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Oct 17th, 2012
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  1. #include <a_samp>
  2. new Menu:CarMenu;
  3. new Menu:CarMenu2;
  4. new Menu:CarMenu3;
  5. new car[MAX_PLAYERS];
  6. #define COLOR_GREY 0xAFAFAFAA
  7. #define COLOR_GREEN 0x33AA33AA
  8. #define COLOR_RED 0xCC0000AA
  9. #define COLOR_YELLOW 0xFFFF00AA
  10. #define COLOR_WHITE 0xFFFFFFAA
  11.  
  12. #pragma tabsize 0
  13. // Hoi! Wat doe jij hier?
  14. // CJ Met zijn supercoole snor does not approYou Have To Be Rcon Admin To Use This Commande!
  15. #define FILTERSCRIPT
  16.  
  17. #if defined FILTERSCRIPT
  18.  
  19. public OnFilterScriptInit()
  20.  
  21. {
  22.     print("\n--------------------------------------");
  23.     print(" Auto menu voor Vakonov server");
  24.     print(" Door @nickbouwhuis");
  25.     print("--------------------------------------\n");
  26.  
  27.     CarMenu = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  28.  
  29.     AddMenuItem(CarMenu, 0, "Infernus (:D)");
  30.     AddMenuItem(CarMenu, 0, "Sultan");
  31.     AddMenuItem(CarMenu, 0, "Blade");
  32.     AddMenuItem(CarMenu, 0, "Cheetah");
  33.     AddMenuItem(CarMenu, 0, "Elegy");
  34.     AddMenuItem(CarMenu, 0, "Comet");
  35.     AddMenuItem(CarMenu, 0, "-- Motoren en fietsen --");
  36.     AddMenuItem(CarMenu, 0, "NRG-500");
  37.     AddMenuItem(CarMenu, 0, "Quad");
  38.     AddMenuItem(CarMenu, 0, "PCJ-600");
  39.     AddMenuItem(CarMenu, 0, "Pizza scooter");
  40.     AddMenuItem(CarMenu, 0, "Volgende");
  41.  
  42. CarMenu2 = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  43.     AddMenuItem(CarMenu2, 0, "Go Kart");
  44.     AddMenuItem(CarMenu2, 0, "Dirt Bike");
  45.     AddMenuItem(CarMenu2, 0, "Police bike");
  46.     AddMenuItem(CarMenu2, 0, "Freeway");
  47.     AddMenuItem(CarMenu2, 0, "BMX");
  48.     AddMenuItem(CarMenu2, 0, "Rotfiets");
  49.     AddMenuItem(CarMenu2, 0, "MtBike");
  50.     AddMenuItem(CarMenu2, 0, "-- Vliegtuigen en overige --");
  51.     AddMenuItem(CarMenu2, 0, "Hunter");
  52.     AddMenuItem(CarMenu2, 0, "Volgende");
  53. CarMenu3 = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  54.     AddMenuItem(CarMenu3, 0, "Vortex");
  55.     AddMenuItem(CarMenu3, 0, "Monster Truck");
  56.     AddMenuItem(CarMenu3, 0, "Monster Truck2");
  57.     AddMenuItem(CarMenu3, 0, "Terug");
  58.         return 1;
  59. }
  60.  
  61. public OnFilterScriptExit()
  62. {
  63.  
  64.  
  65.  
  66.         return 1;
  67. }
  68.  
  69. #else
  70.  
  71. main()
  72. {
  73.         print("\n----------------------------------");
  74.         print(" Hoi");
  75.         print("----------------------------------\n");
  76. }
  77.  
  78. #endif
  79.  
  80. public OnGameModeInit()
  81. {
  82.  
  83.  
  84. return 1;
  85. }
  86.  
  87. public OnGameModeExit()
  88. {
  89.         return 1;
  90. }
  91.  
  92. public OnPlayerRequestClass(playerid, classid)
  93. {
  94.         SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  95.         SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  96.         SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  97.         return 1;
  98. }
  99.  
  100. public OnPlayerRequestSpawn(playerid)
  101. {
  102.         return 1;
  103. }
  104.  
  105. public OnPlayerConnect(playerid)
  106. {
  107.         return 1;
  108. }
  109.  
  110. public OnPlayerDisconnect(playerid, reason)
  111. {
  112.         return 1;
  113. }
  114.  
  115. public OnPlayerSpawn(playerid)
  116. {
  117.  
  118. return 1;
  119. }
  120.  
  121. public OnPlayerDeath(playerid, killerid, reason)
  122. {
  123.         return 1;
  124. }
  125.  
  126. public OnVehicleSpawn(vehicleid)
  127. {
  128.         return 1;
  129. }
  130.  
  131. public OnVehicleDeath(vehicleid, killerid)
  132. {
  133.         return 1;
  134. }
  135.  
  136. public OnPlayerText(playerid, text[])
  137. {
  138.         return 1;
  139. }
  140.  
  141. public OnPlayerCommandText(playerid, cmdtext[])
  142.  
  143. {
  144. if (strcmp(cmdtext, "/v",true)==0)
  145.     {
  146.         if(!IsPlayerInAnyVehicle(playerid))
  147.         {
  148.             ShowMenuForPlayer(CarMenu,playerid);
  149.         }
  150.         else
  151.         {
  152.             SendClientMessage(playerid,0xFFFFFFFF,"Je zit al in een voertuig!");
  153.         }
  154.         return 1;
  155.  
  156.  
  157. }
  158.         if (strcmp(cmdtext, "/auto",true)==0)
  159.     {
  160.     SendClientMessage(playerid,COLOR_YELLOW,"Het nieuwe commando is /v (V is voor Voertuig)");
  161. return 1;}
  162.  
  163. return 0;
  164. }
  165.  
  166. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  167. {
  168.         return 1;
  169. }
  170.  
  171. public OnPlayerExitVehicle(playerid, vehicleid)
  172. {
  173.         return 1;
  174. }
  175.  
  176. public OnPlayerStateChange(playerid, newstate, oldstate)
  177. {
  178.         return 1;
  179. }
  180.  
  181. public OnPlayerEnterCheckpoint(playerid)
  182. {
  183.         return 1;
  184. }
  185.  
  186. public OnPlayerLeaveCheckpoint(playerid)
  187. {
  188.         return 1;
  189. }
  190.  
  191. public OnPlayerEnterRaceCheckpoint(playerid)
  192. {
  193.         return 1;
  194. }
  195.  
  196. public OnPlayerLeaveRaceCheckpoint(playerid)
  197. {
  198.         return 1;
  199. }
  200.  
  201. public OnRconCommand(cmd[])
  202. {
  203.         return 1;
  204. }
  205.  
  206. public OnObjectMoved(objectid)
  207. {
  208.         return 1;
  209. }
  210.  
  211. public OnPlayerObjectMoved(playerid, objectid)
  212. {
  213.         return 1;
  214. }
  215.  
  216. public OnPlayerPickUpPickup(playerid, pickupid)
  217. {
  218.         return 1;
  219. }
  220.  
  221. public OnPlayerSelectedMenuRow(playerid, row)
  222. {
  223.         new Menu:CurrentMenu = GetPlayerMenu(playerid);
  224.         if(CurrentMenu == CarMenu)
  225.         {
  226.         switch(row)
  227.  
  228.         {
  229.  
  230.  
  231.         case 0: //infernus
  232.         {
  233.             new Float:x, Float:y, Float:z, Float:a;
  234.             GetPlayerFacingAngle(playerid,a);
  235.             GetPlayerPos(playerid, x, y, z);
  236.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  237.             car[playerid] = CreateVehicle(411,x,y,z+4,a,-1,-1,30000);
  238.             PutPlayerInVehicle(playerid,car,0);
  239.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Infernus!");
  240.             SendClientMessage(playerid, 0xFFFFFFFF, "Maak 'm wel geel he!!");
  241.  
  242.         }
  243.         case 1: //armour
  244.         {
  245.             new Float:x, Float:y, Float:z, Float:a;
  246.             GetPlayerFacingAngle(playerid,a);
  247.             GetPlayerPos(playerid, x, y, z);
  248.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  249.             car[playerid] = CreateVehicle(560,x,y,z+4,a,-1,-1,30000);
  250.             PutPlayerInVehicle(playerid,car,0);
  251.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Sultan");
  252.  
  253.         }
  254.         case 2: //heal+armour
  255.         {
  256.             new Float:x, Float:y, Float:z, Float:a;
  257.             GetPlayerFacingAngle(playerid,a);
  258.             GetPlayerPos(playerid, x, y, z);
  259.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  260.             car[playerid] = CreateVehicle(536,x,y,z+4,a,-1,-1,30000);
  261.             PutPlayerInVehicle(playerid,car,0);
  262.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Blade");
  263.  
  264.         }
  265.         case 3: //healx2
  266.         {
  267.             new Float:x, Float:y, Float:z, Float:a;
  268.             GetPlayerFacingAngle(playerid,a);
  269.             GetPlayerPos(playerid, x, y, z);
  270.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  271.             car[playerid] = CreateVehicle(415,x,y,z+4,a,-1,-1,30000);
  272.             PutPlayerInVehicle(playerid,car,0);
  273.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Cheetah");
  274.  
  275.         }
  276.         case 4: //armourx2
  277.         {
  278.             new Float:x, Float:y, Float:z, Float:a;
  279.             GetPlayerFacingAngle(playerid,a);
  280.             GetPlayerPos(playerid, x, y, z);
  281.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  282.             car[playerid] = CreateVehicle(562,x,y,z+4,a,-1,-1,30000);
  283.             PutPlayerInVehicle(playerid,car,0);
  284.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Elegy");
  285.  
  286.         }
  287.         case 5: //M4
  288.         {
  289.             new Float:x, Float:y, Float:z, Float:a;
  290.             GetPlayerFacingAngle(playerid,a);
  291.             GetPlayerPos(playerid, x, y, z);
  292.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  293.             car[playerid] = CreateVehicle(480,x,y,z+4,a,-1,-1,30000);
  294.             PutPlayerInVehicle(playerid,car,0);
  295.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Comet");
  296.  
  297.         }
  298.         case 6: //bikes
  299.         {
  300.         SendClientMessage(playerid,0xFFFFFFFF,"Hahah. Dit is niks :)");
  301.         ShowMenuForPlayer(CarMenu,playerid);
  302.  
  303.                 }
  304.         case 7: //M4
  305.         {
  306.             new Float:x, Float:y, Float:z, Float:a;
  307.             GetPlayerFacingAngle(playerid,a);
  308.             GetPlayerPos(playerid, x, y, z);
  309.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  310.             car[playerid] = CreateVehicle(522,x,y,z+4,a,-1,-1,30000);
  311.             PutPlayerInVehicle(playerid,car,0);
  312.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een NRG-500");
  313.                 }
  314.  
  315. case 8: //M4
  316.             {
  317.             new Float:x, Float:y, Float:z, Float:a;
  318.             GetPlayerFacingAngle(playerid,a);
  319.             GetPlayerPos(playerid, x, y, z);
  320.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  321.             car[playerid] = CreateVehicle(471,x,y,z+4,a,-1,-1,30000);
  322.             PutPlayerInVehicle(playerid,car,0);
  323.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Quad_bike");
  324.  
  325.  
  326.  
  327.             }
  328.  
  329.             case 9: //next
  330.             {
  331.             new Float:x, Float:y, Float:z, Float:a;
  332.             GetPlayerFacingAngle(playerid,a);
  333.             GetPlayerPos(playerid, x, y, z);
  334.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  335.             car[playerid] = CreateVehicle(461,x,y,z+4,a,-1,-1,30000);
  336.             PutPlayerInVehicle(playerid,car,0);
  337.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een PCJ-600");
  338.  
  339.  
  340.  
  341.             }
  342.  
  343. case 10: //pcj-600
  344.             {
  345.             new Float:x, Float:y, Float:z, Float:a;
  346.             GetPlayerFacingAngle(playerid,a);
  347.             GetPlayerPos(playerid, x, y, z);
  348.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  349.             car[playerid] = CreateVehicle(448,x,y,z+4,a,-1,-1,30000);
  350.             PutPlayerInVehicle(playerid,car,0);
  351.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een pizza scootertje.");
  352.             SendClientMessage(playerid, 0xFFFFFFFF, "Snel! De pizza's worden koud!");
  353.  
  354.  
  355.                         }
  356.  
  357.  
  358. case 11: //other vehicles
  359.             {
  360.  
  361.             ShowMenuForPlayer(CarMenu2,playerid);
  362.                         }
  363.  
  364.                         }
  365.                         }
  366.  
  367.  if(CurrentMenu == CarMenu2)
  368.         {
  369.         switch(row)
  370.  
  371.         {
  372.  
  373.  
  374.         case 0: //go kart
  375.         {
  376.             new Float:x, Float:y, Float:z, Float:a;
  377.             GetPlayerFacingAngle(playerid,a);
  378.             GetPlayerPos(playerid, x, y, z);
  379.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  380.             car[playerid] = CreateVehicle(571,x,y,z+4,a,-1,-1,30000);
  381.             PutPlayerInVehicle(playerid,car,0);
  382.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Go Kart");
  383.  
  384.         }
  385. case 1: //dirt bike
  386.         {
  387.             new Float:x, Float:y, Float:z, Float:a;
  388.             GetPlayerFacingAngle(playerid,a);
  389.             GetPlayerPos(playerid, x, y, z);
  390.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  391.             car[playerid] = CreateVehicle(468,x,y,z+4,a,-1,-1,30000);
  392.             PutPlayerInVehicle(playerid,car,0);
  393.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Dirt Bike");
  394.  
  395.         }
  396.  
  397. case 2: //police bike
  398.         {
  399.             new Float:x, Float:y, Float:z, Float:a;
  400.             GetPlayerFacingAngle(playerid,a);
  401.             GetPlayerPos(playerid, x, y, z);
  402.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  403.             car[playerid] = CreateVehicle(523,x,y,z+4,a,-1,-1,30000);
  404.             PutPlayerInVehicle(playerid,car,0);
  405.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Police Bike");
  406.  
  407.         }
  408. case 3:
  409.         {
  410.             new Float:x, Float:y, Float:z, Float:a;
  411.             GetPlayerFacingAngle(playerid,a);
  412.             GetPlayerPos(playerid, x, y, z);
  413.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  414.             car[playerid] = CreateVehicle(463,x,y,z+4,a,-1,-1,30000);
  415.             PutPlayerInVehicle(playerid,car,0);
  416.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Freeway");
  417.  
  418.         }
  419. case 4:
  420.         {
  421.             new Float:x, Float:y, Float:z, Float:a;
  422.             GetPlayerFacingAngle(playerid,a);
  423.             GetPlayerPos(playerid, x, y, z);
  424.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  425.             car[playerid] = CreateVehicle(481,x,y,z+4,a,-1,-1,30000);
  426.             PutPlayerInVehicle(playerid,car,0);
  427.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een BMX");
  428.  
  429.         }
  430. case 5:
  431.         {
  432.             new Float:x, Float:y, Float:z, Float:a;
  433.             GetPlayerFacingAngle(playerid,a);
  434.             GetPlayerPos(playerid, x, y, z);
  435.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  436.             car[playerid] = CreateVehicle(509,x,y,z+4,a,-1,-1,30000);
  437.             PutPlayerInVehicle(playerid,car,0);
  438.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een vervelde rotfiets");
  439.             SendClientMessage(playerid, 0xFFFFFFFF, "Verder alles goed?");
  440.  
  441.         }
  442. case 6:
  443.         {
  444.             new Float:x, Float:y, Float:z, Float:a;
  445.             GetPlayerFacingAngle(playerid,a);
  446.             GetPlayerPos(playerid, x, y, z);
  447.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  448.             car[playerid] = CreateVehicle(510,x,y,z+4,a,-1,-1,30000);
  449.             PutPlayerInVehicle(playerid,car,0);
  450.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Mountain Bike");
  451.  
  452.         }
  453. case 7: // Planes Jets etc
  454.         {
  455. SendClientMessage(playerid,0xFFFFFFFF,"Wasmetjou?");
  456.         }
  457. case 8:
  458.         {
  459.             new Float:x, Float:y, Float:z, Float:a;
  460.             GetPlayerFacingAngle(playerid,a);
  461.             GetPlayerPos(playerid, x, y, z);
  462.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  463.             car[playerid] = CreateVehicle(425,x,y,z+4,a,-1,-1,30000);
  464.             PutPlayerInVehicle(playerid,car,0);
  465.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Hunter");
  466.  
  467.         }
  468. case 9:
  469.         {
  470. ShowMenuForPlayer(CarMenu3,playerid);
  471.                 }
  472.                 }
  473.         }
  474. if(CurrentMenu == CarMenu3)
  475.         {
  476.         switch(row)
  477.  
  478.         {
  479.  
  480.  
  481.         case 0:
  482.         {
  483.             new Float:x, Float:y, Float:z, Float:a;
  484.             GetPlayerFacingAngle(playerid,a);
  485.             GetPlayerPos(playerid, x, y, z);
  486.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  487.             car[playerid] = CreateVehicle(539,x,y,z+4,a,-1,-1,30000);
  488.             PutPlayerInVehicle(playerid,car,0);
  489.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Vortex");
  490.  
  491.         }
  492. case 1:
  493.         {
  494.             new Float:x, Float:y, Float:z, Float:a;
  495.             GetPlayerFacingAngle(playerid,a);
  496.             GetPlayerPos(playerid, x, y, z);
  497.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  498.             car[playerid] = CreateVehicle(444,x,y,z+4,a,-1,-1,30000);
  499.             PutPlayerInVehicle(playerid,car,0);
  500.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Monster Truck");
  501.  
  502.         }
  503. case 2:
  504.         {
  505.             new Float:x, Float:y, Float:z, Float:a;
  506.             GetPlayerFacingAngle(playerid,a);
  507.             GetPlayerPos(playerid, x, y, z);
  508.             if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  509.             car[playerid] = CreateVehicle(556,x,y,z+4,a,-1,-1,30000);
  510.             PutPlayerInVehicle(playerid,car,0);
  511.             SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Monster Truck No.2");
  512.  
  513.         }
  514. case 3:
  515.         {
  516.          ShowMenuForPlayer(CarMenu2,playerid);
  517.          }
  518.          }
  519.          }
  520.                     return 1;
  521.          }
  522.  
  523. public OnPlayerExitedMenu(playerid)
  524. {
  525.         return 1;
  526. }
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