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AM2 1.1.0 Patch Notes

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Dec 22nd, 2013
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  1. AM2 1.1 Patch Notes
  2. ==================================================================
  3. PAY ATTENTION TO THESE THINGS BEFORE UPGRADING:
  4. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  5.  
  6. This version completely changes how spell books store their data. Before upgrading, make sure you empty all spell books! You WILL lose the contents otherwise!
  7. -After updating you can put the spells back in and they will work as normal, possibly even better.
  8.  
  9. This version also changes how mana batteries work. You may want to use up the power in them before upgrading, as it may go poof as well.
  10.  
  11. This version changes how skill points work. You will lose any banked skill points after upgrading. Visit an occulus before upgrading!
  12.  
  13. This update includes a Forge update that requires version 9.11.1.953. This mod is no longer compatible with 1.6.2!
  14.  
  15. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  16. SERIOUSLY, GO BACK UP AND READ IT AGAIN, DO NOT SAY I DIDN'T WARN YOU!
  17. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  18.  
  19.  
  20. New Stuff:
  21. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  22. Added sigil system
  23. -Sigil Stand
  24. -this is needed to use sigils at all, sigils are applied to this block. Multiple sigils can exist on the same stand (max 3)
  25. -sigils can be disabled with redstone
  26. -All sigils can be upgraded by making an inlay ring around the sigil stand. Gold > Iron > Redstone. Different things are upgraded with each specific sigil, but almost all share a range upgrade of some sort.
  27. -The compendium will have more detailed information
  28. -Sigil of the Felled Oak
  29. -Slowly cuts down trees in a 9x9 around it
  30. -Sigil of Nature's Bounty
  31. -Increases growth rate of plants in a 9x9 around it
  32. -Sigil of Gentle Rains
  33. -Hydrates soil in a 9x9 around it
  34. -Sigil of the Flat Lands
  35. -Breaks all full blocks above it in a 9x9x4 radius (starting at the sigil itself, moving up)
  36. -Sigil of the Packed Earth
  37. -Fills all spaces below it in a 9x9x4 radius (starting at the sigil itself, moving down)
  38. -Sigil of Butchery
  39. -Kills animals within a 9x9 if there are more than 2 of that specific animal detected
  40. -Sigil of Progeny
  41. -Causes animals within a 9x9 to mate periodically
  42. -Sigil of Containment
  43. -Creates an invisible 9x9 barrier that non-players cannot leave
  44. -Stacks with Sigil of Interdiction
  45. -Sigil of Interdiction
  46. -Creates an invisible 9x9 barrier that non-players cannot enter
  47. -Stacks with Sigil of Containment
  48. -Sigil of the Light
  49. -Causes the Sigil Stand to emit light, and also creates lights in a 16x16 range
  50. -Sigil of Lunar Tides
  51. -Attracts Moonstone meteors in a 128x128 radius
  52.  
  53. Added Magic Broom
  54. -Picks up items within a radius and deposits them in its assigned chest
  55. Added alternate crafting recipes for potions because brewing is messed up
  56. Added AM ores to ore dictionary
  57. Added magician's workbench
  58. -Remembers recipes for the last 8 things that have been crafted on it, has internal inventory and has multiple crafting grids
  59. -Can be upgraded to do better things
  60. Added Everstone
  61. -Can be "broken" but will slowly regenerate (time is configurable)
  62. -Can be reclaimed with a crystal wrench
  63. -Can mimic any standard block that doesn't use a custom renderer
  64. Added Witchwood Forest Biome
  65. Added Liquid Essence Lakes that spawn in magical biomes making liquid essence much more prevalent
  66. Added a config option to disable worldgen entirely in specific dimensions
  67. Added a variant to illusion blocks that is always passable and doesn't lose its texture with true sight (named Ethereal Illusion Blocks)
  68. -It still emits particles with true sight, however.
  69. Added "Drown" component for water magi
  70. Shuffled the offense tree around
  71. Added IMC support for blacklisting mob spawns in either biomes or dimensions
  72. -Send AM's Entity class name to blacklist and the biome or dimension ID
  73. -Biome: "bsb", "EntityDryad|22"
  74. -Dimension: "dsb", "EntityDryad|22"
  75. Added the rest of the Boss Drop Items
  76. -Winter's Grasp (Launchable guardian arm, applies slow, weaken, and mining fatigue, drags back)
  77. -Arcane Spellbook (Spell Book that boosts casting abilities (more damage, less mana & burnout))
  78. -Fire Antenna (fire immunity helmet thing)
  79. -Earth Armor (excellent physical damage resist, can send shockwaves if shift+punching the ground)
  80. -Water Orbs ([leg armor] that give water breathing and no push when in water)
  81. -Air Sled (spawnable ridable entity)
  82. Added config for "ID Range" (one for blocks, one for items)
  83. -this causes AM to use the configured number as the start of its range when re-generating configs
  84. -this should make it easier for server owners to re-assign item ID ranges
  85. -set this config, then delete all the configs for block IDs and item IDs
  86. -when you re-run the game, the configs will begin at the number you specified and then increment from there
  87. Added a config option for UI only visible when spell/spell book is equipped.
  88. Added a config option for UI to turn the armor display off/on
  89. Added Affinity UI
  90. -Occulus Page for detailed info
  91. -shows each icon and depth
  92. -mousing over the icon shows current advantages/disadvantages
  93. -In-game HUD that shows your primary/secondary affinity + depth
  94. -can be further configured with /amuicfg (show numerics)
  95. Templated in Armor XP Infusion
  96. -This is not fully implemented yet (targetting 1.1.1)
  97. -Armors currently just sit hardcoded at 50% power
  98. -Compendium reflects this
  99. Implemented Binding Shape
  100. Added particle effects for cast on AoE and Chain spells
  101. Fixed particles on Zone spells to be more subtle and reflect the affinity of the zone's spell
  102. Added Wall Shape
  103. -Similar to zone, but creates a wall perpendicular to the player
  104. -Walls apply their effects much more quickly than zones
  105. Added "Silver" skills
  106. -these represent hidden epic level spells
  107. -They are insanely powerful, but have a high mana cost
  108. -Cannot be unlocked through normal means
  109. -Discovered when the correct spell combinations is cast
  110. -These spell combinations are always comprised of other skills within the same tree as the Silver skill
  111. -Shapes are not included as part of the requirements
  112. -2-4 components/modifiers are used for each unlock
  113. -component/modifier order does not matter for the unlock to happen
  114. -all components/modifiers must exist on the same stage
  115. -The components/modifiers relate to the unlockable component in some way; the combination makes sense
  116. -Once exploration is properly added, there will be clues as to the combinations, as well as rare items that can unlock them for you - so don't worry!
  117. -more silver skills are planned
  118. -Silver skills have special casting restrictions
  119. -You cannot cast a spell with a silver skills as part of it unless you know all of the silver skills in the spell yourself
  120. -What this means is that spells containing silver skills cannot be shared, however they can be crafted in such a way that they can be cast on others
  121. Silver Skills List
  122. -Offense
  123. -Star Strike
  124. -causes a star to fall out of the sky and land at the target location
  125. -has a build in AoE
  126. -Stars cannot be summoned in close proximity to each other
  127. -Fire Rain
  128. -Creates a rain of fire
  129. -is capable of doing damage more often than normal
  130. -has a built in zone
  131. -cannot be summoned in close proximity to other fire rain zones
  132. -Blizzard
  133. -Creates a blizzard
  134. -is capable of doing damage more often than normal
  135. -does less damage than fire rain
  136. -has a larger radius than fire rain
  137. -applies a strong slowing effect
  138. -has a built in zone
  139. -cannot be summoned in close proximity to other blizzard zones
  140. -Defense
  141. -Mana Link
  142. -Links your mana to the target
  143. -Target has access to your mana as their own when in close proximity to you
  144. -A target can have multiple mana links, allowing them to draw mana from multiple mages simultaneously
  145. -beware! This also includes effects like mana drain and mana creepers
  146. -Remove the link by casting it on the target again
  147. -Targets will use their own mana first
  148. -Straying too far does not remove the link, rather it just disables it
  149. -Higher casting modes increase the link distance
  150. -Mana shield
  151. -puts a mana shield on the target that causes mana to be drained instead of health
  152. -250 mana per point of damage blocked
  153. -health will drain normally when mana is exhausted
  154. -Utility
  155. -Daylight
  156. -Makes it day
  157. -Moonrise
  158. -Makes it night
  159. Added WAILA support for illusion blocks and everstone; they appear to WAILA as their mimic block if possible
  160.  
  161.  
  162. Old Stuff That's Different:
  163. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  164. Calefactors now implement ISidedInventory, so hoppers and pipes should work just fine. Any side can import/export.
  165. Arcane reconstructor now implements ISidedInventory
  166. Halved the mana cost of beam spells
  167. Buffed the higher tier mana potions
  168. Standard Illusion Blocks respond much more accurately to True Sight, texture wise.
  169. Life tap now only applies to the caster, even if targeting others. Beware!
  170. With the exception of Telekinesis and Attract (due to their special functionality and more or less requiring channeled), channeled spells now only affect the caster, and apply their effect more slowly
  171. The Grow spell component now works on sand, making desert novas renewable.
  172. The AoE shape now targets a radius even on Diminished
  173. Slightly increased moonstone meteor spawn chance
  174. Baby Hecates now render smaller than their adult counterparts
  175. Spell recipe books include blank rune and spell parchment
  176. Spell recipe books now list components in order
  177. Compendium indicates that light nexus only charges during the day unless moonstone caps
  178. Compendium is more clear where vinteum torches go with the earth guardian
  179. Boosted the amount of poison/wither damage resistance that ender affinity grants from 50% to 75% (at max depth)
  180. The crafting altar block now changes its underlying texture to blend in with the rest of the multiblock
  181. Corrected skill point awards to match the Compendium's description
  182. The "Create Water" spell component can now fill cauldrons
  183. Projectiles no longer consume mana on hitting the target, rather the mana is deducted correctly and completely at cast time
  184. -As a result, the projectile shape has a higher mana cost multiplier
  185. Nerfed the "Grow" spell component
  186. -No longer causes Aum to grow
  187. -Chance to grow significantly reduced
  188. Nerfed Radius Modifiers
  189. Staged compendium
  190. -The compendium now begins with a barebones version of the mod, which draws attention to the beginning guides, blocks, and items that get the mod going
  191. -Additional entries are unlocked as they are encountered
  192. -This functionality can be disabled via config
  193. Calefactors, Essence Conduits, and Crystal Pillars can now be placed on walls and ceilings
  194. -They will rotate their model and effect to reflect this orientation change
  195. Mana Batteries no longer convert power types to Neutral
  196. -They will instead "polarize" to that essence type
  197. -Breaking the battery still preserves the power inside it as well as the essence type
  198. -Batteries slightly change their appearance to reflect their current power type
  199. -Batteries no longer look for sources to charge from upon being placed; rather they need to be manually paired with a crystal wrench as well as given a redstone signal
  200. -This was due to a glitch where batteries would override their power type and then lose all stored charge
  201. Spell Book NBT has been completely rewritten
  202. -This will break all spell books when you upgrade - TAKE YOUR SPELLS OUT FIRST
  203. Logging in to a server now causes clients to subscribe to the server's disabled skills configuration settings
  204. Increased Arcane Affinity mages chance for clearcasting
  205. Improved block-breaking mechanics to better work with protection mods
  206. -This is not 100%, but is an ongoing improvement process
  207. Disarm now works on mobs
  208. -The mob will drop a heavily damaged version of the item
  209. -If the mob is a ranged attacker, an AI task will be added to have them attack in melee
  210. -this isn't perfect, as I can't guess at everything, but it's not bad.
  211.  
  212. Things that don't break anymore:
  213. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  214. Fixed Chain so it works properly after other shapes
  215. Fixed a duplication bug with Dig
  216. Fixed a crashing bug with the compendium and certain recipes, such as reflect
  217. Fixed the compendium timing bug
  218. Fixed a bug with MCPC+ that caused data duplication in the player's SpellKnowledge file
  219. Fixed forward/flee behavior in particle emitters
  220. Fixed the Seventh Sanctum suggestions
  221. Added packets for spell client particles/sounds
  222. Fixed the compendium text spacing issues due to optifine
  223. Fixed a visual bug where the XP bar would overflow
  224. Fixed the bug where a summon spell would summon thousands of the same creature and then crash the game
  225. Fixed a bug with AoE+Dig digging behind walls under certain circmstances
  226. The arcane reconstructor no longer continues to consume power if it has repaired an item but has nowhere to put it
  227. "Fixed" witchwood sapling drop rate
  228. Fixed an issue with casting spells in spell books
  229. Fixed an issue where dispel wouldn't properly remove buff attributes added
  230. Fixed "/unlockaugmentedcasting" not unlocking augmented casting
  231. Made progress on the crashing bug when trying to name spells, but I wouldn't call it fixed yet.
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