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  1. // DO NOT MODIFY THIS FILE
  2. //
  3. // To customize your server, see gamemodes_server.txt.example
  4.  
  5.  
  6. "GameModes.txt"
  7. {
  8. "gameTypes"
  9. {
  10. "classic"
  11. {
  12. "value" "0"
  13. "nameID" "#SFUI_GameTypeClassic"
  14.  
  15. "gameModes"
  16. {
  17. "casual"
  18. {
  19. "value" "0"
  20. "nameID" "#SFUI_GameModeCasual"
  21. "descID" "#SFUI_GameModeCasualDesc"
  22. "descID_List" "#SFUI_GameModeCasualDescSPList"
  23. "matchmakingvalue" "casual"
  24. "uid" "1"
  25. "maxplayers" "20"
  26.  
  27. // These are the descriptive ui elements to display in the information box on.
  28. // These key/values should be pairs of strings. The "key" will appear in the left
  29. // column, the "value" will appear in the right column.
  30. "ui"
  31. {
  32. "0" { "label" "#SFUI_CashColon" "value" "$400" }
  33. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  34. "2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
  35. "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
  36. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  37. "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
  38. }
  39.  
  40. // These are the configs that get executed when a game mode of this type is created
  41. "exec"
  42. {
  43. "exec" "gamemode_casual.cfg"
  44. "exec" "gamemode_casual_server.cfg"
  45. }
  46.  
  47. // Map groups for offline modes
  48. "mapgroupsSP"
  49. {
  50. "random_classic" "0"
  51. //breakoutmaps
  52. "mg_de_castle" "1"
  53. "mg_de_overgrown" "2"
  54. "mg_de_blackgold" "3"
  55. "mg_de_mist" "4"
  56. "mg_cs_rush" "5"
  57. "mg_cs_insertion" "6"
  58. //active maps
  59. "mg_de_dust2" "7"
  60. "mg_de_nuke" "8"
  61. "mg_de_mirage" "9"
  62. "mg_de_inferno" "10"
  63. "mg_de_cbble" "11"
  64. "mg_de_overpass" "12"
  65. "mg_de_cache" "13"
  66. //inactive maps
  67. "mg_de_train" "14"
  68. "mg_de_aztec" "15"
  69. "mg_de_dust" "16"
  70. "mg_de_vertigo" "17"
  71. "mg_cs_office" "18"
  72. "mg_cs_italy" "19"
  73. "mg_cs_assault" "20"
  74. "mg_cs_militia" "21"
  75. }
  76.  
  77. // Map groups for online modes
  78. "mapgroupsMP"
  79. {
  80. "mg_op_breakout" "0"
  81. "mg_active" "1"
  82. "mg_reserves" "2"
  83. }
  84. }
  85.  
  86. "competitive"
  87. {
  88. "value" "1"
  89. "nameID" "#SFUI_GameModeCompetitive"
  90. "descID" "#SFUI_GameModeCompetitiveDesc"
  91. "descID_List" "#SFUI_GameModeCompetitiveDescList"
  92. "matchmakingvalue" "competitive"
  93. "uid" "2"
  94. "maxplayers" "10"
  95.  
  96. "show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  97. "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  98. "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  99.  
  100. // These are the descriptive ui elements to display in the information box on.
  101. // These key/values should be pairs of strings. The "key" will appear in the left
  102. // column, the "value" will appear in the right column.
  103. "ui"
  104. {
  105. "0" { "label" "#SFUI_CashColon" "value" "$800" }
  106. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
  107. "2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
  108. "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
  109. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  110. "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  111. }
  112.  
  113. // These are the configs that get executed when a game mode of this type is created
  114. "exec"
  115. {
  116. "exec" "gamemode_competitive.cfg"
  117. "exec" "gamemode_competitive_server.cfg"
  118. }
  119.  
  120. // Map groups for offline modes
  121. "mapgroupsSP"
  122. {
  123. "random_classic" "0"
  124. //breakoutmaps
  125. "mg_de_castle" "1"
  126. "mg_de_overgrown" "2"
  127. "mg_de_blackgold" "3"
  128. "mg_de_mist" "4"
  129. "mg_cs_rush" "5"
  130. "mg_cs_insertion" "6"
  131. //active maps
  132. "mg_de_dust2" "7"
  133. "mg_de_nuke" "8"
  134. "mg_de_mirage" "9"
  135. "mg_de_inferno" "10"
  136. "mg_de_cbble" "11"
  137. "mg_de_overpass" "12"
  138. "mg_de_cache" "13"
  139. //inactive maps
  140. "mg_de_train" "14"
  141. "mg_de_aztec" "15"
  142. "mg_de_dust" "16"
  143. "mg_de_vertigo" "17"
  144. "mg_cs_office" "18"
  145. "mg_cs_italy" "19"
  146. "mg_cs_assault" "20"
  147. "mg_cs_militia" "21"
  148. }
  149.  
  150. // Map groups for online modes
  151. "mapgroupsMP"
  152. {
  153. // Original Comp Mapgroup
  154. //breakoutmaps
  155. "mg_de_castle" "0"
  156. "mg_de_overgrown" "1"
  157. "mg_de_blackgold" "2"
  158. "mg_de_mist" "3"
  159. "mg_cs_rush" "4"
  160. "mg_cs_insertion" "5"
  161. //active maps
  162. "mg_de_dust2" "6"
  163. "mg_de_nuke" "7"
  164. "mg_de_mirage" "8"
  165. "mg_de_inferno" "9"
  166. "mg_de_cbble" "10"
  167. "mg_de_overpass" "11"
  168. "mg_de_cache" "12"
  169. //inactive maps
  170. "mg_de_train" "13"
  171. "mg_de_aztec" "14"
  172. "mg_de_dust" "15"
  173. "mg_de_vertigo" "16"
  174. "mg_cs_office" "17"
  175. "mg_cs_italy" "18"
  176. "mg_cs_assault" "19"
  177. "mg_cs_militia" "20"
  178. }
  179. }
  180. }
  181. }
  182.  
  183. "gungame"
  184. {
  185. "value" "1"
  186. "nameID" "#SFUI_GameTypeGungame"
  187.  
  188. // This is the list of game modes supported by this game type.
  189. "gameModes"
  190. {
  191. "gungameprogressive"
  192. {
  193. "value" "0"
  194. "nameID" "#SFUI_GameModeGGProgressive"
  195. "descID" "#SFUI_GameModeGGProgressiveDesc"
  196. "descID_List" "#SFUI_GameModeGGProgressiveDescList"
  197. "matchmakingvalue" "competitive"
  198. "uid" "11"
  199. "maxplayers" "10"
  200.  
  201. // These are the descriptive ui elements to display in the information box on.
  202. // These key/values should be pairs of strings. The "key" will appear in the left
  203. // column, the "value" will appear in the right column.
  204. "ui"
  205. {
  206. "0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  207. "1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  208. "2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
  209. }
  210.  
  211. // These are the configs that get executed when a game mode of this type is created
  212. "exec"
  213. {
  214. "exec" "gamemode_armsrace.cfg"
  215. "exec" "gamemode_armsrace_server.cfg"
  216. }
  217.  
  218. // Map groups for offline modes
  219. "mapgroupsSP"
  220. {
  221. "random_ar" "0"
  222. "mg_ar_baggage" "1"
  223. "mg_ar_monastery" "2"
  224. "mg_ar_shoots" "3"
  225. }
  226.  
  227. // Map groups for online modes
  228. "mapgroupsMP"
  229. {
  230. "mg_armsrace" "0"
  231. }
  232.  
  233. "weaponprogression_ct"
  234. {
  235. "mp9" { "kills" "1" }
  236. "mac10" { "kills" "1" }
  237. "mp7" { "kills" "1" }
  238. "bizon" { "kills" "1" }
  239. "ump45" { "kills" "1" }
  240. "p90" { "kills" "1" }
  241. "nova" { "kills" "1" }
  242. "mag7" { "kills" "1" }
  243. "xm1014" { "kills" "1" }
  244. "sawedoff" { "kills" "1" }
  245. "galilar" { "kills" "1" }
  246. "famas" { "kills" "1" }
  247. //"m4a1_silencer" { "kills" "1" }
  248. "ak47" { "kills" "1" }
  249. "m4a1" { "kills" "1" }
  250. "sg556" { "kills" "1" }
  251. "aug" { "kills" "1" }
  252. "awp" { "kills" "1" }
  253. "m249" { "kills" "1" }
  254. "negev" { "kills" "1" }
  255. //"usp_silencer" { "kills" "1" }
  256. "glock" { "kills" "1" }
  257. "hkp2000" { "kills" "1" }
  258. "tec9" { "kills" "1" }
  259. "p250" { "kills" "1" }
  260. "deagle" { "kills" "1" }
  261. "fiveseven" { "kills" "1" }
  262. "elite" { "kills" "1" }
  263. "knifegg" { "kills" "1" }
  264. }
  265.  
  266. "weaponprogression_t"
  267. {
  268. "mp9" { "kills" "1" }
  269. "mac10" { "kills" "1" }
  270. "mp7" { "kills" "1" }
  271. "bizon" { "kills" "1" }
  272. "ump45" { "kills" "1" }
  273. "p90" { "kills" "1" }
  274. "nova" { "kills" "1" }
  275. "mag7" { "kills" "1" }
  276. "xm1014" { "kills" "1" }
  277. "sawedoff" { "kills" "1" }
  278. "galilar" { "kills" "1" }
  279. "famas" { "kills" "1" }
  280. //"m4a1_silencer" { "kills" "1" }
  281. "ak47" { "kills" "1" }
  282. "m4a1" { "kills" "1" }
  283. "sg556" { "kills" "1" }
  284. "aug" { "kills" "1" }
  285. "awp" { "kills" "1" }
  286. "m249" { "kills" "1" }
  287. "negev" { "kills" "1" }
  288. //"usp_silencer" { "kills" "1" }
  289. "glock" { "kills" "1" }
  290. "hkp2000" { "kills" "1" }
  291. "tec9" { "kills" "1" }
  292. "p250" { "kills" "1" }
  293. "deagle" { "kills" "1" }
  294. "fiveseven" { "kills" "1" }
  295. "elite" { "kills" "1" }
  296. "knifegg" { "kills" "1" }
  297. }
  298. }
  299.  
  300. "gungametrbomb"
  301. {
  302. "value" "1"
  303. "nameID" "#SFUI_GameModeGGBomb"
  304. "descID" "#SFUI_GameModeGGBombDesc"
  305. "descID_List" "#SFUI_GameModeGGBombDescList"
  306. "matchmakingvalue" "competitive"
  307. "uid" "12"
  308. "maxplayers" "10"
  309.  
  310. // These are the descriptive ui elements to display in the information box on.
  311. // These key/values should be pairs of strings. The "key" will appear in the left
  312. // column, the "value" will appear in the right column.
  313. "ui"
  314. {
  315. "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
  316. "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
  317. "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  318. "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  319. }
  320.  
  321. // These are the configs that get executed when a game mode of this type is created
  322. "exec"
  323. {
  324. "exec" "gamemode_demolition.cfg"
  325. "exec" "gamemode_demolition_server.cfg"
  326. }
  327.  
  328. // Map groups for offline modes
  329. "mapgroupsSP"
  330. {
  331. "random_demo" "0"
  332. "mg_de_bank" "1"
  333. "mg_de_lake" "2"
  334. "mg_de_safehouse" "3"
  335. "mg_de_sugarcane" "4"
  336. "mg_de_stmarc" "5"
  337. "mg_de_shorttrain" "6"
  338. }
  339.  
  340. // Map groups for online modes
  341. "mapgroupsMP"
  342. {
  343. "mg_demolition" "0"
  344. }
  345.  
  346. "weaponprogression_ct"
  347. {
  348. "m4a1" { "kills" "1" }
  349. //"m4a1_silencer" { "kills" "1" }
  350. "p90" { "kills" "1" }
  351. "ump45" { "kills" "1" }
  352. "deagle" { "kills" "1" }
  353. "nova" { "kills" "1" }
  354. "fiveseven" { "kills" "1" }
  355. "hkp2000" { "kills" "1" }
  356. //"usp_silencer" { "kills" "1" }
  357. "ssg08" { "kills" "1" }
  358. "awp" { "kills" "1" }
  359. "Scar20" { "kills" "1" }
  360. }
  361.  
  362. "weaponprogression_t"
  363. {
  364. "ak47" { "kills" "1" }
  365. "p90" { "kills" "1" }
  366. "bizon" { "kills" "1" }
  367. "deagle" { "kills" "1" }
  368. "nova" { "kills" "1" }
  369. "p250" { "kills" "1" }
  370. "glock" { "kills" "1" }
  371. "ssg08" { "kills" "1" }
  372. "awp" { "kills" "1" }
  373. "g3sg1" { "kills" "1" }
  374. }
  375. }
  376.  
  377. "deathmatch"
  378. {
  379. "value" "2"
  380. "nameID" "#SFUI_Deathmatch"
  381. "descID" "#SFUI_DeathmatchDesc"
  382. "descID_List" "#SFUI_GameModeCasualDescSPList"
  383. "matchmakingvalue" "competitive"
  384. "uid" "13"
  385. "maxplayers" "16"
  386.  
  387. // These are the descriptive ui elements to display in the information box on.
  388. // These key/values should be pairs of strings. The "key" will appear in the left
  389. // column, the "value" will appear in the right column.
  390. "ui"
  391. {
  392.  
  393. "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
  394. "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
  395. "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  396. "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  397. }
  398.  
  399. // These are the configs that get executed when a game mode of this type is created
  400. "exec"
  401. {
  402. "exec" "gamemode_deathmatch.cfg"
  403. "exec" "gamemode_deathmatch_server.cfg"
  404. }
  405.  
  406. "mapgroupsSP"
  407. {
  408. "random_classic" "0"
  409. //operation maps
  410. "mg_de_castle" "1"
  411. "mg_de_overgrown" "2"
  412. "mg_de_blackgold" "3"
  413. "mg_de_mist" "4"
  414. "mg_cs_rush" "5"
  415. "mg_cs_insertion" "6"
  416. //active maps
  417. "mg_de_dust2" "7"
  418. "mg_de_nuke" "8"
  419. "mg_de_mirage" "9"
  420. "mg_de_inferno" "10"
  421. "mg_de_cbble" "11"
  422. "mg_de_overpass" "12"
  423. "mg_de_cache" "13"
  424. //inactive maps
  425. "mg_de_train" "14"
  426. "mg_de_aztec" "15"
  427. "mg_de_dust" "16"
  428. "mg_de_vertigo" "17"
  429. "mg_cs_office" "18"
  430. "mg_cs_italy" "19"
  431. "mg_cs_assault" "20"
  432. "mg_cs_militia" "21"
  433.  
  434. "mg_de_bank" "22"
  435. "mg_de_lake" "23"
  436. "mg_de_safehouse" "24"
  437. "mg_de_sugarcane" "25"
  438. "mg_de_stmarc" "26"
  439. "mg_de_shorttrain" "27"
  440.  
  441. "mg_ar_baggage" "28"
  442. "mg_ar_monastery" "29"
  443. "mg_ar_shoots" "30"
  444. }
  445.  
  446. // Map groups for online modes
  447. "mapgroupsMP"
  448. {
  449. "mg_op_breakout" "0"
  450. "mg_active" "1"
  451. "mg_reserves" "2"
  452. }
  453. }
  454. }
  455. }
  456.  
  457. "training"
  458. {
  459. "value" "2"
  460. "nameID" "#SFUI_GameTypeFreestyle"
  461. "singleplayeronly" "1"
  462.  
  463. "gameModes"
  464. {
  465. "training"
  466. {
  467. "value" "0"
  468. "nameID" "#SFUI_GameTypeTraining"
  469. "descID" "#SFUI_GameModeTrainingDesc"
  470. "descID_List" "#SFUI_GameModeTrainingDescList"
  471. "showdisclaimer" "1"
  472. "uid" "21"
  473. "maxplayers" "1"
  474.  
  475. // These are the descriptive ui elements to display in the information box on.
  476. // These key/values should be pairs of strings. The "key" will appear in the left
  477. // column, the "value" will appear in the right column.
  478. "ui"
  479. {
  480. "0" { "label" "#SFUI_CashColon" "value" "$16,000" }
  481. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  482. "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
  483. "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
  484. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  485. // Bot data is determined by user selection.
  486. }
  487.  
  488. // These are the configs that get executed when a game mode of this type is created
  489. "exec"
  490. {
  491. "exec" "gamemode_training.cfg"
  492. "exec" "gamemode_training_server.cfg"
  493. }
  494.  
  495. // Map groups for offline modes
  496. "mapgroupsSP"
  497. {
  498. "mg_training1" "0"
  499. }
  500. }
  501. }
  502. }
  503.  
  504. "custom"
  505. {
  506. "value" "3"
  507. "nameID" "#SFUI_GameTypeCustom"
  508.  
  509. "gameModes"
  510. {
  511. "custom"
  512. {
  513. "value" "0"
  514. "nameID" "#SFUI_GameModeCustom"
  515. "descID" "#SFUI_GameModeCustomDesc"
  516. "descID_List" "#SFUI_GameModeCustomDescList"
  517. "showdisclaimer" "1"
  518. "uid" "30"
  519. "maxplayers" "100"
  520.  
  521. // These are the descriptive ui elements to display in the information box on.
  522. // These key/values should be pairs of strings. The "key" will appear in the left
  523. // column, the "value" will appear in the right column.
  524. "ui"
  525. {
  526. "0" { "label" "#SFUI_CashColon" "value" "$16,000" }
  527. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  528. "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
  529. "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
  530. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  531. // Bot data is determined by user selection.
  532. }
  533.  
  534. // These are the configs that get executed when a game mode of this type is created
  535. "exec"
  536. {
  537. //"exec" "gamemode_custom.cfg"
  538. }
  539. }
  540. }
  541. }
  542. }
  543.  
  544. "mapgroups"
  545. {
  546. //
  547. // Map cycle groups
  548. //
  549.  
  550. "mg_op_breakout"
  551. {
  552. "imagename" "mapgroup-breakout"
  553. "nameID" "#SFUI_mapgroup_op_breakout"
  554. "tooltipMaps" "de_castle,de_overgrown,de_blackgold,de_mist,cs_rush,cs_insertion"
  555. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Operation"
  556. "name" "mg_op_breakout"
  557. "requires_attr" "season access"
  558. "requires_attr_value" "3"
  559. "requires_attr_reward" "minutes played"
  560. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  561. "show_rich_presence" "_breakout"
  562. "grouptype" "op_breakout"
  563. "maps"
  564. {
  565. "de_castle" ""
  566. "de_overgrown" ""
  567. "de_blackgold" ""
  568. "de_mist" ""
  569. "cs_rush" ""
  570. "cs_insertion" ""
  571. }
  572. }
  573.  
  574. "mg_active"
  575. {
  576. "imagename" "mapgroup-active"
  577. "nameID" "#SFUI_Mapgroup_active"
  578. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Active"
  579. "tooltipMaps" "de_dust2,de_nuke,de_mirage,de_inferno,de_cbble,de_overpass,de_cache"
  580. "name" "mg_active"
  581. "grouptype" "active"
  582. "maps"
  583. {
  584. "de_dust2" ""
  585. "de_nuke" ""
  586. "de_mirage" ""
  587. "de_inferno" ""
  588. "de_cbble" ""
  589. "de_overpass" ""
  590. "de_cache" ""
  591. }
  592. }
  593.  
  594. "mg_reserves"
  595. {
  596. "imagename" "mapgroup-reserves"
  597. "nameID" "#SFUI_Mapgroup_reserves"
  598. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Reserves"
  599. "tooltipMaps" "de_train,de_aztec,de_dust,de_vertigo,cs_office,cs_italy,cs_assault,cs_militia"
  600. "name" "mg_reserves"
  601. "grouptype" "reserves"
  602. "maps"
  603. {
  604. "de_train" ""
  605. "de_aztec" ""
  606. "de_dust" ""
  607. "de_vertigo" ""
  608. "cs_office" ""
  609. "cs_italy" ""
  610. "cs_assault" ""
  611. "cs_militia" ""
  612. }
  613. }
  614.  
  615. "mg_deathmatch"
  616. {
  617. "imagename" "mapgroup-bomb"
  618. "nameID" "#SFUI_Mapgroup_allclassic"
  619. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_DeathMatch"
  620. "name" "mg_deathmatch"
  621. "maps"
  622. {
  623. "de_dust2" ""
  624. "de_train" ""
  625. "de_inferno" ""
  626. "de_mirage" ""
  627. "de_cbble" ""
  628. "de_overpass" ""
  629. "de_dust" ""
  630. "de_aztec" ""
  631. "de_nuke" ""
  632. "de_vertigo" ""
  633. "cs_militia" ""
  634. "cs_assault" ""
  635. "cs_office" ""
  636. "cs_italy" ""
  637. "ar_monastery" ""
  638. "ar_shoots" ""
  639. "ar_baggage" ""
  640. "de_lake" ""
  641. "de_stmarc" ""
  642. "de_sugarcane" ""
  643. "de_bank" ""
  644. "de_safehouse" ""
  645. "de_shorttrain" ""
  646. }
  647. }
  648.  
  649. "mg_armsrace"
  650. {
  651. "imagename" "mapgroup-armsrace"
  652. "nameID" "#SFUI_Mapgroup_armsrace"
  653. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Armsrace"
  654. "tooltipMaps" "ar_monastery,ar_shoots,ar_baggage"
  655. "name" "mg_armsrace"
  656. "maps"
  657. {
  658. "ar_monastery" ""
  659. "ar_shoots" ""
  660. "ar_baggage" ""
  661. }
  662. }
  663.  
  664. "mg_demolition"
  665. {
  666. "imagename" "mapgroup-demolition"
  667. "nameID" "#SFUI_Mapgroup_demolition"
  668. "tooltipID" "#SFUI_MapGroup_Tooltip_Desc_demo"
  669. "tooltipMaps" "de_lake,de_stmarc,de_sugarcane,de_bank,de_safehouse,de_shorttrain"
  670. "name" "mg_demolition"
  671. "maps"
  672. {
  673. "de_lake" ""
  674. "de_stmarc" ""
  675. "de_sugarcane" ""
  676. "de_bank" ""
  677. "de_safehouse" ""
  678. "de_shorttrain" ""
  679. }
  680. }
  681.  
  682. "mg_hostage"
  683. {
  684. "imagename" "mapgroup-hostage"
  685. "nameID" "#SFUI_Mapgroup_hostage"
  686. "name" "mg_hostage"
  687. "maps"
  688. {
  689. "cs_militia" ""
  690. "cs_assault" ""
  691. "cs_office" ""
  692. "cs_italy" ""
  693. }
  694. }
  695.  
  696. "mg_bomb"
  697. {
  698. "imagename" "mapgroup-bomb"
  699. "nameID" "#SFUI_Mapgroup_bomb"
  700. "name" "mg_bomb"
  701. "maps"
  702. {
  703. "de_dust2" ""
  704. "de_train" ""
  705. "de_inferno" ""
  706. "de_mirage" ""
  707. "de_cbble" ""
  708. "de_overpass" ""
  709. "de_dust" ""
  710. "de_aztec" ""
  711. "de_nuke" ""
  712. "de_vertigo" ""
  713. "de_cache" ""
  714. }
  715. }
  716.  
  717. //
  718. // Single map groups
  719. //
  720.  
  721. "mg_de_train"
  722. {
  723. "imagename" "map-train-overall"
  724. "nameID" "#SFUI_Map_de_train"
  725. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  726. "name" "mg_de_train"
  727. "icontag" "bomb"
  728. "grouptype" "reserves"
  729. "maps"
  730. {
  731. "de_train" ""
  732. }
  733. }
  734.  
  735. "mg_de_dust"
  736. {
  737. "imagename" "map-dust-overall"
  738. "nameID" "#SFUI_Map_de_dust"
  739. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  740. "name" "mg_de_dust"
  741. "icontag" "bomb"
  742. "grouptype" "reserves"
  743. "maps"
  744. {
  745. "de_dust" ""
  746. }
  747. }
  748.  
  749. "mg_de_dust2"
  750. {
  751. "imagename" "map-dust2-overall"
  752. "nameID" "#SFUI_Map_de_dust2"
  753. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
  754. "name" "mg_de_dust2"
  755. "icontag" "bomb"
  756. "grouptype" "active"
  757. "maps"
  758. {
  759. "de_dust2" ""
  760. }
  761. }
  762.  
  763. "mg_de_aztec"
  764. {
  765. "imagename" "map-aztec-overall"
  766. "nameID" "#SFUI_Map_de_aztec"
  767. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  768. "name" "mg_de_aztec"
  769. "icontag" "bomb"
  770. "grouptype" "reserves"
  771. "maps"
  772. {
  773. "de_aztec" ""
  774. }
  775. }
  776.  
  777. "mg_de_inferno"
  778. {
  779. "imagename" "map-inferno-overall"
  780. "nameID" "#SFUI_Map_de_inferno"
  781. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
  782. "name" "mg_de_inferno"
  783. "icontag" "bomb"
  784. "grouptype" "active"
  785. "maps"
  786. {
  787. "de_inferno" ""
  788. }
  789. }
  790.  
  791. "mg_de_mirage"
  792. {
  793. "imagename" "map-mirage-overall"
  794. "nameID" "#SFUI_Map_de_mirage"
  795. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
  796. "name" "mg_de_mirage"
  797. "icontag" "bomb"
  798. "grouptype" "active"
  799. "maps"
  800. {
  801. "de_mirage" ""
  802. }
  803. }
  804.  
  805. "mg_de_nuke"
  806. {
  807. "imagename" "map-nuke-overall"
  808. "nameID" "#SFUI_Map_de_nuke"
  809. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
  810. "name" "mg_de_nuke"
  811. "icontag" "bomb"
  812. "grouptype" "active"
  813. "maps"
  814. {
  815. "de_nuke" ""
  816. }
  817. }
  818. "mg_de_vertigo"
  819. {
  820. "imagename" "map-vertigo-overall"
  821. "nameID" "#SFUI_Map_de_vertigo"
  822. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  823. "name" "mg_de_vertigo"
  824. "icontag" "bomb"
  825. "grouptype" "reserves"
  826. "maps"
  827. {
  828. "de_vertigo" ""
  829. }
  830. }
  831.  
  832. "mg_cs_italy"
  833. {
  834. "imagename" "map-italy-overall"
  835. "nameID" "#SFUI_Map_cs_italy"
  836. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  837. "name" "mg_cs_italy"
  838. "icontag" "hostage"
  839. "grouptype" "reserves"
  840. "maps"
  841. {
  842. "cs_italy" ""
  843. }
  844. }
  845.  
  846. "mg_cs_office"
  847. {
  848. "imagename" "map-office-overall"
  849. "nameID" "#SFUI_Map_cs_office"
  850. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  851. "name" "mg_cs_office"
  852. "icontag" "hostage"
  853. "grouptype" "reserves"
  854. "maps"
  855. {
  856. "cs_office" ""
  857. }
  858. }
  859.  
  860. "mg_cs_militia"
  861. {
  862. "imagename" "map-militia-overall"
  863. "nameID" "#SFUI_Map_cs_militia"
  864. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  865. "name" "mg_cs_militia"
  866. "icontag" "hostage"
  867. "grouptype" "reserves"
  868. "maps"
  869. {
  870. "cs_militia" ""
  871. }
  872. }
  873.  
  874. "mg_cs_assault"
  875. {
  876. "imagename" "map-assault-overall"
  877. "nameID" "#SFUI_Map_cs_assault"
  878. "tooltipID" "#SFUI_Map_Tooltip_Desc_Reserves"
  879. "name" "mg_cs_assault"
  880. "icontag" "hostage"
  881. "grouptype" "reserves"
  882. "maps"
  883. {
  884. "cs_assault" ""
  885. }
  886. }
  887.  
  888. "mg_de_overpass"
  889. {
  890. "imagename" "map-overpass-overall"
  891. "nameID" "#SFUI_Map_de_overpass"
  892. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
  893. "name" "mg_de_overpass"
  894. "icontag" "bomb"
  895. "grouptype" "active"
  896. "maps"
  897. {
  898. "de_overpass" ""
  899. }
  900. }
  901.  
  902. "mg_de_cbble"
  903. {
  904. "imagename" "map-cbble-overall"
  905. "nameID" "#SFUI_Map_de_cbble"
  906. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
  907. "name" "mg_de_cbble"
  908. "icontag" "bomb"
  909. "grouptype" "active"
  910. "maps"
  911. {
  912. "de_cbble" ""
  913. }
  914. }
  915.  
  916. //Operation Breakout
  917. "mg_de_castle"
  918. {
  919. "imagename" "map-castle-overall"
  920. "nameID" "#SFUI_Map_de_castle"
  921. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  922. "name" "mg_de_castle"
  923. "icontag" "bomb"
  924. "requires_attr" "season access"
  925. "requires_attr_value" "3"
  926. "requires_attr_reward" "minutes played"
  927. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  928. "show_rich_presence" "_breakout"
  929. "grouptype" "op_breakout"
  930. "maps"
  931. {
  932. "de_castle" ""
  933. }
  934. }
  935.  
  936. "mg_de_overgrown"
  937. {
  938. "imagename" "map-overgrown-overall"
  939. "nameID" "#SFUI_Map_de_overgrown"
  940. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  941. "name" "mg_de_overgrown"
  942. "icontag" "bomb"
  943. "requires_attr" "season access"
  944. "requires_attr_value" "3"
  945. "requires_attr_reward" "minutes played"
  946. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  947. "show_rich_presence" "_breakout"
  948. "grouptype" "op_breakout"
  949. "maps"
  950. {
  951. "de_overgrown" ""
  952. }
  953. }
  954.  
  955. "mg_de_blackgold"
  956. {
  957. "imagename" "map-blackgold-overall"
  958. "nameID" "#SFUI_Map_de_blackgold"
  959. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  960. "name" "mg_de_blackgold"
  961. "icontag" "bomb"
  962. "requires_attr" "season access"
  963. "requires_attr_value" "3"
  964. "requires_attr_reward" "minutes played"
  965. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  966. "show_rich_presence" "_breakout"
  967. "grouptype" "op_breakout"
  968. "maps"
  969. {
  970. "de_blackgold" ""
  971. }
  972. }
  973.  
  974. "mg_cs_rush"
  975. {
  976. "imagename" "map-rush-overall"
  977. "nameID" "#SFUI_Map_cs_rush"
  978. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  979. "name" "mg_cs_rush"
  980. "icontag" "hostage"
  981. "requires_attr" "season access"
  982. "requires_attr_value" "3"
  983. "requires_attr_reward" "minutes played"
  984. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  985. "show_rich_presence" "_breakout"
  986. "grouptype" "op_breakout"
  987. "maps"
  988. {
  989. "cs_rush" ""
  990. }
  991. }
  992.  
  993. "mg_de_mist"
  994. {
  995. "imagename" "map-mist-overall"
  996. "nameID" "#SFUI_Map_de_mist"
  997. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  998. "name" "mg_de_mist"
  999. "icontag" "bomb"
  1000. "requires_attr" "season access"
  1001. "requires_attr_value" "3"
  1002. "requires_attr_reward" "minutes played"
  1003. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1004. "show_rich_presence" "_breakout"
  1005. "grouptype" "op_breakout"
  1006. "maps"
  1007. {
  1008. "de_mist" ""
  1009. }
  1010. }
  1011.  
  1012. "mg_cs_insertion"
  1013. {
  1014. "imagename" "map-insertion-overall"
  1015. "nameID" "#SFUI_Map_cs_insertion"
  1016. "tooltipID" "#SFUI_Map_Tooltip_Desc_Operation"
  1017. "name" "mg_cs_insertion"
  1018. "icontag" "hostage"
  1019. "requires_attr" "season access"
  1020. "requires_attr_value" "3"
  1021. "requires_attr_reward" "minutes played"
  1022. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1023. "show_rich_presence" "_breakout"
  1024. "grouptype" "op_breakout"
  1025. "maps"
  1026. {
  1027. "cs_insertion" ""
  1028. }
  1029. }
  1030.  
  1031. //Operation Pheonix maps
  1032. "mg_de_cache"
  1033. {
  1034. "imagename" "map-cache-overall"
  1035. "nameID" "#SFUI_Map_de_cache"
  1036. "tooltipID" "#SFUI_Map_Tooltip_Desc_Active"
  1037. "name" "mg_de_cache"
  1038. "icontag" "bomb"
  1039. "grouptype" "active"
  1040. "maps"
  1041. {
  1042. "de_cache" ""
  1043. }
  1044. }
  1045.  
  1046. "mg_de_ali"
  1047. {
  1048. "imagename" "map-ali-overall"
  1049. "nameID" "#SFUI_Map_de_ali"
  1050. "name" "mg_de_ali"
  1051. "icontag" "bomb"
  1052. "maps"
  1053. {
  1054. "de_ali" ""
  1055. }
  1056. }
  1057.  
  1058. "mg_de_seaside"
  1059. {
  1060. "imagename" "map-seaside-overall"
  1061. "nameID" "#SFUI_Map_de_seaside"
  1062. "name" "mg_de_seaside"
  1063. "icontag" "bomb"
  1064. "maps"
  1065. {
  1066. "de_seaside" ""
  1067. }
  1068. }
  1069.  
  1070. "mg_cs_agency"
  1071. {
  1072. "imagename" "map-agency-overall"
  1073. "nameID" "#SFUI_Map_cs_agency"
  1074. "name" "mg_cs_agency"
  1075. "icontag" "hostage"
  1076. "maps"
  1077. {
  1078. "cs_agency" ""
  1079. }
  1080. }
  1081.  
  1082. "mg_cs_thunder"
  1083. {
  1084. "imagename" "map-thunder-overall"
  1085. "nameID" "#SFUI_Map_cs_thunder"
  1086. "name" "mg_cs_thunder"
  1087. "icontag" "hostage"
  1088. "maps"
  1089. {
  1090. "cs_thunder" ""
  1091. }
  1092. }
  1093.  
  1094. "mg_de_favela"
  1095. {
  1096. "imagename" "map-favela-overall"
  1097. "nameID" "#SFUI_Map_de_favela"
  1098. "name" "mg_de_favela"
  1099. "icontag" "bomb"
  1100. "maps"
  1101. {
  1102. "de_favela" ""
  1103. }
  1104. }
  1105.  
  1106. "mg_cs_downtown"
  1107. {
  1108. "imagename" "map-downtown-overall"
  1109. "nameID" "#SFUI_Map_cs_downtown"
  1110. "name" "mg_cs_downtown"
  1111. "icontag" "hostage"
  1112. "maps"
  1113. {
  1114. "cs_downtown" ""
  1115. }
  1116. }
  1117.  
  1118. "mg_cs_motel"
  1119. {
  1120. "imagename" "map-motel-overall"
  1121. "nameID" "#SFUI_Map_cs_motel"
  1122. "name" "mg_cs_motel"
  1123. "icontag" "hostage"
  1124. "maps"
  1125. {
  1126. "cs_motel" ""
  1127. }
  1128. }
  1129. //old operation maps so that old saved matches can use this info
  1130. "mg_de_gwalior"
  1131. {
  1132. "imagename" "map-gwalior-overall"
  1133. "nameID" "#SFUI_Map_de_gwalior"
  1134. "name" "mg_de_gwalior"
  1135. "icontag" "bomb"
  1136. "maps"
  1137. {
  1138. "de_gwalior" ""
  1139. }
  1140. }
  1141.  
  1142. "mg_de_chinatown"
  1143. {
  1144. "imagename" "map-chinatown-overall"
  1145. "nameID" "#SFUI_Map_de_chinatown"
  1146. "name" "mg_de_chinatown"
  1147. "icontag" "bomb"
  1148. "maps"
  1149. {
  1150. "de_chinatown" ""
  1151. }
  1152. }
  1153.  
  1154. "mg_cs_siege"
  1155. {
  1156. "imagename" "map-siege-overall"
  1157. "nameID" "#SFUI_Map_cs_siege"
  1158. "name" "mg_cs_siege"
  1159. "icontag" "hostage"
  1160. "maps"
  1161. {
  1162. "cs_siege" ""
  1163. }
  1164. }
  1165.  
  1166. "mg_cs_museum"
  1167. {
  1168. "imagename" "map-museum-overall"
  1169. "nameID" "#SFUI_Map_cs_museum"
  1170. "name" "mg_cs_museum"
  1171. "icontag" "hostage"
  1172. "maps"
  1173. {
  1174. "cs_museum" ""
  1175. }
  1176. }
  1177.  
  1178. "mg_de_library"
  1179. {
  1180. "imagename" "map-library-overall"
  1181. "nameID" "#SFUI_Map_de_library"
  1182. "name" "mg_de_library"
  1183. "icontag" "bomb"
  1184. "maps"
  1185. {
  1186. "de_library" ""
  1187. }
  1188. }
  1189.  
  1190. "mg_de_ruins"
  1191. {
  1192. "imagename" "map-ruins-overall"
  1193. "nameID" "#SFUI_Map_de_ruins"
  1194. "name" "mg_de_ruins"
  1195. "icontag" "bomb"
  1196. "maps"
  1197. {
  1198. "de_ruins" ""
  1199. }
  1200. }
  1201.  
  1202. //end old operation Maps
  1203.  
  1204. "mg_ar_baggage"
  1205. {
  1206. "imagename" "map-baggage-overall"
  1207. "nameID" "#SFUI_Map_ar_baggage"
  1208. "name" "mg_ar_baggage"
  1209. "maps"
  1210. {
  1211. "ar_baggage" ""
  1212. }
  1213. }
  1214.  
  1215. "mg_ar_shoots"
  1216. {
  1217. "imagename" "map-vietnam-overall"
  1218. "nameID" "#SFUI_Map_ar_shoots"
  1219. "name" "mg_ar_shoots"
  1220. "maps"
  1221. {
  1222. "ar_shoots" ""
  1223. }
  1224. }
  1225. "mg_ar_monastery"
  1226. {
  1227. "imagename" "map-monastery-overall"
  1228. "imagename" "map-monastery-overall"
  1229. "nameID" "#SFUI_Map_ar_monastery"
  1230. "name" "mg_ar_monastery"
  1231. "maps"
  1232. {
  1233. "ar_monastery" ""
  1234. }
  1235. }
  1236.  
  1237. "mg_de_bank"
  1238. {
  1239. "imagename" "map-bank-overall"
  1240. "nameID" "#SFUI_Map_de_bank"
  1241. "name" "mg_de_bank"
  1242. "icontag" "bomb"
  1243. "maps"
  1244. {
  1245. "de_bank" ""
  1246. }
  1247. }
  1248.  
  1249. "mg_de_lake"
  1250. {
  1251. "imagename" "map-boathouse-overall"
  1252. "nameID" "#SFUI_Map_de_lake"
  1253. "name" "mg_de_lake"
  1254. "icontag" "bomb"
  1255. "maps"
  1256. {
  1257. "de_lake" ""
  1258. }
  1259. }
  1260.  
  1261. "mg_de_safehouse"
  1262. {
  1263. "imagename" "map-house-overall"
  1264. "nameID" "#SFUI_Map_de_safehouse"
  1265. "name" "mg_de_safehouse"
  1266. "icontag" "bomb"
  1267. "maps"
  1268. {
  1269. "de_safehouse" ""
  1270. }
  1271. }
  1272.  
  1273. "mg_de_sugarcane"
  1274. {
  1275. "imagename" "map-mill-overall"
  1276. "nameID" "#SFUI_Map_de_sugarcane"
  1277. "name" "mg_de_sugarcane"
  1278. "icontag" "bomb"
  1279. "maps"
  1280. {
  1281. "de_sugarcane" ""
  1282. }
  1283. }
  1284.  
  1285. "mg_de_stmarc"
  1286. {
  1287. "imagename" "map-shacks-overall"
  1288. "nameID" "#SFUI_Map_de_stmarc"
  1289. "name" "mg_de_stmarc"
  1290. "icontag" "bomb"
  1291. "maps"
  1292. {
  1293. "de_stmarc" ""
  1294. }
  1295. }
  1296.  
  1297. "mg_de_shorttrain"
  1298. {
  1299. "imagename" "map-train-overall"
  1300. "nameID" "#SFUI_Map_de_shorttrain"
  1301. "name" "mg_de_shorttrain"
  1302. "icontag" "bomb"
  1303. "maps"
  1304. {
  1305. "de_shorttrain" ""
  1306. }
  1307. }
  1308.  
  1309. "mg_training1"
  1310. {
  1311. "imagename" "map-alleyway-overall"
  1312. "nameID" "#SFUI_Map_training1"
  1313. "name" "mg_training1"
  1314. "maps"
  1315. {
  1316. "training1" ""
  1317. }
  1318. }
  1319.  
  1320. "random_ar"
  1321. {
  1322. "nameID" "#SFUI_Map_random"
  1323. "imagename" "map-random-ar"
  1324. "name" "random"
  1325. "maps"
  1326. {
  1327. //Empty
  1328. }
  1329. }
  1330.  
  1331. "random_demo"
  1332. {
  1333. "nameID" "#SFUI_Map_random"
  1334. "imagename" "map-random-demo"
  1335. "name" "random"
  1336. "maps"
  1337. {
  1338. //Empty
  1339. }
  1340. }
  1341.  
  1342. "random_classic"
  1343. {
  1344. "nameID" "#SFUI_Map_random"
  1345. "imagename" "map-random-overall"
  1346. "name" "random"
  1347. "maps"
  1348. {
  1349. //Empty
  1350. }
  1351. }
  1352. }
  1353.  
  1354. "maps"
  1355. {
  1356. //
  1357. // Classic Maps
  1358. //
  1359.  
  1360. "cs_italy"
  1361. {
  1362. "nameID" "#SFUI_Map_cs_italy"
  1363. "name" "cs_italy"
  1364. "imagename" "map-italy-overall"
  1365. "default_game_type" "0" // classic
  1366. "default_game_mode" "0" // casual
  1367. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1368. "t_models"
  1369. {
  1370. "tm_separatist" ""
  1371. "tm_separatist_variantA" ""
  1372. "tm_separatist_variantB" ""
  1373. "tm_separatist_variantC" ""
  1374. "tm_separatist_variantD" ""
  1375. }
  1376. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1377. "ct_models"
  1378. {
  1379. "ctm_gign" ""
  1380. "ctm_gign_variantA" ""
  1381. "ctm_gign_variantB" ""
  1382. "ctm_gign_variantC" ""
  1383. "ctm_gign_variantD" ""
  1384. }
  1385. "hostage_models"
  1386. {
  1387. "models/hostage/hostage.mdl" ""
  1388. "models/hostage/hostage_variantA.mdl" ""
  1389. "models/hostage/hostage_variantB.mdl" ""
  1390. "models/hostage/hostage_variantC.mdl" ""
  1391. }
  1392. }
  1393.  
  1394. "cs_office"
  1395. {
  1396. "nameID" "#SFUI_Map_cs_office"
  1397. "name" "cs_office"
  1398. "imagename" "map-office-overall"
  1399. "default_game_type" "0" // classic
  1400. "default_game_mode" "0" // casual
  1401. "t_arms" "models/weapons/t_arms_anarchist.mdl"
  1402. "t_models"
  1403. {
  1404. "tm_anarchist" ""
  1405. "tm_anarchist_variantA" ""
  1406. "tm_anarchist_variantb" ""
  1407. "tm_anarchist_variantc" ""
  1408. "tm_anarchist_variantd" ""
  1409. }
  1410. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1411. "ct_models"
  1412. {
  1413. "ctm_fbi" ""
  1414. "ctm_fbi_variantA" ""
  1415. "ctm_fbi_variantB" ""
  1416. "ctm_fbi_variantC" ""
  1417. "ctm_fbi_variantD" ""
  1418. }
  1419. "hostage_models"
  1420. {
  1421. "models/hostage/hostage.mdl" ""
  1422. "models/hostage/hostage_variantA.mdl" ""
  1423. "models/hostage/hostage_variantB.mdl" ""
  1424. "models/hostage/hostage_variantC.mdl" ""
  1425. }
  1426. }
  1427.  
  1428. "cs_militia"
  1429. {
  1430. "nameID" "#SFUI_Map_cs_militia"
  1431. "name" "cs_militia"
  1432. "imagename" "map-militia-overall"
  1433. "default_game_type" "0" // classic
  1434. "default_game_mode" "0" // casual
  1435. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1436. "t_models"
  1437. {
  1438. "tm_phoenix" ""
  1439. "tm_phoenix_variantA" ""
  1440. "tm_phoenix_variantB" ""
  1441. "tm_phoenix_variantC" ""
  1442. "tm_phoenix_variantD" ""
  1443. }
  1444. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1445. "ct_models"
  1446. {
  1447. "ctm_fbi" ""
  1448. "ctm_fbi_variantA" ""
  1449. "ctm_fbi_variantB" ""
  1450. "ctm_fbi_variantC" ""
  1451. "ctm_fbi_variantD" ""
  1452. }
  1453. "hostage_models"
  1454. {
  1455. "models/hostage/hostage.mdl" ""
  1456. "models/hostage/hostage_variantA.mdl" ""
  1457. "models/hostage/hostage_variantB.mdl" ""
  1458. "models/hostage/hostage_variantC.mdl" ""
  1459. }
  1460. }
  1461.  
  1462. "cs_assault"
  1463. {
  1464. "nameID" "#SFUI_Map_cs_assault"
  1465. "name" "cs_assault"
  1466. "imagename" "map-assault-overall"
  1467. "default_game_type" "0" // Classic
  1468. "default_game_mode" "0" // Casual
  1469. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1470. "t_models"
  1471. {
  1472. "tm_phoenix" ""
  1473. "tm_phoenix_variantA" ""
  1474. "tm_phoenix_variantB" ""
  1475. "tm_phoenix_variantC" ""
  1476. "tm_phoenix_variantD" ""
  1477. }
  1478. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1479. "ct_models"
  1480. {
  1481. "ctm_fbi" ""
  1482. "ctm_fbi_variantA" ""
  1483. "ctm_fbi_variantB" ""
  1484. "ctm_fbi_variantC" ""
  1485. "ctm_fbi_variantD" ""
  1486. }
  1487. }
  1488.  
  1489. "de_aztec"
  1490. {
  1491. "nameID" "#SFUI_Map_de_aztec"
  1492. "name" "de_aztec"
  1493. "imagename" "map-aztec-overall"
  1494. "default_game_type" "0" // classic
  1495. "default_game_mode" "0" // casual
  1496. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1497. "t_models"
  1498. {
  1499. "tm_phoenix" ""
  1500. "tm_phoenix_variantA" ""
  1501. "tm_phoenix_variantB" ""
  1502. "tm_phoenix_variantC" ""
  1503. "tm_phoenix_variantD" ""
  1504. }
  1505. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1506. "ct_models"
  1507. {
  1508. "ctm_st6" ""
  1509. "ctm_st6_variantA" ""
  1510. "ctm_st6_variantB" ""
  1511. "ctm_st6_variantC" ""
  1512. "ctm_st6_variantD" ""
  1513. }
  1514. }
  1515.  
  1516. "de_train"
  1517. {
  1518. "nameID" "#SFUI_Map_de_train"
  1519. "name" "de_train"
  1520. "imagename" "map-train-overall"
  1521. "default_game_type" "0" // classic
  1522. "default_game_mode" "0" // casual
  1523. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1524. "t_models"
  1525. {
  1526. "tm_balkan_variantA" ""
  1527. "tm_balkan_variantB" ""
  1528. "tm_balkan_variantC" ""
  1529. "tm_balkan_variantD" ""
  1530. "tm_balkan_variantE" ""
  1531. }
  1532. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1533. "ct_models"
  1534. {
  1535. "ctm_st6" ""
  1536. "ctm_st6_variantA" ""
  1537. "ctm_st6_variantB" ""
  1538. "ctm_st6_variantC" ""
  1539. "ctm_st6_variantD" ""
  1540. }
  1541. }
  1542.  
  1543. "de_dust"
  1544. {
  1545. "nameID" "#SFUI_Map_de_dust"
  1546. "name" "de_dust"
  1547. "imagename" "map-dust-overall"
  1548. "default_game_type" "0" // classic
  1549. "default_game_mode" "0" // casual
  1550. "t_arms" "models/weapons/t_arms.mdl"
  1551. "t_models"
  1552. {
  1553. "tm_leet_variantA" ""
  1554. "tm_leet_variantB" ""
  1555. "tm_leet_variantC" ""
  1556. "tm_leet_variantD" ""
  1557. "tm_leet_variantE" ""
  1558. }
  1559. "ct_arms" "models/weapons/ct_arms_idf.mdl"
  1560. "ct_models"
  1561. {
  1562. "ctm_idf" ""
  1563. "ctm_idf_variantB" ""
  1564. "ctm_idf_variantC" ""
  1565. "ctm_idf_variantD" ""
  1566. "ctm_idf_variantE" ""
  1567. }
  1568. }
  1569.  
  1570. "de_dust2"
  1571. {
  1572. "nameID" "#SFUI_Map_de_dust2"
  1573. "name" "de_dust2"
  1574. "imagename" "map-dust2-overall"
  1575. "default_game_type" "0" // classic
  1576. "default_game_mode" "0" // casual
  1577. "t_arms" "models/weapons/t_arms.mdl"
  1578. "t_models"
  1579. {
  1580. "tm_leet_variantA" ""
  1581. "tm_leet_variantB" ""
  1582. "tm_leet_variantC" ""
  1583. "tm_leet_variantD" ""
  1584. "tm_leet_variantE" ""
  1585. }
  1586. "ct_arms" "models/weapons/ct_arms_idf.mdl"
  1587. "ct_models"
  1588. {
  1589. "ctm_idf" ""
  1590. "ctm_idf_variantB" ""
  1591. "ctm_idf_variantC" ""
  1592. "ctm_idf_variantD" ""
  1593. "ctm_idf_variantE" ""
  1594. }
  1595. }
  1596.  
  1597. "de_inferno"
  1598. {
  1599. "nameID" "#SFUI_Map_de_inferno"
  1600. "name" "de_inferno"
  1601. "imagename" "map-inferno-overall"
  1602. "default_game_type" "0" // classic
  1603. "default_game_mode" "0" // casual
  1604. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1605. "t_models"
  1606. {
  1607. "tm_separatist" ""
  1608. "tm_separatist_variantA" ""
  1609. "tm_separatist_variantB" ""
  1610. "tm_separatist_variantC" ""
  1611. "tm_separatist_variantD" ""
  1612. }
  1613. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1614. "ct_models"
  1615. {
  1616.  
  1617. "ctm_sas" ""
  1618. "ctm_sas_variantA" ""
  1619. "ctm_sas_variantB" ""
  1620. "ctm_sas_variantC" ""
  1621. "ctm_sas_variantD" ""
  1622. }
  1623. }
  1624.  
  1625. "de_mirage"
  1626. {
  1627. "nameID" "#SFUI_Map_de_mirage"
  1628. "name" "de_mirage"
  1629. "imagename" "map-mirage-overall"
  1630. "default_game_type" "0" // classic
  1631. "default_game_mode" "0" // casual
  1632. "t_arms" "models/weapons/t_arms_leet.mdl"
  1633. "t_models"
  1634. {
  1635. "tm_leet_variantA" ""
  1636. "tm_leet_variantB" ""
  1637. "tm_leet_variantC" ""
  1638. "tm_leet_variantD" ""
  1639. "tm_leet_variantE" ""
  1640. }
  1641. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1642. "ct_models"
  1643. {
  1644. "ctm_sas" ""
  1645. "ctm_sas_variantA" ""
  1646. "ctm_sas_variantB" ""
  1647. "ctm_sas_variantC" ""
  1648. "ctm_sas_variantD" ""
  1649. }
  1650. }
  1651.  
  1652. "de_nuke"
  1653. {
  1654. "nameID" "#SFUI_Map_de_nuke"
  1655. "name" "de_nuke"
  1656. "imagename" "map-nuke-overall"
  1657. "default_game_type" "0" // classic
  1658. "default_game_mode" "0" // casual
  1659. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1660. "t_models"
  1661. {
  1662. "tm_balkan_variantA" ""
  1663. "tm_balkan_variantB" ""
  1664. "tm_balkan_variantC" ""
  1665. "tm_balkan_variantD" ""
  1666. "tm_balkan_variantE" ""
  1667. }
  1668. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1669. "ct_models"
  1670. {
  1671. "ctm_sas_variantA" ""
  1672. "ctm_sas_variantB" ""
  1673. "ctm_sas_variantC" ""
  1674. "ctm_sas_variantD" ""
  1675. "ctm_sas" ""
  1676. }
  1677. }
  1678.  
  1679. "de_vertigo"
  1680. {
  1681. "nameID" "#SFUI_Map_de_vertigo"
  1682. "name" "de_vertigo"
  1683. "imagename" "map-vertigo-overall"
  1684. "default_game_type" "0" // classic
  1685. "default_game_mode" "0" // casual
  1686. "t_arms" "models/weapons/t_arms_professional.mdl"
  1687. "t_models"
  1688. {
  1689. "tm_professional" ""
  1690. "tm_professional_var1" ""
  1691. "tm_professional_var2" ""
  1692. "tm_professional_var3" ""
  1693. "tm_professional_var4" ""
  1694. }
  1695. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1696. "ct_models"
  1697. {
  1698. "ctm_swat" ""
  1699. "ctm_swat_variantA" ""
  1700. "ctm_swat_variantB" ""
  1701. "ctm_swat_variantC" ""
  1702. "ctm_swat_variantD" ""
  1703. }
  1704. }
  1705.  
  1706. "de_overpass"
  1707. {
  1708. "nameID" "#SFUI_Map_de_overpass"
  1709. "name" "de_overpass"
  1710. "imagename" "map-overpass-overall"
  1711. "default_game_type" "0" // classic
  1712. "default_game_mode" "0" // casual
  1713. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1714. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1715. "t_models"
  1716. {
  1717. "tm_phoenix" ""
  1718. "tm_phoenix_variantA" ""
  1719. "tm_phoenix_variantB" ""
  1720. "tm_phoenix_variantC" ""
  1721. "tm_phoenix_variantD" ""
  1722. }
  1723. "ct_models"
  1724. {
  1725. "ctm_gsg9" ""
  1726. "ctm_gsg9_variantA" ""
  1727. "ctm_gsg9_variantB" ""
  1728. "ctm_gsg9_variantC" ""
  1729. "ctm_gsg9_variantD" ""
  1730. }
  1731. }
  1732.  
  1733. "de_cbble"
  1734. {
  1735. "nameID" "#SFUI_Map_de_cbble"
  1736. "name" "de_cbble"
  1737. "imagename" "map-cbble-overall"
  1738. "default_game_type" "0" // classic
  1739. "default_game_mode" "0" // casual
  1740. "t_arms" "models/weapons/t_arms_professional.mdl"
  1741. "t_models"
  1742. {
  1743. "tm_professional" ""
  1744. "tm_professional_var1" ""
  1745. "tm_professional_var2" ""
  1746. "tm_professional_var3" ""
  1747. "tm_professional_var4" ""
  1748. }
  1749. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1750. "ct_models"
  1751. {
  1752. "ctm_gign" ""
  1753. "ctm_gign_variantA" ""
  1754. "ctm_gign_variantB" ""
  1755. "ctm_gign_variantC" ""
  1756. "ctm_gign_variantD" ""
  1757. }
  1758. }
  1759.  
  1760. //
  1761. //operation maps
  1762. //
  1763.  
  1764. "de_castle"
  1765. {
  1766. "nameID" "#SFUI_Map_de_castle"
  1767. "name" "de_castle"
  1768. "imagename" "map-castle-overall"
  1769. "default_game_type" "0" // classic
  1770. "default_game_mode" "0" // casual
  1771. "requires_attr" "season access"
  1772. "requires_attr_value" "3"
  1773. "requires_attr_reward" "minutes played"
  1774. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1775. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1776. "t_models"
  1777. {
  1778. "tm_balkan_variantA" ""
  1779. "tm_balkan_variantB" ""
  1780. "tm_balkan_variantC" ""
  1781. "tm_balkan_variantD" ""
  1782. "tm_balkan_variantE" ""
  1783. }
  1784. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1785. "ct_models"
  1786. {
  1787. "ctm_sas" ""
  1788. "ctm_sas_variantA" ""
  1789. "ctm_sas_variantB" ""
  1790. "ctm_sas_variantC" ""
  1791. "ctm_sas_variantD" ""
  1792. "ctm_sas_variantE" ""
  1793. }
  1794. }
  1795.  
  1796. "de_overgrown"
  1797. {
  1798. "nameID" "#SFUI_Map_de_overgrown"
  1799. "name" "de_overgrown"
  1800. "imagename" "map-overgrown-overall"
  1801. "default_game_type" "0" // classic
  1802. "default_game_mode" "0" // casual
  1803. "requires_attr" "season access"
  1804. "requires_attr_value" "3"
  1805. "requires_attr_reward" "minutes played"
  1806. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1807. "t_arms" "models/weapons/t_arms_leet.mdl"
  1808. "t_models"
  1809. {
  1810. "tm_leet_variantA" ""
  1811. "tm_leet_variantB" ""
  1812. "tm_leet_variantC" ""
  1813. "tm_leet_variantD" ""
  1814. "tm_leet_variantE" ""
  1815. }
  1816. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1817. "ct_models"
  1818. {
  1819. "ctm_sas" ""
  1820. "ctm_sas_variantA" ""
  1821. "ctm_sas_variantB" ""
  1822. "ctm_sas_variantC" ""
  1823. "ctm_sas_variantD" ""
  1824. "ctm_sas_variantE" ""
  1825. }
  1826. }
  1827.  
  1828. "de_blackgold"
  1829. {
  1830. "nameID" "#SFUI_Map_de_blackgold"
  1831. "name" "de_blackgold"
  1832. "imagename" "map-blackgold-overall"
  1833. "default_game_type" "0" // classic
  1834. "default_game_mode" "0" // casual
  1835. "requires_attr" "season access"
  1836. "requires_attr_value" "3"
  1837. "requires_attr_reward" "minutes played"
  1838. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1839. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1840. "t_models"
  1841. {
  1842. "tm_phoenix" ""
  1843. "tm_phoenix_variantA" ""
  1844. "tm_phoenix_variantB" ""
  1845. "tm_phoenix_variantC" ""
  1846. "tm_phoenix_variantD" ""
  1847. }
  1848. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1849. "ct_models"
  1850. {
  1851. "ctm_st6" ""
  1852. "ctm_st6_variantA" ""
  1853. "ctm_st6_variantB" ""
  1854. "ctm_st6_variantC" ""
  1855. "ctm_st6_variantD" ""
  1856. }
  1857. }
  1858.  
  1859. "cs_rush"
  1860. {
  1861. "nameID" "#SFUI_Map_cs_rush"
  1862. "name" "cs_rush"
  1863. "imagename" "map-rush-overall"
  1864. "default_game_type" "0" // classic
  1865. "default_game_mode" "0" // casual
  1866. "requires_attr" "season access"
  1867. "requires_attr_value" "3"
  1868. "requires_attr_reward" "minutes played"
  1869. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1870. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1871. "t_models"
  1872. {
  1873. "tm_pirate" ""
  1874. "tm_pirate_variantA" ""
  1875. "tm_pirate_variantC" ""
  1876. "tm_pirate_variantD" ""
  1877. "tm_pirate_variantB" ""
  1878. }
  1879. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1880. "ct_models"
  1881. {
  1882. "ctm_sas" ""
  1883. "ctm_sas_variantA" ""
  1884. "ctm_sas_variantB" ""
  1885. "ctm_sas_variantC" ""
  1886. "ctm_sas_variantD" ""
  1887. "ctm_sas_variantE" ""
  1888. }
  1889. }
  1890.  
  1891. "de_mist"
  1892. {
  1893. "nameID" "#SFUI_Map_de_mist"
  1894. "name" "de_mist"
  1895. "imagename" "map-mist-overall"
  1896. "default_game_type" "0" // classic
  1897. "default_game_mode" "0" // casual
  1898. "requires_attr" "season access"
  1899. "requires_attr_value" "3"
  1900. "requires_attr_reward" "minutes played"
  1901. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1902. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1903. "t_models"
  1904. {
  1905. "tm_phoenix" ""
  1906. "tm_phoenix_variantA" ""
  1907. "tm_phoenix_variantB" ""
  1908. "tm_phoenix_variantC" ""
  1909. "tm_phoenix_variantD" ""
  1910. }
  1911. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1912. "ct_models"
  1913. {
  1914. "ctm_st6" ""
  1915. "ctm_st6_variantA" ""
  1916. "ctm_st6_variantB" ""
  1917. "ctm_st6_variantC" ""
  1918. "ctm_st6_variantD" ""
  1919. }
  1920. }
  1921.  
  1922. "cs_insertion"
  1923. {
  1924. "nameID" "#SFUI_Map_cs_insertion"
  1925. "name" "cs_insertion"
  1926. "imagename" "map-insertion-overall"
  1927. "default_game_type" "0" // classic
  1928. "default_game_mode" "0" // casual
  1929. "requires_attr" "season access"
  1930. "requires_attr_value" "3"
  1931. "requires_attr_reward" "minutes played"
  1932. "show_medal_icon" "4OpBreakout$Community Season Four Summer 2014"
  1933. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1934. "t_models"
  1935. {
  1936. "tm_phoenix" ""
  1937. "tm_phoenix_variantA" ""
  1938. "tm_phoenix_variantB" ""
  1939. "tm_phoenix_variantC" ""
  1940. "tm_phoenix_variantD" ""
  1941. }
  1942. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1943. "ct_models"
  1944. {
  1945. "ctm_st6" ""
  1946. "ctm_st6_variantA" ""
  1947. "ctm_st6_variantB" ""
  1948. "ctm_st6_variantC" ""
  1949. "ctm_st6_variantD" ""
  1950. }
  1951. }
  1952.  
  1953. //
  1954. //old operation maps
  1955. //
  1956.  
  1957. "de_cache"
  1958. {
  1959. "nameID" "#SFUI_Map_de_cache"
  1960. "name" "de_cache"
  1961. "imagename" "map-cache-overall"
  1962. "default_game_type" "0" // classic
  1963. "default_game_mode" "0" // casual
  1964. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1965. "t_models"
  1966. {
  1967. "tm_phoenix" ""
  1968. "tm_phoenix_variantA" ""
  1969. "tm_phoenix_variantB" ""
  1970. "tm_phoenix_variantC" ""
  1971. "tm_phoenix_variantD" ""
  1972. }
  1973. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1974. "ct_models"
  1975. {
  1976. "ctm_gign" ""
  1977. "ctm_gign_variantA" ""
  1978. "ctm_gign_variantB" ""
  1979. "ctm_gign_variantC" ""
  1980. "ctm_gign_variantD" ""
  1981. }
  1982. }
  1983.  
  1984. "de_ali"
  1985. {
  1986. "nameID" "#SFUI_Map_de_ali"
  1987. "name" "de_ali"
  1988. "imagename" "map-ali-overall"
  1989. "default_game_type" "0" // classic
  1990. "default_game_mode" "0" // casual
  1991. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1992. "t_models"
  1993. {
  1994. "tm_separatist" ""
  1995. "tm_separatist_variantA" ""
  1996. "tm_separatist_variantB" ""
  1997. "tm_separatist_variantC" ""
  1998. "tm_separatist_variantD" ""
  1999. }
  2000. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2001. "ct_models"
  2002. {
  2003. "ctm_sas_variantA" ""
  2004. "ctm_sas_variantB" ""
  2005. "ctm_sas_variantC" ""
  2006. "ctm_sas_variantD" ""
  2007. "ctm_sas" ""
  2008. }
  2009. }
  2010.  
  2011. "de_seaside"
  2012. {
  2013. "nameID" "#SFUI_Map_de_seaside"
  2014. "name" "de_seaside"
  2015. "imagename" "map-seaside-overall"
  2016. "default_game_type" "0" // classic
  2017. "default_game_mode" "0" // casual
  2018. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2019. "t_models"
  2020. {
  2021. "tm_pirate" ""
  2022. "tm_pirate_variantA" ""
  2023. "tm_pirate_variantC" ""
  2024. "tm_pirate_variantD" ""
  2025. "tm_pirate_variantB" ""
  2026. }
  2027. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  2028. "ct_models"
  2029. {
  2030. "ctm_fbi" ""
  2031. "ctm_fbi_variantA" ""
  2032. "ctm_fbi_variantB" ""
  2033. "ctm_fbi_variantC" ""
  2034. "ctm_fbi_variantD" ""
  2035. }
  2036. }
  2037.  
  2038. "cs_agency"
  2039. {
  2040. "nameID" "#SFUI_Map_cs_agency"
  2041. "name" "cs_agency"
  2042. "imagename" "map-agency-overall"
  2043. "default_game_type" "0" // classic
  2044. "default_game_mode" "0" // casual
  2045. "t_arms" "models/weapons/t_arms_professional.mdl"
  2046. "t_models"
  2047. {
  2048. "tm_professional" ""
  2049. "tm_professional_var1" ""
  2050. "tm_professional_var2" ""
  2051. "tm_professional_var3" ""
  2052. "tm_professional_var4" ""
  2053. }
  2054. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  2055. "ct_models"
  2056. {
  2057. "ctm_fbi" ""
  2058. "ctm_fbi_variantA" ""
  2059. "ctm_fbi_variantB" ""
  2060. "ctm_fbi_variantC" ""
  2061. "ctm_fbi_variantD" ""
  2062. }
  2063. }
  2064.  
  2065. "cs_downtown"
  2066. {
  2067. "nameID" "#SFUI_Map_cs_downtown"
  2068. "name" "cs_downtown"
  2069. "imagename" "map-downtown-overall"
  2070. "default_game_type" "0" // classic
  2071. "default_game_mode" "0" // casual
  2072. "t_arms" "models/weapons/t_arms_professional.mdl"
  2073. "t_models"
  2074. {
  2075. "tm_professional" ""
  2076. "tm_professional_var1" ""
  2077. "tm_professional_var2" ""
  2078. "tm_professional_var3" ""
  2079. "tm_professional_var4" ""
  2080. }
  2081. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  2082. "ct_models"
  2083. {
  2084. "ctm_fbi" ""
  2085. "ctm_fbi_variantA" ""
  2086. "ctm_fbi_variantB" ""
  2087. "ctm_fbi_variantC" ""
  2088. "ctm_fbi_variantD" ""
  2089. }
  2090. }
  2091.  
  2092. "de_favela"
  2093. {
  2094. "nameID" "#SFUI_Map_de_favela"
  2095. "name" "de_favela"
  2096. "imagename" "map-favela-overall"
  2097. "default_game_type" "0" // classic
  2098. "default_game_mode" "0" // casual
  2099. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2100. "t_models"
  2101. {
  2102. "tm_pirate" ""
  2103. "tm_pirate_variantA" ""
  2104. "tm_pirate_variantC" ""
  2105. "tm_pirate_variantD" ""
  2106. "tm_pirate_variantB" ""
  2107. }
  2108. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2109. "ct_models"
  2110. {
  2111. "ctm_st6" ""
  2112. "ctm_st6_variantA" ""
  2113. "ctm_st6_variantB" ""
  2114. "ctm_st6_variantC" ""
  2115. "ctm_st6_variantD" ""
  2116. }
  2117. }
  2118.  
  2119. "cs_motel"
  2120. {
  2121. "nameID" "#SFUI_Map_cs_motel"
  2122. "name" "cs_motel"
  2123. "imagename" "map-motel-overall"
  2124. "default_game_type" "0" // classic
  2125. "default_game_mode" "0" // casual
  2126. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2127. "t_models"
  2128. {
  2129. "tm_phoenix" ""
  2130. "tm_phoenix_variantA" ""
  2131. "tm_phoenix_variantB" ""
  2132. "tm_phoenix_variantC" ""
  2133. "tm_phoenix_variantD" ""
  2134. }
  2135. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2136. "ct_models"
  2137. {
  2138. "ctm_swat" ""
  2139. "ctm_swat_variantA" ""
  2140. "ctm_swat_variantB" ""
  2141. "ctm_swat_variantC" ""
  2142. "ctm_swat_variantD" ""
  2143. }
  2144. }
  2145.  
  2146.  
  2147.  
  2148. "de_gwalior"
  2149. {
  2150. "nameID" "#SFUI_Map_de_gwalior"
  2151. "name" "de_gwalior"
  2152. "imagename" "map-gwalior-overall"
  2153. "default_game_type" "0" // classic
  2154. "default_game_mode" "0" // casual
  2155. "t_arms" "models/weapons/t_arms_balkan.mdl"
  2156. "t_models"
  2157. {
  2158. "tm_balkan_variantA" ""
  2159. "tm_balkan_variantB" ""
  2160. "tm_balkan_variantC" ""
  2161. "tm_balkan_variantD" ""
  2162. "tm_balkan_variantE" ""
  2163. }
  2164. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2165. "ct_models"
  2166. {
  2167. "ctm_sas_variantA" ""
  2168. "ctm_sas_variantB" ""
  2169. "ctm_sas_variantC" ""
  2170. "ctm_sas_variantD" ""
  2171. "ctm_sas" ""
  2172. }
  2173. }
  2174.  
  2175. "de_ruins"
  2176. {
  2177. "nameID" "#SFUI_Map_de_ruins"
  2178. "name" "de_ruins"
  2179. "imagename" "map-ali-overall"
  2180. "default_game_type" "0" // classic
  2181. "default_game_mode" "0" // casual
  2182. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2183. "t_models"
  2184. {
  2185. "tm_phoenix" ""
  2186. "tm_phoenix_variantA" ""
  2187. "tm_phoenix_variantB" ""
  2188. "tm_phoenix_variantC" ""
  2189. "tm_phoenix_variantD" ""
  2190. }
  2191. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2192. "ct_models"
  2193. {
  2194. "ctm_st6" ""
  2195. "ctm_st6_variantA" ""
  2196. "ctm_st6_variantB" ""
  2197. "ctm_st6_variantC" ""
  2198. "ctm_st6_variantD" ""
  2199. }
  2200. }
  2201.  
  2202. "de_chinatown"
  2203. {
  2204. "nameID" "#SFUI_Map_de_chinatown"
  2205. "name" "de_chinatown"
  2206. "imagename" "map-chinatown-overall"
  2207. "default_game_type" "0" // classic
  2208. "default_game_mode" "0" // casual
  2209. "t_arms" "models/weapons/t_arms_professional.mdl"
  2210. "t_models"
  2211. {
  2212. "tm_professional" ""
  2213. "tm_professional_var1" ""
  2214. "tm_professional_var2" ""
  2215. "tm_professional_var3" ""
  2216. "tm_professional_var4" ""
  2217. }
  2218. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2219. "ct_models"
  2220. {
  2221. "ctm_swat" ""
  2222. "ctm_swat_variantA" ""
  2223. "ctm_swat_variantB" ""
  2224. "ctm_swat_variantC" ""
  2225. "ctm_swat_variantD" ""
  2226. }
  2227. }
  2228.  
  2229. "cs_siege"
  2230. {
  2231. "nameID" "#SFUI_Map_cs_siege"
  2232. "name" "cs_siege"
  2233. "imagename" "map-siege-overall"
  2234. "default_game_type" "0" // classic
  2235. "default_game_mode" "0" // casual
  2236. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2237. "t_models"
  2238. {
  2239. "tm_pirate" ""
  2240. "tm_pirate_variantA" ""
  2241. "tm_pirate_variantC" ""
  2242. "tm_pirate_variantD" ""
  2243. "tm_pirate_variantB" ""
  2244. }
  2245. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2246. "ct_models"
  2247. {
  2248. "ctm_swat" ""
  2249. "ctm_swat_variantA" ""
  2250. "ctm_swat_variantB" ""
  2251. "ctm_swat_variantC" ""
  2252. "ctm_swat_variantD" ""
  2253. }
  2254. }
  2255.  
  2256. "de_library"
  2257. {
  2258. "nameID" "#SFUI_Map_de_library"
  2259. "name" "de_library"
  2260. "imagename" "map-library-overall"
  2261. "default_game_type" "0" // classic
  2262. "default_game_mode" "0" // casual
  2263. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2264. "t_models"
  2265. {
  2266. "tm_phoenix" ""
  2267. "tm_phoenix_variantA" ""
  2268. "tm_phoenix_variantB" ""
  2269. "tm_phoenix_variantC" ""
  2270. "tm_phoenix_variantD" ""
  2271. }
  2272. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  2273. "ct_models"
  2274. {
  2275. "ctm_gsg9" ""
  2276. "ctm_gsg9_variantA" ""
  2277. "ctm_gsg9_variantB" ""
  2278. "ctm_gsg9_variantC" ""
  2279. "ctm_gsg9_variantD" ""
  2280. }
  2281. }
  2282.  
  2283. "cs_museum"
  2284. {
  2285. "nameID" "#SFUI_Map_cs_museum"
  2286. "name" "cs_museum"
  2287. "imagename" "map-museum-overall"
  2288. "default_game_type" "0" // classic
  2289. "default_game_mode" "0" // casual
  2290. "t_arms" "models/weapons/t_arms_anarchist.mdl"
  2291. "t_models"
  2292. {
  2293. "tm_anarchist" ""
  2294. "tm_anarchist_variantA" ""
  2295. "tm_anarchist_variantb" ""
  2296. "tm_anarchist_variantc" ""
  2297. "tm_anarchist_variantd" ""
  2298. }
  2299. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  2300. "ct_models"
  2301. {
  2302. "ctm_fbi" ""
  2303. "ctm_fbi_variantA" ""
  2304. "ctm_fbi_variantB" ""
  2305. "ctm_fbi_variantC" ""
  2306. "ctm_fbi_variantD" ""
  2307. }
  2308. }
  2309.  
  2310. //
  2311. // Gun Game Maps
  2312. //
  2313.  
  2314. "ar_baggage"
  2315. {
  2316. "nameID" "#SFUI_Map_ar_baggage"
  2317. "name" "ar_baggage"
  2318. "imagename" "map-baggage-overall"
  2319. "default_game_type" "1" // GunGame
  2320. "default_game_mode" "0" // Progressive
  2321. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2322. "t_models"
  2323. {
  2324. "tm_phoenix" ""
  2325. "tm_phoenix_variantA" ""
  2326. "tm_phoenix_variantB" ""
  2327. "tm_phoenix_variantC" ""
  2328. "tm_phoenix_variantD" ""
  2329. }
  2330. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  2331. "ct_models"
  2332. {
  2333. "ctm_gsg9" ""
  2334. "ctm_gsg9_variantA" ""
  2335. "ctm_gsg9_variantB" ""
  2336. "ctm_gsg9_variantC" ""
  2337. "ctm_gsg9_variantD" ""
  2338. }
  2339. }
  2340.  
  2341. "ar_shoots"
  2342. {
  2343. "nameID" "#SFUI_Map_ar_shoots"
  2344. "name" "ar_shoots"
  2345. "imagename" "map-vietnam-overall"
  2346. "default_game_type" "1" // GunGame
  2347. "default_game_mode" "0" // Progressive
  2348. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2349. "t_models"
  2350. {
  2351. "tm_pirate" ""
  2352. "tm_pirate_variantA" ""
  2353. "tm_pirate_variantC" ""
  2354. "tm_pirate_variantD" ""
  2355. "tm_pirate_variantB" ""
  2356. }
  2357. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  2358. "ct_models"
  2359. {
  2360. "ctm_gign" ""
  2361. "ctm_gign_variantA" ""
  2362. "ctm_gign_variantB" ""
  2363. "ctm_gign_variantC" ""
  2364. "ctm_gign_variantD" ""
  2365. }
  2366. }
  2367.  
  2368. "ar_monastery"
  2369. {
  2370. "nameID" "#SFUI_Map_ar_monastery"
  2371. "name" "ar_monastery"
  2372. "imagename" "map-tibet-overall"
  2373. "default_game_type" "1" // GunGame
  2374. "default_game_mode" "0" // Progressive
  2375. "t_arms" "models/weapons/t_arms_balkan.mdl"
  2376. "t_models"
  2377. {
  2378. "tm_balkan_variantA" ""
  2379. "tm_balkan_variantB" ""
  2380. "tm_balkan_variantC" ""
  2381. "tm_balkan_variantD" ""
  2382. "tm_balkan_variantE" ""
  2383. }
  2384. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  2385. "ct_models"
  2386. {
  2387. "ctm_gsg9" ""
  2388. "ctm_gsg9_variantA" ""
  2389. "ctm_gsg9_variantB" ""
  2390. "ctm_gsg9_variantC" ""
  2391. "ctm_gsg9_variantD" ""
  2392. }
  2393. }
  2394.  
  2395. "de_lake"
  2396. {
  2397. "nameID" "#SFUI_Map_de_lake"
  2398. "name" "de_lake"
  2399. "imagename" "map-boathouse-overall"
  2400. "default_game_type" "1" // GunGame
  2401. "default_game_mode" "1" // Bomb
  2402. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2403. "t_models"
  2404. {
  2405. "tm_phoenix" ""
  2406. "tm_phoenix_variantA" ""
  2407. "tm_phoenix_variantB" ""
  2408. "tm_phoenix_variantC" ""
  2409. "tm_phoenix_variantD" ""
  2410. }
  2411. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2412. "ct_models"
  2413. {
  2414. "ctm_st6" ""
  2415. "ctm_st6_variantA" ""
  2416. "ctm_st6_variantB" ""
  2417. "ctm_st6_variantC" ""
  2418. "ctm_st6_variantD" ""
  2419. }
  2420. }
  2421.  
  2422. "de_bank"
  2423. {
  2424. "nameID" "#SFUI_Map_de_bank"
  2425. "name" "de_bank"
  2426. "imagename" "map-bank-overall"
  2427. "default_game_type" "1" // GunGame
  2428. "default_game_mode" "1" // Bomb
  2429. "t_arms" "models/weapons/t_arms_professional.mdl"
  2430. "t_models"
  2431. {
  2432. "tm_professional" ""
  2433. "tm_professional_var1" ""
  2434. "tm_professional_var2" ""
  2435. "tm_professional_var3" ""
  2436. "tm_professional_var4" ""
  2437. }
  2438. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2439. "ct_models"
  2440. {
  2441. "ctm_swat" ""
  2442. "ctm_swat_variantA" ""
  2443. "ctm_swat_variantB" ""
  2444. "ctm_swat_variantC" ""
  2445. "ctm_swat_variantD" ""
  2446.  
  2447. }
  2448. }
  2449.  
  2450. "de_safehouse"
  2451. {
  2452. "nameID" "#SFUI_Map_de_safehouse"
  2453. "name" "de_safehouse"
  2454. "imagename" "map-house-overall"
  2455. "default_game_type" "1" // GunGame
  2456. "default_game_mode" "1" // Bomb
  2457. "t_arms" "models/weapons/t_arms_professional.mdl"
  2458. "t_models"
  2459. {
  2460. "tm_professional" ""
  2461. "tm_professional_var1" ""
  2462. "tm_professional_var2" ""
  2463. "tm_professional_var3" ""
  2464. "tm_professional_var4" ""
  2465. }
  2466. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  2467. "ct_models"
  2468. {
  2469.  
  2470. "ctm_swat" ""
  2471. "ctm_swat_variantA" ""
  2472. "ctm_swat_variantB" ""
  2473. "ctm_swat_variantC" ""
  2474. "ctm_swat_variantD" ""
  2475. }
  2476. }
  2477.  
  2478. "de_sugarcane"
  2479. {
  2480. "nameID" "#SFUI_Map_de_sugarcane"
  2481. "name" "de_sugarcane"
  2482. "imagename" "map-mill-overall"
  2483. "default_game_type" "1" // GunGame
  2484. "default_game_mode" "1" // Bomb
  2485. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2486. "t_models"
  2487. {
  2488. "tm_pirate" ""
  2489. "tm_pirate_variantA" ""
  2490. "tm_pirate_variantC" ""
  2491. "tm_pirate_variantD" ""
  2492. "tm_pirate_variantB" ""
  2493. }
  2494. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  2495. "ct_models"
  2496. {
  2497. "ctm_gign" ""
  2498. "ctm_gign_variantA" ""
  2499. "ctm_gign_variantB" ""
  2500. "ctm_gign_variantC" ""
  2501. "ctm_gign_variantD" ""
  2502. }
  2503. }
  2504.  
  2505. "de_stmarc"
  2506. {
  2507. "nameID" "#SFUI_Map_de_stmarc"
  2508. "name" "de_stmarc"
  2509. "imagename" "map-shacks-overall"
  2510. "default_game_type" "1" // GunGame
  2511. "default_game_mode" "1" // Bomb
  2512. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2513. "t_models"
  2514. {
  2515. "tm_pirate" ""
  2516. "tm_pirate_variantA" ""
  2517. "tm_pirate_variantC" ""
  2518. "tm_pirate_variantD" ""
  2519. "tm_pirate_variantB" ""
  2520. }
  2521. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  2522. "ct_models"
  2523. {
  2524. "ctm_gign" ""
  2525. "ctm_gign_variantA" ""
  2526. "ctm_gign_variantB" ""
  2527. "ctm_gign_variantC" ""
  2528. "ctm_gign_variantD" ""
  2529. }
  2530. }
  2531.  
  2532. "de_shorttrain"
  2533. {
  2534. "nameID" "#SFUI_Map_de_shorttrain"
  2535. "name" "de_shorttrain"
  2536. "imagename" "map-train-overall"
  2537. "default_game_type" "1" // GunGame
  2538. "default_game_mode" "1" // Bomb
  2539. "t_arms" "models/weapons/t_arms_balkan.mdl"
  2540. "t_models"
  2541. {
  2542. "tm_balkan_variantA" ""
  2543. "tm_balkan_variantB" ""
  2544. "tm_balkan_variantC" ""
  2545. "tm_balkan_variantD" ""
  2546. "tm_balkan_variantE" ""
  2547. }
  2548. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2549. "ct_models"
  2550. {
  2551. "ctm_sas_variantA" ""
  2552. "ctm_sas_variantB" ""
  2553. "ctm_sas_variantC" ""
  2554. "ctm_sas_variantD" ""
  2555. "ctm_sas" ""
  2556. }
  2557. }
  2558.  
  2559. //
  2560. // Random Map
  2561. //
  2562.  
  2563. "random"
  2564. {
  2565. "nameID" "#SFUI_Map_random"
  2566. "name" "random"
  2567. "minplayers" "#SFUI_VariesByMap"
  2568. "maxplayers" "#SFUI_VariesByMap"
  2569. "imagename" "map-random-overall"
  2570. "t_models"
  2571. {
  2572. // these will be pulled from the assigned map
  2573. }
  2574. "ct_models"
  2575. {
  2576. // these will be pulled from the assigned map
  2577. }
  2578. }
  2579.  
  2580. "training1"
  2581. {
  2582. "nameID" "#SFUI_Map_training1"
  2583. "name" "training1"
  2584. "minplayers" "1"
  2585. "maxplayers" "1"
  2586. "extraspectators" "2"
  2587. "imagename" "map-alleyway-overall"
  2588. "default_game_type" "2" // Training
  2589. "default_game_mode" "0" //
  2590. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2591. "t_models"
  2592. {
  2593. "tm_phoenix" ""
  2594. }
  2595. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2596. "ct_models"
  2597. {
  2598. "ctm_st6" ""
  2599. }
  2600. }
  2601. }
  2602.  
  2603. "botDifficulty"
  2604. {
  2605. "none"
  2606. {
  2607. "nameID" "#SFUI_BotDifficulty0"
  2608. "value" "0"
  2609. "awardProgressDisabled" "1"
  2610. "convars"
  2611. {
  2612. "bot_difficulty" "0"
  2613. "bot_dont_shoot" "1"
  2614. "bot_quota" "0"
  2615. }
  2616. }
  2617.  
  2618. "dumb"
  2619. {
  2620. "nameID" "#SFUI_BotDifficulty1"
  2621. "value" "1"
  2622. "awardProgressDisabled" "1"
  2623. "convars"
  2624. {
  2625. "bot_difficulty" "0"
  2626. "bot_dont_shoot" "1"
  2627. }
  2628. }
  2629.  
  2630. "easy"
  2631. {
  2632. "nameID" "#SFUI_BotDifficulty2"
  2633. "value" "2"
  2634. "awardProgressDisabled" "0"
  2635. "convars"
  2636. {
  2637. "bot_difficulty" "0"
  2638. "bot_dont_shoot" "0"
  2639. }
  2640. }
  2641.  
  2642. "medium"
  2643. {
  2644. "nameID" "#SFUI_BotDifficulty3"
  2645. "value" "3"
  2646. "awardProgressDisabled" "0"
  2647. "convars"
  2648. {
  2649. "bot_difficulty" "1"
  2650. "bot_dont_shoot" "0"
  2651. }
  2652. }
  2653.  
  2654. "hard"
  2655. {
  2656. "nameID" "#SFUI_BotDifficulty4"
  2657. "value" "4"
  2658. "awardProgressDisabled" "0"
  2659. "convars"
  2660. {
  2661. "bot_difficulty" "2"
  2662. "bot_dont_shoot" "0"
  2663. }
  2664. }
  2665.  
  2666. "expert"
  2667. {
  2668. "nameID" "#SFUI_BotDifficulty5"
  2669. "value" "5"
  2670. "awardProgressDisabled" "0"
  2671. "convars"
  2672. {
  2673. "bot_difficulty" "3"
  2674. "bot_dont_shoot" "0"
  2675. }
  2676. }
  2677. }
  2678.  
  2679. "mpSessionVisibility"
  2680. {
  2681. "public"
  2682. {
  2683. "nameID" "#SFUI_SessionVisibilityPublic"
  2684. "value" "0"
  2685. "matchmakingvalue" "public"
  2686. }
  2687.  
  2688. "private"
  2689. {
  2690. "nameID" "#SFUI_SessionVisibilityPrivate"
  2691. "value" "1"
  2692. "matchmakingvalue" "private"
  2693. }
  2694. }
  2695.  
  2696. "maptypes"
  2697. {
  2698. "de_"
  2699. {
  2700. "nameID" "#SFUI_BombMap"
  2701. "imagename" "icon-overview-bomb"
  2702. }
  2703.  
  2704. "cs_"
  2705. {
  2706. "nameID" "#SFUI_HostageMap"
  2707. "imagename" "icon-overview-hostage"
  2708. }
  2709.  
  2710. "gungameprogressive"
  2711. {
  2712. "nameID" "#SFUI_GunGameProgressiveMap"
  2713. "imagename" "icon-overview-progressive"
  2714. }
  2715.  
  2716. "gungametrbomb"
  2717. {
  2718. "nameID" "#SFUI_GunGameTRMap"
  2719. "imagename" "icon-overview-trbomb"
  2720. }
  2721.  
  2722. "training"
  2723. {
  2724. "nameID" "#SFUI_TrainingSelectMap"
  2725. "imagename" "icon-overview-select"
  2726. }
  2727.  
  2728. "unknown"
  2729. {
  2730. "nameID" "?"
  2731. }
  2732. }
  2733. }
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