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ps1 retroarch crash log

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Aug 4th, 2016
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  1. [code]
  2. 12:12:38:286 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.4 (www.rlauncher.com)
  3. 12:12:38:410 | RL | INFO | +125 | Main - System Specs:
  4. RocketLauncher Dir: D:\Arcade\RocketLauncher
  5. RocketLauncher is: 32-bit
  6. OS: Microsoft Windows 7 Professional
  7. SKU: Professional
  8. Total Memory: 3995.65 MB
  9. Free Memory: 3144.45 MB
  10. Used Memory: 851.203 MB
  11. SystemType: 64-bit
  12. Physical Processors: 1
  13. Logical Processors: 2
  14. GPU 1 Name: Intel(R) G41 Express Chipset
  15. GPU 1 RAM: 1773.82 MB
  16. GPU 1 Driver Version: 8.15.10.2555
  17. GPU 2 Name: Intel(R) G41 Express Chipset
  18. GPU 2 RAM: 0.00 MB
  19. GPU 2 Driver Version: 8.15.10.2555
  20. Sound 1 Device: High Definition Audio Device
  21. Sound 1 Status: Enabled
  22. OS Language: English_United_States
  23. OS Admin Status: Yes
  24. Latest .Net Version: v4.0.30319
  25. Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [Landscape] (Primary)
  26. Current AHK Desktop Width: 1920
  27. Current AHK Desktop Height: 1080
  28. AutoHotkey Path:
  29. AHK Version: 1.1.09.04
  30. Unicode: No
  31. 12:12:38:410 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\RocketLauncher.exe exists
  32. 12:12:38:410 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
  33. 12:12:38:410 | RL | INFO | +0 | Main - RocketLauncher received "Sony Playstation" and "Worms Armageddon (USA)"
  34. 12:12:38:410 | RL | INFO | +0 | Main - Did not find a "D:\Arcade\RocketLauncher\Settings\Sony Playstation\Game Options.ini" file, skipping any game-specific options.
  35. 12:12:38:410 | RL | INFO | +0 | Main - Worms Armageddon (USA) is using the default emulator: RetroArch
  36. 12:12:38:410 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in D:\Arcade\RocketLauncher\Settings\Sony Playstation\Emulators.ini
  37. 12:12:38:410 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in D:\Arcade\RocketLauncher\Settings\Global Emulators.ini
  38. 12:12:38:410 | RL | INFO | +0 | Main - Found [RetroArch] in D:\Arcade\RocketLauncher\Settings\Global Emulators.ini
  39. 12:12:38:410 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
  40. 12:12:38:426 | RL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module.
  41. 12:12:38:426 | RL | INFO | +0 | Main - Worms Armageddon (USA) will use module: D:\Arcade\RocketLauncher\Modules\RetroArch\RetroArch.ahk
  42. 12:12:38:442 | RL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
  43. 12:12:38:442 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\emulators\RetroArch\retroarch.exe exists
  44. 12:12:38:442 | RL | INFO | +0 | Main - INI Keys read
  45. 12:12:38:442 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\7z.exe exists
  46. 12:12:38:442 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\7z.dll exists
  47. 12:12:38:442 | RL | INFO | +0 | Main - "Worms Armageddon (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
  48. 12:12:38:442 | RL | INFO | +0 | CheckPaths - Started
  49. 12:12:38:442 | RL | INFO | +0 | CheckPaths - Found rom: D:\Arcade\Sony Playstation\roms\Worms Armageddon (USA).7z
  50. 12:12:38:442 | RL | INFO | +0 | CheckPaths - Ended
  51. 12:12:38:442 | RL | INFO | +0 | BuildScript - User Variables:
  52. ;----------------------------------------------------------------------------
  53. ; INJECTED VARIABLES
  54. ;----------------------------------------------------------------------------
  55.  
  56. #NoTrayIcon
  57. #InstallKeybdHook
  58. DetectHiddenWindows, ON
  59. SetTitleMatchMode, 2
  60. SendMode, Event
  61. 0 = 10
  62. pluginPath = D:\Arcade\RocketLauncher\Plugins
  63. pluginName = HyperSpin
  64. pluginExt = .plugin
  65. contextOnExit = 1
  66. rlMode =
  67. rlTitle = RocketLauncher
  68. rlVersion = 1.0.1.4
  69. rlAuthor = djvj
  70. rlURL = www.rlauncher.com
  71. langFile = D:\Arcade\RocketLauncher\Data\Language\Localization.ini
  72. primMonitor = 1
  73. frontendPID =
  74. frontendPath = D:\Arcade
  75. frontendExe = HyperSpin.exe
  76. frontendExt = exe
  77. frontendName = HyperSpin
  78. frontendDrive = D:
  79. exitEmulatorKey = T:1joy9
  80. restoreFE = Restore
  81. exitScriptKey = `
  82. toggleCursorKey = ~e & ~t
  83. emuFullPath = D:\Arcade\emulators\RetroArch\retroarch.exe
  84. emuPath = D:\Arcade\emulators\RetroArch
  85. emuName = RetroArch
  86. emuExt = exe
  87. romPath = D:\Arcade\Sony Playstation\roms
  88. romPathFromIni = D:\Arcade\Sony Playstation\roms
  89. romExtension = .7z
  90. romExtensionOrig = .7z
  91. romExtensions = zip|7z|rar|bin|mgw|bs|sfc|smc|fds|gba|col|sg|sc|gb|gbc|nes|ngc|ngp|gg|sms|md|a26|a52|pce|cso|iso|smc|cdi|sg|nds|vb|rom|z64|n64|j64|lnx|wsc|ws|32x|a78|bin|ST|STT|MSA|DIM|STZ|STS|STC|ZIP|RAR|7Z|STX|TXT|tap|cpr|dsk|gme|adf|hdf|iso|cue|lha|fig|k7|C10
  92. executable = retroarch.exe
  93. systemDbName = Sony Playstation
  94. systemName = Sony Playstation
  95. dbPath =
  96. dbName = Worms Armageddon (USA)
  97. dbExt =
  98. romName = Worms Armageddon (USA)
  99. romMapPath =
  100. romMappingEnabled = false
  101. romMappingLaunchMenuEnabled = false
  102. romMappingFirstMatchingExt = false
  103. romMappingShowAllRomsInArchive = true
  104. romMappingNumberOfGamesByScreen = 7
  105. romMappingHideParent = false
  106. romMappingMenuWidth = 300
  107. romMappingMenuMargin = 50
  108. romMappingTextFont = Bebas Neue
  109. romMappingTextOptions = cFFFFFFFF r4 s40 Bold
  110. romMappingDisabledTextColor = ff888888
  111. romMappingTextSizeDifference = 5
  112. romMappingTextMargin = 10
  113. romMappingTitleTextFont = Bebas Neue
  114. romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
  115. romMappingTitle2TextFont = Bebas Neue
  116. romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
  117. romMappingGameInfoTextFont = Bebas Neue
  118. romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
  119. romMappingGameNameTextFont = Bebas Neue
  120. romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
  121. romMappingBackgroundBrush = aa000000
  122. romMappingColumnBrush = 33000000
  123. romMappingButtonBrush1 = 6f000000
  124. romMappingButtonBrush2 = 33000000
  125. romMappingBackgroundAlign = Stretch and Lose Aspect
  126. romMappingMenuFlagWidth = 40
  127. romMappingMenuFlagSeparation = 5
  128. romMappingDefaultMenuList = FullList
  129. romMappingSingleFilteredRomAutomaticLaunch = false
  130. altArchiveNameOnly =
  131. altRomNameOnly =
  132. altArchiveAndRomName =
  133. altArchiveAndManyRomNames =
  134. altRomNamesOnly =
  135. romMapScenario =
  136. skipchecks = false
  137. romMatchExt = true
  138. blockInputTime = 0
  139. blockInputFile = D:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe
  140. errorLevelReporting = false
  141. lockLaunch = false
  142. lockLaunchGame =
  143. screenRotationAngle = 0
  144. screenRotationAngleGame =
  145. logFile = D:\Arcade\RocketLauncher\RocketLauncher.log
  146. logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
  147. logLevel = 3
  148. logShowDebugConsole = false
  149. logIncludeModule = true
  150. logIncludeFileProperties = true
  151. logShowCommandWindow = false
  152. logCommandWindow = false
  153. rlDebugConsoleStdout =
  154. sysLang = English_United_States
  155. sysType = 64-bit
  156. broadcastWindowTitle =
  157. navUpKey = Up
  158. navDownKey = Down
  159. navLeftKey = Left
  160. navRightKey = Right
  161. navSelectKey = 1
  162. navP2UpKey = R
  163. navP2DownKey = F
  164. navP2LeftKey = D
  165. navP2RightKey = G
  166. navP2SelectKey = 2
  167. originalWidth = 1920
  168. originalHeight = 1080
  169. vdEnabled = false
  170. vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
  171. vdUseSCSI = false
  172. vdDriveLetter =
  173. vdAddDrive = false
  174. servoStikEnabled = false
  175. servoStikExitMode = false
  176. ledblinkyEnabled = false
  177. ledblinkySystemName =
  178. ledblinkyFullPath =
  179. ledblinkyProfilePath = D:\Arcade\RocketLauncher\Profiles\LEDBlinky
  180. ledblinkyRLProfile = D:\Arcade\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
  181. emuIdleShutdown = 0
  182. launchPasswordHash = UpUpDownDownLeftRightLeftRight
  183. hideCursor = false
  184. hideEmu = false
  185. hideFE = false
  186. fadeIn = true
  187. fadeInDuration = 500
  188. fadeInTransitionAnimation = DefaultAnimateFadeIn
  189. fadeInDelay = 0
  190. fadeInExitDelay = 0
  191. fadeOutExitDelay = 0
  192. fadeOut = false
  193. fadeOutExtraScreen = false
  194. fadeOutDuration = 500
  195. fadeOutTransitionAnimation = DefaultAnimateFadeOut
  196. fadeOutDelay = 0
  197. fadeLyrInterpolation = 7
  198. fadeMuteEmulator = false
  199. fadeUseBackgrounds = true
  200. fadeClickThrough = false
  201. fadeWidthBaseRes = 1920
  202. fadeHeightBaseRes = 1080
  203. fadeLyr1Color = FF000000
  204. fadeLyr1AlignImage = Stretch and Lose Aspect
  205. fadeLyr2Pos = No Alignment
  206. fadeLyr2X = 0
  207. fadeLyr2Y = 870|1575
  208. fadeLyr2W =
  209. fadeLyr2H =
  210. fadeLyr2Adjust = 1
  211. fadeLyr2PicPad = 0
  212. fadeLyr2Prefix = Extra Layer 1 - Console
  213. fadeLyr3Pos = Center
  214. fadeLyr3X = 450
  215. fadeLyr3Y = 450
  216. fadeLyr3W =
  217. fadeLyr3H =
  218. fadeLyr3Adjust = 0.8
  219. fadeLyr3PicPad = 0
  220. fadeLyr3Speed = 750
  221. fadeLyr3Animation = DefaultFadeAnimation
  222. fadeLyr37zAnimation = DefaultFadeAnimation
  223. fadeLyr3Type = imageandbar
  224. fadeLyr3ImgFollow7zProgress = true
  225. fadeLyr3Repeat = 1
  226. fadeLyr3BackImageTransparency = 30
  227. fadeLyr3StaticPos = No Alignment
  228. fadeLyr3StaticX = 0
  229. fadeLyr3StaticY = 870|1575
  230. fadeLyr3StaticW =
  231. fadeLyr3StaticH =
  232. fadeLyr3StaticAdjust = 1
  233. fadeLyr3StaticPicPad = 0
  234. fadeLyr3StaticPrefix = Info Bar
  235. fadeLyr4Adjust = 1
  236. fadeLyr4X = 1792|952
  237. fadeLyr4Y = 891|1596
  238. fadeLyr4W = 128
  239. fadeLyr4H =
  240. fadeLyr4Pos = No Alignment
  241. fadeLyr4FPS = 50
  242. fadeLyr4PicPad = 0
  243. fadeTranspGifColor = FFFFFF
  244. fadeBarWindow = Image
  245. fadeBarWindowX =
  246. fadeBarWindowY =
  247. fadeBarWindowW = 900
  248. fadeBarWindowH = 180
  249. fadeBarWindowR = 30
  250. fadeBarWindowM = 30
  251. fadeBarWindowHatchStyle = 8
  252. fadeBar = 7zOnly
  253. fadeBarNon7zProgressTime = 0
  254. fadeBarBack = true
  255. fadeBarBackColor = FF555555
  256. fadeBarH = 30
  257. fadeBarR = 10
  258. fadeBarColor = DD00BFFF
  259. fadeBarHatchStyle = 8
  260. fadeBarPercentageText = true
  261. fadeBarInfoText = true
  262. fadeBarXOffset = 0
  263. fadeBarYOffset = 150
  264. fadeRomInfoDescription = filtered text
  265. fadeRomInfoSystemName = image
  266. fadeRomInfoYear = text with label
  267. fadeRomInfoManufacturer = text with label
  268. fadeRomInfoGenre = disabled
  269. fadeRomInfoRating = image
  270. fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
  271. fadeRomInfoTextPlacement = User Defined
  272. fadeRomInfoTextMargin = 7
  273. fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
  274. fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
  275. fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
  276. fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
  277. fadeRomInfoText5Options = cFF555555 r4 s42 Bold
  278. fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
  279. fadeStats_Number_of_Times_Played = text with label
  280. fadeStats_Last_Time_Played = text with label
  281. fadeStats_Average_Time_Played = text with label
  282. fadeStats_Total_Time_Played = text with label
  283. fadeStats_System_Total_Played_Time = text with label
  284. fadeStats_Total_Global_Played_Time = text with label
  285. fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
  286. fadeStatsInfoTextPlacement = topRight
  287. fadeStatsInfoTextMargin = 7
  288. fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
  289. fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
  290. fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
  291. fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
  292. fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
  293. fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
  294. fadeText1X = 0
  295. fadeText1Y = 0
  296. fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
  297. fadeText1 = Extraction In Progress, Please Wait
  298. fadeText2X = 0
  299. fadeText2Y = 0
  300. fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
  301. fadeText2 = Extraction Complete, Ready
  302. fadeText3 = Loading Game
  303. fadeText4 = Loading Complete
  304. fadeFont = Bebas Neue
  305. fadeSystemAndRomLayersOnly = false
  306. fadeExtractionTime = disabled
  307. fadeExtractionTimeTextX = 0
  308. fadeExtractionTimeTextY = 0
  309. fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
  310. fadeInterruptKey =
  311. detectFadeErrorEnabled = true
  312. fadeImgPath = D:\Arcade\RocketLauncher\Media\Fade
  313. RLDataPath = D:\Arcade\RocketLauncher\Data
  314. RLMediaPath = D:\Arcade\RocketLauncher\Media
  315. RLErrSoundPath = D:\Arcade\RocketLauncher\Media\Sounds\Error
  316. modulesPath = D:\Arcade\RocketLauncher\Modules
  317. moduleFullName = D:\Arcade\RocketLauncher\Modules\RetroArch\RetroArch.ahk
  318. moduleName = RetroArch
  319. modulePath = D:\Arcade\RocketLauncher\Modules\RetroArch
  320. moduleExtension = ahk
  321. moduleExtensionsPath = D:\Arcade\RocketLauncher\Module Extensions
  322. libPath = D:\Arcade\RocketLauncher\Lib
  323. 7zEnabled = true
  324. 7zPath = D:\Arcade\RocketLauncher\Module Extensions\7z.exe
  325. 7zDllPath = D:\Arcade\RocketLauncher\Module Extensions\7z.dll
  326. 7zExtractPath = D:\Arcade\Tools\7z temp folder
  327. 7zExtractPathOrig =
  328. 7zAttachSystemName = false
  329. 7zDelTemp = true
  330. 7zSounds = true
  331. 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
  332. 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
  333. mgEnabled = true
  334. mgKey = ~NumpadSub
  335. mgBackgroundColor = FF000000
  336. mgSidePadding = 0.2
  337. mgWidthBaseRes = 1920
  338. mgHeightBaseRes = 1080
  339. mgYOffset = 500
  340. mgFont = Arial
  341. mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
  342. mgText1Text = Please select a game
  343. mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
  344. mgText2Offset = 70
  345. mgUseSound = true
  346. mgSoundfreq = 300
  347. mgExitEffect = none
  348. mgSelectedEffect = rotate
  349. mgUseGameArt = false
  350. mgCandidate =
  351. mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
  352. mgOnLaunch = true
  353. pauseEnabled = true
  354. pauseKey = Pause|1joy10
  355. pauseBackToMenuBarKey = X
  356. pauseZoomInKey = C
  357. pauseZoomOutKey = V
  358. pauseScreenshotKey = ~PrintScreen
  359. pauseHiToTextPath = D:\Arcade\RocketLauncher\Module Extensions\HiToText.exe
  360. pauseSaveStateKeyCodes =
  361. pauseLoadStateKeyCodes =
  362. keymapperEnabled = false
  363. keymapperAHKMethod = false
  364. keymapper = joytokey
  365. xpadderFullPath = D:\Arcade\Tools\Xpadder\xpadder.exe
  366. joyToKeyFullPath = D:\Arcade\Tools\JoyToKey\JoyToKey.exe
  367. keymapperProfilePath = D:\Arcade\RocketLauncher\Profiles\joytokey
  368. keymapperFrontEndProfileName = HyperSpin
  369. keymapperFrontEndProfile = ahk
  370. keymapperRocketLauncherProfileEnabled = true
  371. joyIDsEnabled = false
  372. joyIDsPreferredControllersGlobal = I-PAC 4
  373. joyIDsPreferredControllersSystem = use_global
  374. joyIDsPreferredControllersOnExit = I-PAC 4
  375. CustomJoyNamesEnabled = false
  376. CustomJoyNames =
  377. rotateMethod = false
  378. FEProfile = D:\Arcade\RocketLauncher\Profiles\joytokey\HyperSpin
  379. defaultProfile = D:\Arcade\RocketLauncher\Profiles\joytokey\_Default
  380. systemProfile = D:\Arcade\RocketLauncher\Profiles\joytokey\Sony Playstation
  381. xPadderSystemProfile = D:\Arcade\RocketLauncher\Profiles\joytokey\Sony Playstation\_Default
  382. emuProfile = D:\Arcade\RocketLauncher\Profiles\joytokey\Sony Playstation\RetroArch
  383. romProfile = D:\Arcade\RocketLauncher\Profiles\joytokey\Sony Playstation\Worms Armageddon (USA)
  384. RocketLauncherProfile = D:\Arcade\RocketLauncher\Profiles\joytokey\RocketLauncher
  385. blankProfile = D:\Arcade\RocketLauncher\Profiles\joytokey\blank
  386. ahkFEProfile = D:\Arcade\RocketLauncher\Profiles\AHK\HyperSpin
  387. ahkDefaultProfile = D:\Arcade\RocketLauncher\Profiles\AHK\_Default
  388. ahkSystemProfile = D:\Arcade\RocketLauncher\Profiles\AHK\Sony Playstation
  389. ahkEmuProfile = D:\Arcade\RocketLauncher\Profiles\AHK\Sony Playstation\RetroArch
  390. ahkRomProfile = D:\Arcade\RocketLauncher\Profiles\AHK\Sony Playstation\Worms Armageddon (USA)
  391. ahkRocketLauncherProfile = D:\Arcade\RocketLauncher\Profiles\AHK\RocketLauncher
  392. bezelEnabled = false
  393. bezelICEnabled = false
  394. statisticsEnabled = true
  395. pressDuration = -1
  396. emuVolume = 1
  397. dxwndIni = D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
  398. dxwndFullPath = D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
  399. mon1O =
  400. pacDrivedllFile = D:\Arcade\RocketLauncher\Module Extensions\PacDrive32.dll
  401. userFadeAnimIniFile = D:\Arcade\RocketLauncher\Lib\User Fade Animations.ini
  402.  
  403. 12:12:38:442 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
  404. 12:12:38:442 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
  405. 12:12:38:442 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts
  406. 12:12:38:442 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
  407. 12:12:38:442 | RL | INFO | +0 | BuildScript - Loaded MultiGame Init.ahk scripts
  408. 12:12:38:442 | RL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script
  409. 12:12:38:442 | RL | INFO | +0 | BuildScript - Validating module
  410. 12:12:38:457 | RL | INFO | +16 | BuildScript - Validation complete
  411. 12:12:38:457 | RL | INFO | +0 | BuildScript - Module:
  412. MEmu = RetroArch
  413. MEmuV = v05-11-2015 Nightly
  414. MURL = http://themaister.net/retroarch.html
  415. MAuthor = djvj,zerojay
  416. MVersion = 2.3.3
  417. MCRC = A2F3BE90
  418. iCRC = 42C3B552
  419. MID = 635038268922229162
  420. MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics","Sega Saturn (Japan)"
  421. ;----------------------------------------------------------------------------
  422. ; Notes:
  423. ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
  424. ; Devs stated they will never add support for mounted images (like via DT)
  425. ; Fullscreen is controlled via the module setting in RocketLauncherUI
  426. ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
  427. ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
  428. ; Enable 7z support for archived roms
  429. ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
  430. ;
  431. ; LibRetro DLLs:
  432. ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
  433. ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
  434. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
  435. ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
  436. ;
  437. ; SRM files:
  438. ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
  439. ;
  440. ; Save states:
  441. ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
  442. ;
  443. ; Config files:
  444. ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
  445. ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
  446. ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
  447. ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
  448. ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
  449. ;
  450. ; MultiGame:
  451. ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
  452. ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
  453. ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
  454. ;
  455. ; MESS:
  456. ; MESS BIOS roms should be placed in the system\mess folder
  457. ;
  458. ; System Specific Notes:
  459. ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
  460. ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
  461. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
  462. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
  463. ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
  464. ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
  465. ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
  466. ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
  467. ;----------------------------------------------------------------------------
  468. StartModule()
  469. BezelGUI()
  470. FadeInStart()
  471.  
  472. ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
  473. ; 1 - Official System Name in RocketLauncher
  474. ; 2 - Short name used only for easy referencing within module
  475. ; 3 - Default core
  476. ; 4 - The system ID MESS core recognizes
  477. Log("Module - Started building the " . MEmu . " object",4)
  478. mTypeVar=
  479. ( LTrim
  480. AAE|LibRetro_AAE|mame_libretro
  481. Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
  482. Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
  483. Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
  484. APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
  485. Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
  486. Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
  487. Atari 2600|LibRetro_2600|stella_libretro|a2600
  488. Atari 5200|LibRetro_5200|mess_libretro|a5200
  489. Atari 7800|LibRetro_7800|prosystem_libretro|a7800
  490. Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800
  491. Atari Classics|LibRetro_ACLS|mame_libretro
  492. Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
  493. Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
  494. Atari ST|LibRetro_ST|hatari_libretro
  495. Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
  496. Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
  497. Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
  498. Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
  499. Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
  500. Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
  501. Canon X07|LibRetro_CX07|mess_libretro|x07
  502. Capcom Classics|LibRetro_CAPC|mame_libretro
  503. Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
  504. Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro
  505. Capcom Play System 3|LibRetro_CPS3|mame_libretro
  506. Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
  507. Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
  508. Cave|LibRetro_CAVE|mame_libretro
  509. Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
  510. ColecoVision|LibRetro_COLEC|mess_libretro|coleco
  511. Commodore Amiga|LibRetro_PUAE|puae_libretro
  512. Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
  513. Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
  514. Data East Classics|LibRetro_DATA|mame_libretro
  515. Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
  516. Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
  517. Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
  518. Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
  519. Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
  520. Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
  521. Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
  522. Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
  523. Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
  524. Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
  525. Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
  526. GamePark 32|LibRetro_GP32|mess_libretro|gp32
  527. GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
  528. Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
  529. Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
  530. Irem Classics|LibRetro_IREM|mame_libretro
  531. JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
  532. Konami Classics|LibRetro_KONC|mame_libretro
  533. Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
  534. MAME|LibRetro_MAME|mame_libretro
  535. Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
  536. Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
  537. Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
  538. MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
  539. Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
  540. Microsoft MSX|LibRetro_MSX|bluemsx_libretro
  541. Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
  542. Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
  543. Midway Classics|LibRetro_MIDC|mame_libretro
  544. Namco Classics|LibRetro_NAMC|mame_libretro
  545. Namco System 22|LibRetro_NAM2|mame_libretro
  546. NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce
  547. NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce
  548. NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
  549. NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx
  550. NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16
  551. NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16
  552. Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
  553. Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
  554. Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
  555. Nintendo Classics|LibRetro_NINC|mame_libretro
  556. Nintendo DS|LibRetro_DS|desmume_libretro
  557. Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
  558. Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
  559. Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
  560. Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
  561. Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
  562. Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
  563. Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
  564. Nintendo Game & Watch|LibRetro_GW|gw_libretro
  565. Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
  566. Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
  567. Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
  568. Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
  569. Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
  570. Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
  571. Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
  572. Panasonic 3DO|LibRetro_3DO|4do_libretro
  573. Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
  574. Philips Videopac|LibRetro_PVID|mess_libretro|videopac
  575. RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
  576. SCUMMVM|LibRetro_SCUMM|scummvm_libretro
  577. Sega 32X|LibRetro_32X|picodrive_libretro|32x
  578. Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
  579. Sega Classics|LibRetro_SEGC|mame_libretro
  580. Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
  581. Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
  582. Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
  583. Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
  584. Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
  585. Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
  586. Sega Pico|LibRetro_PICO|picodrive_libretro
  587. Sega Saturn|LibRetro_SAT|yabause_libretro
  588. Sega Saturn Japan|LibRetro_SAT|yabause_libretro
  589. Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
  590. Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
  591. Sega ST-V|LibRetro_STV|mame_libretro
  592. Sega VMU|LibRetro_SVMU|mess_libretro|svmu
  593. Sharp X1|LibRetro_SX1|mess_libretro|x1
  594. Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
  595. SNK Classics|LibRetro_SNKC|mame_libretro
  596. SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
  597. SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
  598. SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
  599. SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
  600. SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
  601. SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
  602. Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx
  603. Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
  604. Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
  605. Sony PSP|LibRetro_PSP|ppsspp_libretro
  606. Sord M5|LibRetro_SORD|mess_libretro|m5
  607. Spectravideo|LibRetro_SV328|mess_libretro|svi328n
  608. Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
  609. Taito Classics|LibRetro_TAIC|mame_libretro
  610. Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
  611. Technos|LibRetro_TECHN|mame_libretro
  612. Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
  613. Thomson MO5|LibRetro_MO5|mess_libretro|mo5
  614. Thomson TO7|LibRetro_TO7|mess_libretro|to7
  615. Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
  616. Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
  617. Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
  618. VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
  619. Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
  620. Williams Classics|LibRetro_WILLS|mame_libretro
  621. )
  622. mType := Object()
  623. Loop, Parse, mTypeVar, `n, `r
  624. {
  625. obj := {}
  626. Loop, Parse, A_LoopField, |
  627. If A_Index = 1
  628. obj.System := A_LoopField
  629. Else If A_Index = 2
  630. obj.ID := A_LoopField
  631. Else If A_Index = 3
  632. obj.Core := A_LoopField
  633. Else ; 4
  634. obj.MessID := A_LoopField
  635. mType.Insert(obj["System"], obj)
  636. }
  637. Log("Module - Finished building the " . MEmu . " object",4)
  638. ; For easier use throughout the module
  639. retroSystem := mType[systemName].System
  640. retroID := mType[systemName].ID
  641. retroCore := mType[systemName].Core
  642. retroMessID := mType[systemName].MessID
  643.  
  644. If !retroSystem
  645. ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
  646. If !retroCore
  647. ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
  648.  
  649. settingsFile := modulePath . "\" . moduleName . ".ini"
  650. core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1)
  651. Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
  652. configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
  653. messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
  654. hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
  655. ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1)
  656. nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1)
  657. prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1)
  658. superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
  659. enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
  660. overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
  661. videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
  662. aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
  663. customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
  664. customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
  665. customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
  666. customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
  667. stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1)
  668. rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
  669. cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
  670. threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
  671. vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
  672. integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
  673. configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1)
  674.  
  675. configFolder := GetFullName(configFolder)
  676. messRomPath := GetFullName(messRomPath)
  677. overlay := GetFullName(overlay)
  678. videoShader := GetFullName(videoShader)
  679. rotateBezel := false
  680.  
  681. If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
  682. { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy
  683. sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
  684. CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
  685. retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
  686. retroSystem := "Nintendo Super Game Boy"
  687. }
  688.  
  689. ; Find the dll for this system
  690. libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
  691.  
  692. ; Find the cfg file to use
  693. If !FileExist(configFolder)
  694. ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
  695. globalRetroCfg := emuPath . "\retroarch.cfg"
  696. systemRetroCfg := configFolder . "\" . retroSystem . ".cfg"
  697. coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
  698. Log("Module - Global cfg should be: " . globalRetroCfg,4)
  699. Log("Module - System cfg should be: " . systemRetroCfg,4)
  700. Log("Module - Core cfg should be: " . coreRetroCfg,4)
  701. foundCfg :=
  702. If FileExist(systemRetroCfg) { ; check for system cfg first
  703. retroCFGFile := systemRetroCfg
  704. foundCfg := 1
  705. Log("Module - Found a System cfg!",4)
  706. } Else If FileExist(coreRetroCfg) { ; 2nd option is a core config
  707. retroCFGFile := coreRetroCfg
  708. foundCfg := 1
  709. Log("Module - Found a Core cfg!",4)
  710. } Else If FileExist(globalRetroCfg) { ; 3rd is global cfg
  711. retroCFGFile := globalRetroCfg
  712. foundCfg := 1
  713. Log("Module - Found a Global cfg!",4)
  714. }
  715. If !foundCfg
  716. Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
  717. Else {
  718. Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
  719. retroCFG := LoadProperties(retroCFGFile)
  720. }
  721.  
  722. If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees
  723. rotateBezel := true
  724.  
  725. If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
  726. retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
  727. retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
  728. StringLeft, retroSysDirLeft, retroSysDir, 2
  729. If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
  730. StringTrimLeft, retroSysDir, retroSysDir, 1
  731. Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
  732. retroSysDir := emuPath . retroSysDir
  733. }
  734. If !retroSysDir
  735. ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
  736. StringRight, checkForSlash, retroSysDir, 1
  737. If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
  738. StringTrimRight, retroSysDir, retroSysDir, 1
  739. }
  740.  
  741. If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
  742. sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist
  743. coreOptionsCFGFile := CheckFile((If configurationPerCore = "true" ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (If configurationPerCore = "true" ? configFolder : emuPath) . """")
  744. coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
  745. If InStr(retroID, "LibRetro_N64") { ; Nintendo 64
  746. mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
  747. mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
  748. mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
  749. mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
  750. mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
  751. mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
  752. mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
  753. mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
  754. mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
  755. mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
  756. mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
  757. mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
  758. mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
  759. mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
  760. mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
  761. mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
  762. mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
  763.  
  764. WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
  765. WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
  766. WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
  767. WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
  768. WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
  769. WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
  770. WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
  771. WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
  772. WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
  773. WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
  774. WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
  775. WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
  776. WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
  777. WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
  778. WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
  779. WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
  780. WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
  781. } Else If InStr(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
  782. If InStr(core, "nestopia_libretro") { ; Nestopia
  783. nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
  784. nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
  785. nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
  786.  
  787. WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
  788. WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
  789. WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
  790. }
  791. } Else If InStr(retroID, "LibRetro_LYNX") { ; Atari Lynx
  792. If InStr(core, "handy_libretro") { ; Handy
  793. handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
  794. If InStr(handyRotate, "240") or InStr(handyRotate, "90")
  795. rotateBezel := true
  796. WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
  797. }
  798. } Else If InStr(retroID, "LibRetro_PSX") { ; Sony PlayStation
  799. psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
  800. psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
  801. psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
  802.  
  803. WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
  804. WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
  805. WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
  806. }
  807. SaveProperties(coreOptionsCFGFile, coreOptionsCFG)
  808. }
  809.  
  810. hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
  811. 7z(romPath, romName, romExtension, 7zExtractPath)
  812.  
  813. mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u"
  814.  
  815. mgRomExtensions := "cue|iso|ccd"
  816. mgValidExtension := false
  817.  
  818. Loop, parse, mgRomExtensions, |
  819. If (romExtension = "." . A_LoopField)
  820. mgValidExtension := true
  821.  
  822. If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
  823. m3uRomIndex := Object()
  824. mgType := romTable[1,6] . " "
  825. mgMaxIndex := romTable.MaxIndex()
  826. mgRomIndex := 0
  827.  
  828. If FileExist(mgM3UPath)
  829. FileDelete, %mgM3UPath%
  830.  
  831. Loop %mgMaxIndex% {
  832. If (romTable[A_Index, 3] = romName) {
  833. tempType := romTable[A_Index, 5]
  834. StringTrimLeft, mgRomIndex, tempType, StrLen(mgType)
  835. Log ("Found rom index in rom set in romTable: " . mgRomIndex)
  836. break
  837. }
  838. }
  839.  
  840. If (mgRomIndex > 0) {
  841. tempRomIndex := mgRomIndex
  842. Loop %mgMaxIndex% {
  843. mgTypeIndex := mgType . tempRomIndex
  844. m3uRomIndex.Insert(tempRomIndex)
  845.  
  846. Loop %mgMaxIndex% {
  847. If (romTable[A_Index, 5] = mgTypeIndex) {
  848. tempRomPath := romTable[A_Index, 1]
  849. FileAppend, %tempRomPath%`n, %mgM3UPath%
  850. Log("Appending rom path to m3u: " . tempRomPath)
  851. break
  852. }
  853. }
  854.  
  855. If (tempRomIndex < mgMaxIndex)
  856. tempRomIndex++
  857. Else
  858. tempRomIndex := 1
  859. }
  860. }
  861. }
  862.  
  863. ; MESS core options
  864. messParam1 :=
  865. messParam2 :=
  866. messParam3 :=
  867. If InStr(core, "mess") { ; if a mess core is used
  868. Log("Module - Retroarch MESS mode enabled")
  869. If !retroMessID
  870. ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
  871. Else
  872. Log("Module - MESS mode using a known ident: " . retroMessID)
  873.  
  874. If !messRomPath
  875. ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
  876.  
  877. messParam1 :=
  878. messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
  879.  
  880. ; Build a key/value object containing the different messParam3 choices
  881. messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1")
  882. messParam3 := messP3[retroMessID] ; search object for the retroMessID pair
  883. messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  884.  
  885. If retroMessID = mbeeic ; Applied Technology MicroBee
  886. { microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)
  887. If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
  888. ScriptError("This is not a known MicroBee model value: " . microbeeModel)
  889. Else If (microbeeModel != "mbeeic")
  890. retroMessID := microbeeModel
  891. If romExtension in .mwb,.com,.bee
  892. mediaDeviceType := "quik1"
  893. Else If romExtension in .wav,.tap
  894. mediaDeviceType := "cass"
  895. Else If romExtension in .rom
  896. mediaDeviceType := "cart"
  897. Else If romExtension in .dsk
  898. mediaDeviceType := "flop1"
  899. Else ; .bin format
  900. mediaDeviceType := "quik2"
  901. messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  902. }
  903.  
  904. fullRomPath := messParam1 . messParam2 . messParam3
  905. } Else If (superGB = "true") {
  906. Log("Module - Retroarch Super Game Boy mode enabled")
  907. fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
  908. } Else {
  909. Log("Module - Retroarch standard mode enabled")
  910. fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
  911. }
  912.  
  913. If retroID = LibRetro_NFDS ; Nintendo Famicom Disk System
  914. { IfNotExist, %retroSysDir%\disksys.rom
  915. ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  916. } Else If retroID = LibRetro_SCD ; Sega CD
  917. { If romExtension Not In .bin,.cue,.iso
  918. ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
  919. IfNotExist, %retroSysDir%\bios_CD_E.bin
  920. ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  921. IfNotExist, %retroSysDir%\bios_CD_U.bin
  922. ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  923. IfNotExist, %retroSysDir%\bios_CD_J.bin
  924. ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  925. } Else If retroID in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD
  926. { If romExtension Not In .ccd,.cue
  927. ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
  928. IfNotExist, %retroSysDir%\syscard3.pce
  929. ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  930. } Else If retroID = LibRetro_PCFX
  931. { If romExtension Not In .ccd,.cue
  932. ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
  933. IfNotExist, %retroSysDir%\pcfx.bios
  934. ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  935. }
  936.  
  937. networkSession :=
  938. If (enableNetworkPlay = "true") {
  939. Log("Module - Network Multi-Player is an available option for " . dbName,4)
  940.  
  941. netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
  942. getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
  943.  
  944. If (getWANIP = "true")
  945. myPublicIP := GetPublicIP()
  946.  
  947. Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
  948. defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
  949. defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
  950. lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
  951. lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
  952.  
  953. mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
  954. If (mpMenuStatus = -1) { ; if user exited menu early
  955. Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
  956. ExitModule()
  957. }
  958. If networkSession {
  959. Log("Module - Using a Network for " . dbName,4)
  960. IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
  961. ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
  962. If (networkType = "client") {
  963. IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time
  964. netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
  965. } Else { ; server
  966. netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
  967. }
  968. Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
  969. Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
  970. } Else
  971. Log("Module - User chose Single Player mode for this session",4)
  972. }
  973.  
  974. BezelStart(,,(If rotateBezel ? 1:""))
  975.  
  976. If foundCfg {
  977. If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
  978. {
  979. customViewportWidth := bezelScreenWidth
  980. customViewportHeight := bezelScreenHeight
  981. customViewportX := 0
  982. customViewportY := 0
  983. aspectRatioIndex := 22
  984. Log("Stretching viewport to fit bezel")
  985. }
  986.  
  987. retroCFG := LoadProperties(retroCFGFile) ; load the config into memory
  988. raCfgHasChanges :=
  989. WriteRetroProperty("input_overlay", overlay)
  990. WriteRetroProperty("video_shader", videoShader)
  991. WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
  992. WriteRetroProperty("custom_viewport_width", customViewportWidth)
  993. WriteRetroProperty("custom_viewport_height", customViewportHeight)
  994. WriteRetroProperty("custom_viewport_x", customViewportX)
  995. WriteRetroProperty("custom_viewport_y", customViewportY)
  996. WriteRetroProperty("video_rotation", rotation)
  997. WriteRetroProperty("video_crop_overscan", cropOverscan)
  998. WriteRetroProperty("video_threaded", threadedVideo)
  999. WriteRetroProperty("video_vsync", vSync)
  1000. WriteRetroProperty("video_scale_integer", integerScale)
  1001. WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
  1002. WriteRetroProperty("input_disk_next", nextDiskKey)
  1003. WriteRetroProperty("input_disk_prev", prevDiskKey)
  1004. If InStr(retroID, "LibRetro_PSX") {
  1005. Loop, 8 ; Loop 8 times for 8 controllers
  1006. { p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
  1007. WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
  1008. }
  1009. }
  1010.  
  1011. If raCfgHasChanges {
  1012. Log("Module - Saving changed settings to: """ . retroCFGFile . """")
  1013. SaveProperties(retroCFGFile, retroCFG)
  1014. }
  1015. }
  1016.  
  1017. fullscreen := If fullscreen = "true" ? " -f" : ""
  1018. srmPath := emuPath . "\srm\" . retroSystem ; path for this system's srm files
  1019. saveStatePath := emuPath . "\save\" . retroSystem ; path for this system's save state files
  1020. retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""
  1021.  
  1022. IfNotExist, %srmPath%
  1023. FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
  1024. IfNotExist, %saveStatePath%
  1025. FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
  1026.  
  1027. HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
  1028.  
  1029. If InStr(core, "mess") { ; if a mess core is used
  1030. Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
  1031. } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
  1032. Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
  1033. } Else If FileExist(mgM3UPath) {
  1034. Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
  1035. } Else {
  1036. Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
  1037. }
  1038.  
  1039. mpMenuStatus :=
  1040. If networkSession {
  1041. canceledServerWait := false
  1042. multiplayerMenuExit := false
  1043. SetTimer, NetworkConnectedCheck, 500
  1044.  
  1045. If (networkType = "server") {
  1046. Log("Module - Waiting for a client to connect to your server")
  1047. mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
  1048. } Else { ; client
  1049. Log("Module - Trying to contact the server to establish a connection.")
  1050. mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
  1051. }
  1052.  
  1053. If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
  1054. Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
  1055. If Process("Exist", executable)
  1056. Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet
  1057. ExitModule()
  1058. } Else { ; blank response from MultiPlayerMenu, exited properly
  1059. Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
  1060. WinWait("RetroArch ahk_class RetroArch")
  1061. WinWaitActive("RetroArch ahk_class RetroArch")
  1062. }
  1063. SetTimer, NetworkConnectedCheck, Off
  1064. } Else { ; single player
  1065. WinWait("RetroArch ahk_class RetroArch")
  1066. WinWaitActive("RetroArch ahk_class RetroArch")
  1067. }
  1068.  
  1069. If hideConsole = true
  1070. WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit
  1071.  
  1072. BezelDraw()
  1073. HideEmuEnd()
  1074. FadeInExit()
  1075. Process("WaitClose", executable)
  1076. 7zCleanUp()
  1077. BezelExit()
  1078. FadeOutExit()
  1079. ExitModule()
  1080.  
  1081.  
  1082. ; Writes new properties into the retroCFG if defined by user
  1083. WriteRetroProperty(key,value="") {
  1084. If (value != "") {
  1085. Global retroCFG,raCfgHasChanges
  1086. WriteProperty(retroCFG, key, value,1,1)
  1087. raCfgHasChanges := 1
  1088. }
  1089. }
  1090.  
  1091. ; Used to convert between RetroArch keys and usable data
  1092. ConvertRetroCFGKey(txt,direction="read"){
  1093. Global emuPath
  1094. If direction = read
  1095. { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt
  1096. StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt
  1097. relativeCheck := SubStr(newtxt, 1, 1)
  1098. If InStr(relativeCheck,":") { ; if the path contains a ":" then it is a relative path
  1099. Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
  1100. StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt
  1101. newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
  1102. }
  1103. If InStr(newtxt,"/")
  1104. StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes
  1105. } Else If direction = write
  1106. { newtxt = "%txt%" ; wraps the txt with ""
  1107. If InStr(newtxt,"\")
  1108. StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes
  1109. } Else
  1110. ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
  1111. Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
  1112. Return newtxt
  1113. }
  1114.  
  1115. ; This will simply create a new blank ini if one does not exist
  1116. CheckSysFile(file){
  1117. IfNotExist, %file%
  1118. FileAppend,, %file%
  1119. Return file
  1120. }
  1121.  
  1122. MultiGame:
  1123. SetKeyDelay(100)
  1124. WinActivate, ahk_class RetroArch
  1125. Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; eject disc in Retroarch
  1126. If (!mgLastRomIndex) {
  1127. mgLastRomIndex := mgRomIndex
  1128. }
  1129. selectedRomIndex := 0
  1130. StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType)
  1131.  
  1132. Loop %mgMaxIndex% {
  1133. If (m3uRomIndex[A_index] = mgLastRomIndex) {
  1134. tempLastRomIndex := A_index
  1135. Log("Temp last index: " . tempLastRomIndex)
  1136. }
  1137. If (m3uRomIndex[A_index] = selectedRomIndex) {
  1138. tempSelectedRomIndex := A_index
  1139. Log("temp selected index: " . tempSelectedRomIndex)
  1140. }
  1141. }
  1142.  
  1143. mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
  1144.  
  1145. If (mgNewIndex < 0) {
  1146. mgNewIndex := mgNewIndex * -1
  1147. Loop %mgNewIndex% {
  1148. Log("Sending the next disk key: " . nextDiskKey)
  1149. Send, {%nextDiskKey% down}{%nextDiskKey% up}
  1150. }
  1151. } Else If (mgNewIndex > 0) {
  1152. Loop %mgNewIndex% {
  1153. Log("Sending the previous disk key: " . mgNewIndex)
  1154. Send, {%prevDiskKey% down}{%prevDiskKey% up}
  1155. }
  1156. }
  1157.  
  1158. Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; close disc in Retroarch
  1159. mgLastRomIndex := selectedRomIndex
  1160. Return
  1161.  
  1162. NetworkConnectedCheck:
  1163. If clientConnected
  1164. multiplayerMenuExit := true
  1165. Else If WinExist("RetroArch ahk_class RetroArch") {
  1166. Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
  1167. multiplayerMenuExit := true
  1168. }
  1169. Return
  1170.  
  1171. CloseProcess:
  1172. FadeOutStart()
  1173. WinClose("RetroArch ahk_class RetroArch")
  1174. Return
  1175.  
  1176. 12:12:38:473 | RL | INFO | +16 | BuildScript - Loaded Pause scripts
  1177. 12:12:38:473 | RL | INFO | +0 | BuildScript - Loaded MultiGame scripts
  1178. 12:12:38:473 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts
  1179. 12:12:38:473 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
  1180. 12:12:38:473 | RL | INFO | +0 | BuildScript - Loaded User Functions.ahk script
  1181. 12:12:38:473 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
  1182. 12:12:38:473 | RL | INFO | +0 | Main - Module is built
  1183. 12:12:38:473 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\AutoHotkey.dll exists
  1184. 12:12:38:488 | RL | INFO | +15 | Main - Running module
  1185. 12:12:38:691 | MD | INFO | +N/A | Module initialized
  1186. 12:12:38:691 | MD | INFO | +0 | StartModule - Started
  1187. 12:12:38:691 | MD | INFO | +0 | StartModule - MEmu: RetroArch
  1188. MEmuV: v05-11-2015 Nightly
  1189. MURL: http://themaister.net/retroarch.html
  1190. MAuthor: djvj,zerojay
  1191. MVersion: 2.3.3
  1192. MCRC: A2F3BE90
  1193. iCRC: 42C3B552
  1194. MID:
  1195. MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics","Sega Saturn (Japan)"
  1196. 12:12:38:691 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sony Playstation"
  1197. 12:12:38:691 | MD | INFO | +0 | PluginInit - Started
  1198. 12:12:38:691 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Databases\Sony Playstation\Sony Playstation.xml exists
  1199. 12:12:38:754 | MD | INFO | +62 | PluginInit - Ended
  1200. 12:12:38:754 | MD | INFO | +0 | StartModule - Ended
  1201. 12:12:38:769 | MD | INFO | +16 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 1.png
  1202. 12:12:38:878 | MD | INFO | +109 | DefaultAnimateFadeIn - Started, direction is: in
  1203. 12:12:38:878 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
  1204. 12:12:39:440 | MD | INFO | +562 | DefaultAnimateFadeIn - Ended
  1205. 12:12:39:471 | MD | INFO | +31 | DxwndUpdateIniPath - DxwndIni set to D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
  1206. 12:12:39:471 | MD | INFO | +0 | StartGlobalUserFeatures - Starting
  1207. 12:12:39:471 | MD | INFO | +0 | StartGlobalUserFeatures - Ending
  1208. 12:12:39:658 | MD | INFO | +187 | Module Setting - [Sony Playstation] - LibRetro_Core: mednafen_psx_libretro
  1209. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true
  1210. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Settings] - ConfigFolder: ..\emulators\RetroArch\config
  1211. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: ..\emulators\Mess\roms
  1212. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true
  1213. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Settings] - Eject_Toggle_Key:
  1214. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Settings] - Next_Disk_Key:
  1215. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Settings] - Previous_Disk_Key:
  1216. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - SuperGameBoy: false
  1217. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - SuperGameBoy: false
  1218. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Network] - Enable_Network_Play: false
  1219. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - Enable_Network_Play: false
  1220. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - Overlay:
  1221. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - Overlay:
  1222. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - VideoShader:
  1223. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - VideoShader:
  1224. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - AspectRatioIndex: 1
  1225. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - AspectRatioIndex: 1
  1226. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportWidth: 1920
  1227. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - CustomViewportWidth: 1920
  1228. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportHeight: 1080
  1229. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - CustomViewportHeight: 1080
  1230. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportX:
  1231. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - CustomViewportX:
  1232. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportY:
  1233. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - CustomViewportY:
  1234. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - StretchToFillBezel: true
  1235. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - StretchToFillBezel: true
  1236. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - Rotation: 0
  1237. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - Rotation: 0
  1238. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CropOverscan:
  1239. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - CropOverscan:
  1240. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - ThreadedVideo:
  1241. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - ThreadedVideo:
  1242. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - VSync: true
  1243. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - VSync: true
  1244. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - IntegerScale:
  1245. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - IntegerScale:
  1246. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Sony Playstation] - ConfigurationPerCore: false
  1247. 12:12:39:658 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - ConfigurationPerCore: false
  1248. 12:12:39:658 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\emulators\RetroArch\cores\mednafen_psx_libretro.dll exists
  1249. 12:12:39:658 | MD | INFO | +0 | Module - RetroArch is using D:\Arcade\emulators\RetroArch\config\Sony PlayStation.cfg as its config file.
  1250. 12:12:39:658 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\emulators\RetroArch\retroarch-core-options.cfg exists
  1251. 12:12:39:674 | MD | INFO | +16 | Module Setting - [Sony Playstation] - PSX_CD_Image_Cache: "enabled"
  1252. 12:12:39:674 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - PSX_CD_Image_Cache: "enabled"
  1253. 12:12:39:674 | MD | INFO | +0 | Module Setting - [Sony Playstation] - PSX_Memcard_Handling: "libretro"
  1254. 12:12:39:674 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - PSX_Memcard_Handling: "libretro"
  1255. 12:12:39:674 | MD | INFO | +0 | Module Setting - [Sony Playstation] - PSX_Dualshock_Analog_Toggle: "enabled"
  1256. 12:12:39:674 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - PSX_Dualshock_Analog_Toggle: "enabled"
  1257. 12:12:39:690 | MD | INFO | +15 | 7z - Started, received D:\Arcade\Sony Playstation\roms\Worms Armageddon (USA).7z. If rom is an archive, it will extract to D:\Arcade\Tools\7z temp folder
  1258. 12:12:39:690 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Sony Playstation\roms\Worms Armageddon (USA).7z exists
  1259. 12:12:39:752 | MD | INFO | +63 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Worms Armageddon (USA).bin"
  1260. 12:12:39:846 | MD | INFO | +93 | 7z - Extracted path of rom will be 80 in length and within the 255 character limit.
  1261. 12:12:39:846 | MD | INFO | +0 | 7z - The 7zExtractPath has 51639 MB of free space which is enough to extract this game: 548 MB
  1262. 12:12:39:846 | MD | INFO | +0 | DefaultFadeAnimation - Started
  1263. 12:12:39:846 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar.png
  1264. 12:12:39:861 | MD | INFO | +16 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3.png
  1265. 12:12:39:861 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar.png
  1266. 12:12:39:970 | MD | INFO | +109 | DefaultFadeAnimation - Playing D:\Arcade\RocketLauncher\Media\Fade\_Default\7z extracting.mp3
  1267. 12:12:40:091 | MD | INFO | +125 | DefaultFadeAnimation - Ended
  1268. 12:13:13:406 | MD | INFO | +33306 | 7z - Ended
  1269. 12:13:13:406 | MD | INFO | +0 | Module - Retroarch standard mode enabled
  1270. 12:13:13:410 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P1_Controller_Type: 517
  1271. 12:13:13:410 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - P1_Controller_Type: 517
  1272. 12:13:13:410 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P2_Controller_Type: 517
  1273. 12:13:13:411 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - P2_Controller_Type: 517
  1274. 12:13:13:411 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P3_Controller_Type: 517
  1275. 12:13:13:411 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - P3_Controller_Type: 517
  1276. 12:13:13:412 | MD | INFO | +16 | Module Setting - [Sony Playstation] - P4_Controller_Type: 517
  1277. 12:13:13:412 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - P4_Controller_Type: 517
  1278. 12:13:13:413 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P5_Controller_Type: 517
  1279. 12:13:13:413 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - P5_Controller_Type: 517
  1280. 12:13:13:413 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P6_Controller_Type: 517
  1281. 12:13:13:414 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - P6_Controller_Type: 517
  1282. 12:13:13:414 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P7_Controller_Type: 517
  1283. 12:13:13:414 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - P7_Controller_Type: 517
  1284. 12:13:13:415 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P8_Controller_Type: 517
  1285. 12:13:13:415 | MD | INFO | +0 | Module Setting - [Worms Armageddon (USA)] - P8_Controller_Type: 517
  1286. 12:13:13:416 | MD | INFO | +0 | Module - Saving changed settings to: "D:\Arcade\emulators\RetroArch\config\Sony PlayStation.cfg"
  1287. 12:13:13:423 | MD | INFO | +0 | Run - Running: D:\Arcade\emulators\RetroArch\retroarch.exe "D:\Arcade\Tools\7z temp folder\Worms Armageddon (USA)\Worms Armageddon (USA).bin" -f -c "D:\Arcade\emulators\RetroArch\config\Sony PlayStation.cfg" -L "D:\Arcade\emulators\RetroArch\cores\mednafen_psx_libretro.dll" -s "D:\Arcade\emulators\RetroArch\srm\Sony PlayStation\Worms Armageddon (USA).srm" -S "D:\Arcade\emulators\RetroArch\save\Sony PlayStation\Worms Armageddon (USA).state"
  1288. 12:13:13:453 | MD | INFO | +31 | WinWait - Waiting for "RetroArch ahk_class RetroArch"
  1289. 12:13:13:484 | MD | INFO | +31 | DefaultFadeAnimationLoop - Playing 7z fade complete sound: D:\Arcade\RocketLauncher\Media\Fade\_Default\7z complete.mp3
  1290. 12:13:45:682 | MD | INFO | +32199 | 7zCleanUp - Started
  1291. 12:13:45:839 | MD | INFO | +156 | 7zCleanUp - Ended
  1292. 12:13:56:260 | MD | ERROR | +10421 | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
  1293. 12:13:56:260 | MD | INFO | +0 | ExitModule - Started
  1294. 12:13:56:260 | MD | INFO | +0 | Starting Updating Statistics:
  1295. 12:13:56:385 | MD | INFO | +124 | Game section statistics updated.
  1296. 12:13:56:385 | MD | INFO | +0 | ExitModule - Ended
  1297. 12:13:56:385 | MD | INFO | +0 | End of Module Logs
  1298. 12:12:38:488 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
  1299. 12:13:56:744 | RL | INFO | +78250 | Main - Module ended, exiting RocketLauncher normally
  1300. 12:13:56:744 | RL | INFO | +0 | ExitScript - Started
  1301. 12:13:56:769 | RL | INFO | +31 | SystemCursor - Restoring mouse cursor
  1302. 12:13:56:776 | RL | INFO | +0 | ExitScript - Ended
  1303. [/code]
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