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- #------------------------------------------------------------------------------|
- # * Edit class: Game_BattlerBase |
- #------------------------------------------------------------------------------|
- class Game_BattlerBase
- #----------------------------------------------------------------------------|
- # Rewrite method: skill_cost_payable? |
- #----------------------------------------------------------------------------|
- def skill_cost_payable?(skill)
- # Rewritten to fix hp cost bug when the battler resists death state
- return false if hp < skill_hp_cost(skill)
- return false if hp == skill_hp_cost(skill) && !state_resist?(death_state_id)
- #
- return false unless gold_cost_met?(skill)
- return false unless custom_cost_met?(skill)
- return game_battlerbase_skill_cost_payable_scm(skill)
- end # skill_cost_payable?
- end # Game_BattlerBase
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