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TheInsidiousOne

Sep24

Sep 24th, 2020
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  1. Planetary Bombardment
  2. Quick-Play Spell
  3. Target 1 Normal Monster you control; equip it with 1 Equip Spell from your Deck that can equip only to monsters with the same Type as that monster, then you can destroy 1 card on the field. You can only activate 1 "Planetary Bombardment" per turn.
  4.  
  5. Satellite Relay Array
  6. Quick-Play Spell
  7. During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster, and if that monster is a Relay monster, it gains ATK equal to its Level x 100. You can only activate 1 "Satellite Relay Array" per turn.
  8.  
  9. The Temptation - Succubus
  10. Level 8 DARK Fairy/Blue/Effect
  11. 2800/1200
  12. "Darklord Nurse Reficule" + "Bad Reaction to Simochi"
  13. Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent, then you gain 1000 LP.
  14.  
  15. Parasitic Devastation
  16. Normal Trap
  17. Target 1 Possession Monster Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Parasitic Devastation" per turn.
  18.  
  19. All-Consuming Darkness
  20. Level 10 DARK Spellcaster/Effect
  21. ?/?
  22. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 9 or lower DARK Spellcaster monster. Gains ATK/DEF equal to the ATK/DEF of the Tributed monster +800. This card gains these effects based on its own ATK.
  23. ● 3000+: Neither player can target this card with card effects. ● 4000+: Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
  24.  
  25. Wavering Shadows
  26. Quick-Play Spell
  27. Destroy as many Pandemonium Monster Cards from the Spell & Trap Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect. ● 1+: Inflict 500 damage to your opponent for each destroyed card. ● 3+: Banish up to 3 face-up cards in either player's Extra Deck.
  28.  
  29. Darkness Overlord
  30. Level 8 DARK Fiend/Effect
  31. 2800/2300
  32. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 7 DARK Fiend monster. This card can attack all monsters your opponent controls once each. If this card attacks a Defense Position monster, inflict piercing battle damage.
  33.  
  34. Vampire's Cure
  35. Continuous Trap
  36. When your opponent's monster declares an attack: You can target 1 Spell/Trap your opponent controls; negate the attack, and if you do, destroy that card, then each player gains 800 LP. You can only use this effect of "Vampire's Cure" once per turn.
  37.  
  38. Fused Brilliance
  39. Normal Spell
  40. Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and if you do, that monster is unaffected by your opponent's Spell/Trap effects this turn.
  41.  
  42. Damage Magician
  43. Level 4 DARK Spellcaster/Effect
  44. 1400/1350
  45. Any battle damage your monsters inflict to your opponent is treated as effect damage instead.
  46.  
  47. Darkwinged Harpie
  48. Level 4 DARK Winged Beast/Normal
  49. 1300/1400
  50. With her wings tapping the black night sky, this harpie appears at midnight, often in urban areas.
  51.  
  52. Mermaids' Melody
  53. Normal Trap
  54. If you took damage by battle or an opponent's card effect this turn: Activate 1 of the following effects.
  55. ● Add 1 Level 4 or lower Possession monster from your Deck to your hand. ● Special Summon 1 Level 4 or lower Contamination monster from your hand or 1 that is banished.
  56. You can only activate 1 "Mermaids' Melody" per turn.
  57.  
  58. Spiritual Masquerade
  59. Normal Spell
  60. Target 1 face-up Spell/Trap your opponent controls; banish it. During the End Phase of this turn, Set it to their field, but banish it face-down when it leaves the field. You can only activate 1 "Spiritual Masquerade" per turn.
  61.  
  62. Leaves' Eyes
  63. Normal Spell
  64. Target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. When this card resolves, shuffle it into the Deck instead of sending it to the GY.
  65.  
  66. Eye For An Eye
  67. Continuous Spell
  68. All other face-up Continuous Spells you control become the Continuous Spell "Eye For An Eye". (The original effects of those cards are negated.) Once per turn: You can send 1 other face-up "Eye For An Eye" you control to the GY; draw 1 card and show it, then if it is a monster, destroy 1 random card from your opponent's hand.
  69.  
  70. Open Your Eyes
  71. Normal Spell
  72. Your opponent can show you 1 random card from their hand. Then, if they did, draw 2 cards and discard 1 card. If they did not, add 1 "Eye For An Eye" from your Deck to your hand. You can only activate 1 "Open Your Eyes" per turn.
  73.  
  74. Dystopian Dreamer
  75. Level 4 DARK Warrior/Effect
  76. 2000/2000
  77. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Rank 4 LIGHT Xyz Monster. You can target 1 Spell/Trap in your GY; Xyz Summon 1 "Number 98: Antitopian" from your Extra Deck, and if you do, attach this card and that target as materials. (This is treated as an Xyz Summon.) You can only use this effect of "Dystopian Dreamer" once per turn.
  78.  
  79. SPYRAL GEAR - Spider Drone
  80. Level 1 EARTH Machine/Effect
  81. 0/0
  82. If this card is Normal or Special Summoned: You can Special Summon 1 "SPYRAL Super Agent" from your hand in Defense Position. If you control "SPYRAL Super Agent": You can place this card you control to the top of your opponent's Deck. You can only use each effect of "SPYRAL GEAR - Spider Drone" once per turn.
  83.  
  84. Dark Goddess of Destruction
  85. Level 6 DARK Fairy/Effect
  86. 2000/1800
  87. While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; draw 1 card, and if it is a monster, Special Summon it, and end the Battle Phase. Otherwise, banish it face-down.
  88.  
  89. SPYRAL Agent Competition
  90. Normal Spell
  91. If you control "SPYRAL Super Agent": Destroy monsters your opponent controls, up to the number of "SPYRAL" monsters you control. When this card resolves, place it to the top of your opponent's Deck instead of being sent to the GY. You can only activate 1 "SPYRAL Agent Competition" per turn.
  92.  
  93.  
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