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  1. Baron Bizarre
  2. Archetype: Mystic
  3. >Magical Heritage: Your family has a long history of being blessed with magical powers... or perhaps it’s a curse.
  4. >Str 0 Sta 0 Agl 1 Dex 3 Fgt 4 Int 2 Awe 7 Pre 4
  5. >Equipment 3 (Headquarters), Ranged Attack 5, Trance, and also roll
  6. on the table below.
  7. >Headquarters—Size: Medium, Toughness: 10; Features: Concealed,Dual-size (Huge), Laboratory, Library, Living Space, Personnel, Sealed,Security System, Self-repairing, Workshop
  8. >Student of the Arts: You study and research constantly in order to keep informed.
  9. >Advantages: Ritualist, Well-Informed
  10. >Affecting Presence: You have the skills necessary to explore new places.
  11. >Skills: Intimidation 4, Persuasion 4,Expertise: Magic 10, Insight 6, Perception 4
  12. Offensive Powers
  13. >Magic Spells: Array (24 points, plus 5 points of Alternate Effects)
  14. >Magical Blast: Ranged Damage 12
  15. >Mystic Constructs: Create 7, Continuous, Innate, Precise
  16. >Dispel Magic: Nullify 8, Broad (Magic), Simultaneous
  17. >Maddening Blast: Ranged Damage 8, Resisted by Will
  18. >Enervation: Ranged Weaken 8, Broad (Physical Abilities (one at a time))
  19. >Mystic Bindings: Ranged Affliction 12 (Resisted by Will; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited Degree
  20. Seconday Powers
  21. >Astral Projection: Remote Sensing 8 (Visual, Auditory, Mental),Limited—Physical body is defenseless, Subtle 2
  22. >Levitation and Mystic Shield: Flight 4 (30 MPH); Sustained Protection 12, Impervious 6
  23. Other powers
  24. >Additional Magic Spells
  25. >Illusory Appearance: Morph 2, Attack,Burst Area, Selective
  26. >Teleportation: Teleport 3 (250 feet), Accurate,
  27. Easy, Extended (8 miles), Portal
  28. >Apparition: Immunity 2 (Suffocation);
  29. Insubstantial 4 (Incorporeal)
  30.  
  31. Trinity/Threesome
  32. Archetype:Summoner
  33. >Duplicator: You can summon duplicates of yourself.
  34. >Str 4 Sta 4 Agl 5 Dex 5 Fgt 10 Int 1 Awe 2 Pre 0
  35. Primary Power
  36. >Triplets: Summon 7 (Two PL7, 105 point duplicates),
  37. Heroic, Horde, Mental Link, Multiple Minions 1 (2
  38. duplicates)
  39. Advantages
  40. >Daze (Deception), Improved Initiative, Power Attack, Set-up 2, Teamwork
  41. Skills
  42. >Acrobatics 6, Athletics 6, Deception 8, Expertise (Choose one) 7,
  43. Perception 5, Stealth
  44. >Expertise (Choose one: Magic or Science) 6, Perception 4, Stealth 4
  45.  
  46.  
  47. Doctor Chase
  48. Archetype: Gadgeteer
  49. >Scientist: At heart, you’re a scientist. You’re always
  50. working on something in the lab, but you like to get
  51. “out in the field” and test the practical applications
  52. of your inventions. Plus, there are all sorts of unusual
  53. things out in the world that you’d never get to experience
  54. in the lab.
  55. >Str 1 Sta 2 Agl 2 Dex 2 Fgt 4 Int 10 Awe 4 Pre 0
  56. Advantages
  57. >Athletic: You take care of yourself and are physically fit
  58. >Advantages:Evasion, Improved Initiative, Uncanny Dodge
  59. Skills
  60. >Explorer: You have the skills necessary to explore new places.
  61. >Skills: Athletics 7, Perception 5, Stealth 4,Close Combat: Unarmed or Gadgets 6, Expertise: Science 10,
  62. Ranged Combat: Gadgets 6, Technology 10, Vehicles 4
  63. Offensive Power
  64. >Force Armor: Enhanced Strength 8; AE—Burst Area Affliction 8 (Resisted by Fortitude; Dazed and Vulnerable, Defenseless and Stunned), Extra Condition, Limited Degree; AE—Create 8; AE—Burst Area Damage 8; AE—Reaction Damage 4; AE— Ranged Damage 7, Accurate 2; AE—Move Object 8; Activation—Move Action (-1 point), Removable (-4 points)
  65. Defensive Power
  66. >Energy-Absorbing Body Suit: Protection 10, Impervious 6, Removable (-3 points)
  67. Movement Powers
  68. >Personal Teleporter: Teleport 4 (500 feet), Increased Mass (100 lbs.), Turnabout, Removable (-2 points)
  69. Innate Powers
  70. >Technopath: Comprehend 2 (Machines), Distracting
  71.  
  72. Blue Cobalt
  73. Archetype:Powerhouse
  74. >Innate Power: You’re an alien or are from some hidden offshoot of humanity with incredible powers.
  75. >Str 4 Sta 4 Agl 1 Dex 0 Fgt 6 Int 1 Pre 1 Awe 1
  76. Advantages
  77. >Power Attack
  78. >Driven: You’re capable of pushing yourself beyond your
  79. limits. Regularly.
  80. >Extraordinary Effort
  81. Skills
  82. >Close Combat: Unarmed 2
  83. >Sharp Mind: You’re difficult to fool.
  84. >Expertise: (Choose one) 4, Insight 4, Perception 4
  85. Offensive Powers 1/2
  86. >Super-Strength: Enhanced Strength 8; Power-lifting 4
  87. >Cut Loose!: Penetrating 10 on Strength
  88. >Foot Stomp: Line Area Damage 10, Powerhouse and
  89. target must be in contact with the same surface
  90. Defensive Powers:
  91. >Super-Stamina: Enhanced Stamina 10
  92. >Thick Skin: Impervious Toughness 10
  93. Defensive Powers cont.
  94. >Resistant: Immunity 10 (choose two 5-point immunities:
  95. Alteration effects, sensory Affliction effects, Fatigue
  96. effects, or a damage type (Bullets, Cold, Electricity,
  97. Fire, Magic, Radiation, Sonic))
  98. Movement Power
  99. >Super-Leaping: Leaping 12 (4 miles)
  100. >Like Hitting a Brick Wall: Reaction Damage 1,Penetrating 1
  101.  
  102. Psinobi
  103. Archetype:Psychic
  104. >In-Born: Your powers are due to the fact that you’re a mutant or a member of a psychic race.
  105. >Sta 0 Sta 1 Agl 1 Dex 2 Fgt 0 Int 2 Awe 4 Pre 0
  106. Advantages
  107. >Contemplative: You are always calm and controlled.
  108. >Fearless, Trance, Ultimate Effort (Will checks)
  109. Skills
  110. >Ninja: You have been trained in the way of the ninja.
  111. >Student: You’re a high-school, college, or post-graduate student.
  112. >Skills:Acrobatics 4, Perception 4, Stealth 4, Expertise: (Choose one) 6, Insight 2, Perception 4
  113. Offensive Powers
  114. >Telekinesis: Move Object 10, Accurate 4
  115. >Telekinetic Column: Line Area 2 (60 feet)
  116. >Telekinetic Snare: Ranged Cumulative Affliction 10 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile), Accurate 4, Extra Condition, Limited Degree, Limited—There must be materials about to bind the target
  117. >Telekinetic Bolt: Ranged Damage 10,
  118. Accurate 4
  119. Defensive Powers
  120. >Telekinetic Shield: Impervious Protection 10, Sustained
  121. >Mental Awareness: Senses (Mental Awareness, Acute,
  122. Detect, Radius, Range)
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