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- Update v1.2.4428 Changelog:
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- • Better car handling, due to re-balanced tire model, suspensions, brakes and many more.
- • Improved tire models, pressure calculation
- • Improved performance for lower end systems (especially in racing and mechanic mode)
- • Home with sleeping (motel)
- • Two new sport cars from 80's, new engines and parts
- • Added euroa differentials in range of 1.2-2 ratios
- • Color coded Differentials shows which diff is better for a job. RED = stiff differential, YELLOW = mediuma, BLACK = soft. Use stiffer differentials on high torque engines to prevent too easy wheel spin in corners. You want more drift? Use a softer one!
- • Improved updaters, with backup of your game saves (in case an update would brake it, you can revert)
- • No more restart for a street race of challenge allowed
- • Added sound for spinning tires on dirt
- • Updated lap times to fit to our new physics
- • Fixed aerodynamics calculations
- • Fixed store issues, when you might end up with loosing your stuff
- • Fixed lights on Imalona
- • Updated localization (Spanish is coming!)
- • Update several 3D car parts and models
- • Bugfixes
- NOTE!
- Due to the changes in physics models and parts, you might need to re-balance your own setup. As a basic guide, you can follow these:
- • Lower tires pressure if cars slides too much, usually pressure should be between the middle and lower end of green zone
- • Too much oversteer => lower rear tires and/or rise front
- • Too much understeer => lower front tires and/or rise rear
- • Can't get any grip, use wider tires! Heavy and fast cars should have 265+
- • Use stiff (RED or YELLOW) differentials if wheels spins too easy in corners
- • Use the right type of tires!! Dont race with slick on dirt...
- • Change sway-bars (antiroll bars) to adjust "bouncing" effect at punch start in corners
- • Change you suspensions if your car bouncing too much on a track
- • Your car is strange in corners and straight as soon you accelerate or turn? Check your tires, sounds as a flat tires!
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