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  1. # Configuration file
  2.  
  3. "Advanced Mobs" {
  4. # Animals will fight back if provoked [default: true]
  5. B:"Animals Retaliate"=false
  6. B:"Attack Evasion"=false
  7.  
  8. # Every time a boss is killed all mob heal and damage multipliers will be increased by this [range: 0.0 ~ 3.4028235E38, default: 0.1]
  9. S:"Boss Kill Modifier"=0.2
  10.  
  11. # Skip the Mob Bomb list and allow everything!
  12. B:"Mob Bomb All"=false
  13. I:"Mob Bomb Rarity"=9
  14. S:"Mob Bombs" <
  15. Spider
  16. >
  17.  
  18. # Mobs are passive until provoked [default: false]
  19. B:"Neutral Mobs"=false
  20. I:"Potion Buff Chance (0-100)"=1
  21.  
  22. # List of all the valid potion IDs a mob can spawn with. Amplifier is always x1
  23. I:"Potion Buff List" <
  24. 14
  25. 12
  26. 5
  27. 1
  28. >
  29. I:"Wither Skeleton Rarity"=9
  30. B:"Wither Skeletons"=true
  31. }
  32.  
  33.  
  34. Blaze {
  35. I:"Dimension Blacklist" <
  36. >
  37. I:Fireballs=9
  38. I:Rarity=9
  39. B:Spawn=false
  40. }
  41.  
  42.  
  43. Creeper {
  44. B:Breaching=false
  45. B:Napalm=true
  46. B:Powered=true
  47. I:"Powered Rarity"=9
  48. }
  49.  
  50.  
  51. "Dimension Tweaks" {
  52.  
  53. Overworld {
  54. I:"01.Dimension ID"=0
  55. D:"02.Health Mult"=1.0
  56. D:"03.Damage Mult"=0.75
  57. D:"04.Speed Mult"=1.0
  58. D:"05.Knockback Resistance Mult"=1.0
  59. }
  60.  
  61. }
  62.  
  63.  
  64. Enderman {
  65. B:"Player Teleport"=true
  66.  
  67. # Makes Endermen stalk players with side effects
  68. B:Slender-Mode=false
  69. }
  70.  
  71.  
  72. Ghast {
  73. B:Breaching=false
  74. I:"Dimension Blacklist" <
  75. >
  76. D:"Fire Delay"=1.0
  77. D:"Fire Distance"=64.0
  78. I:Rarity=9
  79. B:Spawn=false
  80. }
  81.  
  82.  
  83. Main {
  84. S:"AI Exempt Mob IDs" <
  85. >
  86. B:"Allow Sleep"=false
  87.  
  88. # If set to true, ESM will not check whether the entity is a mob or not when setting up new AI
  89. B:"Ambiguous AI"=false
  90. B:"Apocalypse Mode"=false
  91. I:"Awareness Radius"=48
  92. B:"Chaos Mode"=false
  93.  
  94. # Ignores world specific settings and just uses the global defaults instead
  95. B:"Enforce Defaults"=true
  96.  
  97. # Forces non pathing mobs to attack from further away. Can cause additional lag
  98. B:"Force Non-AI Pathing"=false
  99.  
  100. # Can mobs harm eachother (type specific in chaos mode) [default: true]
  101. B:"Friendly Fire"=false
  102.  
  103. # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
  104. I:"Hardcore Day Cycle"=0
  105.  
  106. # Keeps mobs with an active target from despawning. Can causes issues with chunk loading/unloading
  107. B:"Keep Loaded"=false
  108.  
  109. # Reduces spawning safe zone from 24 blocks to 8 and makes mobs require only basic conditions to spawn
  110. B:"More Spawning"=false
  111. I:"Pathing Cap"=8
  112.  
  113. # If set to fales, mobs can use much longer routes to get to their target
  114. B:"Quick Pathing"=false
  115.  
  116. # The amount of ticks of resistance given to the player after changing dimensions
  117. I:"Resistance Cooldown"=200
  118. B:"Villager Targeting"=true
  119.  
  120. # How many days until ESM spawns mobs at full rate. [range: 0 ~ 2147483647, default: 7]
  121. I:"Warm Up Days"=0
  122. B:"Xray Mobs"=false
  123. }
  124.  
  125.  
  126. Skeleton {
  127. I:"Arrow Error"=0
  128. I:"Fire Distance"=64
  129. }
  130.  
  131.  
  132. Spider {
  133. I:"Webbing Chance (0-100)"=10
  134. }
  135.  
  136.  
  137. Witch {
  138. # List of potion types witches can throw ("id:duration:lvl") [default: [7:1:0], [2:300:0], [15:300:0], [19:300:0], [18300:1], [4300:2]]
  139. S:"Custom Potions" <
  140. 7:1:0
  141. 2:300:0
  142. 15:300:0
  143. 19:300:0
  144. 18300:1
  145. 4300:2
  146. >
  147. }
  148.  
  149.  
  150. ##########################################################################################################
  151. # World
  152. #--------------------------------------------------------------------------------------------------------#
  153. # For the main list of options please refer to the ESM_Options.cfg file in your world directory.
  154. ##########################################################################################################
  155.  
  156. World {
  157. B:"Fall From End"=true
  158. I:"Fort Dimensions" <
  159. 0
  160. >
  161. I:"Fort Distance"=1024
  162. I:"Fort Rarity"=100
  163. S:"Fort Spawner Types" <
  164. Zombie
  165. Creeer
  166. Skeleton
  167. CaveSpider
  168. Silverfish
  169. Spider
  170. Slime
  171. Witch
  172. >
  173. B:"Spawn Forts"=false
  174. B:"Use New End"=false
  175. B:"Use New Nether"=false
  176. }
  177.  
  178.  
  179. Zombie {
  180. # Use the digging blacklist as a whitelist instead
  181. B:"Blacklist to Whitelist"=false
  182. B:Diggers=true
  183.  
  184. # Blacklisted blocks for digging (Add ':#' for metadata e.g. 'minecraft:wool:1')
  185. S:"Digging Blacklist" <
  186. >
  187.  
  188. # What blocks will be targeted for destruction when not attacking players (Does not affect general digging, light sources are included by default, add ':#' for metadata e.g. 'minecraft:wool:1')
  189. S:"General Griefable Blocks" <
  190. minecraft:chest
  191. minecraft:furnace
  192. minecraft:crafting_table
  193. minecraft:melon_stem
  194. minecraft:pumpkin_stem
  195. minecraft:fence_gate
  196. minecraft:melon_block
  197. minecraft:pumpkin
  198. minecraft:glass
  199. minecraft:glass_pane
  200. minecraft:stained_glass
  201. minecraft:stained_glass_pane
  202. minecraft:carrots
  203. minecraft:potatoes
  204. minecraft:brewing_stand
  205. minecraft:enchanting_table
  206. minecraft:cake
  207. minecraft:ladder
  208. minecraft:wooden_door
  209. minecraft:farmland
  210. minecraft:bookshelf
  211. minecraft:sapling
  212. minecraft:bed
  213. minecraft:fence
  214. >
  215. B:Infectious=true
  216. B:"Need Required Tools"=false
  217.  
  218. # How many blocks to give zombies to pillar up with
  219. I:"Pillaring Blocks"=0
  220. B:"Zombies Build Traps"=false
  221. }
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