterOut=S1Compat.ini
  538. FilterOut=S1EditorKeyBindings.ini
  539. FilterOut=S1EditorUserSettings.ini
  540. FilterOut=UnrealEd.int
  541. FilterOut=Editor.int
  542. FilterOut=EditorTips.int
  543. FilterOut=UnrealScriptTest.int
  544. FilterOut=WinDrv.int
  545. FilterOut=XWindow.int
  546.  
  547. [TaskPerfTracking]
  548. bUseTaskPerfTracking=TRUE
  549. RemoteConnectionIP=10.1.10.83
  550. ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
  551. RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  552.  
  553. [TaskPerfMemDatabase]
  554. bUseTaskPerfMemDatabase=TRUE
  555. RemoteConnectionIP=10.1.10.83
  556. ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
  557. RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  558.  
  559. [MemoryPools]
  560. FLightPrimitiveInteractionInitialBlockSize=512
  561. FModShadowPrimitiveInteractionInitialBlockSize=512
  562.  
  563. [SystemSettings]
  564. StaticDecals=True
  565. DynamicDecals=True
  566. DynamicLights=True
  567. DynamicShadows=True
  568. LightEnvironmentShadows=True
  569. CompositeDynamicLights=False
  570. DirectionalLightmaps=True
  571. MotionBlur=True
  572. DepthOfField=True
  573. AmbientOcclusion=True
  574. Bloom=True
  575. UseHighQualityBloom=True
  576. Distortion=True
  577. DropParticleDistortion=False
  578. SpeedTreeLeaves=True
  579. SpeedTreeFronds=True
  580. OnlyStreamInTextures=False
  581. LensFlares=True
  582. FogVolumes=True
  583. FloatingPointRenderTargets=True
  584. OneFrameThreadLag=True
  585. UseVsync=False
  586. UpscaleScreenPercentage=True
  587. Fullscreen=False
  588. AllowD3D10=False
  589. SkeletalMeshLODBias=0
  590. ParticleLODBias=0
  591. DetailMode=2
  592. ShadowFilterQualityBias=0
  593. MaxAnisotropy=4
  594. MaxMultisamples=1
  595. MinShadowResolution=70
  596. MaxShadowResolution=2048
  597. ShadowFadeResolution=128
  598. ShadowFadeExponent=2.200000
  599. ResX=1920
  600. ResY=1080
  601. ScreenPercentage=100.000000
  602. SceneCaptureStreamingMultiplier=1.000000
  603. FoliageDrawRadiusMultiplier=1.000000
  604. ShadowTexelsPerPixel=1.273240
  605. bEnableVSMShadows=False
  606. bEnableBranchingPCFShadows=False
  607. bAllowBetterModulatedShadows=True
  608. bEnableForegroundShadowsOnWorld=True
  609. bEnableForegroundSelfShadowing=True
  610. ShadowFilterRadius=2.000000
  611. ShadowDepthBias=0.012000
  612. ShadowVolumeLightRadiusThreshold=1000.000000
  613. ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
  614. bAllowFracturedDamage=True
  615. NumFracturedPartsScale=1.000000
  616. FractureDirectSpawnChanceScale=1.000000
  617. FractureRadialSpawnChanceScale=1.000000
  618. FractureCullDistanceScale=1.000000
  619. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  620. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  621. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  622. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  623. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  624. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  625. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  626. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  627. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  628. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  629. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  630. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  631. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  632. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  633. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  634. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  635. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  636. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  637. LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  638. LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  639. LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  640. LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  641. LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  642. LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  643. LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  644. LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  645. LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  646. LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  647. LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  648. LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  649. LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  650. LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  651. LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  652. LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  653. LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  654. LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  655. FXAA=False
  656. SpeedTreeBranches=True
  657. SpeedTreeBillboards=True
  658. AllowD3D11=False
  659.  
  660. [Engine.PhysicsLODVerticalDestructible]
  661. MaxDynamicChunkCount=1000
  662. DebrisLifetime=60.0
  663.  
  664. [Engine.PhysicsLODVerticalEmitter]
  665. ParticlePercentage=100
  666.  
  667. [Engine.OnlineSubsystem]
  668. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  669.  
  670. [Engine.OnlineRecentPlayersList]
  671. MaxRecentPlayers=100
  672. MaxRecentParties=5
  673.  
  674. [Configuration]
  675. BasedOn=..\Engine\Config\BaseEngine.ini
  676.  
  677. [S1Game.ReleaseData]
  678. Paths=..\..\..\ReleaseData
  679. ;+Paths=D:\ReleaseData
  680.  
  681. [SystemSettingsEditor]
  682. ResX=1280
  683. ResY=720
  684.  
  685. [Engine.AudioDevice]
  686. SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
  687. SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
  688. SoundGroups=(GroupName=Character,Properties=(Volume=1))
  689. SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  690. SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
  691. SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
  692. SoundGroups=(GroupName=Item,Properties=(Volume=1))
  693. SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
  694. SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  695. SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect))
  696. SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
  697. SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
  698. SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
  699. SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
  700. SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
  701. SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
  702. SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  703. SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  704. SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
  705. SoundGroups=(GroupName=NPC,Properties=(Volume=1))
  706. SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
  707. SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
  708. SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
  709. SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
  710. SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI))
  711. SoundModeNames=Default
  712. SoundModeNames=Quiet
  713. SoundModeNames=Loud
  714. SoundModeNames=Slow
  715. SoundModeNames=Quick
  716.  
  717. [GodHand.GodHandEngine]
  718. FOVAngle=60.000000
  719. Client=WinDrv.WindowsClient
  720.  
  721. [Windows.StandardUser]
  722. MyDocumentsSubDirName=ProjectS
  723.  
  724. [Aero]
  725. AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
  726. ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
  727. ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
  728. AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
  729. AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
  730. ;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet
  731. ;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet
  732. ;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet
  733. ;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet
  734. ;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine
  735. ;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine
  736.  
  737. [Barrack.ShowGrid]
  738. GridSize=20
  739. GridSideLength=500
  740.  
  741. [IniVersion]
  742. 0=1362459084.000000
  743. 1=1400150786.000000
  744.  
  745. [AppCompat]
  746. MeasuredCPUScore=113.760323
  747. CompatLevelComposite=4
  748. CompatLevelCPU=5
  749. CompatLevelGPU=4
  750. CPUNumLogicalProcessors=8
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